
Saintess Gunko (Imu Possessed)
Will of God Descending from the Sacred Land
Saintess Gunko, one of the Holy Knights, with Imu's consciousness inside of her. Collun's cries for his father triggers memories of the past and she attempts to head toward Brook. Before she can reach him, Imu, having lost patience, takes control of Gunko's mind. Afterward, through Domi Reversi, she brought the giants under her control one after another.
Special
Deals 1,000,000 damage to all enemies (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect), reduces crew's [Slot] effect by 1.0 but changes the effect to a stackable slot effect boost, reduces crew's Special Bind duration by 15 turns, and boosts crew's ATK for 1 turn based on the damage reduction effect applied on the enemy (values based on outcome of Action Special: base value 1.6x ~ 2x ATK; 2.1x ~ 2.5x ATK for [Damage Cut] status of 50%; 1x ATK for no [Damage Cut] status) [If 4 or more Domi Reversi Holy Knights World Government characters are on the crew and field has "Territory: Driven class"] Boosts QCK-type Driven characters' [Slot] by 8x for 3 turns, and boosts QCK and Driven characters' [Slot] by 6x for 3 turns Otherwise Boosts QCK and Driven characters' [Slot] by 4x for 1 turn, and applies "Territory: Driven class" to the field for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 27 turns | 25 turns |
| Level 2 | 26 turns | 24 turns |
| Level 3 | 25 turns | 23 turns |
| Level 4 | 24 turns | 22 turns |
| Level 5 | 23 turns | 21 turns |
| Max | 22 turns | 20 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Launches the following effect at start of quest: "Boosts Super QCK effects for 10 turns, boosts damage dealt to effective types by 3x for 10 turns (normally 2.5x when effective), allows crew to perform Super Tandem with QCK slots for 10 turns, reduces crew's Special charge time by 2 turns and VS Effect gauge and Switch Effect by 2", boosts QCK and Driven characters' ATK by 6x, makes crew's QCKTND slots have matching slot effects, reduces the duration of ATK Down when above certain chain multiplier effect received from the enemy by 7 turns, and if field has "Territory: Driven class", boosts crew's ATK by 1.2x [If 4 or more Domi Reversi Holy Knights World Government characters are on the crew and character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special] Boosts QCK characters' ATK by a further 1.2x for 1 turn
Crewmate Ability
Character cannot be blown away by attack, and reduces character's Special Bind duration by 15 turns
Boosts QCK and Driven characters' base ATK by 1.1x, and makes Driven and Shooter characters' QCK slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Characters with the following Character Tag
Adds 15% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 10% of character's base stats to supported character's base stats
- Level 2
Adds 12% of character's base stats to supported character's base stats
- Level 3
Adds 13% of character's base stats to supported character's base stats
- Level 4
Adds 14% of character's base stats to supported character's base stats
- Level 5
Adds 15% of character's base stats to supported character's base stats
Super Special

When any 2 Domi Reversi Holy Knights World Government characters are on the crew not including self
Changes crew's BLOCK and QCKTNDRCV slots to Super QCK, reduces character's Special Bind duration by 15 turns, applies 50% damage reduction to enemies for 1 turn (this effect is treated as an activation of damage reduction effect), allows Domi Reversi Holy Knights World Government characters' normal attacks to ignore enemies' defensive effects for 1 turn, changes Driven characters to Super Driven, and changes Shooter characters to Super Shooter
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,771 | 1,224 | 131 |
| Lv 99 | 5,542 | 2,447 | 261 |
| Lv 150 | 8,313 | 3,670 | 391 |
| Limit Break | 6,042+500 | 2,647+200 | 361+100 |
