Gerd

New Giant Pirates Doctor

Doctor of the New Giant Pirates. She loves humans and was overjoyed to meet Luffy. She apologized for the trouble that Rodo caused some of the Straw Hat Pirates and so, with Goldberg, beat him to a pulp in punishment.

Special

Apologizing to the Little Human

Deals 200x character's ATK in non-type damage to all enemies, further increases crew's [ATK Up][Slot] by 1.25x (up to a maximum 6x), and boosts crew's ATK based on the damage reduction effect applied on the crew (e.g. if crew has 95% damage reduction, boosts ATK by 1.95x) for 2 turns. If a STR, DEX, or QCK-type is set as Support for character, applies "Territory: Slasher class" to the field for 2 turns (applies "Territory: Striker class" to the field for 2 turns otherwise), then after that, applies -50% DEX and PSY Resistance to all enemies for 2 turns. If enemy has increase damage taken and Weakened status when Special is launched, locks crew's slots for 1 turn, then after 1 turn, increases all enemies' damage taken by 2.25x for 1 turn

BaseLimit Break
Level 123 turns21 turns
Level 222 turns20 turns
Level 321 turns19 turns
Level 420 turns18 turns
Level 519 turns17 turns
Max18 turns16 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Giant Who Wants to Befriend Humans

Reduces Slasher and Striker characters' Special charge time by 2 turns at start of quest, launches the following effect at start of quest: "Boosts Slasher and Striker characters' ATK by 3x for 10 turns", makes DEX and PSY characters' DEXPSYRCVTND slots have matching slot effects, reduces PSY characters' Bind duration by 6 turns, and allows crew to obtain RCV slots with PERFECT taps [Applies following effect based on number of applicable Character Tags on crew] Boosts Elbaph Arc characters' ATK by 6x and HP by 1.5x

Crewmate Ability

UNIQ

Reduces PSY-type Straw Hat Pirates Four Emperors Giant characters' Bind duration by 6 turns and makes their RCV slots have matching slot effects

UNIQ

If 3 or more Straw Hat Pirates Four Emperors Giant characters are on the crew and enemy launches [Damage Cut] effect, reduces all enemies' [Damage Cut] duration by 5 turns at start of crew's next turn (only once per quest)

Unlocks at Limit Break 25

Support Ability

Supported Characters

PSY-type characters with the following Character Tag

Level 5 (Max)

Once per quest, if enemy activates [Damage Cut], reduces all enemies' [Damage Cut] duration by 3 turns at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if enemy activates [Damage Cut], reduces all enemies' [Damage Cut] duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if enemy activates [Damage Cut], reduces all enemies' [Damage Cut] duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if enemy activates [Damage Cut], reduces all enemies' [Damage Cut] duration by 2 turns at start of crew's next turn

  4. Level 4

    Once per quest, if enemy activates [Damage Cut], reduces all enemies' [Damage Cut] duration by 2 turns at start of crew's next turn

  5. Level 5

    Once per quest, if enemy activates [Damage Cut], reduces all enemies' [Damage Cut] duration by 3 turns at start of crew's next turn

Super Special

Super Type
Condition

When any 3 Giant characters not including self or any 3 Straw Hat Pirates characters are on the crew (except as Double Characters in inactive state; can be launched when character is a crewmate)

Reduces damage taken by 95% for 1 turn, boosts the chain multiplier by +2.0 for 2 turns, changes Straw Hat Pirates Four Emperors Giant characters' BLOCK and type slots to RCV, and changes PSY characters to Super PSY

Stats

HPATKRCV
Lv 12,048867145
Lv 994,0961,733290
Lv 1506,1442,599435
Limit Break4,596+5001,933+200390+100
Limit Break+5,096+1,0002,133+400440+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 20

