
Doberman
Commanding the Artillery Barrage
Navy HQ Vice Admiral. Led by Admiral Kizaru, the Navy advances to attack Egghead. Under Doberman's orders, the cannon barrage begins.
Special
Reduces damage taken by 90% for 1 turn, reduces crew's Despair duration by 7 turns, and reduces all enemies' damage reduction from certain slots effect duration by 2 turns. If crew has [Continuous Restore] effect with a duration of 10 turns or longer when Special is launched, boosts the ATK of the next final tap performed by crew by 40% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect). If crew has [Over Heal] status, boosts the ATK of the next final tap performed by crew by 40% (effect can be activated simultaneously). If 3 or more Navy Navy Vice Admiral World Government characters are on the crew, reduces Captain's Special charge time by 5 turns (Special charge time reduction effect of "Orders to Advance to Egghead" can be activated up to 2 times per quest including any Specials with similar effect)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Max | 15 turns | 14 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts STR, Slasher, and Powerhouse characters' ATK by approximately 4x when slots match (3.25x otherwise) and HP by 1.25x
Crewmate Ability
Makes crew's STR slots have matching slot effects
Reduces character's Special charge time by 2 turns every time another Navy Vice Admiral character uses a Special
Unlocks at Limit Break 12
Support Ability
Characters with the following Character Tag
Once per quest, if supported character uses a Special, boosts the ATK of the next final tap performed by crew by 30% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts the ATK of the next final tap performed by crew by 10% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
- Level 2
Once per quest, if supported character uses a Special, boosts the ATK of the next final tap performed by crew by 15% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
- Level 3
Once per quest, if supported character uses a Special, boosts the ATK of the next final tap performed by crew by 20% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
- Level 4
Once per quest, if supported character uses a Special, boosts the ATK of the next final tap performed by crew by 25% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
- Level 5
Once per quest, if supported character uses a Special, boosts the ATK of the next final tap performed by crew by 30% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,781 | 815 | 82 |
| Lv 99 | 3,562 | 1,630 | 163 |
| Lv 150 | 5,343 | 2,445 | 244 |
| Limit Break | 3,762+200 | 1,730+100 | 213+50 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 60
Boosts base RCV by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 20
Show all 15
Boosts base ATK by 20
Boosts base HP by 70
Add 1 Power Slot
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base ATK by 30
Add Crewmate Ability 2: Reduces character's Special charge time by 2 turns every time another Navy Vice Admiral character uses a Special
Boosts base HP by 70
Reduces Special charge time by 1 turn
Potential Ability 2: RCV Bind Resistance
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,771 | 1,725 | 172 |
| Lv 110 | 3,946 | 1,805 | 180 |
| Lv 120 | 4,295 | 1,965 | 196 |
| Lv 130 | 4,644 | 2,125 | 212 |
| Lv 150 | 5,343 | 2,445 | 244 |
How to get
Featured · Aug 15, 2026 – Aug 23, 2026
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Featured · May 23, 2026 – Jun 13, 2026
