
Gerd
New Giant Pirates Doctor
Doctor of the New Giant Pirates. She loves humans and was overjoyed to meet Luffy. She apologized for the trouble that Rodo caused some of the Straw Hat Pirates and so, with Goldberg, beat him to a pulp in punishment.
Special
Deals 200x character's ATK in non-type damage to all enemies, further increases crew's [ATK Up][Slot] by 1.25x (up to a maximum 6x), and boosts crew's ATK based on the damage reduction effect applied on the crew (e.g. if crew has 95% damage reduction, boosts ATK by 1.95x) for 2 turns. If a STR, DEX, or QCK-type is set as Support for character, applies "Territory: Slasher class" to the field for 2 turns (applies "Territory: Striker class" to the field for 2 turns otherwise), then after that, applies -50% DEX and PSY Resistance to all enemies for 2 turns. If enemy has increase damage taken and Weakened status when Special is launched, locks crew's slots for 1 turn, then after 1 turn, increases all enemies' damage taken by 2.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 21 turns |
| Level 2 | 22 turns | 20 turns |
| Level 3 | 21 turns | 19 turns |
| Level 4 | 20 turns | 18 turns |
| Level 5 | 19 turns | 17 turns |
| Max | 18 turns | 16 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces Slasher and Striker characters' Special charge time by 2 turns at start of quest, launches the following effect at start of quest: "Boosts Slasher and Striker characters' ATK by 3x for 10 turns", makes DEX and PSY characters' DEXPSYRCVTND slots have matching slot effects, reduces PSY characters' Bind duration by 6 turns, and allows crew to obtain RCV slots with PERFECT taps [Applies following effect based on number of applicable Character Tags on crew] Boosts Elbaph Arc characters' ATK by 6x and HP by 1.5x
Crewmate Ability
Reduces PSY-type Straw Hat Pirates Four Emperors Giant characters' Bind duration by 6 turns and makes their RCV slots have matching slot effects
If 3 or more Straw Hat Pirates Four Emperors Giant characters are on the crew and enemy launches [Damage Cut] effect, reduces all enemies' [Damage Cut] duration by 5 turns at start of crew's next turn (only once per quest)
Unlocks at Limit Break 25
Support Ability
PSY-type characters with the following Character Tag
Once per quest, if enemy activates [Damage Cut], reduces all enemies' [Damage Cut] duration by 3 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if enemy activates [Damage Cut], reduces all enemies' [Damage Cut] duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if enemy activates [Damage Cut], reduces all enemies' [Damage Cut] duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if enemy activates [Damage Cut], reduces all enemies' [Damage Cut] duration by 2 turns at start of crew's next turn
- Level 4
Once per quest, if enemy activates [Damage Cut], reduces all enemies' [Damage Cut] duration by 2 turns at start of crew's next turn
- Level 5
Once per quest, if enemy activates [Damage Cut], reduces all enemies' [Damage Cut] duration by 3 turns at start of crew's next turn
Super Special

When any 3 Giant characters not including self or any 3 Straw Hat Pirates characters are on the crew (except as Double Characters in inactive state; can be launched when character is a crewmate)
Reduces damage taken by 95% for 1 turn, boosts the chain multiplier by +2.0 for 2 turns, changes Straw Hat Pirates Four Emperors Giant characters' BLOCK and type slots to RCV, and changes PSY characters to Super PSY
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,048 | 867 | 145 |
| Lv 99 | 4,096 | 1,733 | 290 |
| Lv 150 | 6,144 | 2,599 | 435 |
| Limit Break | 4,596+500 | 1,933+200 | 390+100 |
| Limit Break+ | 5,096+1,000 | 2,133+400 | 440+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Potential Ability 1: Critical ATK
Boosts base ATK by 10
Show all 40
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 40
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 2: INT Damage Reduction
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 50
Boosts base RCV by 30
Boosts base HP by 60
Add Crewmate Ability 2: If 3 or more Straw Hat Pirates Four Emperors Giant characters are on the crew and enemy launches [Damage Cut] effect, reduces all enemies' [Damage Cut] duration by 5 turns at start of crew's next turn (only once per quest)
Boosts base HP by 60
Boosts base ATK by 40
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base HP by 200
Reduces Special charge time by 1 turn
Potential Abilities
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Reduces damage taken from INT characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 2%
- Level 2
