
Robin & Saul
Reunion at Elbaph
Straw Hat Pirates archaeologist and former Navy HQ Vice Admiral. They reunite at Elbaph's Warrior's Spring. Though they parted ways in Ohara 22 years ago, tears of joy flow uncontrollably at their reunion.
Special
Reduces crew's Special charge time by 2 turns, reduces damage taken by 80% for 1 turn, and applies Weakened status (increase damage taken by 1.5x for all enemies, damage further increased by 1.25x if enemy has [Damage Increase]) to all enemies for 1 turn. If 4 or more Straw Hat Pirates Giant Elbaph Arc characters are on the crew, this Special's Weakened effect will ignore immunity to status effects, and reduces crew's Blow Away duration by 4 turns. If field has "Territory: INT-type" and "Territory: Striker class", reduces the duration of crew's [ATK Up] effect and slot and type effect boosts by 3 turns, but further increases the boosts by 1.75x (up to a maximum 6x; further increases crew's [ATK Up] effect and slot and type effect boosts by 1.2x (up to a maximum of 4.5x) otherwise), then after that, becomes "Robin & Saul" for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts Striker and Cerebral characters' HP and RCV by 1.3x, boosts their ATK by approximately 6.25x when slots match (5.5x otherwise), makes their STRINTTND slots have matching slot effects, reduces damage taken by 20%, at the end of each battle, heals 50% of damage received during that battle (Captain Ability healing amount is applied when receiving damage), and if crew uses a Special to apply [ATK Up] or boost slot or type effects, further increases the effect by +0.25 (stackable with other further raising effects)
Boosts Striker and Cerebral characters' HP and RCV by 1.3x, boosts their ATK by approximately 6x when slots match (5.25x otherwise), makes their STRINTTND slots have matching slot effects, at the end of each battle, heals 30% of damage received during that battle (Captain Ability healing amount is applied when receiving damage), and if crew uses a Special to apply [ATK Up] or boost slot or type effects, further increases the effect by +0.25 (stackable with other further raising effects)
Boosts Striker and Cerebral characters' HP and RCV by 1.3x, boosts their ATK by approximately 6x when slots match (5.25x otherwise), makes their STRINTTND slots have matching slot effects, reduces damage taken by 20%, and if crew uses a Special to apply [ATK Up] or boost slot or type effects, further increases the effect by +0.25 (stackable with other further raising effects)
Crewmate Ability
Character cannot be blown away by attack, and heals crew by 500 HP at end of turn
Reduces character's Special Reverse by 3 turns
Unlocks at Limit Break 25
Character cannot be blown away by attack, and heals crew by 500 HP at end of turn
Character cannot be blown away by attack, and heals crew by 500 HP at end of turn
Super Special

When character becomes "Robin & Saul" with Super Switch effect and any 3 Straw Hat Pirates Giant Ohara characters are on the crew not including self (except as Support Characters or Double Characters in inactive state; Double Characters counts as 1; can be launched when character is a crewmate)
Reduces crew's "ATK Down when chain multiplier is below certain amount" effect by 6 turns, applies -30% INT and STR Resistance to all enemies for 1 turn, changes INT characters to Super INT, and changes STR characters to Super STR
Switch Effect
Changes character's slot to character's own type and sets the chain multiplier's minimum value at 1.6 and maximum value at 35.0 for 1 turn
Changes character's slot to character's own type, sets the chain multiplier's minimum value at 2.75 and maximum value at 35.0 for 1 turn, and becomes "Robin & Saul" for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,180 | 909 | 159 |
| Lv 99 | 4,360 | 1,817 | 318 |
| Lv 150 | 6,540 | 2,725 | 477 |
| Limit Break | 4,660+300 | 2,117+300 | 518+200 |
| Limit Break+ | 5,160+800 | 2,317+500 | 568+250 |
Limit Break
Boosts base HP by 20
Boosts base RCV by 20
Boosts base ATK by 20
Potential Ability 1: Critical ATK
Boosts base HP by 20
Show all 40
Boosts base HP by 20
Boosts base RCV by 20
Boosts base HP by 20
Boosts base RCV by 20
