
Daruma
Fish-Man District Spirit
An officer in the New Fish-Man Pirates. Smaller and more nimble than his Fish-Man companions, he is fast even when under the ground. This lets him do things like burrow into the earth to make traps and set himself on fire before bull-rushing foes.
Special
Reduces Paralysis/Special Bind duration by 2 turns, reduces 1 enemy's HP by 10%, and boosts Powerhouse characters' ATK by 1.75x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 16 turns |
| Level 2 | 21 turns | 15 turns |
| Level 3 | 20 turns | 14 turns |
| Level 4 | 19 turns | 13 turns |
| Level 5 | 18 turns | 12 turns |
| Level 6 | 17 turns | 11 turns |
| Level 7 | 16 turns | 10 turns |
| Max | 15 turns | 9 turns |
−1 turn at Limit Break 9
−5 turns at Limit Break 24 (LB+)
Captain Ability
Reduces Special charge time by 4 turns at start of quest and boosts Fighter and Powerhouse characters' ATK by 1.5x
Crewmate Ability
Lets character completely evade Special Bind
Boosts Powerhouse characters' base stats by 20
Unlocks at Limit Break 14
Support Ability
Hody Jones, Hyouzou, Ikaros Much, Zeo, Dosun
Once per quest, if inflicted with Special Bind or Paralysis status from the enemy, reduces its duration by 3 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Special Bind status from the enemy, reduces its duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Special Bind status from the enemy, reduces its duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Special Bind status from the enemy, reduces its duration by 2 turns at start of crew's next turn
- Level 4
Once per quest, if inflicted with Special Bind or Paralysis status from the enemy, reduces its duration by 2 turns at start of crew's next turn
- Level 5
Once per quest, if inflicted with Special Bind or Paralysis status from the enemy, reduces its duration by 3 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 931 | 531 | 55 |
| Lv 99 | 2,341 | 1,430 | 270 |
| Lv 150 | 3,511 | 2,145 | 405 |
| Limit Break | 2,471+130 | 1,520+90 | 350+80 |
| Limit Break+ | 2,821+480 | 1,720+290 | 425+155 |
Limit Break
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base ATK by 40
Potential Ability 1: Critical ATK
Boosts base HP by 10
Show all 25
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base RCV by 10
Add 1 Power Slot
Boosts base RCV by 30
Boosts base RCV by 40
Add Crewmate Ability 2: Boosts Powerhouse characters' base stats by 20
Potential Ability 2: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 150
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base ATK by 100
Reduces Special charge time by 5 turns
Potential Ability 3: Fear Resistance
Potential Abilities
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 20% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,478 | 1,514 | 285 |
| Lv 110 | 2,593 | 1,584 | 299 |
| Lv 120 | 2,822 | 1,724 | 325 |
| Lv 130 | 3,052 | 1,864 | 352 |
| Lv 150 | 3,511 | 2,145 | 405 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 136
- SPD
- 125
- Cost
- 30
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets closest enemies
Targets enemies within medium range (horizontal) for HP 40% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.8 (20 s)
Charge time: 35 s
Show all 10 levels
- Level 1
Targets enemies within medium range (horizontal) for HP 20% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.2 (20 s)
Charge time: 35 s
- Level 2
Targets enemies within medium range (horizontal) for HP 22% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.2 (20 s)
Charge time: 35 s
- Level 3
Targets enemies within medium range (horizontal) for HP 24% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.3 (20 s)
Charge time: 35 s
- Level 4
Targets enemies within medium range (horizontal) for HP 26% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.3 (20 s)
Charge time: 35 s
- Level 5
Targets enemies within medium range (horizontal) for HP 28% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.4 (20 s)
Charge time: 35 s
- Level 6
Targets enemies within medium range (horizontal) for HP 30% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.5 (20 s)
Charge time: 35 s
- Level 7
Targets enemies within medium range (horizontal) for HP 32% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.5 (20 s)
Charge time: 35 s
- Level 8
Targets enemies within medium range (horizontal) for HP 34% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.6 (20 s)
Charge time: 35 s
- Level 9
Targets enemies within medium range (horizontal) for HP 36% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.6 (20 s)
Charge time: 35 s
- Level 10
Targets enemies within medium range (horizontal) for HP 40% reduction; targets enemies within medium range (horizontal) for SPD Down Lv.8 (20 s)
Charge time: 35 s
Powerhouse class teammates SPD Up Lv.5
Show all 5 levels
- Level 1
Powerhouse class teammates SPD Up Lv.1
- Level 2
Powerhouse class teammates SPD Up Lv.2
- Level 3
Powerhouse class teammates SPD Up Lv.3
- Level 4
Powerhouse class teammates SPD Up Lv.4
- Level 5
Powerhouse class teammates SPD Up Lv.5


