Luffy & Chopper

Jolly Halloween Party

Straw Hat Pirates captain and ship doctor. Trick or treat! The Straw Hat Pirates have arrived dressed in their Halloween costumes. A fun and boisterous night filled with ghosts is upon them.

Special

Lively Moonlit Party

Changes crew's slots (including BLOCK slots) to RCV, and boosts PSY and Cerebral characters' base ATK by +1750 for 3 turns. If field has "Territory: PSY-type" when Special is launched, applies -50% Cerebral Resistance to all enemies for 1 turn (applies "Territory: PSY-type" to the field for 2 turns otherwise). If 3 or more Straw Hat Pirates Paramythia-type Zoan-type characters are on the crew, reduces crew's Blow Away duration by 6 turns

BaseLimit Break
Level 123 turns21 turns
Level 222 turns20 turns
Level 321 turns19 turns
Level 420 turns18 turns
Level 519 turns17 turns
Max18 turns16 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Halloween Monster and Lil' Vampire

Launches the following effect at start of quest: "Boosts crew's slot effects and type effects of normal attacks by 1.5x for 5 turns (effect can be overwritten)", boosts PSY and Cerebral characters' ATK by approximately 6x when slots match (5.5x otherwise), HP by 1.3x, makes crew's PSYTNDRCV slots have matching slot effects, and tapping on this character with a TNDRCV slot will reduce the duration of all enemy barriers by 2 turns [Applies following effect based on number of applicable Character Tags on crew] Boosts Straw Hat Pirates Paramythia-type Zoan-type characters' ATK by 1.1x. If 3 or more Straw Hat Pirates Giant characters are on the crew, reduces crew's "ATK Down when chain multiplier is below certain amount" (applied by enemy) effect by 10 turns

Crewmate Ability

UNIQ

Makes PSY and Cerebral characters' TNDRCV slots have matching slot effects, and character cannot be blown away by attack

+STATS

If field has "Territory: PSY-type", boosts crew's base ATK by 1.1x

Unlocks at Limit Break 25

Support Ability

Supported Characters

PSY-type Cerebral characters with the following Character Tag

Level 5 (Max)

Once per quest, if supported character uses a Special, applies -10% PSY Resistance to all enemies for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, applies -5% PSY Resistance to all enemies for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, applies -6% PSY Resistance to all enemies for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, applies -7% PSY Resistance to all enemies for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, applies -8% PSY Resistance to all enemies for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, applies -10% PSY Resistance to all enemies for 1 turn

Super Special

Super Class
Condition

When any 3 Straw Hat Pirates Paramythia-type Zoan-type characters are on the crew not including self (except as Double Characters in inactive state; can be launched when character is a crewmate)

Allows crew to perform Super Tandem with RCV slots for 2 turns, reduces PSY and Cerebral characters' Special charge time by 2 turns, boosts the ATK of the next final tap performed by a PSY or Cerebral character by 50%, and changes Cerebral characters to Super Cerebral

Stats

HPATKRCV
Lv 12,086904126
Lv 994,1721,808252
Lv 1506,2582,712378
Limit Break4,672+5002,008+200352+100
Limit Break+5,172+1,0002,208+400402+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base ATK by 10

03

Boosts base HP by 10

04

Potential Ability 1: Pinch Healing

05

Boosts base HP by 20

Show all 40
06

Boosts base ATK by 20

07

Boosts base HP by 20

08

Boosts base RCV by 10

09

Boosts base HP by 20

10

Boosts base ATK by 20

11

Boosts base HP by 30

12

Boosts base HP by 30

13

Boosts base ATK by 30

14

Boosts base RCV by 10

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 30

18

Boosts base HP by 50

19

Boosts base RCV by 20

20

Boosts base HP by 50

21

Boosts base ATK by 40

22

Boosts base HP by 60

23

Boosts base RCV by 20

24

Boosts base HP by 60

25

Add Crewmate Ability 2: If field has "Territory: PSY-type", boosts crew's base ATK by 1.1x

26

Boosts base HP by 70

27

Boosts base HP by 80

28

Boosts base ATK by 50

29

Boosts base RCV by 30

30

Potential Ability 3: Super Tandem Boost

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base ATK by 50

34

Boosts base RCV by 50

35

Boosts base HP by 100

36

Boosts base ATK by 50

37

Boosts base HP by 150

38

Boosts base HP by 150

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1054,4171,914266
Lv 1104,6212,002279
Lv 1205,0302,180303
Lv 1305,4392,357328
Lv 1506,2582,712378

Pirate Rumble

Style
Obstructer
DEF
123
SPD
183
Cost
55
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack

Targets closest enemies

Lively Moonlit Party
Level 10 (Max)

Targets enemies within large range for 100% chance of RCV Bind (20 s); targets enemies with RCV Bind for ATK Down Lv.3 (100 s), SPD Down Lv.3 (100 s), DEF Down Lv.2 (100 s), Special CT Speed Down Lv.2 (100 s); targets PSY-type Straw Hat Pirates teammates for 100% chance to evade Paralysis/CT delay (20 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for 100% chance of Halve Stats (20 s); targets all enemies for ATK x 5 damage

