
Goldberg
New Giant Pirates Cook
Cook of the New Giant Pirates. He runs along, with the Thousand Sunny in his hands, to find Rodo and stop him from causing trouble for the Straw Hat Pirates. During the search, he bumps into Luffy. Later, he and Gerd give Rodo a sound beating.
Special
Reduces the duration of all enemy barriers and damage nullification by 2 turns. If 2 or more New Giant Pirate Crew characters are on the crew, deals 300x character's ATK in PSY damage to all enemies at end of turn for 3 turns. If crew has [ATK Up] status when Special is launched, allows crew's ATK boost to be further increased up to 2 times and further increases the boost by 1.2x (up to a maximum of 6x), otherwise, boosts PSY and Striker characters' ATK by 2.75x for 3 turns. If crew has additive chain multiplier boost (except multiplicative boosts) when Special is launched, extends the duration of chain multiplier boost (except multiplicative boosts) by 1 turn and further increases the boost by +0.5, otherwise, boosts the chain multiplier by +1.8 for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 21 turns |
| Level 2 | 22 turns | 20 turns |
| Level 3 | 21 turns | 19 turns |
| Level 4 | 20 turns | 18 turns |
| Level 5 | 19 turns | 17 turns |
| Max | 18 turns | 16 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts PSY and Striker characters' ATK by approximately 5.75x when slots match (5.5x otherwise), HP by 1.5x, makes crew's PSY slots have matching slot effects, and if crew uses a Special to apply additive chain multiplier boost (except multiplicative boost), extends the duration of that effect by 2 turns [Applies following effect based on number of applicable Character Tags on crew] If 2 or more New Giant Pirate Crew characters are on the crew, boosts New Giant Pirate Crew characters' ATK by 1.1x
Crewmate Ability
Character cannot be blown away by attack
Boosts PSY and Striker characters' base stats by 100
Unlocks at Limit Break 25
Support Ability
PSY-type Striker characters
Adds 15% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 6% of character's base HP to supported character's base HP
- Level 2
Adds 8% of character's base HP to supported character's base HP
- Level 3
Adds 10% of character's base HP to supported character's base HP
- Level 4
Adds 12% of character's base HP to supported character's base HP
- Level 5
Adds 15% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,320 | 865 | 100 |
| Lv 99 | 4,640 | 1,730 | 200 |
| Lv 150 | 6,960 | 2,595 | 300 |
| Limit Break | 5,140+500 | 1,930+200 | 300+100 |
| Limit Break+ | 5,640+1,000 | 2,130+400 | 400+200 |
Limit Break
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: RCV Bind Resistance
Boosts base ATK by 10
Show all 40
Boosts base HP by 30
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 2: Slot Bind Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 60
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base HP by 70
Boosts base ATK by 30
Add Crewmate Ability 2: Boosts PSY and Striker characters' base stats by 100
Boosts base RCV by 30
Boosts base HP by 80
Boosts base ATK by 30
Boosts base HP by 100
Potential Ability 3: Pinch Healing
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 200
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base RCV by 50
Potential Abilities
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 3 turns
- Level 2
Reduces RCV Bind duration by 4 turns
- Level 3
Reduces RCV Bind duration by 5 turns
- Level 4
Reduces RCV Bind duration by 7 turns
- Level 5
Reduces RCV Bind duration by 10 turns
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Completely removes character's Slot Bind
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,912 | 1,831 | 211 |
| Lv 110 | 5,140 | 1,916 | 221 |
| Lv 120 | 5,595 | 2,086 | 241 |
| Lv 130 | 6,050 | 2,255 | 260 |
| Lv 150 | 6,960 | 2,595 | 300 |
Pirate Rumble
- Style
Defender- DEF
- 216
- SPD
- 120
- Cost
- 20
Normal Attack → Normal Attack → Heal Self Lv.2
Targets closest enemies
