
St. Peter & St. Warcury
Onslaught of Sandworm and Fengxi
Godhead of Agriculture and Godhead of Justice of the Five Elders, the highest authorities of the World Government. They aim to erase every Dr. Vegapunk besides York the Greedy and engage with Emet in order to stop the broadcast.
Special
Deals 150x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), sets all enemies' DEF to 0 for 1 turn (ignoring immunity to DEF Down, immunity to all status effects, or immunity excluding certain status effect), and reduces crew's Blow Away duration by 5 turns. Boosts damage dealt to enemies affected by increase damage taken or Weakened status by up to 3.5x for 1 turn based on total Cost of crew at start of quest including Friend Captains and Support Characters (2.5x for less than 500 Cost, 2.75x for 500 or more Cost, 3x for 600 or more Cost, 3.25x for 700 or more Cost, and 3.5x for 750 or more Cost). If 4 or more Five Elders Celestial Dragon Navy World Government characters are on the crew and a STR or INT-type is set as Support for character, applies "Territory" based on Support character's type to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 2 turns, boosts Powerhouse and Striker characters' advantageous class effect by 2.25x for 1 turn, then after that, becomes "St. Peter & St. Warcury" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 27 turns | 25 turns |
| Level 2 | 26 turns | 24 turns |
| Level 3 | 25 turns | 23 turns |
| Level 4 | 24 turns | 22 turns |
| Level 5 | 23 turns | 21 turns |
| Max | 22 turns | 20 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces STR and INT characters' Switch Effect and VS Effect gauge by 2 at start of quest, boosts STR, INT, Powerhouse, and Striker characters' ATK by 5.5x, boosts their ATK by approximately 6x when they have STRINTTND or RAINBOW slots, makes crew's STRINTTND slots have matching slot effects, and if crew uses a Special to apply similar effect of slot effect boost that is applied on crew, reduces the boost effect by 1.75 but changes the effect to a stackable boost (the reduction of the effect cannot go below 1.0; after being changed the effect will not be treated as slot effect boost and can no longer change the effect and turn duration; certain special status will not carry over; stackable with other slot effect boost effects) [Applies following effect based on number of applicable Character Tags on crew] Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.1x, HP by 1.4x, and reduces Five Elders Celestial Dragon Navy World Government characters' Special charge time by 5 turns at start of quest
Reduces STR and INT characters' Switch Effect and VS Effect gauge by 2 at start of quest, boosts STR, INT, Powerhouse, and Striker characters' ATK by 5.5x, boosts their ATK by approximately 6x when they have STRTND or RAINBOW slots, makes crew's STRTND slots have matching slot effects, and if crew uses a Special to apply similar effect of slot effect boost that is applied on crew, reduces the boost effect by 1.75 but changes the effect to a stackable boost (the reduction of the effect cannot go below 1.0; after being changed the effect will not be treated as slot effect boost and can no longer change the effect and turn duration; certain special status will not carry over; stackable with other slot effect boost effects) [Applies following effect based on number of applicable Character Tags on crew] Boosts Five Elders Celestial Dragon Navy characters' HP by 1.4x, and reduces Five Elders Celestial Dragon Navy World Government characters' Special charge time by 5 turns at start of quest
Reduces STR and INT characters' Switch Effect and VS Effect gauge by 2 at start of quest, boosts STR, INT, Powerhouse, and Striker characters' ATK by 5.5x, boosts their ATK by approximately 6x when they have INTTND or RAINBOW slots, makes crew's INTTND slots have matching slot effects, and if crew uses a Special to apply similar effect of slot effect boost that is applied on crew, reduces the boost effect by 1.75 but changes the effect to a stackable boost (the reduction of the effect cannot go below 1.0; after being changed the effect will not be treated as slot effect boost and can no longer change the effect and turn duration; certain special status will not carry over; stackable with other slot effect boost effects) [Applies following effect based on number of applicable Character Tags on crew] Boosts Five Elders Celestial Dragon Navy characters' HP by 1.4x, and reduces Five Elders Celestial Dragon Navy World Government characters' Special charge time by 5 turns at start of quest
