Black Maria

Prey-Engulfing Crimson Flame

Tobi Roppo of the Animal Kingdom Pirates. She unleashes a barrage of attacks against Robin, who escaped her Illusion Mist. Wielding the flaming weapon known as Wanyudo, she set the entire area ablaze.

Special

Flaming Wanyudo Sleeve Swing

Changes crew's EMPTYBLOCKBOMBG slots to character's own type and reduces all enemies' HP by 10%, and delays all enemies by 3 turns if they do not have immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect). If 3 or more Tobi Roppo characters are on the crew, delays all enemies by 1 turn if they have immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect), further increases crew's ATK, slot effect, and type effect boosts by +0.25, then after that, boosts STR, DEX, and QCK characters' slot effects by 3x for 1 turn. If character is a Captain, Friend Captain, or Helper Captain, or Captain is a STR or DEX type, boosts damage dealt to delayed enemies by 2.5x for 3 turns (boosts damage dealt to delayed enemies by 2.25x for 1 turn otherwise)

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Flaming Wanyudo Sleeve SwingLLB

Changes crew's EMPTYBLOCKBOMBG slots to character's own type and reduces all enemies' HP by 10%, and delays all enemies by 3 turns if they do not have immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect). If 3 or more Tobi Roppo characters or 4 or more Tobi Roppo Lead Performer Mythical Zoan-type characters are on the crew, delays all enemies by 1 turn if they have immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect), further increases crew's ATK, slot effect, and type effect boosts by +0.75, reduces crew's Burn duration by 6 turns, then after that, boosts STR, DEX, and QCK characters' slot effects by 3x for 3 turns. If character is a Captain, Friend Captain, or Helper Captain, or Captain is a STR or DEX type, boosts damage dealt to delayed enemies by 2.75x for 3 turns (boosts damage dealt to delayed enemies by 2.5x for 1 turn otherwise)

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Encaptivating Lure of the Oiran

Makes crew's PSYINTRCVTND slots have matching slot effects and boosts STR, DEX, and QCK characters' HP by 1.2x. If STR, DEX, and QCK characters are all on the crew, boosts STR, DEX, and QCK characters' ATK by 5.25x, RCV by 1.2x, and reduces crew's Paralysis duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Tobi Roppo characters are on the crew, boosts Powerhouse characters' ATK by 1.2x. If 5 or more Land of Wano Arc characters are on the crew, reduces crew's Bind duration by 5 turns

LLB

Reduces crew's Special charge time by 2 turns and VS Effect gauge and Switch Effect by 2 at start of quest, makes crew's PSYINTRCVTND slots have matching slot effects and boosts STR, DEX, and QCK characters' HP by 1.2x. If STR, DEX, and QCK characters are all on the crew, boosts STR, DEX, and QCK characters' ATK by 5.25x, RCV by 1.2x, and reduces crew's Paralysis duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Tobi Roppo characters are on the crew, boosts Powerhouse characters' ATK by 1.2x. If 5 or more Land of Wano Arc characters are on the crew, reduces crew's Bind duration by 5 turns. If "Kaido", "King (Alber)", "Jack", "Queen", "Orochi", "Charlotte Linlin (Big Mom)", "Kanjuro", "Fukurokuju", "Ulti", "Page One", "Who's-Who", "Sasaki", "X Drake", or "Yamato" is a crewmate and uses a Special, reduces all enemies' DEF Up duration by 3 turns (this effect can be activated up to 6 times total during a quest; up to 3 times in a single turn)

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

UNIQ

If Captain is a STR or DEX type, makes crew's QCKDEX slots have matching slot effects

Unlocks at Limit Break 10

RES

If Captain is a STR or DEX type, reduces crew's Paralysis duration by 2 turns

Unlocks at Limit Break 25

Support Ability

Supported Characters

Pageone, Sasaki, Ulti, Who's-Who

Level 5 (Max)

Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 2 turns at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 2 turns at start of crew's next turn

Super Special

Super Class
Condition

When any of the following characters are on the crew (except as Support Characters; can be launched when character is a crewmate): Kaido, King (Alber), Queen, Jack, Sasaki, Who's-Who, Page One, Ulti

Changes character's slot to TND, allows crew's slot effect boost to be further increased up to 2 times, further increases crew's damage boost to delayed enemies by +0.25, and changes Powerhouse characters to Super Powerhouse

Stats

HPATKRCV
Lv 11,8361,240209
Lv 993,6721,860418
Lv 1505,5082,790627
Limit Break4,172+5002,060+200518+100
Limit Break+4,672+1,0002,260+400568+150

Limit Break

01

Boosts base HP by 20

02

Boosts base RCV by 10

03

Boosts base HP by 20

04

Potential Ability 1: RCV Bind Resistance

05

Boosts base HP by 20

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 30

08

Boosts base HP by 40

09

Boosts base ATK by 20

10

Add Crewmate Ability 1: If Captain is a STR or DEX type, makes crew's QCKDEX slots have matching slot effects

