Chopper & Bonney

Straw Hat Pirates ship doctor and the captain of the Bonney Pirates. Guided by Saul, they visit the library in Elbaph. They sit on a giant book and are excited by its size.

Special

Laughter Atop Books

Heals 50% of crew's maximum HP, and boosts Striker and Cerebral characters' advantageous class effect by 2.25x for 1 turn. If crew's [ATK Up] status has 2 or less turns remaining when Special is launched, further boosts crew's [ATK Up] by 1.3x (up to a maximum of 4.5x). If crew's [ATK Up] status has 3 or more turns remaining at 4x or more when Special is launched, reduces crew's [ATK Up] duration by 2 turns, but heals crew by 7,500 HP at end of turn for 15 turns. At application of this effect or if crew's [Continuous Restore] status has 15 or more turns remaining when Special is launched, changes [ATK Up] to a stackable ATK boost, and boosts DEX characters' ATK by 3.5x for 1 turn. If crew's [Slot Relations] status has 2 or less turns remaining when Special is launched, further boosts crew's [Slot Relations] by 1.3x (up to a maximum of 4.5x). If crew's [Slot Relations] status has 3 or more turns remaining at 4x or more when Special is launched, reduces crew's [Slot Relations] duration by 2 turns, but boosts crew's RCV by 1.5x for 15 turns. At application of this effect or if crew's [Skill] status has 15 or more turns remaining when Special is launched, changes [Slot Relations] to a stackable type effect boost,and boosts DEX characters' type effects by 3.5x for 1 turn

BaseLimit Break
Level 123 turns21 turns
Level 222 turns20 turns
Level 321 turns19 turns
Level 420 turns18 turns
Level 519 turns17 turns
Max18 turns16 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Innocent Pair

Boosts DEX and Cerebral characters' ATK by 5.5x, boosts their ATK by approximately 6x when they have RCV slots, boosts their HP by 1.25x, and if crew uses a Special to boost ATK or type effects, extends the duration of that effect by 1 turn [Applies following effect based on number of applicable Character Tags on crew] Makes Elbaph Arc characters' RCVTND slots have matching slot effects

Crewmate Ability

UNIQ

Makes Elbaph Arc characters' RCVTND slots have matching slot effects

UNIQ

Adds +0.1 to the minimum chain multiplier value (this effect can stack) when Captain is a Cerebral or Striker class

Unlocks at Limit Break 25

Support Ability

Supported Characters

Nico Robin, Jaguar D. Saul, Dr. Vegapunk "Lilith the Evil"

Level 5 (Max)

Once per quest, if supported character uses a Special to boost ATK, further increases crew's ATK boost by 1.1x (up to a maximum of 5x)

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special to boost ATK, further increases crew's ATK boost by 1.05x (up to a maximum of 5x)

  2. Level 2

    Once per quest, if supported character uses a Special to boost ATK, further increases crew's ATK boost by 1.05x (up to a maximum of 5x)

  3. Level 3

    Once per quest, if supported character uses a Special to boost ATK, further increases crew's ATK boost by 1.05x (up to a maximum of 5x)

  4. Level 4

    Once per quest, if supported character uses a Special to boost ATK, further increases crew's ATK boost by 1.05x (up to a maximum of 5x)

  5. Level 5

    Once per quest, if supported character uses a Special to boost ATK, further increases crew's ATK boost by 1.1x (up to a maximum of 5x)

Super Special

Super Type
Condition

When any 2 of the following characters are on the crew (can be launched when character is a crewmate): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Nico Robin, Franky, Brook, Jinbe, Bartholomew Kuma, Jaguar D. Saul, Dr. Vegapunk "Lilith the Evil"

Allows crew to heal over the max HP limit for 3 turns, reduces all enemies' Resilience/DEF Up duration by 6 turns, changes DEX characters' BLOCK and type slots to RCV, and changes DEX characters to Super DEX

Stats

HPATKRCV
Lv 12,172903112
Lv 994,3441,806224
Lv 1506,5162,709336
Limit Break4,844+5002,006+200324+100
Limit Break+5,344+1,0002,206+400374+150

Limit Break

01

Boosts base HP by 20

02

Boosts base ATK by 10

03

Boosts base RCV by 10

04

Potential Ability 1: RCV Bind Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base RCV by 10

07

Boosts base HP by 20

08

Boosts base ATK by 10

09

Boosts base HP by 20

10

Boosts base ATK by 10

11

Boosts base HP by 30

12

Boosts base RCV by 10

13

Boosts base HP by 30

14

Boosts base ATK by 30

15

Potential Ability 2: Recovery ATK Boost/Hunger Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 50

