
Luffy & Chopper
Jolly Halloween Party
Straw Hat Pirates captain and ship doctor. Trick or treat! The Straw Hat Pirates have arrived dressed in their Halloween costumes. A fun and boisterous night filled with ghosts is upon them.
Special
Changes crew's slots (including BLOCK slots) to RCV, and boosts PSY and Cerebral characters' base ATK by +1750 for 3 turns. If field has "Territory: PSY-type" when Special is launched, applies -50% Cerebral Resistance to all enemies for 1 turn (applies "Territory: PSY-type" to the field for 2 turns otherwise). If 3 or more Straw Hat Pirates Paramythia-type Zoan-type characters are on the crew, reduces crew's Blow Away duration by 6 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 21 turns |
| Level 2 | 22 turns | 20 turns |
| Level 3 | 21 turns | 19 turns |
| Level 4 | 20 turns | 18 turns |
| Level 5 | 19 turns | 17 turns |
| Max | 18 turns | 16 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Launches the following effect at start of quest: "Boosts crew's slot effects and type effects of normal attacks by 1.5x for 5 turns (effect can be overwritten)", boosts PSY and Cerebral characters' ATK by approximately 6x when slots match (5.5x otherwise), HP by 1.3x, makes crew's PSYTNDRCV slots have matching slot effects, and tapping on this character with a TNDRCV slot will reduce the duration of all enemy barriers by 2 turns [Applies following effect based on number of applicable Character Tags on crew] Boosts Straw Hat Pirates Paramythia-type Zoan-type characters' ATK by 1.1x. If 3 or more Straw Hat Pirates Giant characters are on the crew, reduces crew's "ATK Down when chain multiplier is below certain amount" (applied by enemy) effect by 10 turns
Crewmate Ability
Makes PSY and Cerebral characters' TNDRCV slots have matching slot effects, and character cannot be blown away by attack
If field has "Territory: PSY-type", boosts crew's base ATK by 1.1x
Unlocks at Limit Break 25
Support Ability
PSY-type Cerebral characters with the following Character Tag
Once per quest, if supported character uses a Special, applies -10% PSY Resistance to all enemies for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, applies -5% PSY Resistance to all enemies for 1 turn
- Level 2
Once per quest, if supported character uses a Special, applies -6% PSY Resistance to all enemies for 1 turn
- Level 3
Once per quest, if supported character uses a Special, applies -7% PSY Resistance to all enemies for 1 turn
- Level 4
Once per quest, if supported character uses a Special, applies -8% PSY Resistance to all enemies for 1 turn
- Level 5
Once per quest, if supported character uses a Special, applies -10% PSY Resistance to all enemies for 1 turn
Super Special

When any 3 Straw Hat Pirates Paramythia-type Zoan-type characters are on the crew not including self (except as Double Characters in inactive state; can be launched when character is a crewmate)
Allows crew to perform Super Tandem with RCV slots for 2 turns, reduces PSY and Cerebral characters' Special charge time by 2 turns, boosts the ATK of the next final tap performed by a PSY or Cerebral character by 50%, and changes Cerebral characters to Super Cerebral
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,086 | 904 | 126 |
| Lv 99 | 4,172 | 1,808 | 252 |
| Lv 150 | 6,258 | 2,712 | 378 |
| Limit Break | 4,672+500 | 2,008+200 | 352+100 |
| Limit Break+ | 5,172+1,000 | 2,208+400 | 402+150 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 10
Potential Ability 1: Pinch Healing
Boosts base HP by 20
Show all 40
Boosts base ATK by 20
Boosts base HP by 20
Boosts base RCV by 10
Boosts base HP by 20
Boosts base ATK by 20
Boosts base HP by 30
Boosts base HP by 30
Boosts base ATK by 30
Boosts base RCV by 10
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 50
Boosts base ATK by 40
Boosts base HP by 60
Boosts base RCV by 20
Boosts base HP by 60
Add Crewmate Ability 2: If field has "Territory: PSY-type", boosts crew's base ATK by 1.1x
Boosts base HP by 70
Boosts base HP by 80
Boosts base ATK by 50
Boosts base RCV by 30
Potential Ability 3: Super Tandem Boost
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,417 | 1,914 | 266 |
| Lv 110 | 4,621 | 2,002 | 279 |
| Lv 120 | 5,030 | 2,180 | 303 |
