Robin & Saul

Reunion at Elbaph

Straw Hat Pirates archaeologist and former Navy HQ Vice Admiral. They reunite at Elbaph's Warrior's Spring. Though they parted ways in Ohara 22 years ago, tears of joy flow uncontrollably at their reunion.

Special

Overwhelming Thoughts

Reduces crew's Special charge time by 2 turns, reduces damage taken by 80% for 1 turn, and applies Weakened status (increase damage taken by 1.5x for all enemies, damage further increased by 1.25x if enemy has [Damage Increase]) to all enemies for 1 turn. If 4 or more Straw Hat Pirates Giant Elbaph Arc characters are on the crew, this Special's Weakened effect will ignore immunity to status effects, and reduces crew's Blow Away duration by 4 turns. If field has "Territory: INT-type" and "Territory: Striker class", reduces the duration of crew's [ATK Up] effect and slot and type effect boosts by 3 turns, but further increases the boosts by 1.75x (up to a maximum 6x; further increases crew's [ATK Up] effect and slot and type effect boosts by 1.2x (up to a maximum of 4.5x) otherwise), then after that, becomes "Robin & Saul" for 1 turn

BaseLimit Break
Level 122 turns20 turns
Level 221 turns19 turns
Level 320 turns18 turns
Level 419 turns17 turns
Level 518 turns16 turns
Max17 turns15 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Robin & SaulDual
Reunion's Emotional Embrace

Boosts Striker and Cerebral characters' HP and RCV by 1.3x, boosts their ATK by approximately 6.25x when slots match (5.5x otherwise), makes their STRINTTND slots have matching slot effects, reduces damage taken by 20%, at the end of each battle, heals 50% of damage received during that battle (Captain Ability healing amount is applied when receiving damage), and if crew uses a Special to apply [ATK Up] or boost slot or type effects, further increases the effect by +0.25 (stackable with other further raising effects)

Nico Robin
Reuniting after 22 Years

Boosts Striker and Cerebral characters' HP and RCV by 1.3x, boosts their ATK by approximately 6x when slots match (5.25x otherwise), makes their STRINTTND slots have matching slot effects, at the end of each battle, heals 30% of damage received during that battle (Captain Ability healing amount is applied when receiving damage), and if crew uses a Special to apply [ATK Up] or boost slot or type effects, further increases the effect by +0.25 (stackable with other further raising effects)

Jaguar D. Saul
Warm Giant Arms

Boosts Striker and Cerebral characters' HP and RCV by 1.3x, boosts their ATK by approximately 6x when slots match (5.25x otherwise), makes their STRINTTND slots have matching slot effects, reduces damage taken by 20%, and if crew uses a Special to apply [ATK Up] or boost slot or type effects, further increases the effect by +0.25 (stackable with other further raising effects)

Crewmate Ability

Robin & SaulDual
UNIQ

Character cannot be blown away by attack, and heals crew by 500 HP at end of turn

RES

Reduces character's Special Reverse by 3 turns

Unlocks at Limit Break 25

Nico Robin
UNIQ

Character cannot be blown away by attack, and heals crew by 500 HP at end of turn

Jaguar D. Saul
UNIQ

Character cannot be blown away by attack, and heals crew by 500 HP at end of turn

Super Special

EX Super
Condition

When character becomes "Robin & Saul" with Super Switch effect and any 3 Straw Hat Pirates Giant Ohara characters are on the crew not including self (except as Support Characters or Double Characters in inactive state; Double Characters counts as 1; can be launched when character is a crewmate)

Reduces crew's "ATK Down when chain multiplier is below certain amount" effect by 6 turns, applies -30% INT and STR Resistance to all enemies for 1 turn, changes INT characters to Super INT, and changes STR characters to Super STR

Switch Effect

Base

Changes character's slot to character's own type and sets the chain multiplier's minimum value at 1.6 and maximum value at 35.0 for 1 turn

