Belo Betty & Morley & Lindbergh & Karasu

Captains of the Revolutionary Army Northern, Southern, Eastern, and Western Forces. They rescue residents under attack by pirates in a port town in the Kingdom of Lulucia. Vowing never to abandon the vulnerable who rise up, they spark a storm of revolution across the sea.

Special

Whipping Up the Storm of Revolution

Reduces all enemies' HP by 20%, reduces crew's Bind duration by 7 turns, and boosts Cerebral and Free Spirit characters' advantageous class effect by 2.25x for 1 turn. If field has "Territory: DEX-type" when Special is launched, increases all enemies' damage taken by 2.25x for 1 turn ignoring immunity to status effects (applies "Territory: DEX-type" to the field for 3 turns otherwise). If 2 or more Revolutionary Army Mink Giant Paramythia-type characters are on the crew, reduces all enemies' damage nullification duration by 3 turns

BaseLimit Break
Level 123 turns21 turns
Level 222 turns20 turns
Level 321 turns19 turns
Level 420 turns18 turns
Level 519 turns17 turns
Max18 turns16 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Gathered Revolutionary Army Captains

Boosts DEX, Cerebral, and Free Spirit characters' ATK by 5.5x, HP by 1.2x, reduces crew's Paralysis duration by 10 turns, and makes crew's DEX slots have matching slot effects [Applies following effect based on number of applicable Character Tags on crew] Boosts Revolutionary Army characters' ATK by 1.2x, and reduces Revolutionary Army Mink Giant Paramythia-type characters' Special charge time by 2 turns at start of quest

Crewmate Ability

UNIQ

Makes crew's DEX slots have matching slot effects

+STATS

If field has "Territory: DEX-type", boosts crew's base ATK by 200 (boosts crew's base ATK by 100 otherwise)

Unlocks at Limit Break 25

Support Ability

Supported Characters

Nico Robin, Emporio Ivankov, Bartholomew Kuma, Sabo, Koala, Hack, Monkey D. Dragon, Ginny

Level 5 (Max)

Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 2 turns at start of crew's next turn, and applies increase damage taken status to all enemies by 1.3x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn, and applies increase damage taken status to all enemies by 1.1x for 1 turn

  2. Level 2

    Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn, and applies increase damage taken status to all enemies by 1.15x for 1 turn

  3. Level 3

    Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn, and applies increase damage taken status to all enemies by 1.2x for 1 turn

  4. Level 4

    Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn, and applies increase damage taken status to all enemies by 1.25x for 1 turn

  5. Level 5

    Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 2 turns at start of crew's next turn, and applies increase damage taken status to all enemies by 1.3x for 1 turn

Super Special

Super Class
Condition

When any of the following characters are on the crew (can be launched when character is a crewmate): Sabo, Koala, Hack, Monkey D. Dragon, Emporio Ivankov, Bartholomew Kuma, Ginny, Nico Robin

Boosts DEX and Cerebral characters' chain multiplier growth rate of normal attacks up to +0.7 (GOOD +0.1; GREAT +0.3; PERFECT +0.7) for 1 turn, heals 40% of crew's maximum HP, changes crew's slots (including BLOCK slots) to character's own type, and changes Cerebral characters to Super Cerebral

Stats

HPATKRCV
Lv 12,187933100
Lv 994,3741,866199
Lv 1506,5612,799298
Limit Break4,874+5002,066+200299+100
Limit Break+5,374+1,0002,266+400349+150

Limit Break

01

Boosts base HP by 20

02

Boosts base ATK by 10

03

Boosts base RCV by 10

04

Potential Ability 1: RCV Bind Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base RCV by 10

07

Boosts base HP by 20

08

Boosts base ATK by 10

09

Boosts base HP by 20

10

Boosts base ATK by 10

11

Boosts base HP by 30

12

Boosts base RCV by 10

13

Boosts base HP by 30

14

Boosts base ATK by 30

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 50

18

Boosts base ATK by 30

19

Boosts base HP by 50

20

Boosts base RCV by 30

21

Boosts base HP by 60

22

Boosts base ATK by 30

23

Boosts base HP by 60

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: If field has "Territory: DEX-type", boosts crew's base ATK by 200 (boosts crew's base ATK by 100 otherwise)

26

Boosts base RCV by 40

27

Boosts base HP by 80

28

Boosts base ATK by 40

29

Boosts base HP by 80

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base ATK by 50

34

Boosts base RCV by 50

35

Boosts base HP by 100

36

Boosts base ATK by 50

37

Boosts base HP by 150

38

Boosts base HP by 150

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 3 turns

  2. Level 2

    Reduces RCV Bind duration by 4 turns

  3. Level 3

    Reduces RCV Bind duration by 5 turns

  4. Level 4

    Reduces RCV Bind duration by 7 turns

  5. Level 5

    Reduces RCV Bind duration by 10 turns

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Final Tap Sugo Special
Level 5 (Max)