| Limit Break+ | 6,542+1,000 | 2,847+400 | 411+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 10
Show all 40
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 40
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 2: Damage Limit Break: Class
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 50
Boosts base RCV by 30
Boosts base HP by 60
Add Crewmate Ability 2: Boosts QCK and Driven characters' base ATK by 1.1x, and makes Driven and Shooter characters' QCK slots have matching slot effects
Boosts base HP by 60
Boosts base ATK by 40
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base HP by 200
Reduces Special charge time by 1 turn
Potential Abilities
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Boosts Damage Limit Break effect based on number of Driven characters on the crew (except as Support Characters): +0.2 for 1, +0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Show all 5 levels
- Level 1
Boosts Damage Limit Break effect based on number of Driven characters on the crew (except as Support Characters): +0.1 for 1, +0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6
- Level 2
Boosts Damage Limit Break effect based on number of Driven characters on the crew (except as Support Characters): +0.1 for 1, +0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6
- Level 3
Boosts Damage Limit Break effect based on number of Driven characters on the crew (except as Support Characters): +0.1 for 1, +0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6
- Level 4
Boosts Damage Limit Break effect based on number of Driven characters on the crew (except as Support Characters): +0.1 for 1, +0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6
- Level 5
Boosts Damage Limit Break effect based on number of Driven characters on the crew (except as Support Characters): +0.2 for 1, +0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 5,868 | 2,590 | 276 |
| Lv 110 | 6,139 | 2,710 | 289 |
| Lv 120 | 6,683 | 2,950 | 314 |
| Lv 130 | 7,226 | 3,190 | 340 |
| Lv 150 | 8,313 | 3,670 | 391 |
Pirate Rumble
- Style
Obstructer- DEF
- 139
- SPD
- 171
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
Targets closest enemies
Targets enemies with Confusion for 100% chance of Ability Bind (20 s); targets 1 high DEF enemy ignoring DEF for ATK x 3 damage; targets 2 high ATK enemies for 100% chance of Confusion (15 s); targets enemies with Confusion for ATK Up Lv.20 (10 s), DEF Down Lv.6 (15 s), 100% chance of Haste; targets Domi Reversi teammates for ATK Up Lv.6 (20 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets enemies with Confusion for 73% chance of Ability Bind (11 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.2 damage; targets 2 high ATK enemies for 73% chance of Confusion (6 s); targets enemies with Confusion for ATK Up Lv.20 (10 s), DEF Down Lv.2 (6 s), 73% chance of Haste; targets Domi Reversi teammates for ATK Up Lv.2 (11 s)
Charge time: 32 s
- Level 2
Targets enemies with Confusion for 76% chance of Ability Bind (12 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.4 damage; targets 2 high ATK enemies for 76% chance of Confusion (7 s); targets enemies with Confusion for ATK Up Lv.20 (10 s), DEF Down Lv.2 (7 s), 76% chance of Haste; targets Domi Reversi teammates for ATK Up Lv.2 (12 s)
Charge time: 32 s
- Level 3
Targets enemies with Confusion for 79% chance of Ability Bind (13 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.6 damage; targets 2 high ATK enemies for 79% chance of Confusion (8 s); targets enemies with Confusion for ATK Up Lv.20 (10 s), DEF Down Lv.2 (8 s), 79% chance of Haste; targets Domi Reversi teammates for ATK Up Lv.2 (13 s)
Charge time: 32 s
- Level 4
Targets enemies with Confusion for 82% chance of Ability Bind (14 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.8 damage; targets 2 high ATK enemies for 82% chance of Confusion (9 s); targets enemies with Confusion for ATK Up Lv.20 (10 s), DEF Down Lv.3 (9 s), 82% chance of Haste; targets Domi Reversi teammates for ATK Up Lv.3 (14 s)