Boosts base HP by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base HP by 20
Potential Ability 2: Damage Limit Break: Class
Reduces Special charge time by 1 turn
Boosts base ATK by 40
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base HP by 30
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 40
Boosts base ATK by 60
Add Crewmate Ability 2: Reduces character's Special Reverse by 3 turns
Boosts base HP by 50
Boosts base RCV by 50
Boosts base ATK by 60
Boosts base HP by 60
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Boosts Damage Limit Break effect based on number of Striker characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Show all 5 levels
- Level 1
Boosts Damage Limit Break effect based on number of Striker characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6
- Level 2
Boosts Damage Limit Break effect based on number of Striker characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6
- Level 3
Boosts Damage Limit Break effect based on number of Striker characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6
- Level 4
Boosts Damage Limit Break effect based on number of Striker characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6
- Level 5
Boosts Damage Limit Break effect based on number of Striker characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Boosts crew's damage dealt to enemies with DEF Down/Paralysis by 3x for 1 turn and boosts character's base ATK by +500 (stacks with effects from Special) for 1 turn
On the turn Special is launched during final Battle
Show all 5 levels
- Level 1
Boosts crew's damage dealt to enemies with DEF Down/Paralysis by 1.5x for 1 turn
ConditionOn the turn Special is launched during final Battle
- Level 2
Boosts crew's damage dealt to enemies with DEF Down/Paralysis by 2x for 1 turn
ConditionOn the turn Special is launched during final Battle
- Level 3
Boosts crew's damage dealt to enemies with DEF Down/Paralysis by 2.25x for 1 turn and boosts character's base ATK by +300 (stacks with effects from Special) for 1 turn
ConditionOn the turn Special is launched during final Battle
- Level 4
Boosts crew's damage dealt to enemies with DEF Down/Paralysis by 2.5x for 1 turn and boosts character's base ATK by +400 (stacks with effects from Special) for 1 turn
ConditionOn the turn Special is launched during final Battle
- Level 5
Boosts crew's damage dealt to enemies with DEF Down/Paralysis by 3x for 1 turn and boosts character's base ATK by +500 (stacks with effects from Special) for 1 turn
ConditionOn the turn Special is launched during final Battle
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,616 | 1,923 | 336 |
| Lv 110 | 4,830 | 2,012 | 352 |
| Lv 120 | 5,257 | 2,190 | 383 |
| Lv 130 | 5,685 | 2,368 | 414 |
| Lv 150 | 6,540 | 2,725 | 477 |
Pirate Rumble
- Style
Healer- DEF
- 184
- SPD
- 183
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Medium Range)
Targets closest enemies
Targets Striker/Cerebral class and Straw Hat Pirates teammates for 700 HP per interval healing (20 s); if 4 or more Elbaph Arc characters are on the team, targets Straw Hat Pirates teammates for 100% chance to evade RCV Bind (20 s), 100% chance to evade Damage Over Time (20 s); if 6 or more Straw Hat Pirates Giant characters are on the team, activates Provoke on 1 high DEF teammate (not including self) (20 s), DEF Up Lv.3 (20 s), Guard % Up Lv.6 (20 s); if 8 or more Straw Hat Pirates Giant characters are on the team, targets (not including self) 1 high DEF teammate for ATK x 3 Counter stance (20 s); switches character with 2nd sub character
Charge time: 33 s
Show all 10 levels
- Level 1
Targets Striker/Cerebral class and Straw Hat Pirates teammates for 520 HP per interval healing (11 s); if 4 or more Elbaph Arc characters are on the team, targets Straw Hat Pirates teammates for 73% chance to evade RCV Bind (11 s), 73% chance to evade Damage Over Time (11 s); if 6 or more Straw Hat Pirates Giant characters are on the team, activates Provoke on 1 high DEF teammate (not including self) (11 s), DEF Up Lv.1 (11 s), Guard % Up Lv.1 (11 s); if 8 or more Straw Hat Pirates Giant characters are on the team, targets (not including self) 1 high DEF teammate for ATK x 1.2 Counter stance (11 s); switches character with 2nd sub character