18

Boosts base ATK by 30

19

Boosts base HP by 50

20

Boosts base RCV by 30

21

Boosts base HP by 60

22

Boosts base ATK by 30

23

Boosts base HP by 60

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Adds +0.1 to the minimum chain multiplier value (this effect can stack) when Captain is a Cerebral or Striker class

26

Boosts base RCV by 40

27

Boosts base HP by 80

28

Boosts base ATK by 40

29

Boosts base HP by 80

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base ATK by 50

34

Boosts base RCV by 50

35

Boosts base HP by 100

36

Boosts base ATK by 50

37

Boosts base HP by 150

38

Boosts base HP by 150

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 3 turns

  2. Level 2

    Reduces RCV Bind duration by 4 turns

  3. Level 3

    Reduces RCV Bind duration by 5 turns

  4. Level 4

    Reduces RCV Bind duration by 7 turns

  5. Level 5

    Reduces RCV Bind duration by 10 turns

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Final Tap Sugo Special
Level 5 (Max)

Further increases crew's ATK and type effect boosts by +0.5, and further boosts the chain multiplier of the final tap by 1.75x

Condition

On the turn Special is launched during final Battle

Show all 5 levels
  1. Level 1

    Further increases crew's ATK and type effect boosts by +0.1, and further boosts the chain multiplier of the final tap by 1.3x

    Condition

    On the turn Special is launched during final Battle

  2. Level 2

    Further increases crew's ATK and type effect boosts by +0.2, and further boosts the chain multiplier of the final tap by 1.4x

    Condition

    On the turn Special is launched during final Battle

  3. Level 3

    Further increases crew's ATK and type effect boosts by +0.3, and further boosts the chain multiplier of the final tap by 1.5x

    Condition

    On the turn Special is launched during final Battle

  4. Level 4

    Further increases crew's ATK and type effect boosts by +0.4, and further boosts the chain multiplier of the final tap by 1.6x

    Condition

    On the turn Special is launched during final Battle

  5. Level 5

    Further increases crew's ATK and type effect boosts by +0.5, and further boosts the chain multiplier of the final tap by 1.75x

    Condition

    On the turn Special is launched during final Battle

Level Limit Break

HPATKRCV
Lv 1054,5991,912237
Lv 1104,8122,000248
Lv 1205,2382,177270
Lv 1305,6642,354292
Lv 1506,5162,709336

Pirate Rumble

Style
Healer
DEF
132
SPD
179
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Heal Lv.2 (Medium Range)

Targets closest enemies

Laughter Atop Books
Level 10 (Max)

Targets DEX-type/Cerebral class and Straw Hat Pirates Giant teammates for RCV Bind/Action Bind reduction (20 s), 100% chance to evade RCV Bind/CT delay (20 s), RCV x 3 healing; when remaining time is 50 s or less, targets Straw Hat Pirates Giant teammates for 600 HP per interval healing (20 s)

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets DEX-type/Cerebral class and Straw Hat Pirates Giant teammates for RCV Bind/Action Bind reduction (11 s), 73% chance to evade RCV Bind/CT delay (11 s), RCV x 3 healing; when remaining time is 50 s or less, targets Straw Hat Pirates Giant teammates for 420 HP per interval healing (11 s)

    Charge time: 30 s

  2. Level 2

    Targets DEX-type/Cerebral class and Straw Hat Pirates Giant teammates for RCV Bind/Action Bind reduction (12 s), 76% chance to evade RCV Bind/CT delay (12 s), RCV x 3 healing; when remaining time is 50 s or less, targets Straw Hat Pirates Giant teammates for 440 HP per interval healing (12 s)

    Charge time: 30 s

  3. Level 3

    Targets DEX-type/Cerebral class and Straw Hat Pirates Giant teammates for RCV Bind/Action Bind reduction (13 s), 79% chance to evade RCV Bind/CT delay (13 s), RCV x 3 healing; when remaining time is 50 s or less, targets Straw Hat Pirates Giant teammates for 460 HP per interval healing (13 s)

    Charge time: 30 s

  4. Level 4

    Targets DEX-type/Cerebral class and Straw Hat Pirates Giant teammates for RCV Bind/Action Bind reduction (14 s), 82% chance to evade RCV Bind/CT delay (14 s), RCV x 3 healing; when remaining time is 50 s or less, targets Straw Hat Pirates Giant teammates for 480 HP per interval healing (14 s)

