
Saintess Gunko
Confirmed Path of the Future
One of the Holy Knights. An Arrow-Woman, she is the Arrow-Arrow Fruit power-user. Along with St. Shamrock, she attempts to recruit Loki into the Holy Knights. When Loki refuses, she disparages him as a member of the common rabble and tortures him in an attempt to make him retract his refusal.
Special
Deals 2,000,000 damage to one enemy (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect), and reduces all enemies' damage reduction (except [Damage Cut]) duration by 15 turns. If character is a Captain/Friend Captain/Helper Captain, changes Powerhouse characters' BLOCKRCVSTR slots to Super STR. If field has "Territory: Powerhouse class" and "Territory: STR-type", or field has "Territory: Crew", boosts STR, Powerhouse, and Cerebral characters' ATK when landing a successful strike by 3.5x for 3 turns after landing 3 PERFECT strikes in a row in this turn (boosts STR, Powerhouse, and Cerebral characters' ATK when landing a successful strike by 2x for 1 turn after landing 3 PERFECT strikes in a row in this turn otherwise), then after that, boosts STR, Powerhouse, and Cerebral characters' ATK up to 4x based on the result of the Action Special for 3 turns (MISS 3x; GOOD 3.25x; GREAT 3.5x; PERFECT 3.75x; EXCELLENT 4x), and applies "Territory: Powerhouse class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 27 turns | 25 turns |
| Level 2 | 26 turns | 24 turns |
| Level 3 | 25 turns | 23 turns |
| Level 4 | 24 turns | 22 turns |
| Level 5 | 23 turns | 21 turns |
| Max | 22 turns | 20 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Launches the following effect at start of quest: "Allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 7 turns, allows healing up to 2x crew's max HP ignoring max HP limit for 7 turns (if HP is above max limit, it is treated as being full HP), and reduces Powerhouse and Cerebral characters' Special charge time by 2 turns, and VS Effect gauge and Switch Effect by 2". Boosts Powerhouse and Cerebral characters' ATK by 6x. If field has "Territory: STR-type", "Territory: Powerhouse class", "Territory: Cerebral class", or "Territory: Crew", boosts STR, Powerhouse, and Cerebral characters' ATK by a further 1.2x [Applies following effect based on number of applicable Character Tags on crew] If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, boosts World Government Holy Knights Celestial Dragon Five Elders characters' ATK by 1.1x for 3 turns. Reduces World Government Holy Knights Celestial Dragon Five Elders characters' Special charge time by 5 turns at start of quest
Crewmate Ability
Boosts STR characters' base ATK by 1.1x
Boosts Powerhouse and Cerebral characters' base stats by 100, and makes their DEXTND slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
STR-type characters with the following Character Tag
Once per quest, if supported character uses a Special to change slots, allows healing up to 2x crew's max HP ignoring max HP limit for 1 turn (if HP is above max limit, it is treated as being full HP) and heals crew by 4,000 HP
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to change slots, allows healing up to 2x crew's max HP ignoring max HP limit for 1 turn (if HP is above max limit, it is treated as being full HP) and heals crew by 500 HP
- Level 2
Once per quest, if supported character uses a Special to change slots, allows healing up to 2x crew's max HP ignoring max HP limit for 1 turn (if HP is above max limit, it is treated as being full HP) and heals crew by 1,000 HP
- Level 3
Once per quest, if supported character uses a Special to change slots, allows healing up to 2x crew's max HP ignoring max HP limit for 1 turn (if HP is above max limit, it is treated as being full HP) and heals crew by 2,000 HP
- Level 4
Once per quest, if supported character uses a Special to change slots, allows healing up to 2x crew's max HP ignoring max HP limit for 1 turn (if HP is above max limit, it is treated as being full HP) and heals crew by 3,000 HP
- Level 5
Once per quest, if supported character uses a Special to change slots, allows healing up to 2x crew's max HP ignoring max HP limit for 1 turn (if HP is above max limit, it is treated as being full HP) and heals crew by 4,000 HP
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Imu, St. Shamrock, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard
Heals crew by 43,000 HP, boosts Powerhouse and Cerebral characters' base ATK by +1750 for 2 turns, changes STR characters to Super STR, and changes Powerhouse characters to Super Powerhouse
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,745 | 1,205 | 141 |
| Lv 99 | 5,490 | 2,409 | 282 |
| Lv 150 | 8,235 | 3,613 | 423 |
| Limit Break | 5,990+500 | 2,609+200 | 382+100 |
