
Belo Betty & Morley & Lindbergh & Karasu
Captains of the Revolutionary Army Northern, Southern, Eastern, and Western Forces. They rescue residents under attack by pirates in a port town in the Kingdom of Lulucia. Vowing never to abandon the vulnerable who rise up, they spark a storm of revolution across the sea.
Special
Reduces all enemies' HP by 20%, reduces crew's Bind duration by 7 turns, and boosts Cerebral and Free Spirit characters' advantageous class effect by 2.25x for 1 turn. If field has "Territory: DEX-type" when Special is launched, increases all enemies' damage taken by 2.25x for 1 turn ignoring immunity to status effects (applies "Territory: DEX-type" to the field for 3 turns otherwise). If 2 or more Revolutionary Army Mink Giant Paramythia-type characters are on the crew, reduces all enemies' damage nullification duration by 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 21 turns |
| Level 2 | 22 turns | 20 turns |
| Level 3 | 21 turns | 19 turns |
| Level 4 | 20 turns | 18 turns |
| Level 5 | 19 turns | 17 turns |
| Max | 18 turns | 16 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts DEX, Cerebral, and Free Spirit characters' ATK by 5.5x, HP by 1.2x, reduces crew's Paralysis duration by 10 turns, and makes crew's DEX slots have matching slot effects [Applies following effect based on number of applicable Character Tags on crew] Boosts Revolutionary Army characters' ATK by 1.2x, and reduces Revolutionary Army Mink Giant Paramythia-type characters' Special charge time by 2 turns at start of quest
Crewmate Ability
Makes crew's DEX slots have matching slot effects
If field has "Territory: DEX-type", boosts crew's base ATK by 200 (boosts crew's base ATK by 100 otherwise)
Unlocks at Limit Break 25
Support Ability
Nico Robin, Emporio Ivankov, Bartholomew Kuma, Sabo, Koala, Hack, Monkey D. Dragon, Ginny
Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 2 turns at start of crew's next turn, and applies increase damage taken status to all enemies by 1.3x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn, and applies increase damage taken status to all enemies by 1.1x for 1 turn
- Level 2
Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn, and applies increase damage taken status to all enemies by 1.15x for 1 turn
- Level 3
Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn, and applies increase damage taken status to all enemies by 1.2x for 1 turn
- Level 4
Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn, and applies increase damage taken status to all enemies by 1.25x for 1 turn
- Level 5
Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 2 turns at start of crew's next turn, and applies increase damage taken status to all enemies by 1.3x for 1 turn
Super Special

When any of the following characters are on the crew (can be launched when character is a crewmate): Sabo, Koala, Hack, Monkey D. Dragon, Emporio Ivankov, Bartholomew Kuma, Ginny, Nico Robin
Boosts DEX and Cerebral characters' chain multiplier growth rate of normal attacks up to +0.7 (GOOD +0.1; GREAT +0.3; PERFECT +0.7) for 1 turn, heals 40% of crew's maximum HP, changes crew's slots (including BLOCK slots) to character's own type, and changes Cerebral characters to Super Cerebral
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,187 | 933 | 100 |
| Lv 99 | 4,374 | 1,866 | 199 |
| Lv 150 | 6,561 | 2,799 | 298 |
| Limit Break | 4,874+500 | 2,066+200 | 299+100 |
| Limit Break+ | 5,374+1,000 | 2,266+400 | 349+150 |
Limit Break
Boosts base HP by 20
Boosts base ATK by 10
Boosts base RCV by 10
Potential Ability 1: RCV Bind Resistance
Boosts base ATK by 10
Show all 40
Boosts base RCV by 10
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 30
Boosts base RCV by 10
Boosts base HP by 30
Boosts base ATK by 30
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 30
Boosts base HP by 60
Boosts base ATK by 30
Boosts base HP by 60
Boosts base ATK by 30
Add Crewmate Ability 2: If field has "Territory: DEX-type", boosts crew's base ATK by 200 (boosts crew's base ATK by 100 otherwise)
Boosts base RCV by 40
Boosts base HP by 80
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 3 turns
- Level 2
Reduces RCV Bind duration by 4 turns
- Level 3
Reduces RCV Bind duration by 5 turns
- Level 4
Reduces RCV Bind duration by 7 turns
- Level 5
Reduces RCV Bind duration by 10 turns
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Boosts character's base ATK by +1000 for 1 turn (stacks with effects from Special), and boosts character's damage dealt to increase damage taken enemies by 2.25x for 1 turn
On the turn Special is launched during final Battle
