Saul

Student-Protecting Giant's Fist

Former Navy HQ Vice Admiral and history teacher at the Walrus School. When a mysterious snake threatens the children, he fights back with a mighty punch. The children, who had only heard rumors of his strength, look up at him with admiration.

Special

Midterm Exslam

Reduces all enemies' [Damage Cut] duration by 7 turns, reduces the duration of all enemy barriers by 3 turns, boosts Cerebral and Striker characters' advantageous class effect by 2x for 1 turn, and if 1 or more Child character is on the crew, boosts Giant Straw Hat Pirates characters' ATK by 4x for 2 turns

BaseLimit Break
Level 123 turns21 turns
Level 222 turns20 turns
Level 321 turns19 turns
Level 420 turns18 turns
Level 519 turns17 turns
Max18 turns16 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Navy Soldier Turned History Teacher

Reduces Cerebral and Striker characters' Special charge time by 1 turn at start of quest, and reduces DEX and PSY characters' Special Bind duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] Boosts Giant Straw Hat Pirates characters' ATK by 5.75x, HP by 1.5x, and makes their DEXPSYTND slots have matching slot effects

Crewmate Ability

RES

Makes character immune to Stun

RES

Reduces DEX and PSY characters' Special Bind duration by 6 turns

Unlocks at Limit Break 25

Support Ability

Supported Characters

Nico Robin

Level 5 (Max)

Once per quest, if supported character uses a Special, reduces crew's Special Bind duration by 2 turns, and reduces the duration of all enemy barriers by 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, reduces crew's Special Bind duration by 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, reduces crew's Special Bind duration by 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, reduces crew's Special Bind duration by 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, reduces crew's Special Bind duration by 2 turns

  5. Level 5

    Once per quest, if supported character uses a Special, reduces crew's Special Bind duration by 2 turns, and reduces the duration of all enemy barriers by 1 turn

Super Special

Super Class
Condition

When any of the following characters are on the crew (can be launched when character is a crewmate): Nico Robin, Tony Tony Chopper, Jewelry Bonney, Dr. Vegapunk "Lilith the Evil", Ripley, Tusk

Completely removes crew's Stun, changes DEX and PSY characters' slots (including BLOCK slots) to TND, and changes Cerebral characters to Super Cerebral

Stats

HPATKRCV
Lv 12,24191198
Lv 994,4821,821196
Lv 1506,7232,731294
Limit Break4,982+5002,021+200296+100
Limit Break+5,482+1,0002,221+400346+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 10

03

Boosts base ATK by 20

04

Potential Ability 1: Pinch Healing

05

Boosts base HP by 10

Show all 40
06

Boosts base RCV by 10

07

Boosts base HP by 20

08

Boosts base HP by 20

09

Boosts base HP by 30

10

Boosts base ATK by 20

11

Boosts base HP by 40

12

Boosts base RCV by 10

13

Boosts base ATK by 30

14

Boosts base RCV by 10

15

Potential Ability 2: Recovery ATK Boost/Hunger Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 30

18

Boosts base HP by 50

19

Boosts base RCV by 20

20

Boosts base HP by 50

21

Boosts base RCV by 20

22

Boosts base HP by 60

23

Boosts base HP by 60

24

Boosts base HP by 70

25

Add Crewmate Ability 2: Reduces DEX and PSY characters' Special Bind duration by 6 turns

26

Boosts base ATK by 40

27

Boosts base ATK by 50

28

Boosts base RCV by 30

29

Boosts base HP by 80

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base RCV by 20

33

Boosts base HP by 100

34

Boosts base HP by 100

35

Boosts base RCV by 30

36

Boosts base ATK by 100

37

Boosts base HP by 150

38

Boosts base HP by 150

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Level Limit Break

HPATKRCV
Lv 1054,7451,928207
Lv 1104,9652,017217
Lv 1205,4042,195236
Lv 1305,8442,374255
Lv 1506,7232,731294

Pirate Rumble

Style
Attacker
DEF
163
SPD
169
Cost
55
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack

Targets closest enemies

Midterm Exslam
Level 10 (Max)

If 1 or more Child characters are on the team, targets self for ATK Up Lv.10 (5 s); targets DEX-type/Cerebral class and Giant Child teammates for DEF Up Lv.6 (20 s); targets Giant Child teammates for 100% chance to evade fixed damage (20 s); targets all enemies for ATK x 4 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 2 damage