Reduces damage taken from INT characters by 3%
- Level 3
Reduces damage taken from INT characters by 4%
- Level 4
Reduces damage taken from INT characters by 5%
- Level 5
Reduces damage taken from INT characters by 7%
Further boosts the chain multiplier of the final tap by 2x
When crew has [ATK Up], slot effect boost, and type effect boost
Show all 5 levels
- Level 1
Further boosts the chain multiplier of the final tap by 1.2x
ConditionWhen crew has [ATK Up], slot effect boost, and type effect boost
- Level 2
Further boosts the chain multiplier of the final tap by 1.4x
ConditionWhen crew has [ATK Up], slot effect boost, and type effect boost
- Level 3
Further boosts the chain multiplier of the final tap by 1.6x
ConditionWhen crew has [ATK Up], slot effect boost, and type effect boost
- Level 4
Further boosts the chain multiplier of the final tap by 1.8x
ConditionWhen crew has [ATK Up], slot effect boost, and type effect boost
- Level 5
Further boosts the chain multiplier of the final tap by 2x
ConditionWhen crew has [ATK Up], slot effect boost, and type effect boost
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,336 | 1,834 | 307 |
| Lv 110 | 4,537 | 1,919 | 321 |
| Lv 120 | 4,939 | 2,089 | 349 |
| Lv 130 | 5,340 | 2,259 | 378 |
| Lv 150 | 6,144 | 2,599 | 435 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Healer- DEF
- 174
- SPD
- 161
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Medium Range)
Targets closest enemies
Targets PSY-type/Striker class and Giant teammates for DEF Up Lv.5 (15 s), RCV x 2 healing; targets Giant teammates for 100% chance to evade RCV Bind/Damage Over Time (15 s); if current team is 7 teammates or more, targets enemies within large range for ATK x 5 damage; during Assault Rumble, targets INT-type/Slasher class enemies for 100% chance of Halve DEF (20 s), ATK x 5 damage; if 5 or more Giant characters are on the team, switches character with 2nd sub character
Charge time: 26 s
Show all 10 levels
- Level 1
Targets PSY-type/Striker class and Giant teammates for DEF Up Lv.1 (6 s), RCV x 1.1 healing; targets Giant teammates for 73% chance to evade RCV Bind/Damage Over Time (6 s); if current team is 7 teammates or more, targets enemies within large range for ATK x 3.2 damage; during Assault Rumble, targets INT-type/Slasher class enemies for 73% chance of Halve DEF (11 s), ATK x 3.2 damage; if 5 or more Giant characters are on the team, switches character with 2nd sub character
Charge time: 26 s
- Level 2
Targets PSY-type/Striker class and Giant teammates for DEF Up Lv.1 (7 s), RCV x 1.2 healing; targets Giant teammates for 76% chance to evade RCV Bind/Damage Over Time (7 s); if current team is 7 teammates or more, targets enemies within large range for ATK x 3.4 damage; during Assault Rumble, targets INT-type/Slasher class enemies for 76% chance of Halve DEF (12 s), ATK x 3.4 damage; if 5 or more Giant characters are on the team, switches character with 2nd sub character
Charge time: 26 s
- Level 3
Targets PSY-type/Striker class and Giant teammates for DEF Up Lv.1 (8 s), RCV x 1.3 healing; targets Giant teammates for 79% chance to evade RCV Bind/Damage Over Time (8 s); if current team is 7 teammates or more, targets enemies within large range for ATK x 3.6 damage; during Assault Rumble, targets INT-type/Slasher class enemies for 79% chance of Halve DEF (13 s), ATK x 3.6 damage; if 5 or more Giant characters are on the team, switches character with 2nd sub character
Charge time: 26 s
- Level 4
Targets PSY-type/Striker class and Giant teammates for DEF Up Lv.2 (9 s), RCV x 1.4 healing; targets Giant teammates for 82% chance to evade RCV Bind/Damage Over Time (9 s); if current team is 7 teammates or more, targets enemies within large range for ATK x 3.8 damage; during Assault Rumble, targets INT-type/Slasher class enemies for 82% chance of Halve DEF (14 s), ATK x 3.8 damage; if 5 or more Giant characters are on the team, switches character with 2nd sub character
Charge time: 26 s
- Level 5
Targets PSY-type/Striker class and Giant teammates for DEF Up Lv.2 (10 s), RCV x 1.5 healing; targets Giant teammates for 85% chance to evade RCV Bind/Damage Over Time (10 s); if current team is 7 teammates or more, targets enemies within large range for ATK x 4 damage; during Assault Rumble, targets INT-type/Slasher class enemies for 85% chance of Halve DEF (15 s), ATK x 4 damage; if 5 or more Giant characters are on the team, switches character with 2nd sub character
Charge time: 26 s
- Level 6