Boosts character's base ATK by +1000 for 1 turn (stacks with effects from Special), and boosts character's damage dealt to increase damage taken enemies by 2.25x for 1 turn

Condition

On the turn Special is launched during final Battle

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by +500 for 1 turn (stacks with effects from Special), and boosts character's damage dealt to increase damage taken enemies by 1.25x for 1 turn

    Condition

    On the turn Special is launched during final Battle

  2. Level 2

    Boosts character's base ATK by +600 for 1 turn (stacks with effects from Special), and boosts character's damage dealt to increase damage taken enemies by 1.5x for 1 turn

    Condition

    On the turn Special is launched during final Battle

  3. Level 3

    Boosts character's base ATK by +700 for 1 turn (stacks with effects from Special), and boosts character's damage dealt to increase damage taken enemies by 1.75x for 1 turn

    Condition

    On the turn Special is launched during final Battle

  4. Level 4

    Boosts character's base ATK by +800 for 1 turn (stacks with effects from Special), and boosts character's damage dealt to increase damage taken enemies by 2x for 1 turn

    Condition

    On the turn Special is launched during final Battle

  5. Level 5

    Boosts character's base ATK by +1000 for 1 turn (stacks with effects from Special), and boosts character's damage dealt to increase damage taken enemies by 2.25x for 1 turn

    Condition

    On the turn Special is launched during final Battle

Level Limit Break

HPATKRCV
Lv 1054,6311,975210
Lv 1104,8452,067220
Lv 1205,2742,250239
Lv 1305,7032,433259
Lv 1506,5612,799298

Pirate Rumble

Style
Obstructer
DEF
121
SPD
187
Cost
55
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack

Targets closest enemies

Whipping Up the Storm of Revolution
Level 10 (Max)

Targets QCK-type enemies for 100% chance of Action Bind (15 s); targets Free Spirit class enemies for 100% chance of Confusion (10 s); if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, targets 2 enemies for 100% chance of Forced Out (10 s); targets enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies); targets (not including self) Revolutionary Army teammates with 70% or less Special CT for Special CT 30% reduction

Charge time: 26 s

Show all 10 levels
  1. Level 1

    Targets QCK-type enemies for 73% chance of Action Bind (6 s); targets Free Spirit class enemies for 73% chance of Confusion (5 s); if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, targets 2 enemies for 73% chance of Forced Out (5 s); targets enemies within large range for ATK x 10.5 spread damage (damage on each enemy reduced based on number of total enemies); targets (not including self) Revolutionary Army teammates with 70% or less Special CT for Special CT 21% reduction

    Charge time: 26 s

  2. Level 2

    Targets QCK-type enemies for 76% chance of Action Bind (7 s); targets Free Spirit class enemies for 76% chance of Confusion (6 s); if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, targets 2 enemies for 76% chance of Forced Out (6 s); targets enemies within large range for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies); targets (not including self) Revolutionary Army teammates with 70% or less Special CT for Special CT 22% reduction

    Charge time: 26 s

  3. Level 3

    Targets QCK-type enemies for 79% chance of Action Bind (8 s); targets Free Spirit class enemies for 79% chance of Confusion (6 s); if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, targets 2 enemies for 79% chance of Forced Out (6 s); targets enemies within large range for ATK x 11.5 spread damage (damage on each enemy reduced based on number of total enemies); targets (not including self) Revolutionary Army teammates with 70% or less Special CT for Special CT 23% reduction

    Charge time: 26 s

  4. Level 4

    Targets QCK-type enemies for 82% chance of Action Bind (9 s); targets Free Spirit class enemies for 82% chance of Confusion (7 s); if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, targets 2 enemies for 82% chance of Forced Out (7 s); targets enemies within large range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); targets (not including self) Revolutionary Army teammates with 70% or less Special CT for Special CT 24% reduction

    Charge time: 26 s

  5. Level 5

    Targets QCK-type enemies for 85% chance of Action Bind (10 s); targets Free Spirit class enemies for 85% chance of Confusion (7 s); if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, targets 2 enemies for 85% chance of Forced Out (7 s); targets enemies within large range for ATK x 12.5 spread damage (damage on each enemy reduced based on number of total enemies); targets (not including self) Revolutionary Army teammates with 70% or less Special CT for Special CT 25% reduction