11

Boosts base HP by 50

12

Boosts base ATK by 10

13

Boosts base ATK by 20

14

Boosts base HP by 60

15

Potential Ability 2: Pinch Healing

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 10

18

Boosts base RCV by 20

19

Boosts base ATK by 20

20

Boosts base ATK by 20

21

Boosts base HP by 70

22

Boosts base ATK by 20

23

Boosts base RCV by 30

24

Boosts base ATK by 40

25

Add Crewmate Ability 2: If Captain is a STR or DEX type, reduces crew's Paralysis duration by 2 turns

26

Boosts base HP by 90

27

Boosts base RCV by 30

28

Boosts base HP by 100

29

Boosts base ATK by 40

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base RCV by 20

33

Boosts base HP by 50

34

Boosts base ATK by 100

35

Boosts base HP by 100

36

Boosts base RCV by 30

37

Boosts base HP by 150

38

Boosts base ATK by 100

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 200

Potential Abilities

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Level Limit Break

HPATKRCV
Lv 1053,8881,969442
Lv 1104,0682,060463
New Pirate Rumble skills
Lv 1204,4282,242504
New Captain Ability
Lv 1304,7882,425545
New Pirate Rumble skills
Lv 1505,5082,790627
New Special · New Pirate Rumble skills

Evolution

Black Maria
Sea StallionRainbow Pirate PenguinBlue Pirate PenguinBlue Striped DragonRainbow Striped Dragon
75,000 Beli
Black Maria
Black Maria
Super Evolution · 200,000 Beli
Black Maria

Pirate Rumble

Style
Supporter
DEF
233
SPD
173
Cost
55
Action

Normal Attack → Power Attack → Heal Self Lv.2 → Normal Attack

Targets closest enemies

Flaming Wanyudo Sleeve Swing
Level 10 (Max)

Targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s), DEF Up Lv.6 (20 s); if 3 or more Animal Kingdom Pirates characters are on the team, targets (not including self) Animal Kingdom Pirates teammates for Special CT 20% reduction; targets 2 high ATK teammates for 100% chance of Haste

Charge time: 23 s

Show all 10 levels
  1. Level 1

    Targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for ATK Up Lv.1 (11 s), SPD Up Lv.1 (11 s), DEF Up Lv.1 (11 s); if 3 or more Animal Kingdom Pirates characters are on the team, targets (not including self) Animal Kingdom Pirates teammates for Special CT 10% reduction; targets 2 high ATK teammates for 70% chance of Haste

    Charge time: 23 s

  2. Level 2

    Targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for ATK Up Lv.1 (12 s), SPD Up Lv.1 (12 s), DEF Up Lv.1 (12 s); if 3 or more Animal Kingdom Pirates characters are on the team, targets (not including self) Animal Kingdom Pirates teammates for Special CT 11% reduction; targets 2 high ATK teammates for 73% chance of Haste

    Charge time: 23 s

  3. Level 3

    Targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for ATK Up Lv.2 (13 s), SPD Up Lv.2 (13 s), DEF Up Lv.2 (13 s); if 3 or more Animal Kingdom Pirates characters are on the team, targets (not including self) Animal Kingdom Pirates teammates for Special CT 12% reduction; targets 2 high ATK teammates for 76% chance of Haste

    Charge time: 23 s

  4. Level 4

    Targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for ATK Up Lv.2 (14 s), SPD Up Lv.2 (14 s), DEF Up Lv.2 (14 s); if 3 or more Animal Kingdom Pirates characters are on the team, targets (not including self) Animal Kingdom Pirates teammates for Special CT 13% reduction; targets 2 high ATK teammates for 79% chance of Haste

    Charge time: 23 s

  5. Level 5

    Targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for ATK Up Lv.3 (15 s), SPD Up Lv.3 (15 s), DEF Up Lv.3 (15 s); if 3 or more Animal Kingdom Pirates characters are on the team, targets (not including self) Animal Kingdom Pirates teammates for Special CT 14% reduction; targets 2 high ATK teammates for 82% chance of Haste

    Charge time: 23 s

  6. Level 6

    Targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for ATK Up Lv.3 (16 s), SPD Up Lv.3 (16 s), DEF Up Lv.3 (16 s); if 3 or more Animal Kingdom Pirates characters are on the team, targets (not including self) Animal Kingdom Pirates teammates for Special CT 15% reduction; targets 2 high ATK teammates for 85% chance of Haste

    Charge time: 23 s

  7. Level 7

    Targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for ATK Up Lv.4 (17 s), SPD Up Lv.4 (17 s), DEF Up Lv.4 (17 s); if 3 or more Animal Kingdom Pirates characters are on the team, targets (not including self) Animal Kingdom Pirates teammates for Special CT 16% reduction; targets 2 high ATK teammates for 88% chance of Haste

