Saintess Gunko

Confirmed Path of the Future

One of the Holy Knights. An Arrow-Woman, she is the Arrow-Arrow Fruit power-user. Along with St. Shamrock, she attempts to recruit Loki into the Holy Knights. When Loki refuses, she disparages him as a member of the common rabble and tortures him in an attempt to make him retract his refusal.

Special

Declaring Unavoidable Violence

Deals 2,000,000 damage to one enemy (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect), and reduces all enemies' damage reduction (except [Damage Cut]) duration by 15 turns. If character is a Captain/Friend Captain/Helper Captain, changes Powerhouse characters' BLOCKRCVSTR slots to Super STR. If field has "Territory: Powerhouse class" and "Territory: STR-type", or field has "Territory: Crew", boosts STR, Powerhouse, and Cerebral characters' ATK when landing a successful strike by 3.5x for 3 turns after landing 3 PERFECT strikes in a row in this turn (boosts STR, Powerhouse, and Cerebral characters' ATK when landing a successful strike by 2x for 1 turn after landing 3 PERFECT strikes in a row in this turn otherwise), then after that, boosts STR, Powerhouse, and Cerebral characters' ATK up to 4x based on the result of the Action Special for 3 turns (MISS 3x; GOOD 3.25x; GREAT 3.5x; PERFECT 3.75x; EXCELLENT 4x), and applies "Territory: Powerhouse class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns

BaseLimit Break
Level 127 turns25 turns
Level 226 turns24 turns
Level 325 turns23 turns
Level 424 turns22 turns
Level 523 turns21 turns
Max22 turns20 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Arrow-Woman Landing on Elbaph

Launches the following effect at start of quest: "Allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 7 turns, allows healing up to 2x crew's max HP ignoring max HP limit for 7 turns (if HP is above max limit, it is treated as being full HP), and reduces Powerhouse and Cerebral characters' Special charge time by 2 turns, and VS Effect gauge and Switch Effect by 2". Boosts Powerhouse and Cerebral characters' ATK by 6x. If field has "Territory: STR-type", "Territory: Powerhouse class", "Territory: Cerebral class", or "Territory: Crew", boosts STR, Powerhouse, and Cerebral characters' ATK by a further 1.2x [Applies following effect based on number of applicable Character Tags on crew] If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, boosts World Government Holy Knights Celestial Dragon Five Elders characters' ATK by 1.1x for 3 turns. Reduces World Government Holy Knights Celestial Dragon Five Elders characters' Special charge time by 5 turns at start of quest

Crewmate Ability

+STATS

Boosts STR characters' base ATK by 1.1x

UNIQ

Boosts Powerhouse and Cerebral characters' base stats by 100, and makes their DEXTND slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

STR-type characters with the following Character Tag

Level 5 (Max)

Once per quest, if supported character uses a Special to change slots, allows healing up to 2x crew's max HP ignoring max HP limit for 1 turn (if HP is above max limit, it is treated as being full HP) and heals crew by 4,000 HP

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special to change slots, allows healing up to 2x crew's max HP ignoring max HP limit for 1 turn (if HP is above max limit, it is treated as being full HP) and heals crew by 500 HP

  2. Level 2

    Once per quest, if supported character uses a Special to change slots, allows healing up to 2x crew's max HP ignoring max HP limit for 1 turn (if HP is above max limit, it is treated as being full HP) and heals crew by 1,000 HP

  3. Level 3

    Once per quest, if supported character uses a Special to change slots, allows healing up to 2x crew's max HP ignoring max HP limit for 1 turn (if HP is above max limit, it is treated as being full HP) and heals crew by 2,000 HP

  4. Level 4

    Once per quest, if supported character uses a Special to change slots, allows healing up to 2x crew's max HP ignoring max HP limit for 1 turn (if HP is above max limit, it is treated as being full HP) and heals crew by 3,000 HP

