
Chopper & Bonney
Straw Hat Pirates ship doctor and the captain of the Bonney Pirates. Guided by Saul, they visit the library in Elbaph. They sit on a giant book and are excited by its size.
Special
Heals 50% of crew's maximum HP, and boosts Striker and Cerebral characters' advantageous class effect by 2.25x for 1 turn. If crew's [ATK Up] status has 2 or less turns remaining when Special is launched, further boosts crew's [ATK Up] by 1.3x (up to a maximum of 4.5x). If crew's [ATK Up] status has 3 or more turns remaining at 4x or more when Special is launched, reduces crew's [ATK Up] duration by 2 turns, but heals crew by 7,500 HP at end of turn for 15 turns. At application of this effect or if crew's [Continuous Restore] status has 15 or more turns remaining when Special is launched, changes [ATK Up] to a stackable ATK boost, and boosts DEX characters' ATK by 3.5x for 1 turn. If crew's [Slot Relations] status has 2 or less turns remaining when Special is launched, further boosts crew's [Slot Relations] by 1.3x (up to a maximum of 4.5x). If crew's [Slot Relations] status has 3 or more turns remaining at 4x or more when Special is launched, reduces crew's [Slot Relations] duration by 2 turns, but boosts crew's RCV by 1.5x for 15 turns. At application of this effect or if crew's [Skill] status has 15 or more turns remaining when Special is launched, changes [Slot Relations] to a stackable type effect boost,and boosts DEX characters' type effects by 3.5x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 21 turns |
| Level 2 | 22 turns | 20 turns |
| Level 3 | 21 turns | 19 turns |
| Level 4 | 20 turns | 18 turns |
| Level 5 | 19 turns | 17 turns |
| Max | 18 turns | 16 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts DEX and Cerebral characters' ATK by 5.5x, boosts their ATK by approximately 6x when they have RCV slots, boosts their HP by 1.25x, and if crew uses a Special to boost ATK or type effects, extends the duration of that effect by 1 turn [Applies following effect based on number of applicable Character Tags on crew] Makes Elbaph Arc characters' RCVTND slots have matching slot effects
Crewmate Ability
Makes Elbaph Arc characters' RCVTND slots have matching slot effects
Adds +0.1 to the minimum chain multiplier value (this effect can stack) when Captain is a Cerebral or Striker class
Unlocks at Limit Break 25
Support Ability
Nico Robin, Jaguar D. Saul, Dr. Vegapunk "Lilith the Evil"
Once per quest, if supported character uses a Special to boost ATK, further increases crew's ATK boost by 1.1x (up to a maximum of 5x)
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to boost ATK, further increases crew's ATK boost by 1.05x (up to a maximum of 5x)
- Level 2
Once per quest, if supported character uses a Special to boost ATK, further increases crew's ATK boost by 1.05x (up to a maximum of 5x)
- Level 3
Once per quest, if supported character uses a Special to boost ATK, further increases crew's ATK boost by 1.05x (up to a maximum of 5x)
- Level 4
Once per quest, if supported character uses a Special to boost ATK, further increases crew's ATK boost by 1.05x (up to a maximum of 5x)
- Level 5
Once per quest, if supported character uses a Special to boost ATK, further increases crew's ATK boost by 1.1x (up to a maximum of 5x)
Super Special

When any 2 of the following characters are on the crew (can be launched when character is a crewmate): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Nico Robin, Franky, Brook, Jinbe, Bartholomew Kuma, Jaguar D. Saul, Dr. Vegapunk "Lilith the Evil"
Allows crew to heal over the max HP limit for 3 turns, reduces all enemies' Resilience/DEF Up duration by 6 turns, changes DEX characters' BLOCK and type slots to RCV, and changes DEX characters to Super DEX
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,172 | 903 | 112 |
| Lv 99 | 4,344 | 1,806 | 224 |