| Lv 130 | 5,439 | 2,357 | 328 |
| Lv 150 | 6,258 | 2,712 | 378 |
Pirate Rumble
- Style
Obstructer- DEF
- 123
- SPD
- 183
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
Targets closest enemies
Targets enemies within large range for 100% chance of RCV Bind (20 s); targets enemies with RCV Bind for ATK Down Lv.3 (100 s), SPD Down Lv.3 (100 s), DEF Down Lv.2 (100 s), Special CT Speed Down Lv.2 (100 s); targets PSY-type Straw Hat Pirates teammates for 100% chance to evade Paralysis/CT delay (20 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for 100% chance of Halve Stats (20 s); targets all enemies for ATK x 5 damage
Charge time: 30 s
Show all 10 levels
- Level 1
Targets enemies within large range for 73% chance of RCV Bind (11 s); targets enemies with RCV Bind for ATK Down Lv.1 (100 s), SPD Down Lv.1 (100 s), DEF Down Lv.1 (100 s), Special CT Speed Down Lv.1 (100 s); targets PSY-type Straw Hat Pirates teammates for 73% chance to evade Paralysis/CT delay (11 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for 60% chance of Halve Stats (11 s); targets all enemies for ATK x 2 damage
Charge time: 30 s
- Level 2
Targets enemies within large range for 76% chance of RCV Bind (12 s); targets enemies with RCV Bind for ATK Down Lv.1 (100 s), SPD Down Lv.1 (100 s), DEF Down Lv.1 (100 s), Special CT Speed Down Lv.1 (100 s); targets PSY-type Straw Hat Pirates teammates for 76% chance to evade Paralysis/CT delay (12 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for 64% chance of Halve Stats (12 s); targets all enemies for ATK x 2.3 damage
Charge time: 30 s
- Level 3
Targets enemies within large range for 79% chance of RCV Bind (13 s); targets enemies with RCV Bind for ATK Down Lv.1 (100 s), SPD Down Lv.1 (100 s), DEF Down Lv.1 (100 s), Special CT Speed Down Lv.1 (100 s); targets PSY-type Straw Hat Pirates teammates for 79% chance to evade Paralysis/CT delay (13 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for 68% chance of Halve Stats (13 s); targets all enemies for ATK x 2.6 damage
Charge time: 30 s
- Level 4
Targets enemies within large range for 82% chance of RCV Bind (14 s); targets enemies with RCV Bind for ATK Down Lv.1 (100 s), SPD Down Lv.1 (100 s), DEF Down Lv.1 (100 s), Special CT Speed Down Lv.1 (100 s); targets PSY-type Straw Hat Pirates teammates for 82% chance to evade Paralysis/CT delay (14 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for 72% chance of Halve Stats (14 s); targets all enemies for ATK x 2.9 damage
Charge time: 30 s
- Level 5
Targets enemies within large range for 85% chance of RCV Bind (15 s); targets enemies with RCV Bind for ATK Down Lv.1 (100 s), SPD Down Lv.1 (100 s), DEF Down Lv.1 (100 s), Special CT Speed Down Lv.1 (100 s); targets PSY-type Straw Hat Pirates teammates for 85% chance to evade Paralysis/CT delay (15 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for 76% chance of Halve Stats (15 s); targets all enemies for ATK x 3.2 damage
Charge time: 30 s
- Level 6
Targets enemies within large range for 88% chance of RCV Bind (16 s); targets enemies with RCV Bind for ATK Down Lv.2 (100 s), SPD Down Lv.2 (100 s), DEF Down Lv.1 (100 s), Special CT Speed Down Lv.1 (100 s); targets PSY-type Straw Hat Pirates teammates for 88% chance to evade Paralysis/CT delay (16 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for 80% chance of Halve Stats (16 s); targets all enemies for ATK x 3.5 damage
Charge time: 30 s
- Level 7
Targets enemies within large range for 91% chance of RCV Bind (17 s); targets enemies with RCV Bind for ATK Down Lv.2 (100 s), SPD Down Lv.2 (100 s), DEF Down Lv.1 (100 s), Special CT Speed Down Lv.1 (100 s); targets PSY-type Straw Hat Pirates teammates for 91% chance to evade Paralysis/CT delay (17 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for 84% chance of Halve Stats (17 s); targets all enemies for ATK x 3.8 damage
Charge time: 30 s
- Level 8
Targets enemies within large range for 94% chance of RCV Bind (18 s); targets enemies with RCV Bind for ATK Down Lv.2 (100 s), SPD Down Lv.2 (100 s), DEF Down Lv.1 (100 s), Special CT Speed Down Lv.1 (100 s); targets PSY-type Straw Hat Pirates teammates for 94% chance to evade Paralysis/CT delay (18 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for 88% chance of Halve Stats (18 s); targets all enemies for ATK x 4.1 damage