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for 73% chance of RCV Bind (11 s); targets enemies with RCV Bind for ATK Down Lv.1 (100 s), SPD Down Lv.1 (100 s), DEF Down Lv.1 (100 s), Special CT Speed Down Lv.1 (100 s); targets PSY-type Straw Hat Pirates teammates for 73% chance to evade Paralysis/CT delay (11 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for 60% chance of Halve Stats (11 s); targets all enemies for ATK x 2 damage

    Charge time: 30 s

  2. Level 2

    Targets enemies within large range for 76% chance of RCV Bind (12 s); targets enemies with RCV Bind for ATK Down Lv.1 (100 s), SPD Down Lv.1 (100 s), DEF Down Lv.1 (100 s), Special CT Speed Down Lv.1 (100 s); targets PSY-type Straw Hat Pirates teammates for 76% chance to evade Paralysis/CT delay (12 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for 64% chance of Halve Stats (12 s); targets all enemies for ATK x 2.3 damage

    Charge time: 30 s

  3. Level 3

    Targets enemies within large range for 79% chance of RCV Bind (13 s); targets enemies with RCV Bind for ATK Down Lv.1 (100 s), SPD Down Lv.1 (100 s), DEF Down Lv.1 (100 s), Special CT Speed Down Lv.1 (100 s); targets PSY-type Straw Hat Pirates teammates for 79% chance to evade Paralysis/CT delay (13 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for 68% chance of Halve Stats (13 s); targets all enemies for ATK x 2.6 damage

    Charge time: 30 s

  4. Level 4

    Targets enemies within large range for 82% chance of RCV Bind (14 s); targets enemies with RCV Bind for ATK Down Lv.1 (100 s), SPD Down Lv.1 (100 s), DEF Down Lv.1 (100 s), Special CT Speed Down Lv.1 (100 s); targets PSY-type Straw Hat Pirates teammates for 82% chance to evade Paralysis/CT delay (14 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for 72% chance of Halve Stats (14 s); targets all enemies for ATK x 2.9 damage

    Charge time: 30 s

  5. Level 5

    Targets enemies within large range for 85% chance of RCV Bind (15 s); targets enemies with RCV Bind for ATK Down Lv.1 (100 s), SPD Down Lv.1 (100 s), DEF Down Lv.1 (100 s), Special CT Speed Down Lv.1 (100 s); targets PSY-type Straw Hat Pirates teammates for 85% chance to evade Paralysis/CT delay (15 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for 76% chance of Halve Stats (15 s); targets all enemies for ATK x 3.2 damage

    Charge time: 30 s

  6. Level 6

    Targets enemies within large range for 88% chance of RCV Bind (16 s); targets enemies with RCV Bind for ATK Down Lv.2 (100 s), SPD Down Lv.2 (100 s), DEF Down Lv.1 (100 s), Special CT Speed Down Lv.1 (100 s); targets PSY-type Straw Hat Pirates teammates for 88% chance to evade Paralysis/CT delay (16 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for 80% chance of Halve Stats (16 s); targets all enemies for ATK x 3.5 damage

    Charge time: 30 s

  7. Level 7

    Targets enemies within large range for 91% chance of RCV Bind (17 s); targets enemies with RCV Bind for ATK Down Lv.2 (100 s), SPD Down Lv.2 (100 s), DEF Down Lv.1 (100 s), Special CT Speed Down Lv.1 (100 s); targets PSY-type Straw Hat Pirates teammates for 91% chance to evade Paralysis/CT delay (17 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for 84% chance of Halve Stats (17 s); targets all enemies for ATK x 3.8 damage

    Charge time: 30 s

  8. Level 8

    Targets enemies within large range for 94% chance of RCV Bind (18 s); targets enemies with RCV Bind for ATK Down Lv.2 (100 s), SPD Down Lv.2 (100 s), DEF Down Lv.1 (100 s), Special CT Speed Down Lv.1 (100 s); targets PSY-type Straw Hat Pirates teammates for 94% chance to evade Paralysis/CT delay (18 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for 88% chance of Halve Stats (18 s); targets all enemies for ATK x 4.1 damage

    Charge time: 30 s

  9. Level 9

    Targets enemies within large range for 97% chance of RCV Bind (19 s); targets enemies with RCV Bind for ATK Down Lv.2 (100 s), SPD Down Lv.2 (100 s), DEF Down Lv.1 (100 s), Special CT Speed Down Lv.1 (100 s); targets PSY-type Straw Hat Pirates teammates for 97% chance to evade Paralysis/CT delay (19 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for 92% chance of Halve Stats (19 s); targets all enemies for ATK x 4.4 damage

    Charge time: 30 s

  10. Level 10

    Targets enemies within large range for 100% chance of RCV Bind (20 s); targets enemies with RCV Bind for ATK Down Lv.3 (100 s), SPD Down Lv.3 (100 s), DEF Down Lv.2 (100 s), Special CT Speed Down Lv.2 (100 s); targets PSY-type Straw Hat Pirates teammates for 100% chance to evade Paralysis/CT delay (20 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for 100% chance of Halve Stats (20 s); targets all enemies for ATK x 5 damage