Charge time: 32 s

Show all 10 levels
  1. Level 1

    If 1 or more Child characters are on the team, targets self for ATK Up Lv.6 (5 s); targets DEX-type/Cerebral class and Giant Child teammates for DEF Up Lv.2 (11 s); targets Giant Child teammates for 80% chance to evade fixed damage (11 s); targets all enemies for ATK x 1 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1 damage

    Charge time: 32 s

  2. Level 2

    If 1 or more Child characters are on the team, targets self for ATK Up Lv.6 (5 s); targets DEX-type/Cerebral class and Giant Child teammates for DEF Up Lv.2 (12 s); targets Giant Child teammates for 82% chance to evade fixed damage (12 s); targets all enemies for ATK x 1.3 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.1 damage

    Charge time: 32 s

  3. Level 3

    If 1 or more Child characters are on the team, targets self for ATK Up Lv.6 (5 s); targets DEX-type/Cerebral class and Giant Child teammates for DEF Up Lv.2 (13 s); targets Giant Child teammates for 84% chance to evade fixed damage (13 s); targets all enemies for ATK x 1.6 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.2 damage

    Charge time: 32 s

  4. Level 4

    If 1 or more Child characters are on the team, targets self for ATK Up Lv.7 (5 s); targets DEX-type/Cerebral class and Giant Child teammates for DEF Up Lv.3 (14 s); targets Giant Child teammates for 86% chance to evade fixed damage (14 s); targets all enemies for ATK x 1.9 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.3 damage

    Charge time: 32 s

  5. Level 5

    If 1 or more Child characters are on the team, targets self for ATK Up Lv.7 (5 s); targets DEX-type/Cerebral class and Giant Child teammates for DEF Up Lv.3 (15 s); targets Giant Child teammates for 88% chance to evade fixed damage (15 s); targets all enemies for ATK x 2.2 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.4 damage

    Charge time: 32 s

  6. Level 6

    If 1 or more Child characters are on the team, targets self for ATK Up Lv.8 (5 s); targets DEX-type/Cerebral class and Giant Child teammates for DEF Up Lv.4 (16 s); targets Giant Child teammates for 90% chance to evade fixed damage (16 s); targets all enemies for ATK x 2.5 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.5 damage

    Charge time: 32 s

  7. Level 7

    If 1 or more Child characters are on the team, targets self for ATK Up Lv.8 (5 s); targets DEX-type/Cerebral class and Giant Child teammates for DEF Up Lv.4 (17 s); targets Giant Child teammates for 92% chance to evade fixed damage (17 s); targets all enemies for ATK x 2.8 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.6 damage

    Charge time: 32 s

  8. Level 8

    If 1 or more Child characters are on the team, targets self for ATK Up Lv.8 (5 s); targets DEX-type/Cerebral class and Giant Child teammates for DEF Up Lv.4 (18 s); targets Giant Child teammates for 94% chance to evade fixed damage (18 s); targets all enemies for ATK x 3.1 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.7 damage

    Charge time: 32 s

  9. Level 9

    If 1 or more Child characters are on the team, targets self for ATK Up Lv.9 (5 s); targets DEX-type/Cerebral class and Giant Child teammates for DEF Up Lv.5 (19 s); targets Giant Child teammates for 96% chance to evade fixed damage (19 s); targets all enemies for ATK x 3.4 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 1.8 damage

    Charge time: 32 s

  10. Level 10

    If 1 or more Child characters are on the team, targets self for ATK Up Lv.10 (5 s); targets DEX-type/Cerebral class and Giant Child teammates for DEF Up Lv.6 (20 s); targets Giant Child teammates for 100% chance to evade fixed damage (20 s); targets all enemies for ATK x 4 damage; when remaining time is 60 s or less, targets 3 enemies ignoring DEF for ATK x 2 damage

    Charge time: 32 s

Ability
Level 5 (Max)

DEX-type/Cerebral class and Giant Child teammates ATK Up Lv.6, DEF Up Lv.3; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, Giant Child teammates Special CT 30% reduction; when remaining time is more than 60 s, all enemies ATK Down Lv.7

