
Ace & Little Oars Jr.
Giving and Receiving Kindness
Commander of the Whitebeard Pirates' second division and a member of the Whitebeard Pirates. Ace gifted him a handmade straw hat after seeing how hot he seemed. Overjoyed with this present, he wore the straw hat all the time.
Special
Applies Ignited status to all enemies (deals 150x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action) for 1 turn (ignoring immunity to all status effects or immunity excluding certain status effect), reduces crew's Despair duration by 7 turns, reduces all enemies' damage reduction (except [Damage Cut]) duration by 7 turns, reduces damage taken by 95% for 1 turn, and sets the chain multiplier's minimum value at 3.5 and maximum value at 30.0 for 3 turns. If field has "Territory: Fighter class" or "Territory: Striker class" when Special is launched, boosts Fighter and Striker characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.3; GREAT +0.5; PERFECT +0.6) for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces QCK and DEX characters' Special charge time by 2 turns at start of quest, boosts QCK, DEX, Fighter, and Striker characters' ATK by 5.5x, HP by 1.3x, and makes crew's QCKDEXRCV slots have matching slot effects. If "Monkey D. Luffy", "Sabo", "Monkey D. Garp", "Edward Newgate (Whitebeard)", "Marco", "Jozu", "Vista", "Jinbe", or "Gol D. Roger" is a crewmate and uses a Special, boosts the ATK of the next final tap performed by crew by 30% (can be launched up to 4 times, similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect) [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Whitebeard Pirates Straw Hat Pirates Giant Marineford Paramount War Arc characters are on the crew, boosts Fighter and Striker characters' ATK by a further 1.1x. If crew uses a Special to apply damage reduction (except [Damage Cut]) effect or boost ATK, extends the duration of the effect by 2 turns
Crewmate Ability
Character cannot be blown away by attack, and makes Fighter and Striker characters' DEXQCK slots have matching slot effects
If field has "Territory: Fighter class" or "Territory: Striker class", boosts crew's base ATK by 250 (boosts crew's base ATK by 75 otherwise)
Unlocks at Limit Break 25
Support Ability
Characters with the following Character Tag
Once per quest, if supported character uses a Special, reduces crew's Despair duration by 1 turn, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and reduces damage taken by 30% for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces damage taken by 10% for 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces damage taken by 20% for 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces damage taken by 30% for 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces crew's Despair duration by 1 turn, and reduces damage taken by 30% for 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces crew's Despair duration by 1 turn, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and reduces damage taken by 30% for 1 turn
Super Special

When any 2 Whitebeard Pirates Giant Marineford Paramount War Arc characters not including self or any 2 of the following characters are on the crew (except as Support Characters or Double Characters in inactive state; Double Characters counts as 1; can be launched when character is a crewmate): Monkey D. Luffy, Sabo, Monkey D. Garp, Edward Newgate (Whitebeard), Marco, Jozu, Vista, Jinbe, Gol D. Roger
Reduces Special charge time by 3 turns for top-row Striker characters, middle-row Fighter characters, and bottom-row DEX and QCK characters, boosts DEX and QCK characters' base ATK by +1000 for 3 turns, and changes Fighter characters to Super Fighter
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,206 | 919 | 101 |
| Lv 99 | 4,412 | 1,838 | 202 |
| Lv 150 | 6,618 | 2,757 | 303 |
| Limit Break | 4,912+500 | 2,038+200 | 302+100 |
| Limit Break+ | 5,412+1,000 | 2,238+400 | 352+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base HP by 10
Potential Ability 1: Pinch Healing
Boosts base HP by 10
Show all 40
Boosts base RCV by 10