  5. Level 5

    Once per quest, if supported character uses a Special to change slots, allows healing up to 2x crew's max HP ignoring max HP limit for 1 turn (if HP is above max limit, it is treated as being full HP) and heals crew by 4,000 HP

Super Special

EX Super
Condition

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Imu, St. Shamrock, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard

Heals crew by 43,000 HP, boosts Powerhouse and Cerebral characters' base ATK by +1750 for 2 turns, changes STR characters to Super STR, and changes Powerhouse characters to Super Powerhouse

Stats

HPATKRCV
Lv 12,7451,205141
Lv 995,4902,409282
Lv 1508,2353,613423
Limit Break5,990+5002,609+200382+100
Limit Break+6,490+1,0002,809+400432+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base ATK by 10

03

Boosts base HP by 20

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 20

08

Boosts base ATK by 10

09

Boosts base HP by 20

10

Boosts base HP by 30

11

Boosts base RCV by 20

12

Boosts base HP by 30

13

Boosts base ATK by 10

14

Boosts base ATK by 20

15

Potential Ability 2: Damage Limit Break: Class

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 50

18

Boosts base ATK by 30

19

Boosts base RCV by 30

20

Boosts base HP by 50

21

Boosts base HP by 60

22

Boosts base ATK by 30

23

Boosts base HP by 60

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Boosts Powerhouse and Cerebral characters' base stats by 100, and makes their DEXTND slots have matching slot effects

26

Boosts base RCV by 40

27

Boosts base HP by 80

28

Boosts base ATK by 40

29

Boosts base HP by 80

30

Potential Ability 3: Rush Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base RCV by 20

33

Boosts base HP by 150

34

Boosts base ATK by 50

35

Boosts base HP by 150

36

Boosts base ATK by 50

37

Boosts base HP by 200

38

Boosts base RCV by 30

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  3. Level 3

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

  4. Level 4

    Boosts character's base ATK by 400 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns

  5. Level 5

    Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Damage Limit Break: Class
Level 5 (Max)

Boosts Damage Limit Break effect based on number of Powerhouse characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Show all 5 levels
  1. Level 1

    Boosts Damage Limit Break effect based on number of Powerhouse characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6

  2. Level 2

    Boosts Damage Limit Break effect based on number of Powerhouse characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6

  3. Level 3

    Boosts Damage Limit Break effect based on number of Powerhouse characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6

  4. Level 4

    Boosts Damage Limit Break effect based on number of Powerhouse characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6

  5. Level 5

    Boosts Damage Limit Break effect based on number of Powerhouse characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Rush Sugo Special
Level 5 (Max)

Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Cerebral characters (up to +0.6 chain multiplier; Rush ATK boost 2.5x)

HP Cost: 30,000 Max Rush: 8 times Chain Multiplier Growth: +0.1 Finish Tap Effect: Powerhouse and Cerebral Rush ATK boost 2.0x Each successful chain adds +0.1 (up to 2.5) First Tap Multiplier: 0.5 Rush Multiplier: 0.1 Finish Tap Multiplier: 1.2

Condition

At final battle, if character performs the 1st or 2nd tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Imu, St. Shamrock, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard

Show all 5 levels
  1. Level 1

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Cerebral characters (up to +0.6 chain multiplier; Rush ATK boost 1.8x)

    Condition

    At final battle, if character performs the 1st or 2nd tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Imu, St. Shamrock, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard

  2. Level 2

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Cerebral characters (up to +0.6 chain multiplier; Rush ATK boost 1.9x)

    Condition

    At final battle, if character performs the 1st or 2nd tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Imu, St. Shamrock, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard

  3. Level 3

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Cerebral characters (up to +0.6 chain multiplier; Rush ATK boost 2x)

    Condition

    At final battle, if character performs the 1st or 2nd tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Imu, St. Shamrock, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard

  4. Level 4

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Cerebral characters (up to +0.6 chain multiplier; Rush ATK boost 2.2x)

    Condition

    At final battle, if character performs the 1st or 2nd tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Imu, St. Shamrock, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard

  5. Level 5

    Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Cerebral characters (up to +0.6 chain multiplier; Rush ATK boost 2.5x)

    Condition

    At final battle, if character performs the 1st or 2nd tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Imu, St. Shamrock, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard

Level Limit Break

HPATKRCV
Lv 1055,8122,550298
Lv 1106,0822,668312
Lv 1206,6202,904340
Lv 1307,1583,140367
Lv 1508,2353,613423

Pirate Rumble

Style
Supporter
DEF
129
SPD
196
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Declaring Unavoidable Violence
Level 10 (Max)

Targets STR-type/Powerhouse class and World Government teammates for HP 20% healing, Special CT Speed Up Lv.3 (20 s) ; targets Holy Knights teammates for ATK Up Lv.7 (20 s); targets self for Damage Reflect status to reduce damage by 70% and reflect x 1 the damage reduced (15 s) ; if there are 4 or fewer QCK-type enemies, targets (not including self) 2 STR-type/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 40% and reflect x 1 the damage reduced (15 s)

Charge time: 31 s

Show all 10 levels
  1. Level 1

    Targets STR-type/Powerhouse class and World Government teammates for HP 11% healing, Special CT Speed Up Lv.1 (11 s) ; targets Holy Knights teammates for ATK Up Lv.2 (11 s); targets self for Damage Reflect status to reduce damage by 43% and reflect x 1 the damage reduced (6 s) ; if there are 4 or fewer QCK-type enemies, targets (not including self) 2 STR-type/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 13% and reflect x 1 the damage reduced (6 s)

    Charge time: 31 s

  2. Level 2

    Targets STR-type/Powerhouse class and World Government teammates for HP 12% healing, Special CT Speed Up Lv.1 (12 s) ; targets Holy Knights teammates for ATK Up Lv.2 (12 s); targets self for Damage Reflect status to reduce damage by 46% and reflect x 1 the damage reduced (7 s) ; if there are 4 or fewer QCK-type enemies, targets (not including self) 2 STR-type/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 16% and reflect x 1 the damage reduced (7 s)

    Charge time: 31 s

  3. Level 3

    Targets STR-type/Powerhouse class and World Government teammates for HP 13% healing, Special CT Speed Up Lv.1 (13 s) ; targets Holy Knights teammates for ATK Up Lv.3 (13 s); targets self for Damage Reflect status to reduce damage by 49% and reflect x 1 the damage reduced (8 s) ; if there are 4 or fewer QCK-type enemies, targets (not including self) 2 STR-type/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 19% and reflect x 1 the damage reduced (8 s)

    Charge time: 31 s

  4. Level 4

    Targets STR-type/Powerhouse class and World Government teammates for HP 14% healing, Special CT Speed Up Lv.1 (14 s) ; targets Holy Knights teammates for ATK Up Lv.3 (14 s); targets self for Damage Reflect status to reduce damage by 52% and reflect x 1 the damage reduced (9 s) ; if there are 4 or fewer QCK-type enemies, targets (not including self) 2 STR-type/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 22% and reflect x 1 the damage reduced (9 s)

    Charge time: 31 s

  5. Level 5

    Targets STR-type/Powerhouse class and World Government teammates for HP 15% healing, Special CT Speed Up Lv.1 (15 s) ; targets Holy Knights teammates for ATK Up Lv.4 (15 s); targets self for Damage Reflect status to reduce damage by 55% and reflect x 1 the damage reduced (10 s) ; if there are 4 or fewer QCK-type enemies, targets (not including self) 2 STR-type/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 25% and reflect x 1 the damage reduced (10 s)

    Charge time: 31 s

  6. Level 6

    Targets STR-type/Powerhouse class and World Government teammates for HP 16% healing, Special CT Speed Up Lv.2 (16 s) ; targets Holy Knights teammates for ATK Up Lv.4 (16 s); targets self for Damage Reflect status to reduce damage by 58% and reflect x 1 the damage reduced (11 s) ; if there are 4 or fewer QCK-type enemies, targets (not including self) 2 STR-type/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 28% and reflect x 1 the damage reduced (11 s)

