Daruma

Fish-Man District Spirit

An officer in the New Fish-Man Pirates. Smaller and more nimble than his Fish-Man companions, he is fast even when under the ground. This lets him do things like burrow into the earth to make traps and set himself on fire before bull-rushing foes.

Special

Fireball Cutter

Reduces Paralysis/Special Bind duration by 2 turns, reduces 1 enemy's HP by 10%, and boosts Powerhouse characters' ATK by 1.75x for 1 turn

BaseLimit Break
Level 122 turns16 turns
Level 221 turns15 turns
Level 320 turns14 turns
Level 419 turns13 turns
Level 518 turns12 turns
Level 617 turns11 turns
Level 716 turns10 turns
Max15 turns9 turns

−1 turn at Limit Break 9

−5 turns at Limit Break 24 (LB+)

Captain Ability

Intense Fiery Daruma

Reduces Special charge time by 4 turns at start of quest and boosts Fighter and Powerhouse characters' ATK by 1.5x

Crewmate Ability

RES

Lets character completely evade Special Bind

+STATS

Boosts Powerhouse characters' base stats by 20

Unlocks at Limit Break 14

Support Ability

Supported Characters

Hody Jones, Hyouzou, Ikaros Much, Zeo, Dosun

Level 5 (Max)

Once per quest, if inflicted with Special Bind or Paralysis status from the enemy, reduces its duration by 3 turns at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with Special Bind status from the enemy, reduces its duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if inflicted with Special Bind status from the enemy, reduces its duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if inflicted with Special Bind status from the enemy, reduces its duration by 2 turns at start of crew's next turn

  4. Level 4

    Once per quest, if inflicted with Special Bind or Paralysis status from the enemy, reduces its duration by 2 turns at start of crew's next turn

  5. Level 5

    Once per quest, if inflicted with Special Bind or Paralysis status from the enemy, reduces its duration by 3 turns at start of crew's next turn

Stats

HPATKRCV
Lv 193153155
Lv 992,3411,430270
Lv 1503,5112,145405
Limit Break2,471+1301,520+90350+80
Limit Break+2,821+4801,720+290425+155

Limit Break

01

Boosts base ATK by 20

02

Boosts base ATK by 30

03

Boosts base ATK by 40

04

Potential Ability 1: Critical ATK

05

Boosts base HP by 10

Show all 25
06

Boosts base HP by 30

07

Boosts base HP by 40

08

Boosts base HP by 50

09

Reduces Special charge time by 1 turn

10

Boosts base RCV by 10

11

Add 1 Power Slot

12

Boosts base RCV by 30

13

Boosts base RCV by 40

14

Add Crewmate Ability 2: Boosts Powerhouse characters' base stats by 20

15

Potential Ability 2: RCV Bind Resistance

16

Expand Limit Break (LB+)

17

Boosts base HP by 100

18

Boosts base HP by 100

19

Boosts base HP by 150

20

Boosts base RCV by 25

21

Boosts base RCV by 50

22

Boosts base ATK by 100

23

Boosts base ATK by 100

24

Reduces Special charge time by 5 turns

25

Potential Ability 3: Fear Resistance

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 20% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 2 turns

  3. Level 3

    Reduces character's Fear duration by 3 turns

  4. Level 4

    Reduces character's Fear duration by 4 turns

  5. Level 5

    Reduces character's Fear duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1052,4781,514285
Lv 1102,5931,584299
Lv 1202,8221,724325
Lv 1303,0521,864352
Lv 1503,5112,145405

Evolution

Daruma
Sea StallionRainbow Robber PenguinGreen Pirate PenguinGreen Plated LobsterGreen Striped Dragon
30,000 Beli
Daruma

Pirate Rumble

Style
Obstructer
DEF
136
SPD
125
Cost
30
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack

Targets closest enemies

Fireball Cutter
Level 10 (Max)

Targets enemies within medium range (horizontal) for HP 40% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.8 (20 s)

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (horizontal) for HP 20% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.2 (20 s)

    Charge time: 35 s

  2. Level 2

    Targets enemies within medium range (horizontal) for HP 22% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.2 (20 s)

    Charge time: 35 s

  3. Level 3

    Targets enemies within medium range (horizontal) for HP 24% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.3 (20 s)

    Charge time: 35 s

  4. Level 4

    Targets enemies within medium range (horizontal) for HP 26% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.3 (20 s)

    Charge time: 35 s

  5. Level 5

    Targets enemies within medium range (horizontal) for HP 28% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.4 (20 s)

    Charge time: 35 s

  6. Level 6

    Targets enemies within medium range (horizontal) for HP 30% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.5 (20 s)

    Charge time: 35 s

  7. Level 7

    Targets enemies within medium range (horizontal) for HP 32% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.5 (20 s)

    Charge time: 35 s

  8. Level 8

    Targets enemies within medium range (horizontal) for HP 34% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.6 (20 s)

    Charge time: 35 s

  9. Level 9

    Targets enemies within medium range (horizontal) for HP 36% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.6 (20 s)

    Charge time: 35 s

  10. Level 10

    Targets enemies within medium range (horizontal) for HP 40% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.8 (20 s)

    Charge time: 35 s

Ability
Level 5 (Max)

Powerhouse class teammates SPD Up Lv.5

Show all 5 levels
  1. Level 1

    Powerhouse class teammates SPD Up Lv.1

  2. Level 2

    Powerhouse class teammates SPD Up Lv.2

  3. Level 3

    Powerhouse class teammates SPD Up Lv.3

  4. Level 4

    Powerhouse class teammates SPD Up Lv.4

  5. Level 5

    Powerhouse class teammates SPD Up Lv.5

How to get

Family

Daruma
DarumaDarumaDaruma