Boosts base HP by 20
Boosts base HP by 20
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 40
Boosts base RCV by 10
Boosts base ATK by 30
Boosts base RCV by 10
Potential Ability 2: Slot Bind Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 40
Boosts base RCV by 20
Boosts base HP by 60
Add Crewmate Ability 2: If field has "Territory: Fighter class" or "Territory: Striker class", boosts crew's base ATK by 250 (boosts crew's base ATK by 75 otherwise)
Boosts base HP by 70
Boosts base HP by 80
Boosts base ATK by 50
Boosts base RCV by 30
Potential Ability 3: Super Tandem Boost
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 150
Boosts base HP by 150
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,671 | 1,946 | 213 |
| Lv 110 | 4,887 | 2,036 | 223 |
| Lv 120 | 5,320 | 2,216 | 243 |
| Lv 130 | 5,752 | 2,396 | 263 |
| Lv 150 | 6,618 | 2,757 | 303 |
Pirate Rumble
- Style
Defender- DEF
- 275
- SPD
- 111
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Power Attack
Targets closest enemies
Activates Provoke on self (30 s); targets self for 100% chance of RCV Bind (20 s); targets QCK-type enemies for Special CT 30% delay; targets (not including self) DEX-type/Fighter class and Giant teammates for ATK Up Lv.7 (30 s), SPD Up Lv.7 (30 s), DEF Up Lv.5 (30 s); if there are 5 or more QCK-type enemies, targets self for Special CT 30% reduction; when remaining HP is 50% or below, targets enemies within large range (frontal) for ATK x 4 damage; when remaining HP is 30% or below, targets enemies within large range ignoring DEF for ATK x 1.5 damage
Charge time: 26 s
Show all 10 levels
- Level 1
Activates Provoke on self (21 s); targets self for 100% chance of RCV Bind (20 s); targets QCK-type enemies for Special CT 30% delay; targets (not including self) DEX-type/Fighter class and Giant teammates for ATK Up Lv.2 (21 s), SPD Up Lv.2 (21 s), DEF Up Lv.1 (21 s); if there are 5 or more QCK-type enemies, targets self for Special CT 10% reduction; when remaining HP is 50% or below, targets enemies within large range (frontal) for ATK x 2 damage; when remaining HP is 30% or below, targets enemies within large range ignoring DEF for ATK x 1 damage
Charge time: 26 s
- Level 2
Activates Provoke on self (22 s); targets self for 100% chance of RCV Bind (20 s); targets QCK-type enemies for Special CT 30% delay; targets (not including self) DEX-type/Fighter class and Giant teammates for ATK Up Lv.2 (22 s), SPD Up Lv.2 (22 s), DEF Up Lv.1 (22 s); if there are 5 or more QCK-type enemies, targets self for Special CT 12% reduction; when remaining HP is 50% or below, targets enemies within large range (frontal) for ATK x 2.2 damage; when remaining HP is 30% or below, targets enemies within large range ignoring DEF for ATK x 1.05 damage
Charge time: 26 s
- Level 3
Activates Provoke on self (23 s); targets self for 100% chance of RCV Bind (20 s); targets QCK-type enemies for Special CT 30% delay; targets (not including self) DEX-type/Fighter class and Giant teammates for ATK Up Lv.3 (23 s), SPD Up Lv.3 (23 s), DEF Up Lv.1 (23 s); if there are 5 or more QCK-type enemies, targets self for Special CT 14% reduction; when remaining HP is 50% or below, targets enemies within large range (frontal) for ATK x 2.4 damage; when remaining HP is 30% or below, targets enemies within large range ignoring DEF for ATK x 1.1 damage
Charge time: 26 s
- Level 4
Activates Provoke on self (24 s); targets self for 100% chance of RCV Bind (20 s); targets QCK-type enemies for Special CT 30% delay; targets (not including self) DEX-type/Fighter class and Giant teammates for ATK Up Lv.3 (24 s), SPD Up Lv.3 (24 s), DEF Up Lv.2 (24 s); if there are 5 or more QCK-type enemies, targets self for Special CT 16% reduction; when remaining HP is 50% or below, targets enemies within large range (frontal) for ATK x 2.6 damage; when remaining HP is 30% or below, targets enemies within large range ignoring DEF for ATK x 1.15 damage
Charge time: 26 s
- Level 5
