
Saul
Student-Protecting Giant's Fist
Former Navy HQ Vice Admiral and history teacher at the Walrus School. When a mysterious snake threatens the children, he fights back with a mighty punch. The children, who had only heard rumors of his strength, look up at him with admiration.
Special
Reduces all enemies' [Damage Cut] duration by 7 turns, reduces the duration of all enemy barriers by 3 turns, boosts Cerebral and Striker characters' advantageous class effect by 2x for 1 turn, and if 1 or more Child character is on the crew, boosts Giant Straw Hat Pirates characters' ATK by 4x for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 21 turns |
| Level 2 | 22 turns | 20 turns |
| Level 3 | 21 turns | 19 turns |
| Level 4 | 20 turns | 18 turns |
| Level 5 | 19 turns | 17 turns |
| Max | 18 turns | 16 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces Cerebral and Striker characters' Special charge time by 1 turn at start of quest, and reduces DEX and PSY characters' Special Bind duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] Boosts Giant Straw Hat Pirates characters' ATK by 5.75x, HP by 1.5x, and makes their DEXPSYTND slots have matching slot effects
Crewmate Ability
Makes character immune to Stun
Reduces DEX and PSY characters' Special Bind duration by 6 turns
Unlocks at Limit Break 25
Support Ability
Nico Robin
Once per quest, if supported character uses a Special, reduces crew's Special Bind duration by 2 turns, and reduces the duration of all enemy barriers by 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces crew's Special Bind duration by 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces crew's Special Bind duration by 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces crew's Special Bind duration by 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces crew's Special Bind duration by 2 turns
- Level 5
Once per quest, if supported character uses a Special, reduces crew's Special Bind duration by 2 turns, and reduces the duration of all enemy barriers by 1 turn
Super Special

When any of the following characters are on the crew (can be launched when character is a crewmate): Nico Robin, Tony Tony Chopper, Jewelry Bonney, Dr. Vegapunk "Lilith the Evil", Ripley, Tusk
Completely removes crew's Stun, changes DEX and PSY characters' slots (including BLOCK slots) to TND, and changes Cerebral characters to Super Cerebral
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,241 | 911 | 98 |
| Lv 99 | 4,482 | 1,821 | 196 |
| Lv 150 | 6,723 | 2,731 | 294 |
| Limit Break | 4,982+500 | 2,021+200 | 296+100 |
| Limit Break+ | 5,482+1,000 | 2,221+400 | 346+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 10
Boosts base ATK by 20
Potential Ability 1: Pinch Healing
Boosts base HP by 10
Show all 40
Boosts base RCV by 10
Boosts base HP by 20
Boosts base HP by 20
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 40
Boosts base RCV by 10
Boosts base ATK by 30
Boosts base RCV by 10
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 60
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Reduces DEX and PSY characters' Special Bind duration by 6 turns
Boosts base ATK by 40
Boosts base ATK by 50
Boosts base RCV by 30
Boosts base HP by 80
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 150
Boosts base HP by 150
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,745 | 1,928 | 207 |
| Lv 110 | 4,965 | 2,017 | 217 |
| Lv 120 | 5,404 | 2,195 | 236 |
| Lv 130 | 5,844 | 2,374 | 255 |
| Lv 150 | 6,723 | 2,731 | 294 |
Pirate Rumble
- Style
Attacker- DEF
- 163
- SPD
- 169
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
Targets closest enemies
If 1 or more Child characters are on the team, targets self for ATK Up Lv.10 (5 s); targets DEX-type/Cerebral class and Giant Child teammates for DEF Up Lv.6 (20 s); targets Giant Child teammates for 100% chance to evade fixed damage (20 s); targets all enemies for ATK x 4 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 2 damage
Charge time: 32 s
Show all 10 levels
- Level 1
If 1 or more Child characters are on the team, targets self for ATK Up Lv.6 (5 s); targets DEX-type/Cerebral class and Giant Child teammates for DEF Up Lv.2 (11 s); targets Giant Child teammates for 80% chance to evade fixed damage (11 s); targets all enemies for ATK x 1 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1 damage
Charge time: 32 s
- Level 2
If 1 or more Child characters are on the team, targets self for ATK Up Lv.6 (5 s); targets DEX-type/Cerebral class and Giant Child teammates for DEF Up Lv.2 (12 s); targets Giant Child teammates for 82% chance to evade fixed damage (12 s); targets all enemies for ATK x 1.3 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.1 damage
Charge time: 32 s
- Level 3
If 1 or more Child characters are on the team, targets self for ATK Up Lv.6 (5 s); targets DEX-type/Cerebral class and Giant Child teammates for DEF Up Lv.2 (13 s); targets Giant Child teammates for 84% chance to evade fixed damage (13 s); targets all enemies for ATK x 1.6 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.2 damage
Charge time: 32 s
- Level 4
If 1 or more Child characters are on the team, targets self for ATK Up Lv.7 (5 s); targets DEX-type/Cerebral class and Giant Child teammates for DEF Up Lv.3 (14 s); targets Giant Child teammates for 86% chance to evade fixed damage (14 s); targets all enemies for ATK x 1.9 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.3 damage
Charge time: 32 s
- Level 5
If 1 or more Child characters are on the team, targets self for ATK Up Lv.7 (5 s); targets DEX-type/Cerebral class and Giant Child teammates for DEF Up Lv.3 (15 s); targets Giant Child teammates for 88% chance to evade fixed damage (15 s); targets all enemies for ATK x 2.2 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.4 damage