Charge time: 32 s
- Level 5
Targets enemies with Confusion for 85% chance of Ability Bind (15 s); targets 1 high DEF enemy ignoring DEF for ATK x 2 damage; targets 2 high ATK enemies for 85% chance of Confusion (10 s); targets enemies with Confusion for ATK Up Lv.20 (10 s), DEF Down Lv.3 (10 s), 85% chance of Haste; targets Domi Reversi teammates for ATK Up Lv.3 (15 s)
Charge time: 32 s
- Level 6
Targets enemies with Confusion for 88% chance of Ability Bind (16 s); targets 1 high DEF enemy ignoring DEF for ATK x 2.2 damage; targets 2 high ATK enemies for 88% chance of Confusion (11 s); targets enemies with Confusion for ATK Up Lv.20 (10 s), DEF Down Lv.4 (11 s), 88% chance of Haste; targets Domi Reversi teammates for ATK Up Lv.4 (16 s)
Charge time: 32 s
- Level 7
Targets enemies with Confusion for 91% chance of Ability Bind (17 s); targets 1 high DEF enemy ignoring DEF for ATK x 2.4 damage; targets 2 high ATK enemies for 91% chance of Confusion (12 s); targets enemies with Confusion for ATK Up Lv.20 (10 s), DEF Down Lv.4 (12 s), 91% chance of Haste; targets Domi Reversi teammates for ATK Up Lv.4 (17 s)
Charge time: 32 s
- Level 8
Targets enemies with Confusion for 94% chance of Ability Bind (18 s); targets 1 high DEF enemy ignoring DEF for ATK x 2.6 damage; targets 2 high ATK enemies for 94% chance of Confusion (13 s); targets enemies with Confusion for ATK Up Lv.20 (10 s), DEF Down Lv.4 (13 s), 94% chance of Haste; targets Domi Reversi teammates for ATK Up Lv.4 (18 s)
Charge time: 32 s
- Level 9
Targets enemies with Confusion for 97% chance of Ability Bind (19 s); targets 1 high DEF enemy ignoring DEF for ATK x 2.8 damage; targets 2 high ATK enemies for 97% chance of Confusion (14 s); targets enemies with Confusion for ATK Up Lv.20 (10 s), DEF Down Lv.5 (14 s), 97% chance of Haste; targets Domi Reversi teammates for ATK Up Lv.5 (19 s)
Charge time: 32 s
- Level 10
Targets enemies with Confusion for 100% chance of Ability Bind (20 s); targets 1 high DEF enemy ignoring DEF for ATK x 3 damage; targets 2 high ATK enemies for 100% chance of Confusion (15 s); targets enemies with Confusion for ATK Up Lv.20 (10 s), DEF Down Lv.6 (15 s), 100% chance of Haste; targets Domi Reversi teammates for ATK Up Lv.6 (20 s)
Charge time: 32 s
QCK-type/Driven class and World Government teammates SPD Up Lv.7, DEF Up Lv.7; when defeating enemy, up to 3 times self Special CT 50% reduction; World Government Domi Reversi teammates Special CT 20% reduction; when teammate is defeated, up to 1 time targets QCK-type and World Government Domi Reversi teammates for 100% chance of Haste; first 50 s of battle, revives Holy Knights Domi Reversi teammates up to 3 times at 50% HP
Show all 5 levels
- Level 1
QCK-type/Driven class and World Government teammates SPD Up Lv.3, DEF Up Lv.3; when defeating enemy, up to 3 times self Special CT 30% reduction; World Government Domi Reversi teammates Special CT 12% reduction; when teammate is defeated, up to 1 time targets QCK-type and World Government Domi Reversi teammates for 60% chance of Haste; first 50 s of battle, revives Holy Knights Domi Reversi teammates up to 3 times at 30% HP
- Level 2
QCK-type/Driven class and World Government teammates SPD Up Lv.4, DEF Up Lv.4; when defeating enemy, up to 3 times self Special CT 35% reduction; World Government Domi Reversi teammates Special CT 14% reduction; when teammate is defeated, up to 1 time targets QCK-type and World Government Domi Reversi teammates for 70% chance of Haste; first 50 s of battle, revives Holy Knights Domi Reversi teammates up to 3 times at 35% HP
- Level 3
QCK-type/Driven class and World Government teammates SPD Up Lv.5, DEF Up Lv.5; when defeating enemy, up to 3 times self Special CT 40% reduction; World Government Domi Reversi teammates Special CT 16% reduction; when teammate is defeated, up to 1 time targets QCK-type and World Government Domi Reversi teammates for 80% chance of Haste; first 50 s of battle, revives Holy Knights Domi Reversi teammates up to 3 times at 40% HP