Activates Provoke on self (25 s); targets self for 100% chance of RCV Bind (20 s); targets QCK-type enemies for Special CT 30% delay; targets (not including self) DEX-type/Fighter class and Giant teammates for ATK Up Lv.4 (25 s), SPD Up Lv.4 (25 s), DEF Up Lv.2 (25 s); if there are 5 or more QCK-type enemies, targets self for Special CT 18% reduction; when remaining HP is 50% or below, targets enemies within large range (frontal) for ATK x 2.8 damage; when remaining HP is 30% or below, targets enemies within large range ignoring DEF for ATK x 1.2 damage
Charge time: 26 s
- Level 6
Activates Provoke on self (26 s); targets self for 100% chance of RCV Bind (20 s); targets QCK-type enemies for Special CT 30% delay; targets (not including self) DEX-type/Fighter class and Giant teammates for ATK Up Lv.4 (26 s), SPD Up Lv.4 (26 s), DEF Up Lv.3 (26 s); if there are 5 or more QCK-type enemies, targets self for Special CT 20% reduction; when remaining HP is 50% or below, targets enemies within large range (frontal) for ATK x 3 damage; when remaining HP is 30% or below, targets enemies within large range ignoring DEF for ATK x 1.25 damage
Charge time: 26 s
- Level 7
Activates Provoke on self (27 s); targets self for 100% chance of RCV Bind (20 s); targets QCK-type enemies for Special CT 30% delay; targets (not including self) DEX-type/Fighter class and Giant teammates for ATK Up Lv.5 (27 s), SPD Up Lv.5 (27 s), DEF Up Lv.3 (27 s); if there are 5 or more QCK-type enemies, targets self for Special CT 22% reduction; when remaining HP is 50% or below, targets enemies within large range (frontal) for ATK x 3.2 damage; when remaining HP is 30% or below, targets enemies within large range ignoring DEF for ATK x 1.3 damage
Charge time: 26 s
- Level 8
Activates Provoke on self (28 s); targets self for 100% chance of RCV Bind (20 s); targets QCK-type enemies for Special CT 30% delay; targets (not including self) DEX-type/Fighter class and Giant teammates for ATK Up Lv.5 (28 s), SPD Up Lv.5 (28 s), DEF Up Lv.3 (28 s); if there are 5 or more QCK-type enemies, targets self for Special CT 24% reduction; when remaining HP is 50% or below, targets enemies within large range (frontal) for ATK x 3.4 damage; when remaining HP is 30% or below, targets enemies within large range ignoring DEF for ATK x 1.35 damage
Charge time: 26 s
- Level 9
Activates Provoke on self (29 s); targets self for 100% chance of RCV Bind (20 s); targets QCK-type enemies for Special CT 30% delay; targets (not including self) DEX-type/Fighter class and Giant teammates for ATK Up Lv.6 (29 s), SPD Up Lv.6 (29 s), DEF Up Lv.4 (29 s); if there are 5 or more QCK-type enemies, targets self for Special CT 26% reduction; when remaining HP is 50% or below, targets enemies within large range (frontal) for ATK x 3.6 damage; when remaining HP is 30% or below, targets enemies within large range ignoring DEF for ATK x 1.4 damage
Charge time: 26 s
- Level 10
Activates Provoke on self (30 s); targets self for 100% chance of RCV Bind (20 s); targets QCK-type enemies for Special CT 30% delay; targets (not including self) DEX-type/Fighter class and Giant teammates for ATK Up Lv.7 (30 s), SPD Up Lv.7 (30 s), DEF Up Lv.5 (30 s); if there are 5 or more QCK-type enemies, targets self for Special CT 30% reduction; when remaining HP is 50% or below, targets enemies within large range (frontal) for ATK x 4 damage; when remaining HP is 30% or below, targets enemies within large range ignoring DEF for ATK x 1.5 damage
Charge time: 26 s
DEX-type/Fighter class and Giant teammates HP Up Lv.6, SPD Up Lv.6; when remaining HP is 50% or below, self ATK Up Lv.7; when remaining HP is 20% or below, self DEF Up Lv.7; when HP becomes 20% or below, after appearing on the field up to 1 time self Special CT 100% reduction; if there are 5 or more QCK-type enemies when appearing on the field, self Special CT 30% reduction; if "Monkey D. Luffy" is on the team, revives self up to 2 times at 20% HP
Show all 5 levels
- Level 1