Charge time: 30 s
- Level 9
Targets enemies within large range for 97% chance of RCV Bind (19 s); targets enemies with RCV Bind for ATK Down Lv.2 (100 s), SPD Down Lv.2 (100 s), DEF Down Lv.1 (100 s), Special CT Speed Down Lv.1 (100 s); targets PSY-type Straw Hat Pirates teammates for 97% chance to evade Paralysis/CT delay (19 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for 92% chance of Halve Stats (19 s); targets all enemies for ATK x 4.4 damage
Charge time: 30 s
- Level 10
Targets enemies within large range for 100% chance of RCV Bind (20 s); targets enemies with RCV Bind for ATK Down Lv.3 (100 s), SPD Down Lv.3 (100 s), DEF Down Lv.2 (100 s), Special CT Speed Down Lv.2 (100 s); targets PSY-type Straw Hat Pirates teammates for 100% chance to evade Paralysis/CT delay (20 s); if 5 or more Straw Hat Pirates characters are on the team, targets INT-type enemies for 100% chance of Halve Stats (20 s); targets all enemies for ATK x 5 damage
Charge time: 30 s
PSY-type and Straw Hat Pirates teammates HP Up Lv.6, ATK Up Lv.6; if 5 or more Straw Hat Pirates characters are on the team, INT-type enemies ATK Down Lv.8; after receiving damage, up to 10 times PSY-type Straw Hat Pirates teammates DEF Up Lv.1, Special CT 10% reduction, INT-type enemies Special CT 10% delay
Show all 5 levels
- Level 1
PSY-type and Straw Hat Pirates teammates HP Up Lv.2, ATK Up Lv.2; if 5 or more Straw Hat Pirates characters are on the team, INT-type enemies ATK Down Lv.4; after receiving damage, up to 10 times PSY-type Straw Hat Pirates teammates DEF Up Lv.1, Special CT 6% reduction, INT-type enemies Special CT 6% delay
- Level 2
PSY-type and Straw Hat Pirates teammates HP Up Lv.3, ATK Up Lv.3; if 5 or more Straw Hat Pirates characters are on the team, INT-type enemies ATK Down Lv.5; after receiving damage, up to 10 times PSY-type Straw Hat Pirates teammates DEF Up Lv.1, Special CT 7% reduction, INT-type enemies Special CT 7% delay
- Level 3
PSY-type and Straw Hat Pirates teammates HP Up Lv.4, ATK Up Lv.4; if 5 or more Straw Hat Pirates characters are on the team, INT-type enemies ATK Down Lv.6; after receiving damage, up to 10 times PSY-type Straw Hat Pirates teammates DEF Up Lv.1, Special CT 8% reduction, INT-type enemies Special CT 8% delay
- Level 4
PSY-type and Straw Hat Pirates teammates HP Up Lv.5, ATK Up Lv.5; if 5 or more Straw Hat Pirates characters are on the team, INT-type enemies ATK Down Lv.7; after receiving damage, up to 10 times PSY-type Straw Hat Pirates teammates DEF Up Lv.1, Special CT 9% reduction, INT-type enemies Special CT 9% delay
- Level 5
PSY-type and Straw Hat Pirates teammates HP Up Lv.6, ATK Up Lv.6; if 5 or more Straw Hat Pirates characters are on the team, INT-type enemies ATK Down Lv.8; after receiving damage, up to 10 times PSY-type Straw Hat Pirates teammates DEF Up Lv.1, Special CT 10% reduction, INT-type enemies Special CT 10% delay
Completely evades Special Bind, reduce damage taken from INT by 30%
Super Tandem
Raises Boost Level of Straw Hat Pirates Paramythia-type Zoan-type characters by 5 for 1 turn
When a Straw Hat Pirates Paramythia-type Zoan-type character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Straw Hat Pirates Paramythia-type Zoan-type characters by 1 for 1 turn
ConditionWhen a Straw Hat Pirates Paramythia-type Zoan-type character performs Super Tandem
- Level 2
Raises Boost Level of Straw Hat Pirates Paramythia-type Zoan-type characters by 2 for 1 turn
ConditionWhen a Straw Hat Pirates Paramythia-type Zoan-type character performs Super Tandem
- Level 3
Raises Boost Level of Straw Hat Pirates Paramythia-type Zoan-type characters by 3 for 1 turn
ConditionWhen a Straw Hat Pirates Paramythia-type Zoan-type character performs Super Tandem
- Level 4
Raises Boost Level of Straw Hat Pirates Paramythia-type Zoan-type characters by 4 for 1 turn
ConditionWhen a Straw Hat Pirates Paramythia-type Zoan-type character performs Super Tandem
- Level 5
Raises Boost Level of Straw Hat Pirates Paramythia-type Zoan-type characters by 5 for 1 turn
ConditionWhen a Straw Hat Pirates Paramythia-type Zoan-type character performs Super Tandem
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