- Level 4
QCK-type/Driven class and World Government teammates SPD Up Lv.6, DEF Up Lv.6; when defeating enemy, up to 3 times self Special CT 45% reduction; World Government Domi Reversi teammates Special CT 18% reduction; when teammate is defeated, up to 1 time targets QCK-type and World Government Domi Reversi teammates for 90% chance of Haste; first 50 s of battle, revives Holy Knights Domi Reversi teammates up to 3 times at 45% HP
- Level 5
QCK-type/Driven class and World Government teammates SPD Up Lv.7, DEF Up Lv.7; when defeating enemy, up to 3 times self Special CT 50% reduction; World Government Domi Reversi teammates Special CT 20% reduction; when teammate is defeated, up to 1 time targets QCK-type and World Government Domi Reversi teammates for 100% chance of Haste; first 50 s of battle, revives Holy Knights Domi Reversi teammates up to 3 times at 50% HP
Completely evades Special CT delay/Confusion, reduce damage taken from STR by 30%
Grand Party
QCK-type and World Government Domi Reversi teammates HP, SPD Up Lv.6, DEF Up Lv.4; Driven/Shooter class teammates ATK, RCV Up Lv.6, Special CT Speed Up Lv.3; when defeating enemy, up to 3 times targets 2 World Government Domi Reversi teammates with high current Special CT for 100% chance of Haste; first 50 s of battle, revives World Government Domi Reversi teammates up to 2 times at 50% HP
Show all 5 levels
- Level 1
QCK-type and World Government Domi Reversi teammates HP, SPD Up Lv.2, DEF Up Lv.1; Driven/Shooter class teammates ATK, RCV Up Lv.2, Special CT Speed Up Lv.1; when defeating enemy, up to 3 times targets 2 World Government Domi Reversi teammates with high current Special CT for 60% chance of Haste; first 50 s of battle, revives World Government Domi Reversi teammates up to 2 times at 30% HP
- Level 2
QCK-type and World Government Domi Reversi teammates HP, SPD Up Lv.3, DEF Up Lv.2; Driven/Shooter class teammates ATK, RCV Up Lv.3, Special CT Speed Up Lv.2; when defeating enemy, up to 3 times targets 2 World Government Domi Reversi teammates with high current Special CT for 70% chance of Haste; first 50 s of battle, revives World Government Domi Reversi teammates up to 2 times at 35% HP
- Level 3
QCK-type and World Government Domi Reversi teammates HP, SPD Up Lv.4, DEF Up Lv.3; Driven/Shooter class teammates ATK, RCV Up Lv.4, Special CT Speed Up Lv.2; when defeating enemy, up to 3 times targets 2 World Government Domi Reversi teammates with high current Special CT for 80% chance of Haste; first 50 s of battle, revives World Government Domi Reversi teammates up to 2 times at 40% HP
- Level 4
QCK-type and World Government Domi Reversi teammates HP, SPD Up Lv.5, DEF Up Lv.3; Driven/Shooter class teammates ATK, RCV Up Lv.5, Special CT Speed Up Lv.3; when defeating enemy, up to 3 times targets 2 World Government Domi Reversi teammates with high current Special CT for 90% chance of Haste; first 50 s of battle, revives World Government Domi Reversi teammates up to 2 times at 45% HP
- Level 5
QCK-type and World Government Domi Reversi teammates HP, SPD Up Lv.6, DEF Up Lv.4; Driven/Shooter class teammates ATK, RCV Up Lv.6, Special CT Speed Up Lv.3; when defeating enemy, up to 3 times targets 2 World Government Domi Reversi teammates with high current Special CT for 100% chance of Haste; first 50 s of battle, revives World Government Domi Reversi teammates up to 2 times at 50% HP
Targets enemies with Confusion for 100% chance of Ability Bind (20 s); targets 1 enemy with low current HP ignoring DEF for Leader base ATK x 3 damage; targets 2 high ATK enemies for 100% chance of Confusion (15 s); targets enemies with Confusion for ATK Up Lv.20 (10 s), 100% chance of Haste
After dealing damage 20 times
