
Fossa the Blazing Katana
15th division commander of the Whitebeard Pirates. He wields a katana with a fiery blade and is a diehard cigar smoker.
Special
Boosts STR character ATK by 1.5x for one turn and deals STR damage to all enemies
| Base | Limit Break | |
|---|---|---|
| Level 1 | 25 turns | 16 turns |
| Level 2 | 24 turns | 15 turns |
| Level 3 | 23 turns | 14 turns |
| Level 4 | 22 turns | 13 turns |
| Level 5 | 21 turns | 12 turns |
| Level 6 | 20 turns | 11 turns |
| Level 7 | 19 turns | 10 turns |
| Max | 18 turns | 9 turns |
−3 turns at Limit Break 2
−3 turns at Limit Break 6
−3 turns at Limit Break 13
Deals 60x characters' ATK in STR damage to all enemies, reduces all enemies' damage nullifcation duration by 1 turn, and if crew has [ATK Up] status when Special is launched, applies Weakened status (increase damage taken by 1.3x for all enemies, damage further increased by 1.25x if enemy has [Damage Increase]) to all enemies for 1 turn (boosts crew's ATK by 2.5x for 2 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 25 turns | 16 turns |
| Level 2 | 24 turns | 15 turns |
| Level 3 | 23 turns | 14 turns |
| Level 4 | 22 turns | 13 turns |
| Level 5 | 21 turns | 12 turns |
| Level 6 | 20 turns | 11 turns |
| Level 7 | 19 turns | 10 turns |
| Max | 18 turns | 9 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−3 turns at Limit Break 2
−3 turns at Limit Break 6
−3 turns at Limit Break 13
Captain Ability
Doubles STR characters' ATK and doubles STR damage dealt by Specials
Boosts STR characters' ATK by 2.25x and HP by 1.2x, and doubles STR damage dealt by Specials
Unlocks at Limit Break 11
Crewmate Ability
Reduces character's Special charge time by 1 turn every time a STR character uses a Special
Unlocks at Limit Break 8
Boosts STR characters' base ATK by 50
Unlocks at Limit Break 14
Support Ability
STR characters
Adds 5% of character's base ATK and RCV to supported character's base ATK and RCV
Show all 5 levels
- Level 1
Adds 1% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 2
Adds 2% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 3
Adds 3% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 4
Adds 4% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 5
Adds 5% of character's base ATK and RCV to supported character's base ATK and RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,059 | 788 | 95 |
| Lv 99 | 2,454 | 1,388 | 228 |
| Lv 150 | 3,681 | 2,082 | 342 |
| Limit Break | 2,674+220 | 1,468+80 | 278+50 |
| Limit Break+ | 2,874+420 | 1,668+280 | 378+150 |
Limit Break
Boosts base RCV by 20
Reduces Special charge time by 3 turns
Boosts base ATK by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 80
Show all 25
Reduces Special charge time by 3 turns
Boosts base RCV by 30
Add Crewmate Ability 1: Reduces character's Special charge time by 1 turn every time a STR character uses a Special
Boosts base ATK by 50
Add 1 Power Slot
Power Up Captain Ability
Boosts base HP by 140
Reduces Special charge time by 3 turns
Add Crewmate Ability 2: Boosts STR characters' base ATK by 50
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base ATK by 50
Boosts base ATK by 100
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 50
Boosts base RCV by 100
Potential Ability 3: Fear Resistance
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,598 | 1,469 | 241 |
| Lv 110 | 2,718 | 1,537 | 252 |
| Lv 120 | 2,959 | 1,673 | 274 |
| Lv 130 | 3,199 | 1,809 | 297 |
| Lv 150 | 3,681 | 2,082 | 342 |
| New Special · New Crewmate Ability 2 | |||