Targets enemies within large range for SPD Down Lv.5 (20 s); targets PSY-type/Striker class and Giant teammates for Guard % Up Lv.7 (20 s), DEF Up Lv.5 (20 s); targets Giant teammates for 100% chance to evade Action Bind (20 s); when remaining time is 30 s or more, targets (not including self) PSY-type/Striker class and Giant teammates for Damage Reflect status to reduce damage by 60% and reflect x 0.1 the damage reduced (20 s); when remaining time is less than 30 s, targets all enemies for 30000 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets enemies within large range for SPD Down Lv.1 (11 s); targets PSY-type/Striker class and Giant teammates for Guard % Up Lv.1 (11 s), DEF Up Lv.1 (11 s); targets Giant teammates for 73% chance to evade Action Bind (11 s); when remaining time is 30 s or more, targets (not including self) PSY-type/Striker class and Giant teammates for Damage Reflect status to reduce damage by 33% and reflect x 0.1 the damage reduced (11 s); when remaining time is less than 30 s, targets all enemies for 16500 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 29 s
- Level 2
Targets enemies within large range for SPD Down Lv.1 (12 s); targets PSY-type/Striker class and Giant teammates for Guard % Up Lv.1 (12 s), DEF Up Lv.1 (12 s); targets Giant teammates for 76% chance to evade Action Bind (12 s); when remaining time is 30 s or more, targets (not including self) PSY-type/Striker class and Giant teammates for Damage Reflect status to reduce damage by 36% and reflect x 0.1 the damage reduced (12 s); when remaining time is less than 30 s, targets all enemies for 18000 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 29 s
- Level 3
Targets enemies within large range for SPD Down Lv.1 (13 s); targets PSY-type/Striker class and Giant teammates for Guard % Up Lv.2 (13 s), DEF Up Lv.1 (13 s); targets Giant teammates for 79% chance to evade Action Bind (13 s); when remaining time is 30 s or more, targets (not including self) PSY-type/Striker class and Giant teammates for Damage Reflect status to reduce damage by 39% and reflect x 0.1 the damage reduced (13 s); when remaining time is less than 30 s, targets all enemies for 19500 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 29 s
- Level 4
Targets enemies within large range for SPD Down Lv.2 (14 s); targets PSY-type/Striker class and Giant teammates for Guard % Up Lv.3 (14 s), DEF Up Lv.2 (14 s); targets Giant teammates for 82% chance to evade Action Bind (14 s); when remaining time is 30 s or more, targets (not including self) PSY-type/Striker class and Giant teammates for Damage Reflect status to reduce damage by 42% and reflect x 0.1 the damage reduced (14 s); when remaining time is less than 30 s, targets all enemies for 21000 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 29 s
- Level 5
Targets enemies within large range for SPD Down Lv.2 (15 s); targets PSY-type/Striker class and Giant teammates for Guard % Up Lv.3 (15 s), DEF Up Lv.2 (15 s); targets Giant teammates for 85% chance to evade Action Bind (15 s); when remaining time is 30 s or more, targets (not including self) PSY-type/Striker class and Giant teammates for Damage Reflect status to reduce damage by 45% and reflect x 0.1 the damage reduced (15 s); when remaining time is less than 30 s, targets all enemies for 22500 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 29 s
- Level 6
Targets enemies within large range for SPD Down Lv.3 (16 s); targets PSY-type/Striker class and Giant teammates for Guard % Up Lv.4 (16 s), DEF Up Lv.3 (16 s); targets Giant teammates for 88% chance to evade Action Bind (16 s); when remaining time is 30 s or more, targets (not including self) PSY-type/Striker class and Giant teammates for Damage Reflect status to reduce damage by 48% and reflect x 0.1 the damage reduced (16 s); when remaining time is less than 30 s, targets all enemies for 24000 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 29 s
- Level 7
Targets enemies within large range for SPD Down Lv.3 (17 s); targets PSY-type/Striker class and Giant teammates for Guard % Up Lv.5 (17 s), DEF Up Lv.3 (17 s); targets Giant teammates for 91% chance to evade Action Bind (17 s); when remaining time is 30 s or more, targets (not including self) PSY-type/Striker class and Giant teammates for Damage Reflect status to reduce damage by 51% and reflect x 0.1 the damage reduced (17 s); when remaining time is less than 30 s, targets all enemies for 25500 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 29 s