Super SwitchSwitch times · 8

Changes character's slot to character's own type, sets the chain multiplier's minimum value at 2.75 and maximum value at 35.0 for 1 turn, and becomes "Robin & Saul" for 1 turn

Stats

HPATKRCV
Lv 12,180909159
Lv 994,3601,817318
Lv 1506,5402,725477
Limit Break4,660+3002,117+300518+200
Limit Break+5,160+8002,317+500568+250

Limit Break

01

Boosts base HP by 20

02

Boosts base RCV by 20

03

Boosts base ATK by 20

04

Potential Ability 1: Critical ATK

05

Boosts base HP by 20

Show all 40
06

Boosts base HP by 20

07

Boosts base RCV by 20

08

Boosts base HP by 20

09

Boosts base RCV by 20

10

Boosts base HP by 20

11

Boosts base ATK by 20

12

Boosts base ATK by 20

13

Boosts base ATK by 30

14

Boosts base HP by 20

15

Potential Ability 2: Damage Limit Break: Class

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 40

18

Boosts base RCV by 20

19

Boosts base RCV by 20

20

Boosts base HP by 30

21

Boosts base ATK by 50

22

Boosts base RCV by 50

23

Boosts base HP by 40

24

Boosts base ATK by 60

25

Add Crewmate Ability 2: Reduces character's Special Reverse by 3 turns

26

Boosts base HP by 50

27

Boosts base RCV by 50

28

Boosts base ATK by 60

29

Boosts base HP by 60

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base ATK by 50

34

Boosts base RCV by 50

35

Boosts base HP by 100

36

Boosts base ATK by 50

37

Boosts base HP by 150

38

Boosts base HP by 150

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 10% damage boost on the last strike

Damage Limit Break: Class
Level 5 (Max)

Boosts Damage Limit Break effect based on number of Striker characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Show all 5 levels
  1. Level 1

    Boosts Damage Limit Break effect based on number of Striker characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6

  2. Level 2

    Boosts Damage Limit Break effect based on number of Striker characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6

  3. Level 3

    Boosts Damage Limit Break effect based on number of Striker characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6

  4. Level 4

    Boosts Damage Limit Break effect based on number of Striker characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6

  5. Level 5

    Boosts Damage Limit Break effect based on number of Striker characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Final Tap Sugo Special
Level 5 (Max)

Boosts crew's damage dealt to enemies with DEF Down/Paralysis by 3x for 1 turn and boosts character's base ATK by +500 (stacks with effects from Special) for 1 turn

Condition

On the turn Special is launched during final Battle

Show all 5 levels
  1. Level 1

    Boosts crew's damage dealt to enemies with DEF Down/Paralysis by 1.5x for 1 turn

    Condition

    On the turn Special is launched during final Battle

  2. Level 2

    Boosts crew's damage dealt to enemies with DEF Down/Paralysis by 2x for 1 turn

    Condition

    On the turn Special is launched during final Battle

  3. Level 3

    Boosts crew's damage dealt to enemies with DEF Down/Paralysis by 2.25x for 1 turn and boosts character's base ATK by +300 (stacks with effects from Special) for 1 turn

    Condition

    On the turn Special is launched during final Battle

  4. Level 4

    Boosts crew's damage dealt to enemies with DEF Down/Paralysis by 2.5x for 1 turn and boosts character's base ATK by +400 (stacks with effects from Special) for 1 turn

    Condition

    On the turn Special is launched during final Battle

  5. Level 5

    Boosts crew's damage dealt to enemies with DEF Down/Paralysis by 3x for 1 turn and boosts character's base ATK by +500 (stacks with effects from Special) for 1 turn

    Condition

    On the turn Special is launched during final Battle

Level Limit Break

HPATKRCV
Lv 1054,6161,923336
Lv 1104,8302,012352
Lv 1205,2572,190383
Lv 1305,6852,368414
Lv 1506,5402,725477

Pirate Rumble

Style
Healer
DEF
184
SPD
183
Cost
55
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Medium Range)

