
John Giant
Giants Attacking Whitebeard
A giant serving as the Navy HQ Vice Admiral. During the Paramount War, where the Whitebeard Pirates clashed with the Navy, he attacked Whitebeard who attempted to climb up to the plaza despite his severe injuries.
Special
Reduces all enemies' DEF Up and [Damage Cut] duration by 6 turns. If 3 or more Giant Navy Vice Admiral characters are on the crew, boosts Striker and Powerhouse characters' slot effects by 3x for 3 turns. If 3 or more Marineford Paramount War Arc Navy characters are on the crew, changes crew's slots (including BLOCK slots) to QCK, and locks crew's slots for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 20 turns |
| Level 2 | 20 turns | 19 turns |
| Level 3 | 19 turns | 18 turns |
| Level 4 | 18 turns | 17 turns |
| Level 5 | 17 turns | 16 turns |
| Max | 16 turns | 15 turns |
−1 turn at Limit Break 14
Crewmate Ability
Makes character immune to Special Reverse
Character cannot be blown away by attack
Unlocks at Limit Break 12
Support Ability
Characters with the following Character Tag
Once per quest, if supported character uses a Special, changes supported character's BLOCK slot to character's own type, and locks Striker characters' slots for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, locks Striker characters' slots for 1 turn
- Level 2
Once per quest, if supported character uses a Special, locks Striker characters' slots for 1 turn
- Level 3
Once per quest, if supported character uses a Special, locks Striker characters' slots for 1 turn
- Level 4
Once per quest, if supported character uses a Special, locks Striker characters' slots for 1 turn
- Level 5
Once per quest, if supported character uses a Special, changes supported character's BLOCK slot to character's own type, and locks Striker characters' slots for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,856 | 788 | 103 |
| Lv 99 | 3,712 | 1,576 | 206 |
| Lv 150 | 5,568 | 2,364 | 309 |
| Limit Break | 3,812+100 | 1,726+150 | 256+50 |
Limit Break
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 30
Potential Ability 1: Slot Bind Resistance
Boosts base RCV by 20
Show all 15
Boosts base HP by 30
Boosts base ATK by 30
Add 1 Power Slot
Boosts base RCV by 20
Boosts base ATK by 40
Boosts base ATK by 50
Add Crewmate Ability 2: Character cannot be blown away by attack
Boosts base HP by 40
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,930 | 1,668 | 218 |
| Lv 110 | 4,112 | 1,745 | 228 |
| Lv 120 | 4,476 | 1,900 | 248 |
| Lv 130 | 4,840 | 2,054 | 268 |
| Lv 150 | 5,568 | 2,364 | 309 |
How to get
Featured · Aug 10, 2026 – Aug 23, 2026
Featured · Aug 9, 2026 – Aug 23, 2026
Featured · Aug 8, 2026 – Aug 23, 2026