    Charge time: 31 s

  7. Level 7

    Targets STR-type/Powerhouse class and World Government teammates for HP 17% healing, Special CT Speed Up Lv.2 (17 s) ; targets Holy Knights teammates for ATK Up Lv.5 (17 s); targets self for Damage Reflect status to reduce damage by 61% and reflect x 1 the damage reduced (12 s) ; if there are 4 or fewer QCK-type enemies, targets (not including self) 2 STR-type/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 31% and reflect x 1 the damage reduced (12 s)

    Charge time: 31 s

  8. Level 8

    Targets STR-type/Powerhouse class and World Government teammates for HP 18% healing, Special CT Speed Up Lv.2 (18 s) ; targets Holy Knights teammates for ATK Up Lv.5 (18 s); targets self for Damage Reflect status to reduce damage by 64% and reflect x 1 the damage reduced (13 s) ; if there are 4 or fewer QCK-type enemies, targets (not including self) 2 STR-type/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 34% and reflect x 1 the damage reduced (13 s)

    Charge time: 31 s

  9. Level 9

    Targets STR-type/Powerhouse class and World Government teammates for HP 19% healing, Special CT Speed Up Lv.2 (19 s) ; targets Holy Knights teammates for ATK Up Lv.6 (19 s); targets self for Damage Reflect status to reduce damage by 67% and reflect x 1 the damage reduced (14 s) ; if there are 4 or fewer QCK-type enemies, targets (not including self) 2 STR-type/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 37% and reflect x 1 the damage reduced (14 s)

    Charge time: 31 s

  10. Level 10

    Targets STR-type/Powerhouse class and World Government teammates for HP 20% healing, Special CT Speed Up Lv.3 (20 s) ; targets Holy Knights teammates for ATK Up Lv.7 (20 s); targets self for Damage Reflect status to reduce damage by 70% and reflect x 1 the damage reduced (15 s) ; if there are 4 or fewer QCK-type enemies, targets (not including self) 2 STR-type/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 40% and reflect x 1 the damage reduced (15 s)

    Charge time: 31 s

Ability
Level 5 (Max)

STR-type/Powerhouse class and World Government teammates HP Up Lv.6, ATK Up Lv.6; World Government teammates HP Up Lv.6, SPD Up Lv.6; after dealing damage, up to 7 times Holy Knights teammates Special CT 10% reduction; if 5 or more World Government characters are on the team, when appearing on the field, self Special CT 50% reduction; revives self up to 1 time at 50% HP

Show all 5 levels
  1. Level 1

    STR-type/Powerhouse class and World Government teammates HP Up Lv.2, ATK Up Lv.2; World Government teammates HP Up Lv.2, SPD Up Lv.2; after dealing damage, up to 7 times Holy Knights teammates Special CT 2% reduction; if 5 or more World Government characters are on the team, when appearing on the field, self Special CT 30% reduction; revives self up to 1 time at 30% HP

  2. Level 2

    STR-type/Powerhouse class and World Government teammates HP Up Lv.3, ATK Up Lv.3; World Government teammates HP Up Lv.3, SPD Up Lv.3; after dealing damage, up to 7 times Holy Knights teammates Special CT 4% reduction; if 5 or more World Government characters are on the team, when appearing on the field, self Special CT 35% reduction; revives self up to 1 time at 35% HP

  3. Level 3

    STR-type/Powerhouse class and World Government teammates HP Up Lv.4, ATK Up Lv.4; World Government teammates HP Up Lv.4, SPD Up Lv.4; after dealing damage, up to 7 times Holy Knights teammates Special CT 6% reduction; if 5 or more World Government characters are on the team, when appearing on the field, self Special CT 40% reduction; revives self up to 1 time at 40% HP