Crewmate Ability
Character cannot be blown away by attack, and makes Powerhouse and Striker characters' INTTND slots have matching slot effects
Tapping on this character with a TND slot will further increase crew's ATK boost by +0.25
Unlocks at Limit Break 25
Character cannot be blown away by attack, and makes Powerhouse and Striker characters' INTTND slots have matching slot effects
Character cannot be blown away by attack, and makes Powerhouse and Striker characters' INTTND slots have matching slot effects
Super Special

When character becomes "St. Peter & St. Warcury" with Super Switch effect and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Imu, St. Jaygarcia Saturn, St. Marcus Mars, St. Ethanbaron V. Nusjuro, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard, Rob Lucci, Kaku, Jabra, Fukuro, Kalifa, Blueno, Spandam
Reduces Captain's Special charge time by 7 turns, allows crew to heal over the max HP limit for 1 turn (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), boosts crew's chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6), changes Powerhouse characters to Super Powerhouse, and changes Striker characters to Super Striker
Switch Effect
Changes character's slot to TND, and boosts STR, INT, Powerhouse, and Striker characters' slot effects by 1.75x for 1 turn (effect can be overwritten with other slot effect boost effects)
Changes adjacent slots (including BLOCK slots) to character's own type, changes character's slot (including BLOCK slots) to TND, boosts STR, INT, Powerhouse, and Striker characters' slot effects by 2.75x for 1 turn (effect can be overwritten with other slot effect boost effects), and becomes "St. Peter & St. Warcury" for 3 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,630 | 1,189 | 166 |
| Lv 99 | 5,260 | 2,377 | 331 |
| Lv 150 | 7,890 | 3,565 | 496 |
| Limit Break | 5,760+500 | 2,577+200 | 431+100 |
| Limit Break+ | 6,260+1,000 | 2,777+400 | 481+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 10
Show all 40
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 40
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 2: Damage Limit Break: Class
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 50
Boosts base RCV by 30
Boosts base HP by 60
Add Crewmate Ability 2: Tapping on this character with a TND slot will further increase crew's ATK boost by +0.25
Boosts base HP by 60
Boosts base ATK by 40
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Boosts Damage Limit Break effect based on number of Powerhouse characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Show all 5 levels
- Level 1
Boosts Damage Limit Break effect based on number of Powerhouse characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6
- Level 2
Boosts Damage Limit Break effect based on number of Powerhouse characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6
- Level 3
Boosts Damage Limit Break effect based on number of Powerhouse characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6
- Level 4
Boosts Damage Limit Break effect based on number of Powerhouse characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6
- Level 5
Boosts Damage Limit Break effect based on number of Powerhouse characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 5,569 | 2,516 | 350 |
| Lv 110 | 5,827 | 2,633 | 366 |
| Lv 120 | 6,342 | 2,866 | 398 |
| Lv 130 | 6,858 | 3,099 | 431 |
| Lv 150 | 7,890 | 3,565 | 496 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Healer- DEF
- 193
- SPD
- 175
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Medium Range)
Targets closest enemies
