
Dosun
Fish-Man District Spirit
An officer in the New Fish-Man Pirates. He wields an enormous hammer and relies on his immense strength when fighting. Thanks to his violent disposition and steroid-hardened muscles, he wreaked havoc across the execution plaza.
Special
Changes RCVTNDBOMBBLOCKEMPTY slots to random type slots and boosts Powerhouse characters' ATK and slot effects for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 9
−1 turn at Limit Break 10
Captain Ability
Boosts Powerhouse characters' ATK by 3.25x when characters attack in GOOD, GREAT, PERFECT order without breaking the chain
Crewmate Ability
Boosts crew's base HP by 150, and if they have 6 Powerhouse characters, boosts their base ATK by 50
Makes character's QCK slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
Hody Jones, Hyouzou, Ikaros Much, Daruma, Zeo
Adds 15% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 6% of character's base HP to supported character's base HP
- Level 2
Adds 7% of character's base HP to supported character's base HP
- Level 3
Adds 9% of character's base HP to supported character's base HP
- Level 4
Adds 12% of character's base HP to supported character's base HP
- Level 5
Adds 15% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,369 | 430 | 50 |
| Lv 99 | 3,059 | 1,333 | 189 |
| Lv 150 | 4,588 | 1,999 | 283 |
| Limit Break | 3,199+140 | 1,443+110 | 249+60 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base RCV by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 20
Show all 15
Boosts base HP by 50
Boosts base ATK by 30
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Reduces Special charge time by 1 turn
Add 1 Power Slot
Boosts base HP by 90
Boosts base ATK by 50
Add Crewmate Ability 2: Makes character's QCK slots have matching slot effects
Potential Ability 2: RCV Bind Resistance
Potential Abilities
Boosts character's base ATK by 100 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 20 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 40 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 60 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 80 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 100 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,238 | 1,411 | 200 |
| Lv 110 | 3,388 | 1,476 | 209 |
| Lv 120 | 3,688 | 1,607 | 227 |
| Lv 130 | 3,988 | 1,737 | 246 |
| Lv 150 | 4,588 | 1,999 | 283 |