    Charge time: 23 s

  8. Level 8

    Targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for ATK Up Lv.4 (18 s), SPD Up Lv.4 (18 s), DEF Up Lv.4 (18 s); if 3 or more Animal Kingdom Pirates characters are on the team, targets (not including self) Animal Kingdom Pirates teammates for Special CT 17% reduction; targets 2 high ATK teammates for 91% chance of Haste

    Charge time: 23 s

  9. Level 9

    Targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for ATK Up Lv.5 (19 s), SPD Up Lv.5 (19 s), DEF Up Lv.5 (19 s); if 3 or more Animal Kingdom Pirates characters are on the team, targets (not including self) Animal Kingdom Pirates teammates for Special CT 18% reduction; targets 2 high ATK teammates for 94% chance of Haste

    Charge time: 23 s

  10. Level 10

    Targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s), DEF Up Lv.6 (20 s); if 3 or more Animal Kingdom Pirates characters are on the team, targets (not including self) Animal Kingdom Pirates teammates for Special CT 20% reduction; targets 2 high ATK teammates for 100% chance of Haste

    Charge time: 23 s

Ability
Level 5 (Max)

QCK-type/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.6, SPD Up Lv.6, RCV Up Lv.6; after receiving damage, up to 6 times targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for RCV x 1 healing; if 3 or more Animal Kingdom Pirates characters are on the team, when appearing on the field, self Special CT 10% reduction

Show all 5 levels
  1. Level 1

    QCK-type/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.2, SPD Up Lv.2, RCV Up Lv.2; after receiving damage, up to 6 times targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for RCV x 0.2 healing; if 3 or more Animal Kingdom Pirates characters are on the team, when appearing on the field, self Special CT 2% reduction

  2. Level 2

    QCK-type/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.3, SPD Up Lv.3, RCV Up Lv.3; after receiving damage, up to 6 times targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for RCV x 0.4 healing; if 3 or more Animal Kingdom Pirates characters are on the team, when appearing on the field, self Special CT 4% reduction

  3. Level 3

    QCK-type/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.4, SPD Up Lv.4, RCV Up Lv.4; after receiving damage, up to 6 times targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for RCV x 0.6 healing; if 3 or more Animal Kingdom Pirates characters are on the team, when appearing on the field, self Special CT 6% reduction

  4. Level 4

    QCK-type/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.5, SPD Up Lv.5, RCV Up Lv.5; after receiving damage, up to 6 times targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for RCV x 0.8 healing; if 3 or more Animal Kingdom Pirates characters are on the team, when appearing on the field, self Special CT 8% reduction

  5. Level 5

    QCK-type/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.6, SPD Up Lv.6, RCV Up Lv.6; after receiving damage, up to 6 times targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for RCV x 1 healing; if 3 or more Animal Kingdom Pirates characters are on the team, when appearing on the field, self Special CT 10% reduction

Resilience

Heal 300 HP at an interval, reduce damage taken from STR by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Super Tandem

Super Tandem
Level 5 (Max)

Applies ATK Boost (Tandem) of 2.25x to STR, DEX, and QCK characters for 1 turn, and reduces all enemies' DEF Up duration by 3 turns

Condition

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Kaido, King (Alber), Queen, Jack, Sasaki, Who's-Who, Page One, Ulti

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.25x to STR, DEX, and QCK characters for 1 turn, and reduces all enemies' DEF Up duration by 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Kaido, King (Alber), Queen, Jack, Sasaki, Who's-Who, Page One, Ulti

  2. Level 2

    Applies ATK Boost (Tandem) of 1.5x to STR, DEX, and QCK characters for 1 turn, and reduces all enemies' DEF Up duration by 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Kaido, King (Alber), Queen, Jack, Sasaki, Who's-Who, Page One, Ulti

  3. Level 3

    Applies ATK Boost (Tandem) of 1.75x to STR, DEX, and QCK characters for 1 turn, and reduces all enemies' DEF Up duration by 2 turns

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Kaido, King (Alber), Queen, Jack, Sasaki, Who's-Who, Page One, Ulti

  4. Level 4

    Applies ATK Boost (Tandem) of 2x to STR, DEX, and QCK characters for 1 turn, and reduces all enemies' DEF Up duration by 2 turns

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Kaido, King (Alber), Queen, Jack, Sasaki, Who's-Who, Page One, Ulti

  5. Level 5

    Applies ATK Boost (Tandem) of 2.25x to STR, DEX, and QCK characters for 1 turn, and reduces all enemies' DEF Up duration by 3 turns

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Kaido, King (Alber), Queen, Jack, Sasaki, Who's-Who, Page One, Ulti

Family

Black Maria
Black MariaBlack MariaBlack MariaBlack MariaBlack Maria
Linked families
Black Maria & UltiTobi Roppo