Targets closest enemies

Overwhelming Thoughts
Level 10 (Max)

Targets Striker/Cerebral class and Straw Hat Pirates teammates for 700 HP per interval healing (20 s); if 4 or more Elbaph Arc characters are on the team, targets Straw Hat Pirates teammates for 100% chance to evade RCV Bind (20 s), 100% chance to evade Damage Over Time (20 s); if 6 or more Straw Hat Pirates Giant characters are on the team, activates Provoke on 1 high DEF teammate (not including self) (20 s), DEF Up Lv.3 (20 s), Guard % Up Lv.6 (20 s); if 8 or more Straw Hat Pirates Giant characters are on the team, targets (not including self) 1 high DEF teammate for ATK x 3 Counter stance (20 s); switches character with 2nd sub character

Charge time: 33 s

Show all 10 levels
  1. Level 1

    Targets Striker/Cerebral class and Straw Hat Pirates teammates for 520 HP per interval healing (11 s); if 4 or more Elbaph Arc characters are on the team, targets Straw Hat Pirates teammates for 73% chance to evade RCV Bind (11 s), 73% chance to evade Damage Over Time (11 s); if 6 or more Straw Hat Pirates Giant characters are on the team, activates Provoke on 1 high DEF teammate (not including self) (11 s), DEF Up Lv.1 (11 s), Guard % Up Lv.1 (11 s); if 8 or more Straw Hat Pirates Giant characters are on the team, targets (not including self) 1 high DEF teammate for ATK x 1.2 Counter stance (11 s); switches character with 2nd sub character

    Charge time: 33 s

  2. Level 2

    Targets Striker/Cerebral class and Straw Hat Pirates teammates for 540 HP per interval healing (12 s); if 4 or more Elbaph Arc characters are on the team, targets Straw Hat Pirates teammates for 76% chance to evade RCV Bind (12 s), 76% chance to evade Damage Over Time (12 s); if 6 or more Straw Hat Pirates Giant characters are on the team, activates Provoke on 1 high DEF teammate (not including self) (12 s), DEF Up Lv.1 (12 s), Guard % Up Lv.1 (12 s); if 8 or more Straw Hat Pirates Giant characters are on the team, targets (not including self) 1 high DEF teammate for ATK x 1.4 Counter stance (12 s); switches character with 2nd sub character

    Charge time: 33 s

  3. Level 3

    Targets Striker/Cerebral class and Straw Hat Pirates teammates for 560 HP per interval healing (13 s); if 4 or more Elbaph Arc characters are on the team, targets Straw Hat Pirates teammates for 79% chance to evade RCV Bind (13 s), 79% chance to evade Damage Over Time (13 s); if 6 or more Straw Hat Pirates Giant characters are on the team, activates Provoke on 1 high DEF teammate (not including self) (13 s), DEF Up Lv.1 (13 s), Guard % Up Lv.2 (13 s); if 8 or more Straw Hat Pirates Giant characters are on the team, targets (not including self) 1 high DEF teammate for ATK x 1.6 Counter stance (13 s); switches character with 2nd sub character

    Charge time: 33 s

  4. Level 4

    Targets Striker/Cerebral class and Straw Hat Pirates teammates for 580 HP per interval healing (14 s); if 4 or more Elbaph Arc characters are on the team, targets Straw Hat Pirates teammates for 82% chance to evade RCV Bind (14 s), 82% chance to evade Damage Over Time (14 s); if 6 or more Straw Hat Pirates Giant characters are on the team, activates Provoke on 1 high DEF teammate (not including self) (14 s), DEF Up Lv.1 (14 s), Guard % Up Lv.2 (14 s); if 8 or more Straw Hat Pirates Giant characters are on the team, targets (not including self) 1 high DEF teammate for ATK x 1.8 Counter stance (14 s); switches character with 2nd sub character

