
Black Maria
Prey-Engulfing Crimson Flame
Tobi Roppo of the Animal Kingdom Pirates. She unleashes a barrage of attacks against Robin, who escaped her Illusion Mist. Wielding the flaming weapon known as Wanyudo, she set the entire area ablaze.
Special
Changes crew's EMPTYBLOCKBOMBG slots to character's own type and reduces all enemies' HP by 10%, and delays all enemies by 3 turns if they do not have immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect). If 3 or more Tobi Roppo characters are on the crew, delays all enemies by 1 turn if they have immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect), further increases crew's ATK, slot effect, and type effect boosts by +0.25, then after that, boosts STR, DEX, and QCK characters' slot effects by 3x for 1 turn. If character is a Captain, Friend Captain, or Helper Captain, or Captain is a STR or DEX type, boosts damage dealt to delayed enemies by 2.5x for 3 turns (boosts damage dealt to delayed enemies by 2.25x for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Changes crew's EMPTYBLOCKBOMBG slots to character's own type and reduces all enemies' HP by 10%, and delays all enemies by 3 turns if they do not have immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect). If 3 or more Tobi Roppo characters or 4 or more Tobi Roppo Lead Performer Mythical Zoan-type characters are on the crew, delays all enemies by 1 turn if they have immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect), further increases crew's ATK, slot effect, and type effect boosts by +0.75, reduces crew's Burn duration by 6 turns, then after that, boosts STR, DEX, and QCK characters' slot effects by 3x for 3 turns. If character is a Captain, Friend Captain, or Helper Captain, or Captain is a STR or DEX type, boosts damage dealt to delayed enemies by 2.75x for 3 turns (boosts damage dealt to delayed enemies by 2.5x for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Makes crew's PSYINTRCVTND slots have matching slot effects and boosts STR, DEX, and QCK characters' HP by 1.2x. If STR, DEX, and QCK characters are all on the crew, boosts STR, DEX, and QCK characters' ATK by 5.25x, RCV by 1.2x, and reduces crew's Paralysis duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Tobi Roppo characters are on the crew, boosts Powerhouse characters' ATK by 1.2x. If 5 or more Land of Wano Arc characters are on the crew, reduces crew's Bind duration by 5 turns
Reduces crew's Special charge time by 2 turns and VS Effect gauge and Switch Effect by 2 at start of quest, makes crew's PSYINTRCVTND slots have matching slot effects and boosts STR, DEX, and QCK characters' HP by 1.2x. If STR, DEX, and QCK characters are all on the crew, boosts STR, DEX, and QCK characters' ATK by 5.25x, RCV by 1.2x, and reduces crew's Paralysis duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Tobi Roppo characters are on the crew, boosts Powerhouse characters' ATK by 1.2x. If 5 or more Land of Wano Arc characters are on the crew, reduces crew's Bind duration by 5 turns. If "Kaido", "King (Alber)", "Jack", "Queen", "Orochi", "Charlotte Linlin (Big Mom)", "Kanjuro", "Fukurokuju", "Ulti", "Page One", "Who's-Who", "Sasaki", "X Drake", or "Yamato" is a crewmate and uses a Special, reduces all enemies' DEF Up duration by 3 turns (this effect can be activated up to 6 times total during a quest; up to 3 times in a single turn)
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
If Captain is a STR or DEX type, makes crew's QCKDEX slots have matching slot effects
Unlocks at Limit Break 10
If Captain is a STR or DEX type, reduces crew's Paralysis duration by 2 turns
Unlocks at Limit Break 25
Support Ability
Pageone, Sasaki, Ulti, Who's-Who
Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 2 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 2 turns at start of crew's next turn
Super Special

When any of the following characters are on the crew (except as Support Characters; can be launched when character is a crewmate): Kaido, King (Alber), Queen, Jack, Sasaki, Who's-Who, Page One, Ulti
Changes character's slot to TND, allows crew's slot effect boost to be further increased up to 2 times, further increases crew's damage boost to delayed enemies by +0.25, and changes Powerhouse characters to Super Powerhouse
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,836 | 1,240 | 209 |
| Lv 99 | 3,672 | 1,860 | 418 |
| Lv 150 | 5,508 | 2,790 | 627 |
| Limit Break | 4,172+500 | 2,060+200 | 518+100 |
| Limit Break+ | 4,672+1,000 | 2,260+400 | 568+150 |