Targets 3 enemies with low current HP for 100% chance of RCV Bind (20 s), Damage Over Time Lv.3 (20 s); targets teammates within large range for Shield Lv.5 (20 s); targets Powerhouse/Striker class and World Government teammates for 600 HP per interval healing (20 s), 50% chance to evade damage ignoring DEF (15 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets 3 enemies with low current HP for 73% chance of RCV Bind (11 s), Damage Over Time Lv.1 (11 s); targets teammates within large range for Shield Lv.1 (11 s); targets Powerhouse/Striker class and World Government teammates for 150 HP per interval healing (11 s), 32% chance to evade damage ignoring DEF (11 s)
Charge time: 29 s
- Level 2
Targets 3 enemies with low current HP for 76% chance of RCV Bind (12 s), Damage Over Time Lv.1 (12 s); targets teammates within large range for Shield Lv.1 (12 s); targets Powerhouse/Striker class and World Government teammates for 200 HP per interval healing (12 s), 34% chance to evade damage ignoring DEF (11 s)
Charge time: 29 s
- Level 3
Targets 3 enemies with low current HP for 79% chance of RCV Bind (13 s), Damage Over Time Lv.1 (13 s); targets teammates within large range for Shield Lv.1 (13 s); targets Powerhouse/Striker class and World Government teammates for 250 HP per interval healing (13 s), 36% chance to evade damage ignoring DEF (12 s)
Charge time: 29 s
- Level 4
Targets 3 enemies with low current HP for 82% chance of RCV Bind (14 s), Damage Over Time Lv.1 (14 s); targets teammates within large range for Shield Lv.2 (14 s); targets Powerhouse/Striker class and World Government teammates for 300 HP per interval healing (14 s), 38% chance to evade damage ignoring DEF (12 s)
Charge time: 29 s
- Level 5
Targets 3 enemies with low current HP for 85% chance of RCV Bind (15 s), Damage Over Time Lv.1 (15 s); targets teammates within large range for Shield Lv.2 (15 s); targets Powerhouse/Striker class and World Government teammates for 350 HP per interval healing (15 s), 40% chance to evade damage ignoring DEF (13 s)
Charge time: 29 s
- Level 6
Targets 3 enemies with low current HP for 88% chance of RCV Bind (16 s), Damage Over Time Lv.2 (16 s); targets teammates within large range for Shield Lv.3 (16 s); targets Powerhouse/Striker class and World Government teammates for 400 HP per interval healing (16 s), 42% chance to evade damage ignoring DEF (13 s)
Charge time: 29 s
- Level 7
Targets 3 enemies with low current HP for 91% chance of RCV Bind (17 s), Damage Over Time Lv.2 (17 s); targets teammates within large range for Shield Lv.3 (17 s); targets Powerhouse/Striker class and World Government teammates for 450 HP per interval healing (17 s), 44% chance to evade damage ignoring DEF (14 s)
Charge time: 29 s
- Level 8
Targets 3 enemies with low current HP for 94% chance of RCV Bind (18 s), Damage Over Time Lv.2 (18 s); targets teammates within large range for Shield Lv.4 (18 s); targets Powerhouse/Striker class and World Government teammates for 500 HP per interval healing (18 s), 46% chance to evade damage ignoring DEF (14 s)
Charge time: 29 s
- Level 9
Targets 3 enemies with low current HP for 97% chance of RCV Bind (19 s), Damage Over Time Lv.2 (19 s); targets teammates within large range for Shield Lv.4 (19 s); targets Powerhouse/Striker class and World Government teammates for 550 HP per interval healing (19 s), 48% chance to evade damage ignoring DEF (15 s)
Charge time: 29 s
- Level 10
Targets 3 enemies with low current HP for 100% chance of RCV Bind (20 s), Damage Over Time Lv.3 (20 s); targets teammates within large range for Shield Lv.5 (20 s); targets Powerhouse/Striker class and World Government teammates for 600 HP per interval healing (20 s), 50% chance to evade damage ignoring DEF (15 s)
Charge time: 29 s
Cerebral/Slasher class enemies SPD Down Lv.7, DEF Down Lv.7, ATK Down Lv.7; if 6 or more Powerhouse/Striker class characters or 5 or more World Government characters are on the team, all enemeis Special CT Speed Down Lv.3; after receiving damage, up to 10 times targets Powerhouse/Striker class and World Government teammates for RCV x 1 healing
Show all 5 levels
- Level 1
Cerebral/Slasher class enemies SPD Down Lv.3, DEF Down Lv.3, ATK Down Lv.3; if 6 or more Powerhouse/Striker class characters or 5 or more World Government characters are on the team, all enemeis Special CT Speed Down Lv.1; after receiving damage, up to 10 times targets Powerhouse/Striker class and World Government teammates for RCV x 0.6 healing
- Level 2