DEX-type/Fighter class and Giant teammates HP Up Lv.2, SPD Up Lv.2; when remaining HP is 50% or below, self ATK Up Lv.3; when remaining HP is 20% or below, self DEF Up Lv.3; when HP becomes 20% or below, after appearing on the field up to 1 time self Special CT 80% reduction; if there are 5 or more QCK-type enemies when appearing on the field, self Special CT 22% reduction; if "Monkey D. Luffy" is on the team, revives self up to 1 time at 20% HP
- Level 2
DEX-type/Fighter class and Giant teammates HP Up Lv.3, SPD Up Lv.3; when remaining HP is 50% or below, self ATK Up Lv.4; when remaining HP is 20% or below, self DEF Up Lv.4; when HP becomes 20% or below, after appearing on the field up to 1 time self Special CT 85% reduction; if there are 5 or more QCK-type enemies when appearing on the field, self Special CT 24% reduction; if "Monkey D. Luffy" is on the team, revives self up to 1 time at 20% HP
- Level 3
DEX-type/Fighter class and Giant teammates HP Up Lv.4, SPD Up Lv.4; when remaining HP is 50% or below, self ATK Up Lv.5; when remaining HP is 20% or below, self DEF Up Lv.5; when HP becomes 20% or below, after appearing on the field up to 1 time self Special CT 90% reduction; if there are 5 or more QCK-type enemies when appearing on the field, self Special CT 26% reduction; if "Monkey D. Luffy" is on the team, revives self up to 1 time at 20% HP
- Level 4
DEX-type/Fighter class and Giant teammates HP Up Lv.5, SPD Up Lv.5; when remaining HP is 50% or below, self ATK Up Lv.6; when remaining HP is 20% or below, self DEF Up Lv.6; when HP becomes 20% or below, after appearing on the field up to 1 time self Special CT 95% reduction; if there are 5 or more QCK-type enemies when appearing on the field, self Special CT 28% reduction; if "Monkey D. Luffy" is on the team, revives self up to 1 time at 20% HP
- Level 5
DEX-type/Fighter class and Giant teammates HP Up Lv.6, SPD Up Lv.6; when remaining HP is 50% or below, self ATK Up Lv.7; when remaining HP is 20% or below, self DEF Up Lv.7; when HP becomes 20% or below, after appearing on the field up to 1 time self Special CT 100% reduction; if there are 5 or more QCK-type enemies when appearing on the field, self Special CT 30% reduction; if "Monkey D. Luffy" is on the team, revives self up to 2 times at 20% HP
Reduce damage ignoring DEF by 50%, reduce damage taken from QCK by 30%
Super Tandem
Raises Boost Level of Whitebeard Pirates Straw Hat Pirates Giant Marineford Paramount War Arc characters by 5 and raises Boost Level of Roger Pirates Elbaph Arc characters by 4 for 1 turn
When a Whitebeard Pirates Straw Hat Pirates Giant Marineford Paramount War Arc character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Whitebeard Pirates Straw Hat Pirates Giant Marineford Paramount War Arc characters by 1 for 1 turn
ConditionWhen a Whitebeard Pirates Straw Hat Pirates Giant Marineford Paramount War Arc character performs Super Tandem
- Level 2
Raises Boost Level of Whitebeard Pirates Straw Hat Pirates Giant Marineford Paramount War Arc characters by 2 and raises Boost Level of Roger Pirates Elbaph Arc characters by 1 for 1 turn
ConditionWhen a Whitebeard Pirates Straw Hat Pirates Giant Marineford Paramount War Arc character performs Super Tandem
- Level 3
Raises Boost Level of Whitebeard Pirates Straw Hat Pirates Giant Marineford Paramount War Arc characters by 3 and raises Boost Level of Roger Pirates Elbaph Arc characters by 2 for 1 turn
ConditionWhen a Whitebeard Pirates Straw Hat Pirates Giant Marineford Paramount War Arc character performs Super Tandem
- Level 4
Raises Boost Level of Whitebeard Pirates Straw Hat Pirates Giant Marineford Paramount War Arc characters by 4 and raises Boost Level of Roger Pirates Elbaph Arc characters by 3 for 1 turn
ConditionWhen a Whitebeard Pirates Straw Hat Pirates Giant Marineford Paramount War Arc character performs Super Tandem
- Level 5
Raises Boost Level of Whitebeard Pirates Straw Hat Pirates Giant Marineford Paramount War Arc characters by 5 and raises Boost Level of Roger Pirates Elbaph Arc characters by 4 for 1 turn
ConditionWhen a Whitebeard Pirates Straw Hat Pirates Giant Marineford Paramount War Arc character performs Super Tandem
How to get
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