
One-Hit Namule
8th division commander of the Whitebeard Pirates. He fights using his natural Fishman strength and his unparalleled underwater battle techniques, and has an "8" tattoo on his neck.
Special
Boosts Fighter characters' ATK by 1.5x for 1 turn and deals DEX damage to one enemy
| Base | Limit Break | |
|---|---|---|
| Level 1 | 25 turns | 16 turns |
| Level 2 | 24 turns | 15 turns |
| Level 3 | 23 turns | 14 turns |
| Level 4 | 22 turns | 13 turns |
| Level 5 | 21 turns | 12 turns |
| Level 6 | 20 turns | 11 turns |
| Level 7 | 19 turns | 10 turns |
| Max | 18 turns | 9 turns |
−3 turns at Limit Break 8
−3 turns at Limit Break 11
−3 turns at Limit Break 13
Deals 88x character's ATK in DEX damage to one enemy, reduces crew's Bind duration by 6 turns, and boosts Fighter and Powerhouse characters' ATK by 2.75x for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 25 turns | 16 turns |
| Level 2 | 24 turns | 15 turns |
| Level 3 | 23 turns | 14 turns |
| Level 4 | 22 turns | 13 turns |
| Level 5 | 21 turns | 12 turns |
| Level 6 | 20 turns | 11 turns |
| Level 7 | 19 turns | 10 turns |
| Max | 18 turns | 9 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−3 turns at Limit Break 8
−3 turns at Limit Break 11
−3 turns at Limit Break 13
Captain Ability
Doubles Fighter characters' ATK and boosts HP by 1.5x
Crewmate Ability
Boosts Fighter characters' base ATK by 20
Reduces character's Special charge time by 2 turns every time another character uses a Special
Unlocks at Limit Break 14
Support Ability
Fighter characters
Adds 15% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 6% of character's base HP to supported character's base HP
- Level 2
Adds 8% of character's base HP to supported character's base HP
- Level 3
Adds 10% of character's base HP to supported character's base HP
- Level 4
Adds 12% of character's base HP to supported character's base HP
- Level 5
Adds 15% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 999 | 755 | 117 |
| Lv 99 | 2,398 | 1,303 | 262 |
| Lv 150 | 3,597 | 1,954 | 393 |
| Limit Break | 2,618+220 | 1,443+140 | 302+40 |
| Limit Break+ | 2,818+420 | 1,643+340 | 402+140 |
Limit Break
Boosts base HP by 50
Boosts base ATK by 55
Boosts base HP by 50
Potential Ability 1: Critical ATK
Boosts base RCV by 20
Show all 25
Boosts base HP by 55
Boosts base RCV by 20
Reduces Special charge time by 3 turns
Boosts base ATK by 85
Add 1 Power Slot
Reduces Special charge time by 3 turns
Boosts base HP by 65
Reduces Special charge time by 3 turns
Add Crewmate Ability 2: Reduces character's Special charge time by 2 turns every time another character uses a Special
Potential Ability 2: Own Special Charge Time Reduced
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 100
Boosts base ATK by 50
Potential Ability 3: Fear Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Reduces character's Special charge time by 9 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 1 turn at start of quest
- Level 2
Reduces character's Special charge time by 2 turns at start of quest
- Level 3
Reduces character's Special charge time by 3 turns at start of quest
- Level 4
Reduces character's Special charge time by 6 turns at start of quest
- Level 5
Reduces character's Special charge time by 9 turns at start of quest
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,539 | 1,379 | 277 |
| Lv 110 | 2,656 | 1,443 | 290 |
| Lv 120 | 2,891 | 1,571 | 315 |
| Lv 130 | 3,126 | 1,698 | 341 |
| Lv 150 | 3,597 | 1,954 | 393 |
| New Special · New Crewmate Ability 1 | |||