Limit Break
Boosts base HP by 20
Boosts base RCV by 10
Boosts base HP by 20
Potential Ability 1: RCV Bind Resistance
Boosts base HP by 20
Show all 40
Boosts base ATK by 10
Boosts base HP by 30
Boosts base HP by 40
Boosts base ATK by 20
Add Crewmate Ability 1: If Captain is a STR or DEX type, makes crew's QCKDEX slots have matching slot effects
Boosts base HP by 50
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base HP by 60
Potential Ability 2: Pinch Healing
Reduces Special charge time by 1 turn
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 70
Boosts base ATK by 20
Boosts base RCV by 30
Boosts base ATK by 40
Add Crewmate Ability 2: If Captain is a STR or DEX type, reduces crew's Paralysis duration by 2 turns
Boosts base HP by 90
Boosts base RCV by 30
Boosts base HP by 100
Boosts base ATK by 40
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base HP by 50
Boosts base ATK by 100
Boosts base HP by 100
Boosts base RCV by 30
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,888 | 1,969 | 442 |
| Lv 110 | 4,068 | 2,060 | 463 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,428 | 2,242 | 504 |
| New Captain Ability | |||
| Lv 130 | 4,788 | 2,425 | 545 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,508 | 2,790 | 627 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 233
- SPD
- 173
- Cost
- 55
Normal Attack → Power Attack → Heal Self Lv.2 → Normal Attack
Targets closest enemies
Targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s), DEF Up Lv.6 (20 s); if 3 or more Animal Kingdom Pirates characters are on the team, targets (not including self) Animal Kingdom Pirates teammates for Special CT 20% reduction; targets 2 high ATK teammates for 100% chance of Haste
Charge time: 23 s
Show all 10 levels
- Level 1
Targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for ATK Up Lv.1 (11 s), SPD Up Lv.1 (11 s), DEF Up Lv.1 (11 s); if 3 or more Animal Kingdom Pirates characters are on the team, targets (not including self) Animal Kingdom Pirates teammates for Special CT 10% reduction; targets 2 high ATK teammates for 70% chance of Haste
Charge time: 23 s
- Level 2
Targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for ATK Up Lv.1 (12 s), SPD Up Lv.1 (12 s), DEF Up Lv.1 (12 s); if 3 or more Animal Kingdom Pirates characters are on the team, targets (not including self) Animal Kingdom Pirates teammates for Special CT 11% reduction; targets 2 high ATK teammates for 73% chance of Haste
Charge time: 23 s
- Level 3
Targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for ATK Up Lv.2 (13 s), SPD Up Lv.2 (13 s), DEF Up Lv.2 (13 s); if 3 or more Animal Kingdom Pirates characters are on the team, targets (not including self) Animal Kingdom Pirates teammates for Special CT 12% reduction; targets 2 high ATK teammates for 76% chance of Haste
Charge time: 23 s
- Level 4
Targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for ATK Up Lv.2 (14 s), SPD Up Lv.2 (14 s), DEF Up Lv.2 (14 s); if 3 or more Animal Kingdom Pirates characters are on the team, targets (not including self) Animal Kingdom Pirates teammates for Special CT 13% reduction; targets 2 high ATK teammates for 79% chance of Haste
Charge time: 23 s
- Level 5
Targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for ATK Up Lv.3 (15 s), SPD Up Lv.3 (15 s), DEF Up Lv.3 (15 s); if 3 or more Animal Kingdom Pirates characters are on the team, targets (not including self) Animal Kingdom Pirates teammates for Special CT 14% reduction; targets 2 high ATK teammates for 82% chance of Haste
Charge time: 23 s
- Level 6
Targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for ATK Up Lv.3 (16 s), SPD Up Lv.3 (16 s), DEF Up Lv.3 (16 s); if 3 or more Animal Kingdom Pirates characters are on the team, targets (not including self) Animal Kingdom Pirates teammates for Special CT 15% reduction; targets 2 high ATK teammates for 85% chance of Haste
Charge time: 23 s
- Level 7
Targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for ATK Up Lv.4 (17 s), SPD Up Lv.4 (17 s), DEF Up Lv.4 (17 s); if 3 or more Animal Kingdom Pirates characters are on the team, targets (not including self) Animal Kingdom Pirates teammates for Special CT 16% reduction; targets 2 high ATK teammates for 88% chance of Haste
Charge time: 23 s
- Level 8
Targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for ATK Up Lv.4 (18 s), SPD Up Lv.4 (18 s), DEF Up Lv.4 (18 s); if 3 or more Animal Kingdom Pirates characters are on the team, targets (not including self) Animal Kingdom Pirates teammates for Special CT 17% reduction; targets 2 high ATK teammates for 91% chance of Haste
