
St. Sommers
Shepherd Family, Holy Knight
Special
Reduces all enemies' HP by 15% (ignoring all defensive effects), and reduces all enemies' Intimidation duration by 2 turns [If crew's HP is 51% or above when Special is launched] Cuts 50% of crew's maximum HP and sets character's Special charge to MAX (Special charge time reduction effect of "Thorn-Man Arriving at Elbaph" can be activated up to 1 time including any Specials with similar effect) [If crew has damage dealt to enemies with a specific status effect boost when Special is launched] Further increases crew's damage dealt to enemies with a specific status effect boost by +0.25 Otherwise Boosts damage dealt to enemies with increase damage taken status by 2.5x for 3 turns [If 4 or more Holy Knights World Government Paramythia-type characters are on the crew or if "Saintess Gunko" and "Imu" launch Specials in the same turn] Activates HP Guard of 100% effect for 1 turn, and applies -25% QCK and STR Resistance to all enemies for 1 turn
| Base | Limit Break | Limit Break+ | |
|---|---|---|---|
| Lv 1 | 25 turns | 24 turns | 23 turns |
| Lv 2 | 24 turns | 23 turns | 22 turns |
| Lv 3 | 23 turns | 22 turns | 21 turns |
| Lv 4 | 22 turns | 21 turns | 20 turns |
| Lv 5 | 21 turns | 20 turns | 19 turns |
| Lv 6 (Max) | 20 turns | 19 turns | 18 turns |
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−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces QCK and Driven characters' Special charge time by 2 turns and VS Effect gauge and Switch Effect by 2 at start of quest, boosts their ATK by 5.5x, boosts their ATK by approximately 6x when they have QCKTNDRCV slots, boosts their HP by 1.3x, makes crew's QCKTNDRCV slots have matching slot effects, and tapping on this character with a RCV slot will reduce all enemies' damage nullification duration by 2 turns [If 4 or more World Government Holy Knights Paramythia-type Domi Reversi characters are on the crew] Boosts World Government Holy Knights Paramythia-type Domi Reversi characters' ATK by 1.2x
Crewmate Ability
Makes crew immune to Remove SFX, and allows character to obtain RCV slots with PERFECT taps
Boosts QCK characters' base stats by 200, and makes their RCV slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Characters with the following Character Tag: Elbaph Arc
Adds 15% of character's base stats to supported character's base stats
- Lv 4
Adds 14% of character's base stats to supported character's base stats
- Lv 3
Adds 13% of character's base stats to supported character's base stats
- Lv 2
Adds 12% of character's base stats to supported character's base stats
- Lv 1
Adds 10% of character's base stats to supported character's base stats
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Super Special

When any 3 Holy Knights World Government Paramythia-type Domi Reversi characters are on the crew not including self (except as Support Characters or Double Characters in inactive state; Double Characters counts as 1; can be launched when character is a crewmate)
Changes crew's slots (including BLOCK slots) to RCV unless slots are QCK, increases all enemies' damage taken by 2.5x for 1 turn ignoring immunity to status effects, and changes QCK characters to Super QCK
How to get
Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,754 | 1,237 | 129 |
| Lv 99 | 5,508 | 2,473 | 258 |
| Lv 99 + Limit Break | 6,008+500 | 2,673+200 | 358+100 |
| Lv 99 + Limit Break+ | 6,508+1,000 | 2,873+400 | 408+150 |
| Lv 105 | 6,832+1,000 | 3,018+400 | 423+150 |
| Lv 110 | 7,102+1,000 | 3,139+400 | 435+150 |
| Lv 120 | 7,642+1,000 | 3,381+400 | 461+150 |
| Lv 130 | 8,182+1,000 | 3,624+400 | 486+150 |
| Lv 150 | 9,262+1,000 | 4,109+400 | 537+150 |
| Upgraded Rumble Super Special | |||
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Potential Ability 1: Slot Bind Resistance
Boosts base RCV by 10
Boosts base HP by 30
Boosts base ATK by 10
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 40
Boosts base HP by 40
Potential Ability 2: Limit Special Uses Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 60
Boosts base RCV by 20
Boosts base HP by 60
Boosts base RCV by 20
Boosts base RCV by 30
Add Crewmate Ability 2: Boosts QCK characters' base stats by 200, and makes their RCV slots have matching slot effects
Boosts base ATK by 30
Boosts base HP by 80
Boosts base ATK by 40
Boosts base ATK by 40
Potential Ability 3: Super Tandem Boost