03

Boosts base HP by 30

04

Potential Ability 1: Critical ATK

05

Boosts base ATK by 10

Show all 40
06

Boosts base HP by 30

07

Boosts base RCV by 10

08

Boosts base ATK by 10

09

Boosts base HP by 40

10

Boosts base ATK by 20

11

Boosts base RCV by 20

12

Boosts base ATK by 20

13

Boosts base HP by 40

14

Boosts base ATK by 20

15

Potential Ability 2: INT Damage Reduction

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 40

18

Boosts base RCV by 20

19

Boosts base ATK by 30

20

Boosts base HP by 50

21

Boosts base RCV by 20

22

Boosts base HP by 50

23

Boosts base RCV by 30

24

Boosts base HP by 60

25

Add Crewmate Ability 2: If 3 or more Straw Hat Pirates Four Emperors Giant characters are on the crew and enemy launches [Damage Cut] effect, reduces all enemies' [Damage Cut] duration by 5 turns at start of crew's next turn (only once per quest)

26

Boosts base HP by 60

27

Boosts base ATK by 40

28

Boosts base ATK by 40

29

Boosts base HP by 80

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base HP by 150

34

Boosts base ATK by 50

35

Boosts base RCV by 50

36

Boosts base ATK by 50

37

Boosts base HP by 150

38

Boosts base ATK by 50

39

Boosts base HP by 200

40

Reduces Special charge time by 1 turn

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 10% damage boost on the last strike

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 7%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 2%

  2. Level 2

    Reduces damage taken from INT characters by 3%

  3. Level 3

    Reduces damage taken from INT characters by 4%

  4. Level 4

    Reduces damage taken from INT characters by 5%

  5. Level 5

    Reduces damage taken from INT characters by 7%

Final Tap Sugo Special
Level 5 (Max)

Further boosts the chain multiplier of the final tap by 2x

Condition

When crew has [ATK Up], slot effect boost, and type effect boost

Show all 5 levels
  1. Level 1

    Further boosts the chain multiplier of the final tap by 1.2x

    Condition

    When crew has [ATK Up], slot effect boost, and type effect boost

  2. Level 2

    Further boosts the chain multiplier of the final tap by 1.4x

    Condition

    When crew has [ATK Up], slot effect boost, and type effect boost

  3. Level 3

    Further boosts the chain multiplier of the final tap by 1.6x

    Condition

    When crew has [ATK Up], slot effect boost, and type effect boost

  4. Level 4

    Further boosts the chain multiplier of the final tap by 1.8x

    Condition

    When crew has [ATK Up], slot effect boost, and type effect boost

  5. Level 5

    Further boosts the chain multiplier of the final tap by 2x

    Condition

    When crew has [ATK Up], slot effect boost, and type effect boost

Level Limit Break

HPATKRCV
Lv 1054,3361,834307
Lv 1104,5371,919321
Lv 1204,9392,089349
Lv 1305,3402,259378
Lv 1506,1442,599435
New Pirate Rumble skills

Pirate Rumble

Style
Healer
DEF
174
SPD
161
Cost
55
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Medium Range)

Targets closest enemies

Apologizing to the Little Human
Level 10 (Max)

Targets PSY-type/Striker class and Giant teammates for DEF Up Lv.5 (15 s), RCV x 2 healing; targets Giant teammates for 100% chance to evade RCV Bind/Damage Over Time (15 s); if current team is 7 teammates or more, targets enemies within large range for ATK x 5 damage; during Assault Rumble, targets INT-type/Slasher class enemies for 100% chance of Halve DEF (20 s), ATK x 5 damage; if 5 or more Giant characters are on the team, switches character with 2nd sub character

Charge time: 26 s

Show all 10 levels
  1. Level 1

    Targets PSY-type/Striker class and Giant teammates for DEF Up Lv.1 (6 s), RCV x 1.1 healing; targets Giant teammates for 73% chance to evade RCV Bind/Damage Over Time (6 s); if current team is 7 teammates or more, targets enemies within large range for ATK x 3.2 damage; during Assault Rumble, targets INT-type/Slasher class enemies for 73% chance of Halve DEF (11 s), ATK x 3.2 damage; if 5 or more Giant characters are on the team, switches character with 2nd sub character