Charge time: 32 s
- Level 6
If 1 or more Child characters are on the team, targets self for ATK Up Lv.8 (5 s); targets DEX-type/Cerebral class and Giant Child teammates for DEF Up Lv.4 (16 s); targets Giant Child teammates for 90% chance to evade fixed damage (16 s); targets all enemies for ATK x 2.5 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.5 damage
Charge time: 32 s
- Level 7
If 1 or more Child characters are on the team, targets self for ATK Up Lv.8 (5 s); targets DEX-type/Cerebral class and Giant Child teammates for DEF Up Lv.4 (17 s); targets Giant Child teammates for 92% chance to evade fixed damage (17 s); targets all enemies for ATK x 2.8 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.6 damage
Charge time: 32 s
- Level 8
If 1 or more Child characters are on the team, targets self for ATK Up Lv.8 (5 s); targets DEX-type/Cerebral class and Giant Child teammates for DEF Up Lv.4 (18 s); targets Giant Child teammates for 94% chance to evade fixed damage (18 s); targets all enemies for ATK x 3.1 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.7 damage
Charge time: 32 s
- Level 9
If 1 or more Child characters are on the team, targets self for ATK Up Lv.9 (5 s); targets DEX-type/Cerebral class and Giant Child teammates for DEF Up Lv.5 (19 s); targets Giant Child teammates for 96% chance to evade fixed damage (19 s); targets all enemies for ATK x 3.4 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.8 damage
Charge time: 32 s
- Level 10
If 1 or more Child characters are on the team, targets self for ATK Up Lv.10 (5 s); targets DEX-type/Cerebral class and Giant Child teammates for DEF Up Lv.6 (20 s); targets Giant Child teammates for 100% chance to evade fixed damage (20 s); targets all enemies for ATK x 4 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 2 damage
Charge time: 32 s
DEX-type/Cerebral class and Giant Child teammates ATK Up Lv.6, DEF Up Lv.3; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, Giant Child teammates Special CT 30% reduction; when remaining time is more than 60 s, all enemies ATK Down Lv.7
Show all 5 levels
- Level 1
DEX-type/Cerebral class and Giant Child teammates ATK Up Lv.1, DEF Up Lv.1; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, Giant Child teammates Special CT 10% reduction; when remaining time is more than 60 s, all enemies ATK Down Lv.2
- Level 2
DEX-type/Cerebral class and Giant Child teammates ATK Up Lv.2, DEF Up Lv.1; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, Giant Child teammates Special CT 15% reduction; when remaining time is more than 60 s, all enemies ATK Down Lv.3
- Level 3
DEX-type/Cerebral class and Giant Child teammates ATK Up Lv.3, DEF Up Lv.2; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, Giant Child teammates Special CT 20% reduction; when remaining time is more than 60 s, all enemies ATK Down Lv.4
- Level 4
DEX-type/Cerebral class and Giant Child teammates ATK Up Lv.4, DEF Up Lv.2; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, Giant Child teammates Special CT 25% reduction; when remaining time is more than 60 s, all enemies ATK Down Lv.5
- Level 5
DEX-type/Cerebral class and Giant Child teammates ATK Up Lv.6, DEF Up Lv.3; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, Giant Child teammates Special CT 30% reduction; when remaining time is more than 60 s, all enemies ATK Down Lv.7
Completely evades Special Bind, reduce damage taken from QCK by 30%
Super Tandem
Applies ATK Boost (Tandem) of 2.75x to Cerebral and Striker characters for 1 turn, and boosts DEX characters' base ATK by +1000 for 1 turn
When any of the following characters are on the crew (except as Support Characters): Nico Robin, Tony Tony Chopper, Jewelry Bonney, Dr. Vegapunk "Lilith the Evil", Ripley, Tusk
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.75x to Cerebral and Striker characters for 1 turn, and boosts DEX characters' base ATK by +400 for 1 turn
ConditionWhen any of the following characters are on the crew (except as Support Characters): Nico Robin, Tony Tony Chopper, Jewelry Bonney, Dr. Vegapunk "Lilith the Evil", Ripley, Tusk
- Level 2
Applies ATK Boost (Tandem) of 2x to Cerebral and Striker characters for 1 turn, and boosts DEX characters' base ATK by +550 for 1 turn
ConditionWhen any of the following characters are on the crew (except as Support Characters): Nico Robin, Tony Tony Chopper, Jewelry Bonney, Dr. Vegapunk "Lilith the Evil", Ripley, Tusk
- Level 3
Applies ATK Boost (Tandem) of 2.25x to Cerebral and Striker characters for 1 turn, and boosts DEX characters' base ATK by +700 for 1 turn
ConditionWhen any of the following characters are on the crew (except as Support Characters): Nico Robin, Tony Tony Chopper, Jewelry Bonney, Dr. Vegapunk "Lilith the Evil", Ripley, Tusk
- Level 4
Applies ATK Boost (Tandem) of 2.5x to Cerebral and Striker characters for 1 turn, and boosts DEX characters' base ATK by +850 for 1 turn
ConditionWhen any of the following characters are on the crew (except as Support Characters): Nico Robin, Tony Tony Chopper, Jewelry Bonney, Dr. Vegapunk "Lilith the Evil", Ripley, Tusk
- Level 5
Applies ATK Boost (Tandem) of 2.75x to Cerebral and Striker characters for 1 turn, and boosts DEX characters' base ATK by +1000 for 1 turn
ConditionWhen any of the following characters are on the crew (except as Support Characters): Nico Robin, Tony Tony Chopper, Jewelry Bonney, Dr. Vegapunk "Lilith the Evil", Ripley, Tusk
How to get
Featured · Sep 14, 2026 – Sep 27, 2026
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