- Level 8
Targets enemies within large range for SPD Down Lv.3 (18 s); targets PSY-type/Striker class and Giant teammates for Guard % Up Lv.5 (18 s), DEF Up Lv.3 (18 s); targets Giant teammates for 94% chance to evade Action Bind (18 s); when remaining time is 30 s or more, targets (not including self) PSY-type/Striker class and Giant teammates for Damage Reflect status to reduce damage by 54% and reflect x 0.1 the damage reduced (18 s); when remaining time is less than 30 s, targets all enemies for 27000 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 29 s
- Level 9
Targets enemies within large range for SPD Down Lv.4 (19 s); targets PSY-type/Striker class and Giant teammates for Guard % Up Lv.6 (19 s), DEF Up Lv.4 (19 s); targets Giant teammates for 97% chance to evade Action Bind (19 s); when remaining time is 30 s or more, targets (not including self) PSY-type/Striker class and Giant teammates for Damage Reflect status to reduce damage by 57% and reflect x 0.1 the damage reduced (19 s); when remaining time is less than 30 s, targets all enemies for 28500 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 29 s
- Level 10
Targets enemies within large range for SPD Down Lv.5 (20 s); targets PSY-type/Striker class and Giant teammates for Guard % Up Lv.7 (20 s), DEF Up Lv.5 (20 s); targets Giant teammates for 100% chance to evade Action Bind (20 s); when remaining time is 30 s or more, targets (not including self) PSY-type/Striker class and Giant teammates for Damage Reflect status to reduce damage by 60% and reflect x 0.1 the damage reduced (20 s); when remaining time is less than 30 s, targets all enemies for 30000 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 29 s
PSY-type/Striker class and Giant teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.6; if 3 or more New Giant Pirate Crew characters are on the team, when appearing on the field, self Special CT 50% reduction; when appearing on the field, New Giant Pirate Crew teammates Special CT 30% reduction; revives 1 Giant teammate up to 1 time at 50% HP
Show all 5 levels
- Level 1
PSY-type/Striker class and Giant teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.2; if 3 or more New Giant Pirate Crew characters are on the team, when appearing on the field, self Special CT 30% reduction; when appearing on the field, New Giant Pirate Crew teammates Special CT 10% reduction; revives 1 Giant teammate up to 1 time at 30% HP
- Level 2
PSY-type/Striker class and Giant teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.3; if 3 or more New Giant Pirate Crew characters are on the team, when appearing on the field, self Special CT 35% reduction; when appearing on the field, New Giant Pirate Crew teammates Special CT 15% reduction; revives 1 Giant teammate up to 1 time at 35% HP
- Level 3
PSY-type/Striker class and Giant teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.4; if 3 or more New Giant Pirate Crew characters are on the team, when appearing on the field, self Special CT 40% reduction; when appearing on the field, New Giant Pirate Crew teammates Special CT 20% reduction; revives 1 Giant teammate up to 1 time at 40% HP
- Level 4
PSY-type/Striker class and Giant teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.5; if 3 or more New Giant Pirate Crew characters are on the team, when appearing on the field, self Special CT 45% reduction; when appearing on the field, New Giant Pirate Crew teammates Special CT 25% reduction; revives 1 Giant teammate up to 1 time at 45% HP
- Level 5
PSY-type/Striker class and Giant teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.6; if 3 or more New Giant Pirate Crew characters are on the team, when appearing on the field, self Special CT 50% reduction; when appearing on the field, New Giant Pirate Crew teammates Special CT 30% reduction; revives 1 Giant teammate up to 1 time at 50% HP
Completely evades Special Bind/Damage Over Time, reduce damage taken from INT by 30%
How to get
Featured · Oct 3, 2026 – Nov 1, 2026