    Charge time: 26 s

  2. Level 2

    Targets PSY-type/Striker class and Giant teammates for DEF Up Lv.1 (7 s), RCV x 1.2 healing; targets Giant teammates for 76% chance to evade RCV Bind/Damage Over Time (7 s); if current team is 7 teammates or more, targets enemies within large range for ATK x 3.4 damage; during Assault Rumble, targets INT-type/Slasher class enemies for 76% chance of Halve DEF (12 s), ATK x 3.4 damage; if 5 or more Giant characters are on the team, switches character with 2nd sub character

    Charge time: 26 s

  3. Level 3

    Targets PSY-type/Striker class and Giant teammates for DEF Up Lv.1 (8 s), RCV x 1.3 healing; targets Giant teammates for 79% chance to evade RCV Bind/Damage Over Time (8 s); if current team is 7 teammates or more, targets enemies within large range for ATK x 3.6 damage; during Assault Rumble, targets INT-type/Slasher class enemies for 79% chance of Halve DEF (13 s), ATK x 3.6 damage; if 5 or more Giant characters are on the team, switches character with 2nd sub character

    Charge time: 26 s

  4. Level 4

    Targets PSY-type/Striker class and Giant teammates for DEF Up Lv.2 (9 s), RCV x 1.4 healing; targets Giant teammates for 82% chance to evade RCV Bind/Damage Over Time (9 s); if current team is 7 teammates or more, targets enemies within large range for ATK x 3.8 damage; during Assault Rumble, targets INT-type/Slasher class enemies for 82% chance of Halve DEF (14 s), ATK x 3.8 damage; if 5 or more Giant characters are on the team, switches character with 2nd sub character

    Charge time: 26 s

  5. Level 5

    Targets PSY-type/Striker class and Giant teammates for DEF Up Lv.2 (10 s), RCV x 1.5 healing; targets Giant teammates for 85% chance to evade RCV Bind/Damage Over Time (10 s); if current team is 7 teammates or more, targets enemies within large range for ATK x 4 damage; during Assault Rumble, targets INT-type/Slasher class enemies for 85% chance of Halve DEF (15 s), ATK x 4 damage; if 5 or more Giant characters are on the team, switches character with 2nd sub character

    Charge time: 26 s

  6. Level 6

    Targets PSY-type/Striker class and Giant teammates for DEF Up Lv.3 (11 s), RCV x 1.6 healing; targets Giant teammates for 88% chance to evade RCV Bind/Damage Over Time (11 s); if current team is 7 teammates or more, targets enemies within large range for ATK x 4.2 damage; during Assault Rumble, targets INT-type/Slasher class enemies for 88% chance of Halve DEF (16 s), ATK x 4.2 damage; if 5 or more Giant characters are on the team, switches character with 2nd sub character

    Charge time: 26 s

  7. Level 7

    Targets PSY-type/Striker class and Giant teammates for DEF Up Lv.3 (12 s), RCV x 1.7 healing; targets Giant teammates for 91% chance to evade RCV Bind/Damage Over Time (12 s); if current team is 7 teammates or more, targets enemies within large range for ATK x 4.4 damage; during Assault Rumble, targets INT-type/Slasher class enemies for 91% chance of Halve DEF (17 s), ATK x 4.4 damage; if 5 or more Giant characters are on the team, switches character with 2nd sub character

    Charge time: 26 s

  8. Level 8

    Targets PSY-type/Striker class and Giant teammates for DEF Up Lv.3 (13 s), RCV x 1.8 healing; targets Giant teammates for 94% chance to evade RCV Bind/Damage Over Time (13 s); if current team is 7 teammates or more, targets enemies within large range for ATK x 4.6 damage; during Assault Rumble, targets INT-type/Slasher class enemies for 94% chance of Halve DEF (18 s), ATK x 4.6 damage; if 5 or more Giant characters are on the team, switches character with 2nd sub character