Charge time: 23 s
- Level 9
Targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for ATK Up Lv.5 (19 s), SPD Up Lv.5 (19 s), DEF Up Lv.5 (19 s); if 3 or more Animal Kingdom Pirates characters are on the team, targets (not including self) Animal Kingdom Pirates teammates for Special CT 18% reduction; targets 2 high ATK teammates for 94% chance of Haste
Charge time: 23 s
- Level 10
Targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s), DEF Up Lv.6 (20 s); if 3 or more Animal Kingdom Pirates characters are on the team, targets (not including self) Animal Kingdom Pirates teammates for Special CT 20% reduction; targets 2 high ATK teammates for 100% chance of Haste
Charge time: 23 s
QCK-type/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.6, SPD Up Lv.6, RCV Up Lv.6; after receiving damage, up to 6 times targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for RCV x 1 healing; if 3 or more Animal Kingdom Pirates characters are on the team, when appearing on the field, self Special CT 10% reduction
Show all 5 levels
- Level 1
QCK-type/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.2, SPD Up Lv.2, RCV Up Lv.2; after receiving damage, up to 6 times targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for RCV x 0.2 healing; if 3 or more Animal Kingdom Pirates characters are on the team, when appearing on the field, self Special CT 2% reduction
- Level 2
QCK-type/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.3, SPD Up Lv.3, RCV Up Lv.3; after receiving damage, up to 6 times targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for RCV x 0.4 healing; if 3 or more Animal Kingdom Pirates characters are on the team, when appearing on the field, self Special CT 4% reduction
- Level 3
QCK-type/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.4, SPD Up Lv.4, RCV Up Lv.4; after receiving damage, up to 6 times targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for RCV x 0.6 healing; if 3 or more Animal Kingdom Pirates characters are on the team, when appearing on the field, self Special CT 6% reduction
- Level 4
QCK-type/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.5, SPD Up Lv.5, RCV Up Lv.5; after receiving damage, up to 6 times targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for RCV x 0.8 healing; if 3 or more Animal Kingdom Pirates characters are on the team, when appearing on the field, self Special CT 8% reduction
- Level 5
QCK-type/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.6, SPD Up Lv.6, RCV Up Lv.6; after receiving damage, up to 6 times targets QCK-type/Powerhouse class and Animal Kingdom Pirates teammates for RCV x 1 healing; if 3 or more Animal Kingdom Pirates characters are on the team, when appearing on the field, self Special CT 10% reduction
Heal 300 HP at an interval, reduce damage taken from STR by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
Super Tandem
Applies ATK Boost (Tandem) of 2.25x to STR, DEX, and QCK characters for 1 turn, and reduces all enemies' DEF Up duration by 3 turns
When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Kaido, King (Alber), Queen, Jack, Sasaki, Who's-Who, Page One, Ulti
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.25x to STR, DEX, and QCK characters for 1 turn, and reduces all enemies' DEF Up duration by 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Kaido, King (Alber), Queen, Jack, Sasaki, Who's-Who, Page One, Ulti
- Level 2
Applies ATK Boost (Tandem) of 1.5x to STR, DEX, and QCK characters for 1 turn, and reduces all enemies' DEF Up duration by 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Kaido, King (Alber), Queen, Jack, Sasaki, Who's-Who, Page One, Ulti
- Level 3
Applies ATK Boost (Tandem) of 1.75x to STR, DEX, and QCK characters for 1 turn, and reduces all enemies' DEF Up duration by 2 turns
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Kaido, King (Alber), Queen, Jack, Sasaki, Who's-Who, Page One, Ulti
- Level 4
Applies ATK Boost (Tandem) of 2x to STR, DEX, and QCK characters for 1 turn, and reduces all enemies' DEF Up duration by 2 turns
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Kaido, King (Alber), Queen, Jack, Sasaki, Who's-Who, Page One, Ulti
- Level 5
Applies ATK Boost (Tandem) of 2.25x to STR, DEX, and QCK characters for 1 turn, and reduces all enemies' DEF Up duration by 3 turns
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Kaido, King (Alber), Queen, Jack, Sasaki, Who's-Who, Page One, Ulti