Targets PSY-type/Striker class and Giant teammates for DEF Up Lv.3 (11 s), RCV x 1.6 healing; targets Giant teammates for 88% chance to evade RCV Bind/Damage Over Time (11 s); if current team is 7 teammates or more, targets enemies within large range for ATK x 4.2 damage; during Assault Rumble, targets INT-type/Slasher class enemies for 88% chance of Halve DEF (16 s), ATK x 4.2 damage; if 5 or more Giant characters are on the team, switches character with 2nd sub character
Charge time: 26 s
- Level 7
Targets PSY-type/Striker class and Giant teammates for DEF Up Lv.3 (12 s), RCV x 1.7 healing; targets Giant teammates for 91% chance to evade RCV Bind/Damage Over Time (12 s); if current team is 7 teammates or more, targets enemies within large range for ATK x 4.4 damage; during Assault Rumble, targets INT-type/Slasher class enemies for 91% chance of Halve DEF (17 s), ATK x 4.4 damage; if 5 or more Giant characters are on the team, switches character with 2nd sub character
Charge time: 26 s
- Level 8
Targets PSY-type/Striker class and Giant teammates for DEF Up Lv.3 (13 s), RCV x 1.8 healing; targets Giant teammates for 94% chance to evade RCV Bind/Damage Over Time (13 s); if current team is 7 teammates or more, targets enemies within large range for ATK x 4.6 damage; during Assault Rumble, targets INT-type/Slasher class enemies for 94% chance of Halve DEF (18 s), ATK x 4.6 damage; if 5 or more Giant characters are on the team, switches character with 2nd sub character
Charge time: 26 s
- Level 9
Targets PSY-type/Striker class and Giant teammates for DEF Up Lv.4 (14 s), RCV x 1.9 healing; targets Giant teammates for 97% chance to evade RCV Bind/Damage Over Time (14 s); if current team is 7 teammates or more, targets enemies within large range for ATK x 4.8 damage; during Assault Rumble, targets INT-type/Slasher class enemies for 97% chance of Halve DEF (19 s), ATK x 4.8 damage; if 5 or more Giant characters are on the team, switches character with 2nd sub character
Charge time: 26 s
- Level 10
Targets PSY-type/Striker class and Giant teammates for DEF Up Lv.5 (15 s), RCV x 2 healing; targets Giant teammates for 100% chance to evade RCV Bind/Damage Over Time (15 s); if current team is 7 teammates or more, targets enemies within large range for ATK x 5 damage; during Assault Rumble, targets INT-type/Slasher class enemies for 100% chance of Halve DEF (20 s), ATK x 5 damage; if 5 or more Giant characters are on the team, switches character with 2nd sub character
Charge time: 26 s
PSY-type/Striker class and Giant teammates HP Up Lv.8, Guard % Up Lv.7; when appearing on the field, targets Giant teammates with less than 50% HP for HP 50% healing; when remaining time is 60 s or less, PSY-type/Striker class and Giant teammates ATK Up Lv.6
Show all 5 levels
- Level 1
PSY-type/Striker class and Giant teammates HP Up Lv.4, Guard % Up Lv.3; when appearing on the field, targets Giant teammates with less than 50% HP for HP 30% healing; when remaining time is 60 s or less, PSY-type/Striker class and Giant teammates ATK Up Lv.2
- Level 2
PSY-type/Striker class and Giant teammates HP Up Lv.5, Guard % Up Lv.4; when appearing on the field, targets Giant teammates with less than 50% HP for HP 35% healing; when remaining time is 60 s or less, PSY-type/Striker class and Giant teammates ATK Up Lv.3
- Level 3
PSY-type/Striker class and Giant teammates HP Up Lv.6, Guard % Up Lv.5; when appearing on the field, targets Giant teammates with less than 50% HP for HP 40% healing; when remaining time is 60 s or less, PSY-type/Striker class and Giant teammates ATK Up Lv.4
- Level 4
PSY-type/Striker class and Giant teammates HP Up Lv.7, Guard % Up Lv.6; when appearing on the field, targets Giant teammates with less than 50% HP for HP 45% healing; when remaining time is 60 s or less, PSY-type/Striker class and Giant teammates ATK Up Lv.5
- Level 5
PSY-type/Striker class and Giant teammates HP Up Lv.8, Guard % Up Lv.7; when appearing on the field, targets Giant teammates with less than 50% HP for HP 50% healing; when remaining time is 60 s or less, PSY-type/Striker class and Giant teammates ATK Up Lv.6
Completely evades RCV Bind, reduce damage taken from INT by 30%
Targets PSY-type/Striker class and Giant teammates for DEF Up Lv.7 (30 s), RCV x 3 healing; targets Giant teammates for 100% chance to evade RCV Bind/Damage Over Time/percent damage (30 s)、targets enemies within large range for ATK x 5.5 damage; during Assault Rumble, targets INT-type/Slasher class enemies for 100% chance of Halve DEF (25 s), ATK x 5.5 damage; if 5 or more Giant characters are on the team, switches character with 2nd sub character
After character receives team's Rumble Special 4 times
How to get
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