    Charge time: 26 s

  9. Level 9

    Targets PSY-type/Striker class and Giant teammates for DEF Up Lv.4 (14 s), RCV x 1.9 healing; targets Giant teammates for 97% chance to evade RCV Bind/Damage Over Time (14 s); if current team is 7 teammates or more, targets enemies within large range for ATK x 4.8 damage; during Assault Rumble, targets INT-type/Slasher class enemies for 97% chance of Halve DEF (19 s), ATK x 4.8 damage; if 5 or more Giant characters are on the team, switches character with 2nd sub character

    Charge time: 26 s

  10. Level 10

    Targets PSY-type/Striker class and Giant teammates for DEF Up Lv.5 (15 s), RCV x 2 healing; targets Giant teammates for 100% chance to evade RCV Bind/Damage Over Time (15 s); if current team is 7 teammates or more, targets enemies within large range for ATK x 5 damage; during Assault Rumble, targets INT-type/Slasher class enemies for 100% chance of Halve DEF (20 s), ATK x 5 damage; if 5 or more Giant characters are on the team, switches character with 2nd sub character

    Charge time: 26 s

Ability
Level 5 (Max)

PSY-type/Striker class and Giant teammates HP Up Lv.8, Guard % Up Lv.7; when appearing on the field, targets Giant teammates with less than 50% HP for HP 50% healing; when remaining time is 60 s or less, PSY-type/Striker class and Giant teammates ATK Up Lv.6

Show all 5 levels
  1. Level 1

    PSY-type/Striker class and Giant teammates HP Up Lv.4, Guard % Up Lv.3; when appearing on the field, targets Giant teammates with less than 50% HP for HP 30% healing; when remaining time is 60 s or less, PSY-type/Striker class and Giant teammates ATK Up Lv.2

  2. Level 2

    PSY-type/Striker class and Giant teammates HP Up Lv.5, Guard % Up Lv.4; when appearing on the field, targets Giant teammates with less than 50% HP for HP 35% healing; when remaining time is 60 s or less, PSY-type/Striker class and Giant teammates ATK Up Lv.3

  3. Level 3

    PSY-type/Striker class and Giant teammates HP Up Lv.6, Guard % Up Lv.5; when appearing on the field, targets Giant teammates with less than 50% HP for HP 40% healing; when remaining time is 60 s or less, PSY-type/Striker class and Giant teammates ATK Up Lv.4

  4. Level 4

    PSY-type/Striker class and Giant teammates HP Up Lv.7, Guard % Up Lv.6; when appearing on the field, targets Giant teammates with less than 50% HP for HP 45% healing; when remaining time is 60 s or less, PSY-type/Striker class and Giant teammates ATK Up Lv.5

  5. Level 5

    PSY-type/Striker class and Giant teammates HP Up Lv.8, Guard % Up Lv.7; when appearing on the field, targets Giant teammates with less than 50% HP for HP 50% healing; when remaining time is 60 s or less, PSY-type/Striker class and Giant teammates ATK Up Lv.6

Resilience

Completely evades RCV Bind, reduce damage taken from INT by 30%

Super Special

Targets PSY-type/Striker class and Giant teammates for DEF Up Lv.7 (30 s), RCV x 3 healing; targets Giant teammates for 100% chance to evade RCV Bind/Damage Over Time/percent damage (30 s)、targets enemies within large range for ATK x 5.5 damage; during Assault Rumble, targets INT-type/Slasher class enemies for 100% chance of Halve DEF (25 s), ATK x 5.5 damage; if 5 or more Giant characters are on the team, switches character with 2nd sub character

Condition

After character receives team's Rumble Special 4 times

How to get

Sugo-Fest

Featured · Aug 30, 2026 – Sep 27, 2026

Sugo-Fest

Featured · Aug 29, 2026 – Sep 27, 2026

Family

Gerd
Linked families
Goldberg & Gerd