    Charge time: 33 s

  5. Level 5

    Targets Striker/Cerebral class and Straw Hat Pirates teammates for 600 HP per interval healing (15 s); if 4 or more Elbaph Arc characters are on the team, targets Straw Hat Pirates teammates for 85% chance to evade RCV Bind (15 s), 85% chance to evade Damage Over Time (15 s); if 6 or more Straw Hat Pirates Giant characters are on the team, activates Provoke on 1 high DEF teammate (not including self) (15 s), DEF Up Lv.1 (15 s), Guard % Up Lv.3 (15 s); if 8 or more Straw Hat Pirates Giant characters are on the team, targets (not including self) 1 high DEF teammate for ATK x 2 Counter stance (15 s); switches character with 2nd sub character

    Charge time: 33 s

  6. Level 6

    Targets Striker/Cerebral class and Straw Hat Pirates teammates for 620 HP per interval healing (16 s); if 4 or more Elbaph Arc characters are on the team, targets Straw Hat Pirates teammates for 88% chance to evade RCV Bind (16 s), 88% chance to evade Damage Over Time (16 s); if 6 or more Straw Hat Pirates Giant characters are on the team, activates Provoke on 1 high DEF teammate (not including self) (16 s), DEF Up Lv.2 (16 s), Guard % Up Lv.3 (16 s); if 8 or more Straw Hat Pirates Giant characters are on the team, targets (not including self) 1 high DEF teammate for ATK x 2.2 Counter stance (16 s); switches character with 2nd sub character

    Charge time: 33 s

  7. Level 7

    Targets Striker/Cerebral class and Straw Hat Pirates teammates for 640 HP per interval healing (17 s); if 4 or more Elbaph Arc characters are on the team, targets Straw Hat Pirates teammates for 91% chance to evade RCV Bind (17 s), 91% chance to evade Damage Over Time (17 s); if 6 or more Straw Hat Pirates Giant characters are on the team, activates Provoke on 1 high DEF teammate (not including self) (17 s), DEF Up Lv.2 (17 s), Guard % Up Lv.4 (17 s); if 8 or more Straw Hat Pirates Giant characters are on the team, targets (not including self) 1 high DEF teammate for ATK x 2.4 Counter stance (17 s); switches character with 2nd sub character

    Charge time: 33 s

  8. Level 8

    Targets Striker/Cerebral class and Straw Hat Pirates teammates for 660 HP per interval healing (18 s); if 4 or more Elbaph Arc characters are on the team, targets Straw Hat Pirates teammates for 94% chance to evade RCV Bind (18 s), 94% chance to evade Damage Over Time (18 s); if 6 or more Straw Hat Pirates Giant characters are on the team, activates Provoke on 1 high DEF teammate (not including self) (18 s), DEF Up Lv.2 (18 s), Guard % Up Lv.4 (18 s); if 8 or more Straw Hat Pirates Giant characters are on the team, targets (not including self) 1 high DEF teammate for ATK x 2.6 Counter stance (18 s); switches character with 2nd sub character

    Charge time: 33 s

  9. Level 9

    Targets Striker/Cerebral class and Straw Hat Pirates teammates for 680 HP per interval healing (19 s); if 4 or more Elbaph Arc characters are on the team, targets Straw Hat Pirates teammates for 97% chance to evade RCV Bind (19 s), 97% chance to evade Damage Over Time (19 s); if 6 or more Straw Hat Pirates Giant characters are on the team, activates Provoke on 1 high DEF teammate (not including self) (19 s), DEF Up Lv.2 (19 s), Guard % Up Lv.5 (19 s); if 8 or more Straw Hat Pirates Giant characters are on the team, targets (not including self) 1 high DEF teammate for ATK x 2.8 Counter stance (19 s); switches character with 2nd sub character