    Charge time: 26 s

  6. Level 6

    Targets QCK-type enemies for 88% chance of Action Bind (11 s); targets Free Spirit class enemies for 88% chance of Confusion (8 s); if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, targets 2 enemies for 88% chance of Forced Out (8 s); targets enemies within large range for ATK x 13 spread damage (damage on each enemy reduced based on number of total enemies); targets (not including self) Revolutionary Army teammates with 70% or less Special CT for Special CT 26% reduction

    Charge time: 26 s

  7. Level 7

    Targets QCK-type enemies for 91% chance of Action Bind (12 s); targets Free Spirit class enemies for 91% chance of Confusion (8 s); if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, targets 2 enemies for 91% chance of Forced Out (8 s); targets enemies within large range for ATK x 13.5 spread damage (damage on each enemy reduced based on number of total enemies); targets (not including self) Revolutionary Army teammates with 70% or less Special CT for Special CT 27% reduction

    Charge time: 26 s

  8. Level 8

    Targets QCK-type enemies for 94% chance of Action Bind (13 s); targets Free Spirit class enemies for 94% chance of Confusion (9 s); if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, targets 2 enemies for 94% chance of Forced Out (9 s); targets enemies within large range for ATK x 14 spread damage (damage on each enemy reduced based on number of total enemies); targets (not including self) Revolutionary Army teammates with 70% or less Special CT for Special CT 28% reduction

    Charge time: 26 s

  9. Level 9

    Targets QCK-type enemies for 97% chance of Action Bind (14 s); targets Free Spirit class enemies for 97% chance of Confusion (9 s); if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, targets 2 enemies for 97% chance of Forced Out (9 s); targets enemies within large range for ATK x 14.5 spread damage (damage on each enemy reduced based on number of total enemies); targets (not including self) Revolutionary Army teammates with 70% or less Special CT for Special CT 29% reduction

    Charge time: 26 s

  10. Level 10

    Targets QCK-type enemies for 100% chance of Action Bind (15 s); targets Free Spirit class enemies for 100% chance of Confusion (10 s); if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, targets 2 enemies for 100% chance of Forced Out (10 s); targets enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies); targets (not including self) Revolutionary Army teammates with 70% or less Special CT for Special CT 30% reduction

    Charge time: 26 s

Ability
Level 5 (Max)

QCK-type enemies ATK Down Lv.5; Free Spirit class enemies DEF Down Lv.3; if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, all enemies ATK Down Lv.4, DEF Down Lv.2, Special CT Speed Down Lv.5; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, targets SPT Style Revolutionary Army teammates for 100% chance of Haste

Show all 5 levels
  1. Level 1

    QCK-type enemies ATK Down Lv.1; Free Spirit class enemies DEF Down Lv.1; if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, all enemies ATK Down Lv.1, DEF Down Lv.1, Special CT Speed Down Lv.1; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, targets SPT Style Revolutionary Army teammates for 60% chance of Haste

  2. Level 2

    QCK-type enemies ATK Down Lv.2; Free Spirit class enemies DEF Down Lv.1; if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, all enemies ATK Down Lv.1, DEF Down Lv.1, Special CT Speed Down Lv.2; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, targets SPT Style Revolutionary Army teammates for 70% chance of Haste

  3. Level 3

    QCK-type enemies ATK Down Lv.3; Free Spirit class enemies DEF Down Lv.2; if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, all enemies ATK Down Lv.2, DEF Down Lv.1, Special CT Speed Down Lv.3; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, targets SPT Style Revolutionary Army teammates for 80% chance of Haste

  4. Level 4

    QCK-type enemies ATK Down Lv.4; Free Spirit class enemies DEF Down Lv.2; if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, all enemies ATK Down Lv.3, DEF Down Lv.1, Special CT Speed Down Lv.4; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, targets SPT Style Revolutionary Army teammates for 90% chance of Haste

  5. Level 5

    QCK-type enemies ATK Down Lv.5; Free Spirit class enemies DEF Down Lv.3; if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, all enemies ATK Down Lv.4, DEF Down Lv.2, Special CT Speed Down Lv.5; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, targets SPT Style Revolutionary Army teammates for 100% chance of Haste

Resilience

Completely evades Special Bind, reduce damage taken from QCK by 30%

How to get

Sugo-Fest

Featured · Oct 18, 2026 – Oct 25, 2026

Sugo-Fest

Featured · Oct 17, 2026 – Oct 25, 2026

Family

Belo Betty & Morley & Lindbergh & Karasu
Linked families
Belo BettyKarasuLindberghMorleyMorley & Karasu