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base HP by 150
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base HP by 200
Boosts base RCV by 30
Boosts base ATK by 100
Reduces Special charge time by 1 turn
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Potential Abilities
Reduces character's Slot Bind duration by 10 turns
- Lv 4
Reduces character's Slot Bind duration by 7 turns
- Lv 3
Reduces character's Slot Bind duration by 5 turns
- Lv 2
Reduces character's Slot Bind duration by 3 turns
- Lv 1
Reduces character's Slot Bind duration by 1 turn
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Reduces Limit Special Uses duration by 3 turns
- Lv 4
Reduces Limit Special Uses duration by 2 turns
- Lv 3
Reduces Limit Special Uses duration by 2 turns
- Lv 2
Reduces Limit Special Uses duration by 1 turn
- Lv 1
Reduces Limit Special Uses duration by 1 turn
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Rumble Stats
- Style
DBF Style- DEF
- 183
- SPD
- 154
- Rumble cost
- 55
- Behavior Pattern
- Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
- Target Priority
- Targets closest enemies
Targets all enemies for HP 30% reduction, 100% chance of Paralysis (20 s); targets enemies with Paralysis for Damage Over Time Lv.3 (40 s), 100% chance of RCV Bind (20 s); if 4 or more World Government characters are on the team, targets Holy Knights teammates for DEF Up Lv.6 (20 s); targets all enemies for Special CT 15% delay
- Lv 9CT 33
Targets all enemies for HP 29% reduction, 97% chance of Paralysis (19 s); targets enemies with Paralysis for Damage Over Time Lv.2 (39 s), 97% chance of RCV Bind (19 s); if 4 or more World Government characters are on the team, targets Holy Knights teammates for DEF Up Lv.5 (19 s); targets all enemies for Special CT 14% delay
- Lv 8CT 33
Targets all enemies for HP 28% reduction, 94% chance of Paralysis (18 s); targets enemies with Paralysis for Damage Over Time Lv.2 (38 s), 94% chance of RCV Bind (18 s); if 4 or more World Government characters are on the team, targets Holy Knights teammates for DEF Up Lv.4 (18 s); targets all enemies for Special CT 13% delay
- Lv 7CT 33
Targets all enemies for HP 27% reduction, 91% chance of Paralysis (17 s); targets enemies with Paralysis for Damage Over Time Lv.2 (37 s), 91% chance of RCV Bind (17 s); if 4 or more World Government characters are on the team, targets Holy Knights teammates for DEF Up Lv.4 (17 s); targets all enemies for Special CT 12% delay
- Lv 6CT 33
Targets all enemies for HP 26% reduction, 88% chance of Paralysis (16 s); targets enemies with Paralysis for Damage Over Time Lv.2 (36 s), 88% chance of RCV Bind (16 s); if 4 or more World Government characters are on the team, targets Holy Knights teammates for DEF Up Lv.4 (16 s); targets all enemies for Special CT 11% delay
- Lv 5CT 33
Targets all enemies for HP 25% reduction, 85% chance of Paralysis (15 s); targets enemies with Paralysis for Damage Over Time Lv.1 (35 s), 85% chance of RCV Bind (15 s); if 4 or more World Government characters are on the team, targets Holy Knights teammates for DEF Up Lv.3 (15 s); targets all enemies for Special CT 10% delay
- Lv 4CT 33
Targets all enemies for HP 24% reduction, 82% chance of Paralysis (14 s); targets enemies with Paralysis for Damage Over Time Lv.1 (34 s), 82% chance of RCV Bind (14 s); if 4 or more World Government characters are on the team, targets Holy Knights teammates for DEF Up Lv.3 (14 s); targets all enemies for Special CT 9% delay
- Lv 3CT 33
Targets all enemies for HP 23% reduction, 79% chance of Paralysis (13 s); targets enemies with Paralysis for Damage Over Time Lv.1 (33 s), 79% chance of RCV Bind (13 s); if 4 or more World Government characters are on the team, targets Holy Knights teammates for DEF Up Lv.2 (13 s); targets all enemies for Special CT 8% delay
- Lv 2CT 33
Targets all enemies for HP 22% reduction, 76% chance of Paralysis (12 s); targets enemies with Paralysis for Damage Over Time Lv.1 (32 s), 76% chance of RCV Bind (12 s); if 4 or more World Government characters are on the team, targets Holy Knights teammates for DEF Up Lv.2 (12 s); targets all enemies for Special CT 7% delay
- Lv 1CT 33
Targets all enemies for HP 21% reduction, 73% chance of Paralysis (11 s); targets enemies with Paralysis for Damage Over Time Lv.1 (31 s), 73% chance of RCV Bind (11 s); if 4 or more World Government characters are on the team, targets Holy Knights teammates for DEF Up Lv.2 (11 s); targets all enemies for Special CT 6% delay
