
Morning Star Rakuyo
7th division commander of the Whitebeard Pirates. Rakuyo fights using an iron ball with eyes and a mouth that bites its targets. He wears a bandanna with the Whitebeard Pirates mark around his forehead.
Special
Changes own slot and the Captain's slot to PSY
| Base | Limit Break | |
|---|---|---|
| Level 1 | 16 turns | 12 turns |
| Level 2 | 15 turns | 11 turns |
| Level 3 | 14 turns | 10 turns |
| Level 4 | 13 turns | 9 turns |
| Level 5 | 12 turns | 8 turns |
| Level 6 | 11 turns | 7 turns |
| Max | 10 turns | 6 turns |
−2 turns at Limit Break 11
−2 turns at Limit Break 13
Sets all enemies' DEF to 0 for 1 turn, changes Captain and character's slots to PSY, boosts the type effects of normal attacks for crew for 1 turn based on the number of times character has used "Dread Morning Star" (1.5x for 0 times, 2x for 2 times, 2.5x for 4 times or more plus reduces all enemies' damage reduction (except [Damage Cut]) effect by 50% (the effect increase/decrease only occurs 1 time)), and changes crew's PSY slots into RAINBOW slots (doubling ATK; cannot be changed by crew or enemies) for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 16 turns | 12 turns |
| Level 2 | 15 turns | 11 turns |
| Level 3 | 14 turns | 10 turns |
| Level 4 | 13 turns | 9 turns |
| Level 5 | 12 turns | 8 turns |
| Level 6 | 11 turns | 7 turns |
| Max | 10 turns | 6 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−2 turns at Limit Break 11
−2 turns at Limit Break 13
Captain Ability
Reduces Special charge time by 3 turns at start of quest and doubles Striker characters' ATK
Crewmate Ability
Reduces character's Special charge time by 5 turns every time another character uses a Special
Unlocks at Limit Break 8
Makes Striker characters' PSY slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
Portgas D. Ace, Marco, Vista, Edward Newgate (Whitebeard)
Changes supported character's slot to PSY and reduces their Special charge time by 1 turn at start of final battle
Show all 5 levels
- Level 1
Changes supported character's EMPTY slot to PSY at start of final battle
- Level 2
Changes supported character's EMPTYTND slot to PSY at start of final battle
- Level 3
Changes supported character's EMPTYTNDRCV slot to PSY at start of final battle
- Level 4
Changes supported character's slot to PSY at start of final battle
- Level 5
Changes supported character's slot to PSY and reduces their Special charge time by 1 turn at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 945 | 681 | 122 |
| Lv 99 | 2,001 | 1,320 | 337 |
| Lv 150 | 3,001 | 1,980 | 505 |
| Limit Break | 2,301+300 | 1,420+100 | 362+25 |
| Limit Break+ | 2,501+500 | 1,620+300 | 462+125 |
Limit Break
Boosts base HP by 50
Boosts base ATK by 20
Boosts base HP by 80
Potential Ability 1: INT Damage Reduction
Boosts base RCV by 25
Show all 25
Boosts base HP by 80
Boosts base ATK by 30
Add Crewmate Ability 1: Reduces character's Special charge time by 5 turns every time another character uses a Special
Boosts base ATK by 50
Add 1 Power Slot
Reduces Special charge time by 2 turns
Boosts base HP by 90
Reduces Special charge time by 2 turns
Add Crewmate Ability 2: Makes Striker characters' PSY slots have matching slot effects
Potential Ability 2: Own Special Charge Time Reduced
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 50
Boosts base HP by 50
Boosts base ATK by 50
Boosts base RCV by 100
Boosts base ATK by 100
Boosts base HP by 50
Potential Ability 3: Critical ATK
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Reduces character's Special charge time by 5 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 1 turn at start of quest
- Level 2
Reduces character's Special charge time by 2 turns at start of quest
- Level 3
Reduces character's Special charge time by 3 turns at start of quest
- Level 4
Reduces character's Special charge time by 4 turns at start of quest
- Level 5
Reduces character's Special charge time by 5 turns at start of quest
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,118 | 1,397 | 356 |
| Lv 110 | 2,216 | 1,462 | 373 |
| Lv 120 | 2,412 | 1,591 | 406 |
| Lv 130 | 2,608 | 1,721 | 439 |
| Lv 150 | 3,001 | 1,980 | 505 |
| New Special · New Crewmate Ability 2 | |||