    Charge time: 30 s

Ability
Level 5 (Max)

PSY-type and Straw Hat Pirates teammates HP Up Lv.6, ATK Up Lv.6; if 5 or more Straw Hat Pirates characters are on the team, INT-type enemies ATK Down Lv.8; after receiving damage, up to 10 times PSY-type Straw Hat Pirates teammates DEF Up Lv.1, Special CT 10% reduction, INT-type enemies Special CT 10% delay

Show all 5 levels
  1. Level 1

    PSY-type and Straw Hat Pirates teammates HP Up Lv.2, ATK Up Lv.2; if 5 or more Straw Hat Pirates characters are on the team, INT-type enemies ATK Down Lv.4; after receiving damage, up to 10 times PSY-type Straw Hat Pirates teammates DEF Up Lv.1, Special CT 6% reduction, INT-type enemies Special CT 6% delay

  2. Level 2

    PSY-type and Straw Hat Pirates teammates HP Up Lv.3, ATK Up Lv.3; if 5 or more Straw Hat Pirates characters are on the team, INT-type enemies ATK Down Lv.5; after receiving damage, up to 10 times PSY-type Straw Hat Pirates teammates DEF Up Lv.1, Special CT 7% reduction, INT-type enemies Special CT 7% delay

  3. Level 3

    PSY-type and Straw Hat Pirates teammates HP Up Lv.4, ATK Up Lv.4; if 5 or more Straw Hat Pirates characters are on the team, INT-type enemies ATK Down Lv.6; after receiving damage, up to 10 times PSY-type Straw Hat Pirates teammates DEF Up Lv.1, Special CT 8% reduction, INT-type enemies Special CT 8% delay

  4. Level 4

    PSY-type and Straw Hat Pirates teammates HP Up Lv.5, ATK Up Lv.5; if 5 or more Straw Hat Pirates characters are on the team, INT-type enemies ATK Down Lv.7; after receiving damage, up to 10 times PSY-type Straw Hat Pirates teammates DEF Up Lv.1, Special CT 9% reduction, INT-type enemies Special CT 9% delay

  5. Level 5

    PSY-type and Straw Hat Pirates teammates HP Up Lv.6, ATK Up Lv.6; if 5 or more Straw Hat Pirates characters are on the team, INT-type enemies ATK Down Lv.8; after receiving damage, up to 10 times PSY-type Straw Hat Pirates teammates DEF Up Lv.1, Special CT 10% reduction, INT-type enemies Special CT 10% delay

Resilience

Completely evades Special Bind, reduce damage taken from INT by 30%

Super Tandem

Super Tandem Boost
Level 5 (Max)

Raises Boost Level of Straw Hat Pirates Paramythia-type Zoan-type characters by 5 for 1 turn

Condition

When a Straw Hat Pirates Paramythia-type Zoan-type character performs Super Tandem

Show all 5 levels
  1. Level 1

    Raises Boost Level of Straw Hat Pirates Paramythia-type Zoan-type characters by 1 for 1 turn

    Condition

    When a Straw Hat Pirates Paramythia-type Zoan-type character performs Super Tandem

  2. Level 2

    Raises Boost Level of Straw Hat Pirates Paramythia-type Zoan-type characters by 2 for 1 turn

    Condition

    When a Straw Hat Pirates Paramythia-type Zoan-type character performs Super Tandem

  3. Level 3

    Raises Boost Level of Straw Hat Pirates Paramythia-type Zoan-type characters by 3 for 1 turn

    Condition

    When a Straw Hat Pirates Paramythia-type Zoan-type character performs Super Tandem

  4. Level 4

    Raises Boost Level of Straw Hat Pirates Paramythia-type Zoan-type characters by 4 for 1 turn

    Condition

    When a Straw Hat Pirates Paramythia-type Zoan-type character performs Super Tandem

  5. Level 5

    Raises Boost Level of Straw Hat Pirates Paramythia-type Zoan-type characters by 5 for 1 turn

    Condition

    When a Straw Hat Pirates Paramythia-type Zoan-type character performs Super Tandem

How to get

Sugo-Fest

Featured · Oct 12, 2026 – Nov 1, 2026

Sugo-Fest

Featured · Oct 11, 2026 – Nov 1, 2026

Sugo-Fest

Featured · Oct 10, 2026 – Nov 1, 2026

Family

Luffy & Chopper
Linked families
Big EmperorChoBro & CarrotChopper & BonneyChopper & FrankyChopper & RobinChopper & TristanLaw & ChopperLuffy & AceLuffy & BonneyLuffy & BroggyLuffy & HancockLuffy & LawLuffy & Law & KidLuffy & LucciLuffy & SanjiLuffy & Straw Hat PiratesLuffy & WhitebeardLuffy & YamatoLuffy & ZoroLuffy & Zoro & SanjiLuffy & Zoro & Sanji & JinbeLuffy VS KaidoMakino & Luffy & UtaMonkey D. LuffyStraw Hat PiratesTony Tony ChopperUsopp & ChopperZoro & Chopper