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Targets all enemies for HP 40% reduction, 100% chance of Paralysis (25 s); targets enemies with Paralysis for Damage Over Time Lv.4 (45 s), 100% chance of RCV Bind (25 s); if 4 or more World Government characters are on the team, targets Holy Knights teammates for DEF Up Lv.8 (25 s); targets all enemies for Special CT 20% delay, ATK Down Lv.6 (25 s)
After character receives damage 8 times
Targets all enemies for HP 50% reduction, 100% chance of Paralysis (30 s); targets enemies with Paralysis for Damage Over Time Lv.5 (50 s), 100% chance of RCV Bind (30 s), 100% chance of Special Bind (15 s); if 4 or more World Government characters are on the team, targets Holy Knights teammates for DEF Up Lv.9 (30 s); targets all enemies for Special CT 25% delay, ATK Down Lv.8 (30 s)
After character receives damage 6 times
Unlocks at Level Limit Break step 5 (Lv 150)
QCK-type/Driven class and World Government teammates HP Up Lv.7, DEF Up Lv.6; if 4 or more World Government characters are on the team, when appearing on the field, self Special CT 100% reduction; after receiving damage, up to 10 times targets Holy Knights teammates for HP 10% healing; targets all enemies for DEF Down Lv.1
- Lv 4
QCK-type/Driven class and World Government teammates HP Up Lv.6, DEF Up Lv.5; if 4 or more World Government characters are on the team, when appearing on the field, self Special CT 90% reduction; after receiving damage, up to 10 times targets Holy Knights teammates for HP 9% healing; targets all enemies for DEF Down Lv.1
- Lv 3
QCK-type/Driven class and World Government teammates HP Up Lv.5, DEF Up Lv.4; if 4 or more World Government characters are on the team, when appearing on the field, self Special CT 80% reduction; after receiving damage, up to 10 times targets Holy Knights teammates for HP 8% healing; targets all enemies for DEF Down Lv.1
- Lv 2
QCK-type/Driven class and World Government teammates HP Up Lv.4, DEF Up Lv.3; if 4 or more World Government characters are on the team, when appearing on the field, self Special CT 70% reduction; after receiving damage, up to 10 times targets Holy Knights teammates for HP 7% healing; targets all enemies for DEF Down Lv.1
- Lv 1
QCK-type/Driven class and World Government teammates HP Up Lv.3, DEF Up Lv.2; if 4 or more World Government characters are on the team, when appearing on the field, self Special CT 60% reduction; after receiving damage, up to 10 times targets Holy Knights teammates for HP 6% healing; targets all enemies for DEF Down Lv.1
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Completely evades Special Bind, reduce damage taken from STR by 30%
Reduce damage taken from STR by 20%, increase damage dealt to STR by 15%
Unlocks at Lv 120
Super Tandem
Raises Boost Level of World Government Elbaph Arc Domi Reversi characters by 4 and raises Boost Level of Celestial Dragon Holy Knights characters by 6 for 1 turn
When a World Government Elbaph Arc Celestial Dragon Holy Knights character performs Super Tandem
- Lv 4
Raises Boost Level of World Government Elbaph Arc Domi Reversi characters by 3 and raises Boost Level of Celestial Dragon Holy Knights characters by 5 for 1 turn
ConditionWhen a World Government Elbaph Arc Celestial Dragon Holy Knights character performs Super Tandem
- Lv 3
Raises Boost Level of World Government Elbaph Arc Domi Reversi characters by 2 and raises Boost Level of Celestial Dragon Holy Knights characters by 4 for 1 turn
ConditionWhen a World Government Elbaph Arc Celestial Dragon Holy Knights character performs Super Tandem
- Lv 2
Raises Boost Level of World Government Elbaph Arc Domi Reversi characters by 1 and raises Boost Level of Celestial Dragon Holy Knights characters by 3 for 1 turn
ConditionWhen a World Government Elbaph Arc Celestial Dragon Holy Knights character performs Super Tandem
- Lv 1
Raises Boost Level of World Government Elbaph Arc Domi Reversi Celestial Dragon Holy Knights characters by 1 for 1 turn
ConditionWhen a World Government Elbaph Arc Celestial Dragon Holy Knights character performs Super Tandem
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Family
Lore
One of the Holy Knights. In response to Saintess Gunko's call, he emerges from a pattern resembling a magic circle. He is a Thorn Man, a user of the Thorn-Thorn Fruit. His motto is, "there's real emotion in killing."