| Lv 150 | 6,516 | 2,709 | 336 |
| Limit Break | 4,844+500 | 2,006+200 | 324+100 |
| Limit Break+ | 5,344+1,000 | 2,206+400 | 374+150 |
Limit Break
Boosts base HP by 20
Boosts base ATK by 10
Boosts base RCV by 10
Potential Ability 1: RCV Bind Resistance
Boosts base ATK by 10
Show all 40
Boosts base RCV by 10
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 30
Boosts base RCV by 10
Boosts base HP by 30
Boosts base ATK by 30
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 30
Boosts base HP by 60
Boosts base ATK by 30
Boosts base HP by 60
Boosts base ATK by 30
Add Crewmate Ability 2: Adds +0.1 to the minimum chain multiplier value (this effect can stack) when Captain is a Cerebral or Striker class
Boosts base RCV by 40
Boosts base HP by 80
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 3 turns
- Level 2
Reduces RCV Bind duration by 4 turns
- Level 3
Reduces RCV Bind duration by 5 turns
- Level 4
Reduces RCV Bind duration by 7 turns
- Level 5
Reduces RCV Bind duration by 10 turns
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Further increases crew's ATK and type effect boosts by +0.5, and further boosts the chain multiplier of the final tap by 1.75x
On the turn Special is launched during final Battle
Show all 5 levels
- Level 1
Further increases crew's ATK and type effect boosts by +0.1, and further boosts the chain multiplier of the final tap by 1.3x
ConditionOn the turn Special is launched during final Battle
- Level 2
Further increases crew's ATK and type effect boosts by +0.2, and further boosts the chain multiplier of the final tap by 1.4x
ConditionOn the turn Special is launched during final Battle
- Level 3
Further increases crew's ATK and type effect boosts by +0.3, and further boosts the chain multiplier of the final tap by 1.5x
ConditionOn the turn Special is launched during final Battle
- Level 4
Further increases crew's ATK and type effect boosts by +0.4, and further boosts the chain multiplier of the final tap by 1.6x
ConditionOn the turn Special is launched during final Battle
- Level 5
Further increases crew's ATK and type effect boosts by +0.5, and further boosts the chain multiplier of the final tap by 1.75x
ConditionOn the turn Special is launched during final Battle
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,599 | 1,912 | 237 |
| Lv 110 | 4,812 | 2,000 | 248 |
| Lv 120 | 5,238 | 2,177 | 270 |
| Lv 130 | 5,664 | 2,354 | 292 |
| Lv 150 | 6,516 | 2,709 | 336 |
Pirate Rumble
- Style
Healer- DEF
- 132
- SPD
- 179
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Heal Lv.2 (Medium Range)
Targets closest enemies
Targets DEX-type/Cerebral class and Straw Hat Pirates Giant teammates for RCV Bind/Action Bind reduction (20 s), 100% chance to evade RCV Bind/CT delay (20 s), RCV x 3 healing; when remaining time is 50 s or less, targets Straw Hat Pirates Giant teammates for 600 HP per interval healing (20 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets DEX-type/Cerebral class and Straw Hat Pirates Giant teammates for RCV Bind/Action Bind reduction (11 s), 73% chance to evade RCV Bind/CT delay (11 s), RCV x 3 healing; when remaining time is 50 s or less, targets Straw Hat Pirates Giant teammates for 420 HP per interval healing (11 s)
Charge time: 30 s
- Level 2
Targets DEX-type/Cerebral class and Straw Hat Pirates Giant teammates for RCV Bind/Action Bind reduction (12 s), 76% chance to evade RCV Bind/CT delay (12 s), RCV x 3 healing; when remaining time is 50 s or less, targets Straw Hat Pirates Giant teammates for 440 HP per interval healing (12 s)
Charge time: 30 s
- Level 3
Targets DEX-type/Cerebral class and Straw Hat Pirates Giant teammates for RCV Bind/Action Bind reduction (13 s), 79% chance to evade RCV Bind/CT delay (13 s), RCV x 3 healing; when remaining time is 50 s or less, targets Straw Hat Pirates Giant teammates for 460 HP per interval healing (13 s)