Cerebral/Slasher class enemies SPD Down Lv.4, DEF Down Lv.4, ATK Down Lv.4; if 6 or more Powerhouse/Striker class characters or 5 or more World Government characters are on the team, all enemeis Special CT Speed Down Lv.1; after receiving damage, up to 10 times targets Powerhouse/Striker class and World Government teammates for RCV x 0.7 healing
- Level 3
Cerebral/Slasher class enemies SPD Down Lv.5, DEF Down Lv.5, ATK Down Lv.5; if 6 or more Powerhouse/Striker class characters or 5 or more World Government characters are on the team, all enemeis Special CT Speed Down Lv.1; after receiving damage, up to 10 times targets Powerhouse/Striker class and World Government teammates for RCV x 0.8 healing
- Level 4
Cerebral/Slasher class enemies SPD Down Lv.6, DEF Down Lv.6, ATK Down Lv.6; if 6 or more Powerhouse/Striker class characters or 5 or more World Government characters are on the team, all enemeis Special CT Speed Down Lv.2; after receiving damage, up to 10 times targets Powerhouse/Striker class and World Government teammates for RCV x 0.9 healing
- Level 5
Cerebral/Slasher class enemies SPD Down Lv.7, DEF Down Lv.7, ATK Down Lv.7; if 6 or more Powerhouse/Striker class characters or 5 or more World Government characters are on the team, all enemeis Special CT Speed Down Lv.3; after receiving damage, up to 10 times targets Powerhouse/Striker class and World Government teammates for RCV x 1 healing
Completely evades RCV Bind, reduce damage taken from Slasher and Cerebral by 30%
Targets 4 enemies with low current HP for 100% chance of RCV Bind (25 s), Damage Over Time Lv.7 (25 s); targets teammates within large range for Shield Lv.7 (25 s); targets Powerhouse/Striker class and World Government teammates for 700 HP per interval healing (25 s), 50% chance to evade damage ignoring DEF (20 s), 50% chance to evade fixed damage (20 s)
After character receives damage 6 times
Super Tandem
Applies ATK Boost (Tandem) of 2.75x to Powerhouse and Striker characters for 1 turn and changes the ATK multiplier of INTSTRTND slots to 2.5x when slots match (normally 2.0x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn
At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Imu, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Marcus Mars, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard, Rob Lucci, Kaku, Jabra, Fukuro, Kalifa, Blueno, Spandam
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.75x to Powerhouse and Striker characters for 1 turn
ConditionAt final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Imu, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Marcus Mars, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard, Rob Lucci, Kaku, Jabra, Fukuro, Kalifa, Blueno, Spandam
- Level 2
Applies ATK Boost (Tandem) of 2x to Powerhouse and Striker characters for 1 turn
ConditionAt final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Imu, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Marcus Mars, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard, Rob Lucci, Kaku, Jabra, Fukuro, Kalifa, Blueno, Spandam
- Level 3
Applies ATK Boost (Tandem) of 2.25x to Powerhouse and Striker characters for 1 turn
ConditionAt final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Imu, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Marcus Mars, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard, Rob Lucci, Kaku, Jabra, Fukuro, Kalifa, Blueno, Spandam
- Level 4
Applies ATK Boost (Tandem) of 2.5x to Powerhouse and Striker characters for 1 turn
ConditionAt final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Imu, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Marcus Mars, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard, Rob Lucci, Kaku, Jabra, Fukuro, Kalifa, Blueno, Spandam
- Level 5
Applies ATK Boost (Tandem) of 2.75x to Powerhouse and Striker characters for 1 turn and changes the ATK multiplier of INTSTRTND slots to 2.5x when slots match (normally 2.0x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn
ConditionAt final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Imu, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Marcus Mars, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard, Rob Lucci, Kaku, Jabra, Fukuro, Kalifa, Blueno, Spandam
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