    Charge time: 30 s

  5. Level 5

    Targets DEX-type/Cerebral class and Straw Hat Pirates Giant teammates for RCV Bind/Action Bind reduction (15 s), 85% chance to evade RCV Bind/CT delay (15 s), RCV x 3 healing; when remaining time is 50 s or less, targets Straw Hat Pirates Giant teammates for 500 HP per interval healing (15 s)

    Charge time: 30 s

  6. Level 6

    Targets DEX-type/Cerebral class and Straw Hat Pirates Giant teammates for RCV Bind/Action Bind reduction (16 s), 88% chance to evade RCV Bind/CT delay (16 s), RCV x 3 healing; when remaining time is 50 s or less, targets Straw Hat Pirates Giant teammates for 520 HP per interval healing (16 s)

    Charge time: 30 s

  7. Level 7

    Targets DEX-type/Cerebral class and Straw Hat Pirates Giant teammates for RCV Bind/Action Bind reduction (17 s), 91% chance to evade RCV Bind/CT delay (17 s), RCV x 3 healing; when remaining time is 50 s or less, targets Straw Hat Pirates Giant teammates for 540 HP per interval healing (17 s)

    Charge time: 30 s

  8. Level 8

    Targets DEX-type/Cerebral class and Straw Hat Pirates Giant teammates for RCV Bind/Action Bind reduction (18 s), 94% chance to evade RCV Bind/CT delay (18 s), RCV x 3 healing; when remaining time is 50 s or less, targets Straw Hat Pirates Giant teammates for 560 HP per interval healing (18 s)

    Charge time: 30 s

  9. Level 9

    Targets DEX-type/Cerebral class and Straw Hat Pirates Giant teammates for RCV Bind/Action Bind reduction (19 s), 97% chance to evade RCV Bind/CT delay (19 s), RCV x 3 healing; when remaining time is 50 s or less, targets Straw Hat Pirates Giant teammates for 580 HP per interval healing (19 s)

    Charge time: 30 s

  10. Level 10

    Targets DEX-type/Cerebral class and Straw Hat Pirates Giant teammates for RCV Bind/Action Bind reduction (20 s), 100% chance to evade RCV Bind/CT delay (20 s), RCV x 3 healing; when remaining time is 50 s or less, targets Straw Hat Pirates Giant teammates for 600 HP per interval healing (20 s)

    Charge time: 30 s

Ability
Level 5 (Max)

DEX-type/Cerebral class and Straw Hat Pirates Giant teammates HP Up Lv.6, SPD Up Lv.6; after dealing damage, up to 10 times targets self for 50% chance of Haste; Straw Hat Pirates Giant teammates Special CT 10% reduction

Show all 5 levels
  1. Level 1

    DEX-type/Cerebral class and Straw Hat Pirates Giant teammates HP Up Lv.1, SPD Up Lv.1; after dealing damage, up to 10 times targets self for 40% chance of Haste; Straw Hat Pirates Giant teammates Special CT 6% reduction

  2. Level 2

    DEX-type/Cerebral class and Straw Hat Pirates Giant teammates HP Up Lv.2, SPD Up Lv.2; after dealing damage, up to 10 times targets self for 42% chance of Haste; Straw Hat Pirates Giant teammates Special CT 7% reduction

  3. Level 3

    DEX-type/Cerebral class and Straw Hat Pirates Giant teammates HP Up Lv.3, SPD Up Lv.3; after dealing damage, up to 10 times targets self for 45% chance of Haste; Straw Hat Pirates Giant teammates Special CT 8% reduction

  4. Level 4

    DEX-type/Cerebral class and Straw Hat Pirates Giant teammates HP Up Lv.4, SPD Up Lv.4; after dealing damage, up to 10 times targets self for 47% chance of Haste; Straw Hat Pirates Giant teammates Special CT 9% reduction

  5. Level 5

    DEX-type/Cerebral class and Straw Hat Pirates Giant teammates HP Up Lv.6, SPD Up Lv.6; after dealing damage, up to 10 times targets self for 50% chance of Haste; Straw Hat Pirates Giant teammates Special CT 10% reduction

Resilience

Completely evades Special Bind, reduce damage taken from QCK by 30%

How to get

Sugo-Fest

Featured · Sep 20, 2026 – Sep 27, 2026

Sugo-Fest

Featured · Sep 19, 2026 – Sep 27, 2026

Family

Chopper & Bonney
Linked families
Big EmperorBonney & HawkinsBonney PiratesChoBro & CarrotChopper & FrankyChopper & RobinChopper & TristanJewelry BonneyLaw & ChopperLuffy & BonneyLuffy & ChopperLuffy & Straw Hat PiratesSabo & BonneyStraw Hat PiratesTony Tony ChopperUsopp & ChopperZoro & Chopper