Charge time: 33 s
- Level 2
Targets Striker/Cerebral class and Straw Hat Pirates teammates for 540 HP per interval healing (12 s); if 4 or more Elbaph Arc characters are on the team, targets Straw Hat Pirates teammates for 76% chance to evade RCV Bind (12 s), 76% chance to evade Damage Over Time (12 s); if 6 or more Straw Hat Pirates Giant characters are on the team, activates Provoke on 1 high DEF teammate (not including self) (12 s), DEF Up Lv.1 (12 s), Guard % Up Lv.1 (12 s); if 8 or more Straw Hat Pirates Giant characters are on the team, targets (not including self) 1 high DEF teammate for ATK x 1.4 Counter stance (12 s); switches character with 2nd sub character
Charge time: 33 s
- Level 3
Targets Striker/Cerebral class and Straw Hat Pirates teammates for 560 HP per interval healing (13 s); if 4 or more Elbaph Arc characters are on the team, targets Straw Hat Pirates teammates for 79% chance to evade RCV Bind (13 s), 79% chance to evade Damage Over Time (13 s); if 6 or more Straw Hat Pirates Giant characters are on the team, activates Provoke on 1 high DEF teammate (not including self) (13 s), DEF Up Lv.1 (13 s), Guard % Up Lv.2 (13 s); if 8 or more Straw Hat Pirates Giant characters are on the team, targets (not including self) 1 high DEF teammate for ATK x 1.6 Counter stance (13 s); switches character with 2nd sub character
Charge time: 33 s
- Level 4
Targets Striker/Cerebral class and Straw Hat Pirates teammates for 580 HP per interval healing (14 s); if 4 or more Elbaph Arc characters are on the team, targets Straw Hat Pirates teammates for 82% chance to evade RCV Bind (14 s), 82% chance to evade Damage Over Time (14 s); if 6 or more Straw Hat Pirates Giant characters are on the team, activates Provoke on 1 high DEF teammate (not including self) (14 s), DEF Up Lv.1 (14 s), Guard % Up Lv.2 (14 s); if 8 or more Straw Hat Pirates Giant characters are on the team, targets (not including self) 1 high DEF teammate for ATK x 1.8 Counter stance (14 s); switches character with 2nd sub character
Charge time: 33 s
- Level 5
Targets Striker/Cerebral class and Straw Hat Pirates teammates for 600 HP per interval healing (15 s); if 4 or more Elbaph Arc characters are on the team, targets Straw Hat Pirates teammates for 85% chance to evade RCV Bind (15 s), 85% chance to evade Damage Over Time (15 s); if 6 or more Straw Hat Pirates Giant characters are on the team, activates Provoke on 1 high DEF teammate (not including self) (15 s), DEF Up Lv.1 (15 s), Guard % Up Lv.3 (15 s); if 8 or more Straw Hat Pirates Giant characters are on the team, targets (not including self) 1 high DEF teammate for ATK x 2 Counter stance (15 s); switches character with 2nd sub character
Charge time: 33 s
- Level 6
Targets Striker/Cerebral class and Straw Hat Pirates teammates for 620 HP per interval healing (16 s); if 4 or more Elbaph Arc characters are on the team, targets Straw Hat Pirates teammates for 88% chance to evade RCV Bind (16 s), 88% chance to evade Damage Over Time (16 s); if 6 or more Straw Hat Pirates Giant characters are on the team, activates Provoke on 1 high DEF teammate (not including self) (16 s), DEF Up Lv.2 (16 s), Guard % Up Lv.3 (16 s); if 8 or more Straw Hat Pirates Giant characters are on the team, targets (not including self) 1 high DEF teammate for ATK x 2.2 Counter stance (16 s); switches character with 2nd sub character
Charge time: 33 s
- Level 7
Targets Striker/Cerebral class and Straw Hat Pirates teammates for 640 HP per interval healing (17 s); if 4 or more Elbaph Arc characters are on the team, targets Straw Hat Pirates teammates for 91% chance to evade RCV Bind (17 s), 91% chance to evade Damage Over Time (17 s); if 6 or more Straw Hat Pirates Giant characters are on the team, activates Provoke on 1 high DEF teammate (not including self) (17 s), DEF Up Lv.2 (17 s), Guard % Up Lv.4 (17 s); if 8 or more Straw Hat Pirates Giant characters are on the team, targets (not including self) 1 high DEF teammate for ATK x 2.4 Counter stance (17 s); switches character with 2nd sub character
Charge time: 33 s
- Level 8
