
St. Mars & St. Saturn
Onslaught of Itsumade and Gyuki
Godhead of Environment and Godhead of Science and Defense of the Five Elders, the highest authorities of the World Government. They aim to erase every Dr. Vegapunk besides York the Greedy and they work to eliminate any who would stand in their way as they attempt to stop Dr. Vegapunk's broadcast.
Special
Deals 150x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces the duration of all enemy barriers by 3 turns, reduces crew's Bind duration by 7 turns, and sets all enemies' DEF to 0 for 1 turn (ignoring immunity to DEF Down, immunity to all status effects, or immunity excluding certain status effect). Increases all enemies' damage taken by up to 3x for up to 6 turns based on total Cost of crew at start of quest including Friend Captains and Support Characters (2x for 1 turn for less than 500 Cost, 2.25x for 1 turn for 500 or more Cost, 2.5x for 1 turn for 600 or more Cost, 2.75x for 3 turns for 700 or more Cost, and 3x for 6 tuns for 750 or more Cost). If 4 or more Five Elders Celestial Dragon Navy World Government characters are on the crew, applies "Territory: Powerhouse class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 2 turns, boosts Powerhouse and Striker characters' base ATK by +2000 for 1 turn, then after that, becomes "St. Mars & St. Saturn" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 27 turns | 25 turns |
| Level 2 | 26 turns | 24 turns |
| Level 3 | 25 turns | 23 turns |
| Level 4 | 24 turns | 22 turns |
| Level 5 | 23 turns | 21 turns |
| Max | 22 turns | 20 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces STR and INT characters' Switch Effect and VS Effect gauge by 2 at start of quest, boosts STR, INT, Powerhouse, and Striker characters' ATK by 5.5x, boosts their ATK by approximately 6x when they have STRINTRCV or RAINBOW slots, makes crew's STRINTRCVTND slots have matching slot effects, and if crew uses a Special to apply similar effect of slot effect boost that is applied on crew, reduces the boost effect by 1.75 but changes the effect to a stackable boost (the reduction of the effect cannot go below 1.0; after being changed the effect will not be treated as slot effect boost and can no longer change the effect and turn duration; certain special status will not carry over; stackable with other slot effect boost effects) [Applies following effect based on number of applicable Character Tags on crew] Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.1x, HP by 1.4x, and reduces Five Elders Celestial Dragon Navy World Government characters' Special charge time by 5 turns at start of quest
Reduces STR and INT characters' Switch Effect and VS Effect gauge by 2 at start of quest, boosts STR, INT, Powerhouse, and Striker characters' ATK by 5.5x, boosts their ATK by approximately 6x when they have STRRCV or RAINBOW slots, makes crew's STRRCVTND slots have matching slot effects, and if crew uses a Special to apply similar effect of slot effect boost that is applied on crew, reduces the boost effect by 1.75 but changes the effect to a stackable boost (the reduction of the effect cannot go below 1.0; after being changed the effect will not be treated as slot effect boost and can no longer change the effect and turn duration; certain special status will not carry over; stackable with other slot effect boost effects) [Applies following effect based on number of applicable Character Tags on crew] Boosts Five Elders Celestial Dragon Navy characters' HP by 1.4x, and reduces Five Elders Celestial Dragon Navy World Government characters' Special charge time by 5 turns at start of quest
Reduces STR and INT characters' Switch Effect and VS Effect gauge by 2 at start of quest, boosts STR, INT, Powerhouse, and Striker characters' ATK by 5.5x, boosts their ATK by approximately 6x when they have INTRCV or RAINBOW slots, makes crew's INTRCVTND slots have matching slot effects, and if crew uses a Special to apply similar effect of slot effect boost that is applied on crew, reduces the boost effect by 1.75 but changes the effect to a stackable boost (the reduction of the effect cannot go below 1.0; after being changed the effect will not be treated as slot effect boost and can no longer change the effect and turn duration; certain special status will not carry over; stackable with other slot effect boost effects) [Applies following effect based on number of applicable Character Tags on crew] Boosts Five Elders Celestial Dragon Navy characters' HP by 1.4x, and reduces Five Elders Celestial Dragon Navy World Government characters' Special charge time by 5 turns at start of quest
Crewmate Ability
Character cannot be blown away by attack, and makes Powerhouse and Striker characters' INTRCV slots have matching slot effects