Show all 5 levels
  1. Level 1

    DEX-type/Cerebral class and Giant Child teammates ATK Up Lv.1, DEF Up Lv.1; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, Giant Child teammates Special CT 10% reduction; when remaining time is more than 60 s, all enemies ATK Down Lv.2

  2. Level 2

    DEX-type/Cerebral class and Giant Child teammates ATK Up Lv.2, DEF Up Lv.1; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, Giant Child teammates Special CT 15% reduction; when remaining time is more than 60 s, all enemies ATK Down Lv.3

  3. Level 3

    DEX-type/Cerebral class and Giant Child teammates ATK Up Lv.3, DEF Up Lv.2; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, Giant Child teammates Special CT 20% reduction; when remaining time is more than 60 s, all enemies ATK Down Lv.4

  4. Level 4

    DEX-type/Cerebral class and Giant Child teammates ATK Up Lv.4, DEF Up Lv.2; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, Giant Child teammates Special CT 25% reduction; when remaining time is more than 60 s, all enemies ATK Down Lv.5

  5. Level 5

    DEX-type/Cerebral class and Giant Child teammates ATK Up Lv.6, DEF Up Lv.3; when remaining time becomes 60 s or less, or when appearing on the field when remaining time is 60 s or less, Giant Child teammates Special CT 30% reduction; when remaining time is more than 60 s, all enemies ATK Down Lv.7

Resilience

Completely evades Special Bind, reduce damage taken from QCK by 30%

Super Tandem

Super Tandem
Level 5 (Max)

Applies ATK Boost (Tandem) of 2.75x to Cerebral and Striker characters for 1 turn, and boosts DEX characters' base ATK by +1000 for 1 turn

Condition

When any of the following characters are on the crew (except as Support Characters): Nico Robin, Tony Tony Chopper, Jewelry Bonney, Dr. Vegapunk "Lilith the Evil", Ripley, Tusk

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.75x to Cerebral and Striker characters for 1 turn, and boosts DEX characters' base ATK by +400 for 1 turn

    Condition

    When any of the following characters are on the crew (except as Support Characters): Nico Robin, Tony Tony Chopper, Jewelry Bonney, Dr. Vegapunk "Lilith the Evil", Ripley, Tusk

  2. Level 2

    Applies ATK Boost (Tandem) of 2x to Cerebral and Striker characters for 1 turn, and boosts DEX characters' base ATK by +550 for 1 turn

    Condition

    When any of the following characters are on the crew (except as Support Characters): Nico Robin, Tony Tony Chopper, Jewelry Bonney, Dr. Vegapunk "Lilith the Evil", Ripley, Tusk

  3. Level 3

    Applies ATK Boost (Tandem) of 2.25x to Cerebral and Striker characters for 1 turn, and boosts DEX characters' base ATK by +700 for 1 turn

    Condition

    When any of the following characters are on the crew (except as Support Characters): Nico Robin, Tony Tony Chopper, Jewelry Bonney, Dr. Vegapunk "Lilith the Evil", Ripley, Tusk

  4. Level 4

    Applies ATK Boost (Tandem) of 2.5x to Cerebral and Striker characters for 1 turn, and boosts DEX characters' base ATK by +850 for 1 turn

    Condition

    When any of the following characters are on the crew (except as Support Characters): Nico Robin, Tony Tony Chopper, Jewelry Bonney, Dr. Vegapunk "Lilith the Evil", Ripley, Tusk

  5. Level 5

    Applies ATK Boost (Tandem) of 2.75x to Cerebral and Striker characters for 1 turn, and boosts DEX characters' base ATK by +1000 for 1 turn

    Condition

    When any of the following characters are on the crew (except as Support Characters): Nico Robin, Tony Tony Chopper, Jewelry Bonney, Dr. Vegapunk "Lilith the Evil", Ripley, Tusk

How to get

Sugo-Fest

Featured · Sep 14, 2026 – Sep 27, 2026

Sugo-Fest

Featured · Sep 13, 2026 – Sep 27, 2026

Sugo-Fest

Featured · Sep 12, 2026 – Sep 27, 2026

Family

Jaguar D. Saul
Jaguar D. SaulJaguar D. SaulJaguar D. Saul
Linked families
Robin & Saul