Morning Star Rakuyo

7th division commander of the Whitebeard Pirates. Rakuyo fights using an iron ball with eyes and a mouth that bites its targets. He wears a bandanna with the Whitebeard Pirates mark around his forehead.

Special

Dread Morning Star

Changes own slot and the Captain's slot to PSY

BaseLimit Break
Level 116 turns12 turns
Level 215 turns11 turns
Level 314 turns10 turns
Level 413 turns9 turns
Level 512 turns8 turns
Level 611 turns7 turns
Max10 turns6 turns

−2 turns at Limit Break 11

−2 turns at Limit Break 13

Dread Morning StarLLB

Sets all enemies' DEF to 0 for 1 turn, changes Captain and character's slots to PSY, boosts the type effects of normal attacks for crew for 1 turn based on the number of times character has used "Dread Morning Star" (1.5x for 0 times, 2x for 2 times, 2.5x for 4 times or more plus reduces all enemies' damage reduction (except [Damage Cut]) effect by 50% (the effect increase/decrease only occurs 1 time)), and changes crew's PSY slots into RAINBOW slots (doubling ATK; cannot be changed by crew or enemies) for 1 turn

BaseLimit Break
Level 116 turns12 turns
Level 215 turns11 turns
Level 314 turns10 turns
Level 413 turns9 turns
Level 512 turns8 turns
Level 611 turns7 turns
Max10 turns6 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−2 turns at Limit Break 11

−2 turns at Limit Break 13

Captain Ability

Fearless Morning Star Wielder

Reduces Special charge time by 3 turns at start of quest and doubles Striker characters' ATK

Crewmate Ability

UNIQ

Reduces character's Special charge time by 5 turns every time another character uses a Special

Unlocks at Limit Break 8

UNIQ

Makes Striker characters' PSY slots have matching slot effects

Unlocks at Limit Break 14

Support Ability

Supported Characters

Portgas D. Ace, Marco, Vista, Edward Newgate (Whitebeard)

Level 5 (Max)

Changes supported character's slot to PSY and reduces their Special charge time by 1 turn at start of final battle

Show all 5 levels
  1. Level 1

    Changes supported character's EMPTY slot to PSY at start of final battle

  2. Level 2

    Changes supported character's EMPTYTND slot to PSY at start of final battle

  3. Level 3

    Changes supported character's EMPTYTNDRCV slot to PSY at start of final battle

  4. Level 4

    Changes supported character's slot to PSY at start of final battle

  5. Level 5

    Changes supported character's slot to PSY and reduces their Special charge time by 1 turn at start of final battle

Stats

HPATKRCV
Lv 1945681122
Lv 992,0011,320337
Lv 1503,0011,980505
Limit Break2,301+3001,420+100362+25
Limit Break+2,501+5001,620+300462+125

Limit Break

01

Boosts base HP by 50

02

Boosts base ATK by 20

03

Boosts base HP by 80

04

Potential Ability 1: INT Damage Reduction

05

Boosts base RCV by 25

Show all 25
06

Boosts base HP by 80

07

Boosts base ATK by 30

08

Add Crewmate Ability 1: Reduces character's Special charge time by 5 turns every time another character uses a Special

09

Boosts base ATK by 50

10

Add 1 Power Slot

11

Reduces Special charge time by 2 turns

12

Boosts base HP by 90

13

Reduces Special charge time by 2 turns

14

Add Crewmate Ability 2: Makes Striker characters' PSY slots have matching slot effects

15

Potential Ability 2: Own Special Charge Time Reduced

16

Expand Limit Break (LB+)

17

Boosts base HP by 50

18

Boosts base HP by 50

19

Boosts base ATK by 50

20

Boosts base HP by 50

21

Boosts base ATK by 50

22

Boosts base RCV by 100

23

Boosts base ATK by 100

24

Boosts base HP by 50

25

Potential Ability 3: Critical ATK

Potential Abilities

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 4%

  5. Level 5

    Reduces damage taken from INT characters by 5%

Own Special Charge Time Reduced
Level 5 (Max)

Reduces character's Special charge time by 5 turns at start of quest

Show all 5 levels
  1. Level 1

    Reduces character's Special charge time by 1 turn at start of quest

  2. Level 2

    Reduces character's Special charge time by 2 turns at start of quest

  3. Level 3

    Reduces character's Special charge time by 3 turns at start of quest

  4. Level 4

    Reduces character's Special charge time by 4 turns at start of quest

  5. Level 5

    Reduces character's Special charge time by 5 turns at start of quest

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1052,1181,397356
Lv 1102,2161,462373
Lv 1202,4121,591406
Lv 1302,6081,721439
Lv 1503,0011,980505
New Special · New Crewmate Ability 2

Evolution

Rakuyo
Sea StallionRainbow Robber PenguinYellow Pirate PenguinYellow Plated LobsterYellow Striped Dragon
25,000 Beli
Morning Star Rakuyo

Family

Rakuyo
RakuyoRakuyo
Linked families
Rakuyo & Namule & Blenheim