Tapping on this character with a RCV slot will further increase crew's slot effect boost by +0.25
Unlocks at Limit Break 25
Character cannot be blown away by attack, and makes Powerhouse and Striker characters' INTRCV slots have matching slot effects
Character cannot be blown away by attack, and makes Powerhouse and Striker characters' INTRCV slots have matching slot effects
Super Special

When character becomes "St. Mars & St. Saturn" with Super Switch effect and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Imu, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Shepherd Ju Peter, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard, Rob Lucci, Kaku, Jabra, Fukuro, Kalifa, Blueno, Spandam
Reduces Captain's Special charge time by 7 turns, applies -25% STR and INT Resistance to all enemies for 1 turn, boosts the chain multiplier by +1.5 for 1 turn, changes Powerhouse characters to Super Powerhouse, and changes Striker characters to Super Striker
Switch Effect
Changes character's slot to RCV, and boosts STR, INT, Powerhouse, and Striker characters' ATK by 1.75x for 1 turn (effect can be overwritten with other ATK boost effects)
Changes adjacent slots (including BLOCK slots) to character's own type, changes character's slot (including BLOCK slots) to RCV, boosts STR, INT, Powerhouse, and Striker characters' ATK by 2.75x for 1 turn (effect can be overwritten with other ATK boost effects), and becomes "St. Mars & St. Saturn" for 3 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,762 | 1,141 | 160 |
| Lv 99 | 5,524 | 2,281 | 319 |
| Lv 150 | 8,286 | 3,421 | 478 |
| Limit Break | 6,024+500 | 2,481+200 | 419+100 |
| Limit Break+ | 6,524+1,000 | 2,681+400 | 469+150 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Boosts base RCV by 20
Boosts base HP by 30
Boosts base ATK by 10
Boosts base ATK by 20
Potential Ability 2: Slot Bind Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 30
Boosts base HP by 60
Boosts base ATK by 30
Add Crewmate Ability 2: Tapping on this character with a RCV slot will further increase crew's slot effect boost by +0.25
Boosts base RCV by 40
Boosts base HP by 80
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Rush Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 400 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Striker characters (up to +0.6 chain multiplier; Rush ATK boost 2.0x)
HP Cost: 22,500 Max Rush: 8 times Chain Multiplier Growth: +0.1 Finish Tap Effect: Powerhouse and Striker Rush ATK boost 1.5x Each successful chain adds +0.1 (up to 2.0) First Tap Multiplier: 0.5 Rush Multiplier: 0.1 Finish Tap Multiplier: 0.8
At final battle, if character performs the 1st tap of an attack as a Double Character, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Imu, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Shepherd Ju Peter, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard, Rob Lucci, Kaku, Jabra, Fukuro, Kalifa, Blueno, Spandam
Show all 5 levels
- Level 1
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Striker characters (up to +0.6 chain multiplier; Rush ATK boost 1.6x)
ConditionAt final battle, if character performs the 1st tap of an attack as a Double Character, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Imu, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Shepherd Ju Peter, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard, Rob Lucci, Kaku, Jabra, Fukuro, Kalifa, Blueno, Spandam
- Level 2
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Striker characters (up to +0.6 chain multiplier; Rush ATK boost 1.7x)
ConditionAt final battle, if character performs the 1st tap of an attack as a Double Character, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Imu, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Shepherd Ju Peter, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard, Rob Lucci, Kaku, Jabra, Fukuro, Kalifa, Blueno, Spandam
- Level 3
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Striker characters (up to +0.6 chain multiplier; Rush ATK boost 1.8x)
ConditionAt final battle, if character performs the 1st tap of an attack as a Double Character, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Imu, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Shepherd Ju Peter, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard, Rob Lucci, Kaku, Jabra, Fukuro, Kalifa, Blueno, Spandam
- Level 4
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Striker characters (up to +0.6 chain multiplier; Rush ATK boost 1.9x)
ConditionAt final battle, if character performs the 1st tap of an attack as a Double Character, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Imu, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Shepherd Ju Peter, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard, Rob Lucci, Kaku, Jabra, Fukuro, Kalifa, Blueno, Spandam
- Level 5