| Limit Break+ | 6,490+1,000 | 2,809+400 | 432+150 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Boosts base RCV by 20
Boosts base HP by 30
Boosts base ATK by 10
Boosts base ATK by 20
Potential Ability 2: Damage Limit Break: Class
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 30
Boosts base HP by 60
Boosts base ATK by 30
Add Crewmate Ability 2: Boosts Powerhouse and Cerebral characters' base stats by 100, and makes their DEXTND slots have matching slot effects
Boosts base RCV by 40
Boosts base HP by 80
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Rush Sugo Special
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base HP by 150
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base HP by 200
Boosts base RCV by 30
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 400 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Boosts Damage Limit Break effect based on number of Powerhouse characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Show all 5 levels
- Level 1
Boosts Damage Limit Break effect based on number of Powerhouse characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6
- Level 2
Boosts Damage Limit Break effect based on number of Powerhouse characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6
- Level 3
Boosts Damage Limit Break effect based on number of Powerhouse characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6
- Level 4
Boosts Damage Limit Break effect based on number of Powerhouse characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6
- Level 5
Boosts Damage Limit Break effect based on number of Powerhouse characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Cerebral characters (up to +0.6 chain multiplier; Rush ATK boost 2.5x)
HP Cost: 30,000 Max Rush: 8 times Chain Multiplier Growth: +0.1 Finish Tap Effect: Powerhouse and Cerebral Rush ATK boost 2.0x Each successful chain adds +0.1 (up to 2.5) First Tap Multiplier: 0.5 Rush Multiplier: 0.1 Finish Tap Multiplier: 1.2
At final battle, if character performs the 1st or 2nd tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Imu, St. Shamrock, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard
Show all 5 levels
- Level 1
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Cerebral characters (up to +0.6 chain multiplier; Rush ATK boost 1.8x)
ConditionAt final battle, if character performs the 1st or 2nd tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Imu, St. Shamrock, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard
- Level 2
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Cerebral characters (up to +0.6 chain multiplier; Rush ATK boost 1.9x)
ConditionAt final battle, if character performs the 1st or 2nd tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Imu, St. Shamrock, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard
- Level 3
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Cerebral characters (up to +0.6 chain multiplier; Rush ATK boost 2x)
ConditionAt final battle, if character performs the 1st or 2nd tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Imu, St. Shamrock, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard
- Level 4
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Cerebral characters (up to +0.6 chain multiplier; Rush ATK boost 2.2x)
ConditionAt final battle, if character performs the 1st or 2nd tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Imu, St. Shamrock, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard
- Level 5
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Cerebral characters (up to +0.6 chain multiplier; Rush ATK boost 2.5x)
ConditionAt final battle, if character performs the 1st or 2nd tap of an attack, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Imu, St. Shamrock, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 5,812 | 2,550 | 298 |
| Lv 110 | 6,082 | 2,668 | 312 |
| Lv 120 | 6,620 | 2,904 | 340 |
| Lv 130 | 7,158 | 3,140 | 367 |
| Lv 150 | 8,235 | 3,613 | 423 |
Pirate Rumble
- Style
Supporter- DEF
- 129
- SPD
- 196
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets STR-type/Powerhouse class and World Government teammates for HP 20% healing, Special CT Speed Up Lv.3 (20 s) ; targets Holy Knights teammates for ATK Up Lv.7 (20 s); targets self for Damage Reflect status to reduce damage by 70% and reflect x 1 the damage reduced (15 s) ; if there are 4 or fewer QCK-type enemies, targets (not including self) 2 STR-type/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 40% and reflect x 1 the damage reduced (15 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets STR-type/Powerhouse class and World Government teammates for HP 11% healing, Special CT Speed Up Lv.1 (11 s) ; targets Holy Knights teammates for ATK Up Lv.2 (11 s); targets self for Damage Reflect status to reduce damage by 43% and reflect x 1 the damage reduced (6 s) ; if there are 4 or fewer QCK-type enemies, targets (not including self) 2 STR-type/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 13% and reflect x 1 the damage reduced (6 s)
