
Elizabeth
Straw Hat Pirates Conspirator
A resident of the Kamabakka Queendom. Painful as it was to part with Sanji, she and her crew fended off the Navy with all their might to protect the Straw Hats. Sanji seemed to feel this from afar in the form of an unexplained chill down his spine.
Special
Heals 13x character's RCV, then boosts chain multiplier by +0.5 and sets all enemies' DEF to 0 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Level 6 | 17 turns | 15 turns |
| Level 7 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 6
−1 turn at Limit Break 13
Captain Ability
Boosts crew's HP and RCV a little, and boosts their ATK by 2.5x when characters attack at GOOD or better in the order of STR, DEX, QCK without breaking the chain
Crewmate Ability
Reduces character's Special Reverse by 2 turns
Boosts crew's base HP by 100
Unlocks at Limit Break 14
Support Ability
Sanji
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 3% of character's base stats to supported character's base stats
- Level 2
Adds 4% of character's base stats to supported character's base stats
- Level 3
Adds 5% of character's base stats to supported character's base stats
- Level 4
Adds 6% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 821 | 380 | 157 |
| Lv 99 | 2,681 | 810 | 381 |
| Lv 150 | 4,021 | 1,215 | 571 |
| Limit Break | 2,831+150 | 960+150 | 411+30 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Potential Ability 1: Critical ATK
Boosts base ATK by 20
Show all 15
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base RCV by 30
Add 1 Power Slot
Boosts base HP by 100
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Boosts crew's base HP by 100
Potential Ability 2: Pinch Healing
Potential Abilities
If character lands a PERFECT strike, 40% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 10% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 15% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 40% chance of a 7% damage boost on the last strike
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,838 | 857 | 403 |
| Lv 110 | 2,970 | 897 | 421 |
| Lv 120 | 3,232 | 976 | 459 |
| Lv 130 | 3,495 | 1,056 | 496 |
| Lv 150 | 4,021 | 1,215 | 571 |