Charge time: 30 s
- Level 4
Targets DEX-type/Cerebral class and Straw Hat Pirates Giant teammates for RCV Bind/Action Bind reduction (14 s), 82% chance to evade RCV Bind/CT delay (14 s), RCV x 3 healing; when remaining time is 50 s or less, targets Straw Hat Pirates Giant teammates for 480 HP per interval healing (14 s)
Charge time: 30 s
- Level 5
Targets DEX-type/Cerebral class and Straw Hat Pirates Giant teammates for RCV Bind/Action Bind reduction (15 s), 85% chance to evade RCV Bind/CT delay (15 s), RCV x 3 healing; when remaining time is 50 s or less, targets Straw Hat Pirates Giant teammates for 500 HP per interval healing (15 s)
Charge time: 30 s
- Level 6
Targets DEX-type/Cerebral class and Straw Hat Pirates Giant teammates for RCV Bind/Action Bind reduction (16 s), 88% chance to evade RCV Bind/CT delay (16 s), RCV x 3 healing; when remaining time is 50 s or less, targets Straw Hat Pirates Giant teammates for 520 HP per interval healing (16 s)
Charge time: 30 s
- Level 7
Targets DEX-type/Cerebral class and Straw Hat Pirates Giant teammates for RCV Bind/Action Bind reduction (17 s), 91% chance to evade RCV Bind/CT delay (17 s), RCV x 3 healing; when remaining time is 50 s or less, targets Straw Hat Pirates Giant teammates for 540 HP per interval healing (17 s)
Charge time: 30 s
- Level 8
Targets DEX-type/Cerebral class and Straw Hat Pirates Giant teammates for RCV Bind/Action Bind reduction (18 s), 94% chance to evade RCV Bind/CT delay (18 s), RCV x 3 healing; when remaining time is 50 s or less, targets Straw Hat Pirates Giant teammates for 560 HP per interval healing (18 s)
Charge time: 30 s
- Level 9
Targets DEX-type/Cerebral class and Straw Hat Pirates Giant teammates for RCV Bind/Action Bind reduction (19 s), 97% chance to evade RCV Bind/CT delay (19 s), RCV x 3 healing; when remaining time is 50 s or less, targets Straw Hat Pirates Giant teammates for 580 HP per interval healing (19 s)
Charge time: 30 s
- Level 10
Targets DEX-type/Cerebral class and Straw Hat Pirates Giant teammates for RCV Bind/Action Bind reduction (20 s), 100% chance to evade RCV Bind/CT delay (20 s), RCV x 3 healing; when remaining time is 50 s or less, targets Straw Hat Pirates Giant teammates for 600 HP per interval healing (20 s)
Charge time: 30 s
DEX-type/Cerebral class and Straw Hat Pirates Giant teammates HP Up Lv.6, SPD Up Lv.6; after dealing damage, up to 10 times targets self for 50% chance of Haste; Straw Hat Pirates Giant teammates Special CT 10% reduction
Show all 5 levels
- Level 1
DEX-type/Cerebral class and Straw Hat Pirates Giant teammates HP Up Lv.1, SPD Up Lv.1; after dealing damage, up to 10 times targets self for 40% chance of Haste; Straw Hat Pirates Giant teammates Special CT 6% reduction
- Level 2
DEX-type/Cerebral class and Straw Hat Pirates Giant teammates HP Up Lv.2, SPD Up Lv.2; after dealing damage, up to 10 times targets self for 42% chance of Haste; Straw Hat Pirates Giant teammates Special CT 7% reduction
- Level 3
DEX-type/Cerebral class and Straw Hat Pirates Giant teammates HP Up Lv.3, SPD Up Lv.3; after dealing damage, up to 10 times targets self for 45% chance of Haste; Straw Hat Pirates Giant teammates Special CT 8% reduction
- Level 4
DEX-type/Cerebral class and Straw Hat Pirates Giant teammates HP Up Lv.4, SPD Up Lv.4; after dealing damage, up to 10 times targets self for 47% chance of Haste; Straw Hat Pirates Giant teammates Special CT 9% reduction
- Level 5
DEX-type/Cerebral class and Straw Hat Pirates Giant teammates HP Up Lv.6, SPD Up Lv.6; after dealing damage, up to 10 times targets self for 50% chance of Haste; Straw Hat Pirates Giant teammates Special CT 10% reduction
Completely evades Special Bind, reduce damage taken from QCK by 30%
How to get
Featured · Sep 20, 2026 – Sep 27, 2026
Featured · Sep 19, 2026 – Sep 27, 2026