    Charge time: 33 s

  10. Level 10

    Targets Striker/Cerebral class and Straw Hat Pirates teammates for 700 HP per interval healing (20 s); if 4 or more Elbaph Arc characters are on the team, targets Straw Hat Pirates teammates for 100% chance to evade RCV Bind (20 s), 100% chance to evade Damage Over Time (20 s); if 6 or more Straw Hat Pirates Giant characters are on the team, activates Provoke on 1 high DEF teammate (not including self) (20 s), DEF Up Lv.3 (20 s), Guard % Up Lv.6 (20 s); if 8 or more Straw Hat Pirates Giant characters are on the team, targets (not including self) 1 high DEF teammate for ATK x 3 Counter stance (20 s); switches character with 2nd sub character

    Charge time: 33 s

Ability
Level 5 (Max)

Striker/Cerebral class and Straw Hat Pirates teammates ATK Up Lv.6, SPD Up Lv.6, DEF Up Lv.3; if 4 or more Elbaph Arc characters are on the team, Straw Hat Pirates teammates RCV Up Lv.6; if 6 or more Straw Hat Pirates Giant characters are on the team, when appearing on the field, targets Straw Hat Pirates teammates for RCV x 2 healing

Show all 5 levels
  1. Level 1

    Striker/Cerebral class and Straw Hat Pirates teammates ATK Up Lv.2, SPD Up Lv.2, DEF Up Lv.1; if 4 or more Elbaph Arc characters are on the team, Straw Hat Pirates teammates RCV Up Lv.2; if 6 or more Straw Hat Pirates Giant characters are on the team, when appearing on the field, targets Straw Hat Pirates teammates for RCV x 1.2 healing

  2. Level 2

    Striker/Cerebral class and Straw Hat Pirates teammates ATK Up Lv.3, SPD Up Lv.3, DEF Up Lv.1; if 4 or more Elbaph Arc characters are on the team, Straw Hat Pirates teammates RCV Up Lv.3; if 6 or more Straw Hat Pirates Giant characters are on the team, when appearing on the field, targets Straw Hat Pirates teammates for RCV x 1.4 healing

  3. Level 3

    Striker/Cerebral class and Straw Hat Pirates teammates ATK Up Lv.4, SPD Up Lv.4, DEF Up Lv.2; if 4 or more Elbaph Arc characters are on the team, Straw Hat Pirates teammates RCV Up Lv.4; if 6 or more Straw Hat Pirates Giant characters are on the team, when appearing on the field, targets Straw Hat Pirates teammates for RCV x 1.6 healing

  4. Level 4

    Striker/Cerebral class and Straw Hat Pirates teammates ATK Up Lv.5, SPD Up Lv.5, DEF Up Lv.2; if 4 or more Elbaph Arc characters are on the team, Straw Hat Pirates teammates RCV Up Lv.5; if 6 or more Straw Hat Pirates Giant characters are on the team, when appearing on the field, targets Straw Hat Pirates teammates for RCV x 1.8 healing

  5. Level 5

    Striker/Cerebral class and Straw Hat Pirates teammates ATK Up Lv.6, SPD Up Lv.6, DEF Up Lv.3; if 4 or more Elbaph Arc characters are on the team, Straw Hat Pirates teammates RCV Up Lv.6; if 6 or more Straw Hat Pirates Giant characters are on the team, when appearing on the field, targets Straw Hat Pirates teammates for RCV x 2 healing

Resilience

Completely evades Forced Out, reduce damage taken from Slasher and Free Spirit by 30%

How to get

Sugo-Fest

Featured · Oct 1, 2026 – Nov 1, 2026

Sugo-Fest

Featured · Sep 1, 2026 – Oct 1, 2026

Sugo-Fest

Featured · Aug 29, 2026 – Sep 27, 2026

Sugo-Fest

Featured · Jun 21, 2026 – Jun 28, 2026

Sugo-Fest

Featured · Jun 20, 2026 – Jun 28, 2026

Family

Robin & Saul
Linked families
Chopper & RobinHancock & Nami & RobinJaguar D. SaulLaw & RobinLuffy & Straw Hat PiratesMr. 0 & Miss All SundayNami & RobinNico RobinRobin & BrookRobin & JinbeRobin & KoalaStraw Hat PiratesUsopp & RobinZoro & Robin