Charge time: 31 s
- Level 2
Targets STR-type/Powerhouse class and World Government teammates for HP 12% healing, Special CT Speed Up Lv.1 (12 s) ; targets Holy Knights teammates for ATK Up Lv.2 (12 s); targets self for Damage Reflect status to reduce damage by 46% and reflect x 1 the damage reduced (7 s) ; if there are 4 or fewer QCK-type enemies, targets (not including self) 2 STR-type/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 16% and reflect x 1 the damage reduced (7 s)
Charge time: 31 s
- Level 3
Targets STR-type/Powerhouse class and World Government teammates for HP 13% healing, Special CT Speed Up Lv.1 (13 s) ; targets Holy Knights teammates for ATK Up Lv.3 (13 s); targets self for Damage Reflect status to reduce damage by 49% and reflect x 1 the damage reduced (8 s) ; if there are 4 or fewer QCK-type enemies, targets (not including self) 2 STR-type/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 19% and reflect x 1 the damage reduced (8 s)
Charge time: 31 s
- Level 4
Targets STR-type/Powerhouse class and World Government teammates for HP 14% healing, Special CT Speed Up Lv.1 (14 s) ; targets Holy Knights teammates for ATK Up Lv.3 (14 s); targets self for Damage Reflect status to reduce damage by 52% and reflect x 1 the damage reduced (9 s) ; if there are 4 or fewer QCK-type enemies, targets (not including self) 2 STR-type/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 22% and reflect x 1 the damage reduced (9 s)
Charge time: 31 s
- Level 5
Targets STR-type/Powerhouse class and World Government teammates for HP 15% healing, Special CT Speed Up Lv.1 (15 s) ; targets Holy Knights teammates for ATK Up Lv.4 (15 s); targets self for Damage Reflect status to reduce damage by 55% and reflect x 1 the damage reduced (10 s) ; if there are 4 or fewer QCK-type enemies, targets (not including self) 2 STR-type/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 25% and reflect x 1 the damage reduced (10 s)
Charge time: 31 s
- Level 6
Targets STR-type/Powerhouse class and World Government teammates for HP 16% healing, Special CT Speed Up Lv.2 (16 s) ; targets Holy Knights teammates for ATK Up Lv.4 (16 s); targets self for Damage Reflect status to reduce damage by 58% and reflect x 1 the damage reduced (11 s) ; if there are 4 or fewer QCK-type enemies, targets (not including self) 2 STR-type/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 28% and reflect x 1 the damage reduced (11 s)
Charge time: 31 s
- Level 7
Targets STR-type/Powerhouse class and World Government teammates for HP 17% healing, Special CT Speed Up Lv.2 (17 s) ; targets Holy Knights teammates for ATK Up Lv.5 (17 s); targets self for Damage Reflect status to reduce damage by 61% and reflect x 1 the damage reduced (12 s) ; if there are 4 or fewer QCK-type enemies, targets (not including self) 2 STR-type/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 31% and reflect x 1 the damage reduced (12 s)
Charge time: 31 s
- Level 8
Targets STR-type/Powerhouse class and World Government teammates for HP 18% healing, Special CT Speed Up Lv.2 (18 s) ; targets Holy Knights teammates for ATK Up Lv.5 (18 s); targets self for Damage Reflect status to reduce damage by 64% and reflect x 1 the damage reduced (13 s) ; if there are 4 or fewer QCK-type enemies, targets (not including self) 2 STR-type/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 34% and reflect x 1 the damage reduced (13 s)
Charge time: 31 s
- Level 9
Targets STR-type/Powerhouse class and World Government teammates for HP 19% healing, Special CT Speed Up Lv.2 (19 s) ; targets Holy Knights teammates for ATK Up Lv.6 (19 s); targets self for Damage Reflect status to reduce damage by 67% and reflect x 1 the damage reduced (14 s) ; if there are 4 or fewer QCK-type enemies, targets (not including self) 2 STR-type/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 37% and reflect x 1 the damage reduced (14 s)
Charge time: 31 s
- Level 10
Targets STR-type/Powerhouse class and World Government teammates for HP 20% healing, Special CT Speed Up Lv.3 (20 s) ; targets Holy Knights teammates for ATK Up Lv.7 (20 s); targets self for Damage Reflect status to reduce damage by 70% and reflect x 1 the damage reduced (15 s) ; if there are 4 or fewer QCK-type enemies, targets (not including self) 2 STR-type/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 40% and reflect x 1 the damage reduced (15 s)
Charge time: 31 s