Can be used 2 times
Show all 5 levels
- Level 1
Targets enemies with Confusion for 60% chance of Ability Bind (16 s); targets 1 enemy with low current HP ignoring DEF for Leader base ATK x 1 damage; targets 2 high ATK enemies for 60% chance of Confusion (11 s); targets enemies with Confusion for ATK Up Lv.20 (10 s), 60% chance of Haste
- Level 2
Targets enemies with Confusion for 70% chance of Ability Bind (17 s); targets 1 enemy with low current HP ignoring DEF for Leader base ATK x 1.5 damage; targets 2 high ATK enemies for 70% chance of Confusion (12 s); targets enemies with Confusion for ATK Up Lv.20 (10 s), 70% chance of Haste
- Level 3
Targets enemies with Confusion for 80% chance of Ability Bind (18 s); targets 1 enemy with low current HP ignoring DEF for Leader base ATK x 2 damage; targets 2 high ATK enemies for 80% chance of Confusion (13 s); targets enemies with Confusion for ATK Up Lv.20 (10 s), 80% chance of Haste
- Level 4
Targets enemies with Confusion for 90% chance of Ability Bind (19 s); targets 1 enemy with low current HP ignoring DEF for Leader base ATK x 2.5 damage; targets 2 high ATK enemies for 90% chance of Confusion (14 s); targets enemies with Confusion for ATK Up Lv.20 (10 s), 90% chance of Haste
- Level 5
Targets enemies with Confusion for 100% chance of Ability Bind (20 s); targets 1 enemy with low current HP ignoring DEF for Leader base ATK x 3 damage; targets 2 high ATK enemies for 100% chance of Confusion (15 s); targets enemies with Confusion for ATK Up Lv.20 (10 s), 100% chance of Haste
Super Tandem
Boosts base ATK by +1500 for user of Final Tap Sugo Special (stacks with effects from Special) for 1 turn, and applies ATK Boost (Tandem) of 3x to QCK and Driven characters for 1 turn
When 4 or more QCK characters are on the crew (not including self) and crew can perform Super Tandem with certain slots (except as Support Characters; Double Characters counts as 1)
Show all 5 levels
- Level 1
Boosts base ATK by +500 for user of Final Tap Sugo Special (stacks with effects from Special) for 1 turn, and applies ATK Boost (Tandem) of 2x to QCK and Driven characters for 1 turn
ConditionWhen 4 or more QCK characters are on the crew (not including self) and crew can perform Super Tandem with certain slots (except as Support Characters; Double Characters counts as 1)
- Level 2
Boosts base ATK by +750 for user of Final Tap Sugo Special (stacks with effects from Special) for 1 turn, and applies ATK Boost (Tandem) of 2.25x to QCK and Driven characters for 1 turn
ConditionWhen 4 or more QCK characters are on the crew (not including self) and crew can perform Super Tandem with certain slots (except as Support Characters; Double Characters counts as 1)
- Level 3
Boosts base ATK by +1000 for user of Final Tap Sugo Special (stacks with effects from Special) for 1 turn, and applies ATK Boost (Tandem) of 2.5x to QCK and Driven characters for 1 turn
ConditionWhen 4 or more QCK characters are on the crew (not including self) and crew can perform Super Tandem with certain slots (except as Support Characters; Double Characters counts as 1)
- Level 4
Boosts base ATK by +1250 for user of Final Tap Sugo Special (stacks with effects from Special) for 1 turn, and applies ATK Boost (Tandem) of 2.75x to QCK and Driven characters for 1 turn
ConditionWhen 4 or more QCK characters are on the crew (not including self) and crew can perform Super Tandem with certain slots (except as Support Characters; Double Characters counts as 1)
- Level 5
Boosts base ATK by +1500 for user of Final Tap Sugo Special (stacks with effects from Special) for 1 turn, and applies ATK Boost (Tandem) of 3x to QCK and Driven characters for 1 turn
ConditionWhen 4 or more QCK characters are on the crew (not including self) and crew can perform Super Tandem with certain slots (except as Support Characters; Double Characters counts as 1)
How to get
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