
Bellamy the Hyena
Assassin for the Current King of Dressrosa
Former Captain of the Bellamy Pirates. Even though he lost his shot at winning the Coliseum, he was told he could become an officer in the Donquixote Family if he killed Luffy. Despite his misgivings, he decided to believe those words and attempted the assassination.
Special
Halves crew's HP but deals 10x the HP lost in non-type damage to one enemy, reduces enemies' [Damage Cut], DEF Up, and [ATK Up] duration by 3 turns, and changes own slot to PSY
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 16 turns |
| Level 2 | 16 turns | 15 turns |
| Level 3 | 15 turns | 14 turns |
| Level 4 | 14 turns | 13 turns |
| Level 5 | 13 turns | 12 turns |
| Level 6 | 12 turns | 11 turns |
| Level 7 | 11 turns | 10 turns |
| Max | 10 turns | 9 turns |
−1 turn at Limit Break 11
Captain Ability
Boosts Driven characters' ATK by 2.75x
Crewmate Ability
Boosts damage from normal attacks dealt by character to INT enemies by 1.1x
Character's PSY slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 14
Support Ability
Donquixote Doflamingo
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up and [Damage Cut] duration by 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up and [Damage Cut] duration by 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up and [Damage Cut] duration by 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up and [Damage Cut] duration by 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,314 | 567 | 87 |
| Lv 99 | 2,800 | 1,308 | 242 |
| Lv 150 | 4,200 | 1,962 | 363 |
| Limit Break | 3,020+220 | 1,408+100 | 292+50 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 15
Boosts base ATK by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 25
Show all 15
Boosts base ATK by 30
Boosts base HP by 40
Boosts base HP by 50
Boosts base HP by 60
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Boosts base HP by 70
Add Crewmate Ability 2: Character's PSY slot is carried over to the next turn if character lands a PERFECT strike
Potential Ability 2: Slot Bind Resistance
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces character's Slot Bind duration for 8 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration for 1 turn
- Level 2
Reduces character's Slot Bind duration for 2 turns
- Level 3
Reduces character's Slot Bind duration for 3 turns
- Level 4
Reduces character's Slot Bind duration for 5 turns
- Level 5
Reduces character's Slot Bind duration for 8 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,964 | 1,384 | 256 |
| Lv 110 | 3,101 | 1,449 | 268 |
| Lv 120 | 3,376 | 1,577 | 291 |
| Lv 130 | 3,650 | 1,705 | 315 |
| Lv 150 | 4,200 | 1,962 | 363 |