Targets Striker/Cerebral class and Straw Hat Pirates teammates for 660 HP per interval healing (18 s); if 4 or more Elbaph Arc characters are on the team, targets Straw Hat Pirates teammates for 94% chance to evade RCV Bind (18 s), 94% chance to evade Damage Over Time (18 s); if 6 or more Straw Hat Pirates Giant characters are on the team, activates Provoke on 1 high DEF teammate (not including self) (18 s), DEF Up Lv.2 (18 s), Guard % Up Lv.4 (18 s); if 8 or more Straw Hat Pirates Giant characters are on the team, targets (not including self) 1 high DEF teammate for ATK x 2.6 Counter stance (18 s); switches character with 2nd sub character
Charge time: 33 s
- Level 9
Targets Striker/Cerebral class and Straw Hat Pirates teammates for 680 HP per interval healing (19 s); if 4 or more Elbaph Arc characters are on the team, targets Straw Hat Pirates teammates for 97% chance to evade RCV Bind (19 s), 97% chance to evade Damage Over Time (19 s); if 6 or more Straw Hat Pirates Giant characters are on the team, activates Provoke on 1 high DEF teammate (not including self) (19 s), DEF Up Lv.2 (19 s), Guard % Up Lv.5 (19 s); if 8 or more Straw Hat Pirates Giant characters are on the team, targets (not including self) 1 high DEF teammate for ATK x 2.8 Counter stance (19 s); switches character with 2nd sub character
Charge time: 33 s
- Level 10
Targets Striker/Cerebral class and Straw Hat Pirates teammates for 700 HP per interval healing (20 s); if 4 or more Elbaph Arc characters are on the team, targets Straw Hat Pirates teammates for 100% chance to evade RCV Bind (20 s), 100% chance to evade Damage Over Time (20 s); if 6 or more Straw Hat Pirates Giant characters are on the team, activates Provoke on 1 high DEF teammate (not including self) (20 s), DEF Up Lv.3 (20 s), Guard % Up Lv.6 (20 s); if 8 or more Straw Hat Pirates Giant characters are on the team, targets (not including self) 1 high DEF teammate for ATK x 3 Counter stance (20 s); switches character with 2nd sub character
Charge time: 33 s
Striker/Cerebral class and Straw Hat Pirates teammates ATK Up Lv.6, SPD Up Lv.6, DEF Up Lv.3; if 4 or more Elbaph Arc characters are on the team, Straw Hat Pirates teammates RCV Up Lv.6; if 6 or more Straw Hat Pirates Giant characters are on the team, when appearing on the field, targets Straw Hat Pirates teammates for RCV x 2 healing
Show all 5 levels
- Level 1
Striker/Cerebral class and Straw Hat Pirates teammates ATK Up Lv.2, SPD Up Lv.2, DEF Up Lv.1; if 4 or more Elbaph Arc characters are on the team, Straw Hat Pirates teammates RCV Up Lv.2; if 6 or more Straw Hat Pirates Giant characters are on the team, when appearing on the field, targets Straw Hat Pirates teammates for RCV x 1.2 healing
- Level 2
Striker/Cerebral class and Straw Hat Pirates teammates ATK Up Lv.3, SPD Up Lv.3, DEF Up Lv.1; if 4 or more Elbaph Arc characters are on the team, Straw Hat Pirates teammates RCV Up Lv.3; if 6 or more Straw Hat Pirates Giant characters are on the team, when appearing on the field, targets Straw Hat Pirates teammates for RCV x 1.4 healing
- Level 3
Striker/Cerebral class and Straw Hat Pirates teammates ATK Up Lv.4, SPD Up Lv.4, DEF Up Lv.2; if 4 or more Elbaph Arc characters are on the team, Straw Hat Pirates teammates RCV Up Lv.4; if 6 or more Straw Hat Pirates Giant characters are on the team, when appearing on the field, targets Straw Hat Pirates teammates for RCV x 1.6 healing
- Level 4
Striker/Cerebral class and Straw Hat Pirates teammates ATK Up Lv.5, SPD Up Lv.5, DEF Up Lv.2; if 4 or more Elbaph Arc characters are on the team, Straw Hat Pirates teammates RCV Up Lv.5; if 6 or more Straw Hat Pirates Giant characters are on the team, when appearing on the field, targets Straw Hat Pirates teammates for RCV x 1.8 healing
- Level 5
Striker/Cerebral class and Straw Hat Pirates teammates ATK Up Lv.6, SPD Up Lv.6, DEF Up Lv.3; if 4 or more Elbaph Arc characters are on the team, Straw Hat Pirates teammates RCV Up Lv.6; if 6 or more Straw Hat Pirates Giant characters are on the team, when appearing on the field, targets Straw Hat Pirates teammates for RCV x 2 healing
Completely evades Forced Out, reduce damage taken from Slasher and Free Spirit by 30%
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