Show all 5 levels
- Level 1
Boosts character's base ATK by +500 for 1 turn (stacks with effects from Special), and boosts character's damage dealt to increase damage taken enemies by 1.25x for 1 turn
ConditionOn the turn Special is launched during final Battle
- Level 2
Boosts character's base ATK by +600 for 1 turn (stacks with effects from Special), and boosts character's damage dealt to increase damage taken enemies by 1.5x for 1 turn
ConditionOn the turn Special is launched during final Battle
- Level 3
Boosts character's base ATK by +700 for 1 turn (stacks with effects from Special), and boosts character's damage dealt to increase damage taken enemies by 1.75x for 1 turn
ConditionOn the turn Special is launched during final Battle
- Level 4
Boosts character's base ATK by +800 for 1 turn (stacks with effects from Special), and boosts character's damage dealt to increase damage taken enemies by 2x for 1 turn
ConditionOn the turn Special is launched during final Battle
- Level 5
Boosts character's base ATK by +1000 for 1 turn (stacks with effects from Special), and boosts character's damage dealt to increase damage taken enemies by 2.25x for 1 turn
ConditionOn the turn Special is launched during final Battle
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,631 | 1,975 | 210 |
| Lv 110 | 4,845 | 2,067 | 220 |
| Lv 120 | 5,274 | 2,250 | 239 |
| Lv 130 | 5,703 | 2,433 | 259 |
| Lv 150 | 6,561 | 2,799 | 298 |
Pirate Rumble
- Style
Obstructer- DEF
- 121
- SPD
- 187
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
Targets closest enemies
Targets QCK-type enemies for 100% chance of Action Bind (15 s); targets Free Spirit class enemies for 100% chance of Confusion (10 s); if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, targets 2 enemies for 100% chance of Forced Out (10 s); targets enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies); targets (not including self) Revolutionary Army teammates with 70% or less Special CT for Special CT 30% reduction
Charge time: 26 s
Show all 10 levels
- Level 1
Targets QCK-type enemies for 73% chance of Action Bind (6 s); targets Free Spirit class enemies for 73% chance of Confusion (5 s); if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, targets 2 enemies for 73% chance of Forced Out (5 s); targets enemies within large range for ATK x 10.5 spread damage (damage on each enemy reduced based on number of total enemies); targets (not including self) Revolutionary Army teammates with 70% or less Special CT for Special CT 21% reduction
Charge time: 26 s
- Level 2
Targets QCK-type enemies for 76% chance of Action Bind (7 s); targets Free Spirit class enemies for 76% chance of Confusion (6 s); if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, targets 2 enemies for 76% chance of Forced Out (6 s); targets enemies within large range for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies); targets (not including self) Revolutionary Army teammates with 70% or less Special CT for Special CT 22% reduction
Charge time: 26 s
- Level 3
Targets QCK-type enemies for 79% chance of Action Bind (8 s); targets Free Spirit class enemies for 79% chance of Confusion (6 s); if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, targets 2 enemies for 79% chance of Forced Out (6 s); targets enemies within large range for ATK x 11.5 spread damage (damage on each enemy reduced based on number of total enemies); targets (not including self) Revolutionary Army teammates with 70% or less Special CT for Special CT 23% reduction
Charge time: 26 s
- Level 4
Targets QCK-type enemies for 82% chance of Action Bind (9 s); targets Free Spirit class enemies for 82% chance of Confusion (7 s); if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, targets 2 enemies for 82% chance of Forced Out (7 s); targets enemies within large range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); targets (not including self) Revolutionary Army teammates with 70% or less Special CT for Special CT 24% reduction
Charge time: 26 s
- Level 5
Targets QCK-type enemies for 85% chance of Action Bind (10 s); targets Free Spirit class enemies for 85% chance of Confusion (7 s); if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, targets 2 enemies for 85% chance of Forced Out (7 s); targets enemies within large range for ATK x 12.5 spread damage (damage on each enemy reduced based on number of total enemies); targets (not including self) Revolutionary Army teammates with 70% or less Special CT for Special CT 25% reduction
Charge time: 26 s
- Level 6