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of Powerhouse and Striker characters (up to +0.6 chain multiplier; Rush ATK boost 2.0x)
ConditionAt final battle, if character performs the 1st tap of an attack as a Double Character, and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Imu, St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Shepherd Ju Peter, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard, Rob Lucci, Kaku, Jabra, Fukuro, Kalifa, Blueno, Spandam
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 5,848 | 2,415 | 337 |
| Lv 110 | 6,119 | 2,526 | 353 |
| Lv 120 | 6,661 | 2,750 | 384 |
| Lv 130 | 7,202 | 2,973 | 415 |
| Lv 150 | 8,286 | 3,421 | 478 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Attacker- DEF
- 142
- SPD
- 199
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets Powerhouse/Striker class and World Government teammates for ATK UP Lv.4 (100 s), SPD UP Lv.4 (100 s), RCV Up Lv.4 (100 s), DEF Up Lv.3 (100 s); targets Cerebral/Slasher class enemies and enemies with RCV Bind for 2500 damage; targets enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies); if 6 or more Powerhouse/Striker class characters or 5 or more World Government characters are on the team, targets (not including self) Powerhouse/Striker class and World Government teammates for Special CT 10% reduction
Charge time: 24 s
Show all 10 levels
- Level 1
Targets Powerhouse/Striker class and World Government teammates for ATK UP Lv.1 (73 s), SPD UP Lv.1 (73 s), RCV Up Lv.1 (73 s), DEF Up Lv.1 (73 s); targets Cerebral/Slasher class enemies and enemies with RCV Bind for 1600 damage; targets enemies within large range for ATK x 6 spread damage (damage on each enemy reduced based on number of total enemies); if 6 or more Powerhouse/Striker class characters or 5 or more World Government characters are on the team, targets (not including self) Powerhouse/Striker class and World Government teammates for Special CT 5% reduction
Charge time: 24 s
- Level 2
Targets Powerhouse/Striker class and World Government teammates for ATK UP Lv.1 (76 s), SPD UP Lv.1 (76 s), RCV Up Lv.1 (76 s), DEF Up Lv.1 (76 s); targets Cerebral/Slasher class enemies and enemies with RCV Bind for 1700 damage; targets enemies within large range for ATK x 7 spread damage (damage on each enemy reduced based on number of total enemies); if 6 or more Powerhouse/Striker class characters or 5 or more World Government characters are on the team, targets (not including self) Powerhouse/Striker class and World Government teammates for Special CT 5% reduction
Charge time: 24 s
- Level 3
Targets Powerhouse/Striker class and World Government teammates for ATK UP Lv.1 (79 s), SPD UP Lv.1 (79 s), RCV Up Lv.1 (79 s), DEF Up Lv.1 (79 s); targets Cerebral/Slasher class enemies and enemies with RCV Bind for 1800 damage; targets enemies within large range for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies); if 6 or more Powerhouse/Striker class characters or 5 or more World Government characters are on the team, targets (not including self) Powerhouse/Striker class and World Government teammates for Special CT 6% reduction
Charge time: 24 s
- Level 4
Targets Powerhouse/Striker class and World Government teammates for ATK UP Lv.2 (82 s), SPD UP Lv.2 (82 s), RCV Up Lv.2 (82 s), DEF Up Lv.1 (82 s); targets Cerebral/Slasher class enemies and enemies with RCV Bind for 1900 damage; targets enemies within large range for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies); if 6 or more Powerhouse/Striker class characters or 5 or more World Government characters are on the team, targets (not including self) Powerhouse/Striker class and World Government teammates for Special CT 6% reduction
Charge time: 24 s
- Level 5
Targets Powerhouse/Striker class and World Government teammates for ATK UP Lv.2 (85 s), SPD UP Lv.2 (85 s), RCV Up Lv.2 (85 s), DEF Up Lv.1 (85 s); targets Cerebral/Slasher class enemies and enemies with RCV Bind for 2000 damage; targets enemies within large range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies); if 6 or more Powerhouse/Striker class characters or 5 or more World Government characters are on the team, targets (not including self) Powerhouse/Striker class and World Government teammates for Special CT 7% reduction
Charge time: 24 s
- Level 6
Targets Powerhouse/Striker class and World Government teammates for ATK UP Lv.2 (88 s), SPD UP Lv.2 (88 s), RCV Up Lv.2 (88 s), DEF Up Lv.2 (88 s); targets Cerebral/Slasher class enemies and enemies with RCV Bind for 2100 damage; targets enemies within large range for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies); if 6 or more Powerhouse/Striker class characters or 5 or more World Government characters are on the team, targets (not including self) Powerhouse/Striker class and World Government teammates for Special CT 7% reduction