  4. Level 4

    STR-type/Powerhouse class and World Government teammates HP Up Lv.5, ATK Up Lv.5; World Government teammates HP Up Lv.5, SPD Up Lv.5; after dealing damage, up to 7 times Holy Knights teammates Special CT 8% reduction; if 5 or more World Government characters are on the team, when appearing on the field, self Special CT 45% reduction; revives self up to 1 time at 45% HP

  5. Level 5

    STR-type/Powerhouse class and World Government teammates HP Up Lv.6, ATK Up Lv.6; World Government teammates HP Up Lv.6, SPD Up Lv.6; after dealing damage, up to 7 times Holy Knights teammates Special CT 10% reduction; if 5 or more World Government characters are on the team, when appearing on the field, self Special CT 50% reduction; revives self up to 1 time at 50% HP

Resilience

Completely evades Action Bind/Special Bind, reduce damage taken from DEX by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

STR/INT-type and World Government teammates HP Up Lv.12, SPD Up Lv.6; Cerebral/Powerhouse class teammates ATK, RCV Up Lv.6, Special CT Speed Up Lv.3; revives Cerebral/Powerhouse class teammates up to 1 time at 50% HP

Show all 5 levels
  1. Level 1

    STR/INT-type and World Government teammates HP Up Lv.8, SPD Up Lv.2; Cerebral/Powerhouse class teammates ATK, RCV Up Lv.2, Special CT Speed Up Lv.1; revives Cerebral/Powerhouse class teammates up to 1 time at 30% HP

  2. Level 2

    STR/INT-type and World Government teammates HP Up Lv.9, SPD Up Lv.3; Cerebral/Powerhouse class teammates ATK, RCV Up Lv.3, Special CT Speed Up Lv.2; revives Cerebral/Powerhouse class teammates up to 1 time at 35% HP

  3. Level 3

    STR/INT-type and World Government teammates HP Up Lv.10, SPD Up Lv.4; Cerebral/Powerhouse class teammates ATK, RCV Up Lv.4, Special CT Speed Up Lv.2; revives Cerebral/Powerhouse class teammates up to 1 time at 40% HP

  4. Level 4

    STR/INT-type and World Government teammates HP Up Lv.11, SPD Up Lv.5; Cerebral/Powerhouse class teammates ATK, RCV Up Lv.5, Special CT Speed Up Lv.3; revives Cerebral/Powerhouse class teammates up to 1 time at 45% HP

  5. Level 5

    STR/INT-type and World Government teammates HP Up Lv.12, SPD Up Lv.6; Cerebral/Powerhouse class teammates ATK, RCV Up Lv.6, Special CT Speed Up Lv.3; revives Cerebral/Powerhouse class teammates up to 1 time at 50% HP

Declaring Unavoidable Violence
Level 5 (Max)

Targets STR-type/Cerebral/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 50% and reflect x 1.5 the damage reduced (15 s) , HP 30% healing

Condition

After 7 normal attacks

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets STR-type/Cerebral/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 50% and reflect x 1.1 the damage reduced (11 s) , HP 10% healing

  2. Level 2

    Targets STR-type/Cerebral/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 50% and reflect x 1.2 the damage reduced (12 s) , HP 15% healing

  3. Level 3

    Targets STR-type/Cerebral/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 50% and reflect x 1.3 the damage reduced (13 s) , HP 20% healing

  4. Level 4

    Targets STR-type/Cerebral/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 50% and reflect x 1.4 the damage reduced (14 s) , HP 25% healing

  5. Level 5

    Targets STR-type/Cerebral/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 50% and reflect x 1.5 the damage reduced (15 s) , HP 30% healing

How to get

Sugo-Fest

Featured · Oct 28, 2026 – Nov 29, 2026

Sugo-Fest

Featured · Jul 21, 2026 – Sep 6, 2026

Holy Knights Super Sugo-Fest!

Featured · Jul 19, 2026 – Oct 4, 2026

Sugo-Fest

Featured · Jul 19, 2026 – Oct 4, 2026

Family

Saintess Gunko
Linked families
Saintess Gunko (Imu Possessed)