Targets QCK-type enemies for 88% chance of Action Bind (11 s); targets Free Spirit class enemies for 88% chance of Confusion (8 s); if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, targets 2 enemies for 88% chance of Forced Out (8 s); targets enemies within large range for ATK x 13 spread damage (damage on each enemy reduced based on number of total enemies); targets (not including self) Revolutionary Army teammates with 70% or less Special CT for Special CT 26% reduction
Charge time: 26 s
- Level 7
Targets QCK-type enemies for 91% chance of Action Bind (12 s); targets Free Spirit class enemies for 91% chance of Confusion (8 s); if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, targets 2 enemies for 91% chance of Forced Out (8 s); targets enemies within large range for ATK x 13.5 spread damage (damage on each enemy reduced based on number of total enemies); targets (not including self) Revolutionary Army teammates with 70% or less Special CT for Special CT 27% reduction
Charge time: 26 s
- Level 8
Targets QCK-type enemies for 94% chance of Action Bind (13 s); targets Free Spirit class enemies for 94% chance of Confusion (9 s); if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, targets 2 enemies for 94% chance of Forced Out (9 s); targets enemies within large range for ATK x 14 spread damage (damage on each enemy reduced based on number of total enemies); targets (not including self) Revolutionary Army teammates with 70% or less Special CT for Special CT 28% reduction
Charge time: 26 s
- Level 9
Targets QCK-type enemies for 97% chance of Action Bind (14 s); targets Free Spirit class enemies for 97% chance of Confusion (9 s); if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, targets 2 enemies for 97% chance of Forced Out (9 s); targets enemies within large range for ATK x 14.5 spread damage (damage on each enemy reduced based on number of total enemies); targets (not including self) Revolutionary Army teammates with 70% or less Special CT for Special CT 29% reduction
Charge time: 26 s
- Level 10
Targets QCK-type enemies for 100% chance of Action Bind (15 s); targets Free Spirit class enemies for 100% chance of Confusion (10 s); if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, targets 2 enemies for 100% chance of Forced Out (10 s); targets enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies); targets (not including self) Revolutionary Army teammates with 70% or less Special CT for Special CT 30% reduction
Charge time: 26 s
QCK-type enemies ATK Down Lv.5; Free Spirit class enemies DEF Down Lv.3; if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, all enemies ATK Down Lv.4, DEF Down Lv.2, Special CT Speed Down Lv.5; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, targets SPT Style Revolutionary Army teammates for 100% chance of Haste
Show all 5 levels
- Level 1
QCK-type enemies ATK Down Lv.1; Free Spirit class enemies DEF Down Lv.1; if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, all enemies ATK Down Lv.1, DEF Down Lv.1, Special CT Speed Down Lv.1; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, targets SPT Style Revolutionary Army teammates for 60% chance of Haste
- Level 2
QCK-type enemies ATK Down Lv.2; Free Spirit class enemies DEF Down Lv.1; if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, all enemies ATK Down Lv.1, DEF Down Lv.1, Special CT Speed Down Lv.2; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, targets SPT Style Revolutionary Army teammates for 70% chance of Haste
- Level 3
QCK-type enemies ATK Down Lv.3; Free Spirit class enemies DEF Down Lv.2; if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, all enemies ATK Down Lv.2, DEF Down Lv.1, Special CT Speed Down Lv.3; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, targets SPT Style Revolutionary Army teammates for 80% chance of Haste
- Level 4
QCK-type enemies ATK Down Lv.4; Free Spirit class enemies DEF Down Lv.2; if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, all enemies ATK Down Lv.3, DEF Down Lv.1, Special CT Speed Down Lv.4; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, targets SPT Style Revolutionary Army teammates for 90% chance of Haste
- Level 5
QCK-type enemies ATK Down Lv.5; Free Spirit class enemies DEF Down Lv.3; if 4 or more Revolutionary Army characters or 8 or more Cerebral/Free Spirit class characters are on the team, all enemies ATK Down Lv.4, DEF Down Lv.2, Special CT Speed Down Lv.5; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, targets SPT Style Revolutionary Army teammates for 100% chance of Haste
Completely evades Special Bind, reduce damage taken from QCK by 30%
How to get
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