STR-type/Powerhouse class and World Government teammates HP Up Lv.6, ATK Up Lv.6; World Government teammates HP Up Lv.6, SPD Up Lv.6; after dealing damage, up to 7 times Holy Knights teammates Special CT 10% reduction; if 5 or more World Government characters are on the team, when appearing on the field, self Special CT 50% reduction; revives self up to 1 time at 50% HP
Show all 5 levels
- Level 1
STR-type/Powerhouse class and World Government teammates HP Up Lv.2, ATK Up Lv.2; World Government teammates HP Up Lv.2, SPD Up Lv.2; after dealing damage, up to 7 times Holy Knights teammates Special CT 2% reduction; if 5 or more World Government characters are on the team, when appearing on the field, self Special CT 30% reduction; revives self up to 1 time at 30% HP
- Level 2
STR-type/Powerhouse class and World Government teammates HP Up Lv.3, ATK Up Lv.3; World Government teammates HP Up Lv.3, SPD Up Lv.3; after dealing damage, up to 7 times Holy Knights teammates Special CT 4% reduction; if 5 or more World Government characters are on the team, when appearing on the field, self Special CT 35% reduction; revives self up to 1 time at 35% HP
- Level 3
STR-type/Powerhouse class and World Government teammates HP Up Lv.4, ATK Up Lv.4; World Government teammates HP Up Lv.4, SPD Up Lv.4; after dealing damage, up to 7 times Holy Knights teammates Special CT 6% reduction; if 5 or more World Government characters are on the team, when appearing on the field, self Special CT 40% reduction; revives self up to 1 time at 40% HP
- Level 4
STR-type/Powerhouse class and World Government teammates HP Up Lv.5, ATK Up Lv.5; World Government teammates HP Up Lv.5, SPD Up Lv.5; after dealing damage, up to 7 times Holy Knights teammates Special CT 8% reduction; if 5 or more World Government characters are on the team, when appearing on the field, self Special CT 45% reduction; revives self up to 1 time at 45% HP
- Level 5
STR-type/Powerhouse class and World Government teammates HP Up Lv.6, ATK Up Lv.6; World Government teammates HP Up Lv.6, SPD Up Lv.6; after dealing damage, up to 7 times Holy Knights teammates Special CT 10% reduction; if 5 or more World Government characters are on the team, when appearing on the field, self Special CT 50% reduction; revives self up to 1 time at 50% HP
Completely evades Action Bind/Special Bind, reduce damage taken from DEX by 30%
Grand Party
STR/INT-type and World Government teammates HP Up Lv.12, SPD Up Lv.6; Cerebral/Powerhouse class teammates ATK, RCV Up Lv.6, Special CT Speed Up Lv.3; revives Cerebral/Powerhouse class teammates up to 1 time at 50% HP
Show all 5 levels
- Level 1
STR/INT-type and World Government teammates HP Up Lv.8, SPD Up Lv.2; Cerebral/Powerhouse class teammates ATK, RCV Up Lv.2, Special CT Speed Up Lv.1; revives Cerebral/Powerhouse class teammates up to 1 time at 30% HP
- Level 2
STR/INT-type and World Government teammates HP Up Lv.9, SPD Up Lv.3; Cerebral/Powerhouse class teammates ATK, RCV Up Lv.3, Special CT Speed Up Lv.2; revives Cerebral/Powerhouse class teammates up to 1 time at 35% HP
- Level 3
STR/INT-type and World Government teammates HP Up Lv.10, SPD Up Lv.4; Cerebral/Powerhouse class teammates ATK, RCV Up Lv.4, Special CT Speed Up Lv.2; revives Cerebral/Powerhouse class teammates up to 1 time at 40% HP
- Level 4
STR/INT-type and World Government teammates HP Up Lv.11, SPD Up Lv.5; Cerebral/Powerhouse class teammates ATK, RCV Up Lv.5, Special CT Speed Up Lv.3; revives Cerebral/Powerhouse class teammates up to 1 time at 45% HP
- Level 5
STR/INT-type and World Government teammates HP Up Lv.12, SPD Up Lv.6; Cerebral/Powerhouse class teammates ATK, RCV Up Lv.6, Special CT Speed Up Lv.3; revives Cerebral/Powerhouse class teammates up to 1 time at 50% HP
Targets STR-type/Cerebral/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 50% and reflect x 1.5 the damage reduced (15 s) , HP 30% healing
After 7 normal attacks
Can be used 2 times
Show all 5 levels
- Level 1
Targets STR-type/Cerebral/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 50% and reflect x 1.1 the damage reduced (11 s) , HP 10% healing
- Level 2
Targets STR-type/Cerebral/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 50% and reflect x 1.2 the damage reduced (12 s) , HP 15% healing
- Level 3
Targets STR-type/Cerebral/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 50% and reflect x 1.3 the damage reduced (13 s) , HP 20% healing
- Level 4
Targets STR-type/Cerebral/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 50% and reflect x 1.4 the damage reduced (14 s) , HP 25% healing
- Level 5
Targets STR-type/Cerebral/Powerhouse class and World Government teammates for Damage Reflect status to reduce damage by 50% and reflect x 1.5 the damage reduced (15 s) , HP 30% healing
How to get
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