Charge time: 24 s
- Level 7
Targets Powerhouse/Striker class and World Government teammates for ATK UP Lv.3 (91 s), SPD UP Lv.3 (91 s), RCV Up Lv.3 (91 s), DEF Up Lv.2 (91 s); targets Cerebral/Slasher class enemies and enemies with RCV Bind for 2200 damage; targets enemies within large range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); if 6 or more Powerhouse/Striker class characters or 5 or more World Government characters are on the team, targets (not including self) Powerhouse/Striker class and World Government teammates for Special CT 8% reduction
Charge time: 24 s
- Level 8
Targets Powerhouse/Striker class and World Government teammates for ATK UP Lv.3 (94 s), SPD UP Lv.3 (94 s), RCV Up Lv.3 (94 s), DEF Up Lv.2 (94 s); targets Cerebral/Slasher class enemies and enemies with RCV Bind for 2300 damage; targets enemies within large range for ATK x 13 spread damage (damage on each enemy reduced based on number of total enemies); if 6 or more Powerhouse/Striker class characters or 5 or more World Government characters are on the team, targets (not including self) Powerhouse/Striker class and World Government teammates for Special CT 8% reduction
Charge time: 24 s
- Level 9
Targets Powerhouse/Striker class and World Government teammates for ATK UP Lv.3 (97 s), SPD UP Lv.3 (97 s), RCV Up Lv.3 (97 s), DEF Up Lv.2 (97 s); targets Cerebral/Slasher class enemies and enemies with RCV Bind for 2400 damage; targets enemies within large range for ATK x 14 spread damage (damage on each enemy reduced based on number of total enemies); if 6 or more Powerhouse/Striker class characters or 5 or more World Government characters are on the team, targets (not including self) Powerhouse/Striker class and World Government teammates for Special CT 9% reduction
Charge time: 24 s
- Level 10
Targets Powerhouse/Striker class and World Government teammates for ATK UP Lv.4 (100 s), SPD UP Lv.4 (100 s), RCV Up Lv.4 (100 s), DEF Up Lv.3 (100 s); targets Cerebral/Slasher class enemies and enemies with RCV Bind for 2500 damage; targets enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies); if 6 or more Powerhouse/Striker class characters or 5 or more World Government characters are on the team, targets (not including self) Powerhouse/Striker class and World Government teammates for Special CT 10% reduction
Charge time: 24 s
Powerhouse/Striker class and World Government teammates HP Up Lv.6, RCV Up Lv.6, DEF Up Lv.6; if 6 or more Powerhouse/Striker class characters or 5 or more World Government characters are on the team, team Special CT Speed Up Lv.3; all enemies DEF Down Lv.5
Show all 5 levels
- Level 1
Powerhouse/Striker class and World Government teammates HP Up Lv.2, RCV Up Lv.2, DEF Up Lv.2; if 6 or more Powerhouse/Striker class characters or 5 or more World Government characters are on the team, team Special CT Speed Up Lv.1; all enemies DEF Down Lv.1
- Level 2
Powerhouse/Striker class and World Government teammates HP Up Lv.3, RCV Up Lv.3, DEF Up Lv.3; if 6 or more Powerhouse/Striker class characters or 5 or more World Government characters are on the team, team Special CT Speed Up Lv.1; all enemies DEF Down Lv.2
- Level 3
Powerhouse/Striker class and World Government teammates HP Up Lv.4, RCV Up Lv.4, DEF Up Lv.4; if 6 or more Powerhouse/Striker class characters or 5 or more World Government characters are on the team, team Special CT Speed Up Lv.1; all enemies DEF Down Lv.3
- Level 4
Powerhouse/Striker class and World Government teammates HP Up Lv.5, RCV Up Lv.5, DEF Up Lv.5; if 6 or more Powerhouse/Striker class characters or 5 or more World Government characters are on the team, team Special CT Speed Up Lv.2; all enemies DEF Down Lv.4
- Level 5
Powerhouse/Striker class and World Government teammates HP Up Lv.6, RCV Up Lv.6, DEF Up Lv.6; if 6 or more Powerhouse/Striker class characters or 5 or more World Government characters are on the team, team Special CT Speed Up Lv.3; all enemies DEF Down Lv.5
Completely evades Special Bind, reduce damage taken from Slasher and Cerebral by 30%
Targets Powerhouse/Striker class and World Government teammates for ATK UP Lv.5 (100 s), SPD UP Lv.5 (100 s), RCV Up Lv.5 (100 s), DEF Up Lv.4 (100 s); targets all enemies for 4000 damage; targets enemies within large range for ATK x 20 spread damage (damage on each enemy reduced based on number of total enemies); when remaining crew is less than remaining enemies, targets all enemies for ATK x 4 damage; if 6 or more Powerhouse/Striker class characters or 5 or more World Government characters are on the team, targets (not including self) Powerhouse/Striker class and World Government teammates for Special CT 20% reduction
After character is healed 10 times
How to get
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