
Imu
Occupant of the Empty Throne
The supreme ruler of the Celestial Dragons. An existence shrouded in mystery. Only a select few can witness their form. They sit upon the Empty Throne (a seat where the absence of an occupant indicates peace in the world) where they command the Five Elders, the highest authorities of the World Government.
Special
If character is a Captain/Friend Captain/Helper Captain when Special is launched, reduces all enemies' beneficial effect duration by 1 turn, then after that, applies "Territory: Crew" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25%) for 3 turns. Launches the following effects based on character's Special launch status: (0) Reduces crew's Special charge time by 2 turns, reduces crew's Special Bind duration by 10 turns, and boosts the minimum chain multiplier value by up to 5.0 for 3 turns based on outcome of Action Special (3.5 for MISS, 4.0 for GOOD, 4.5 for GREAT, 4.75 for PERFECT, 5.0 for EXCELLENT) and sets the maximum value at 50.0 (1) reduces crew's Paralysis/Burn duration by 10 turns, reduces crew's [ATK Up] effect by 1.0 but changes the boost to a stackable boost (the reduction of the effect cannot go below 1.0; after being changed the effect will not be treated as an ATK boost and can no longer change the effect and turn duration; certain special status will not carry over; stackable with other ATK boost effects), and boosts ATK up to a maximum of 5x for characters with a Cost of 70 or more for 3 turns based on outcome of Action Special (3.5x for MISS, 4x for GOOD, 4.5x for GREAT, 4.75x for PERFECT, 5x for EXCELLENT), then sets character's Special launch status to (0) (Special launch status effect is not stackable)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 29 turns | 27 turns |
| Level 2 | 28 turns | 26 turns |
| Level 3 | 27 turns | 25 turns |
| Level 4 | 26 turns | 24 turns |
| Level 5 | 25 turns | 23 turns |
| Max | 24 turns | 22 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Launches the following effect at start of quest: "Reduces Special charge time for characters with a Cost of 70 or more by 34% (rounding down the decimal), reduces crew's VS Effect gauge and Switch Effect by 3, and allows crew to perform Super Tandem with STR slots for 10 turns". Boosts ATK for characters with a cost of 70 or more by 6x, boosts other characters' ATK by 4x, boosts crew's HP by 1.5x, and completely removes character's Bind / Despair / Paralysis / Special Bind. If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, Captain Ability effect of "Boosts ATK for characters with a cost of 70 or more by 6x" changes to "Boosts ATK for characters with a cost of 70 or more by 6.5x" for 3 turns. If field has "Territory: Crew", Specials that are applied to certain types/classes will apply to the whole crew Special Captain Ability If this character begins a quest as Captain, allows crew to immediately clear certain quests 6 times per day (For more details, check the MENU during a quest)
Crewmate Ability
Makes character immune to Special Bind/Special Reverse
Character cannot be blown away by attack and lets character completely evade Bind/Paralysis
Unlocks at Limit Break 25
Support Ability
Characters with the following Character Tag
Adds 15% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 5% of character's base stats to supported character's base stats
- Level 2
Adds 7% of character's base stats to supported character's base stats
- Level 3
Adds 9% of character's base stats to supported character's base stats
- Level 4
Adds 12% of character's base stats to supported character's base stats
- Level 5
Adds 15% of character's base stats to supported character's base stats
Super Special

When crew has [ATK Up] or [Slot] at 8x or more or any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard
Reduces all enemies' [Damage Cut][Damage Cut] duration by 5 turns, changes crew's slots (including BLOCK slots) to character's own type, reduces damage taken by 80% for 1 turn, further increases crew's [Slot Relations] by 1.5x (up to a maximum 20x), sets character's Special launch status to (1), and changes all types to Super Type
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,744 | 1,292 | 112 |
| Lv 99 | 5,488 | 2,584 | 224 |
| Lv 150 | 8,232 | 3,876 | 336 |
| Limit Break | 5,988+500 | 2,784+200 | 324+100 |
| Limit Break+ | 6,488+1,000 | 2,984+400 | 374+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Potential Ability 1: Critical ATK
Boosts base HP by 30
Show all 40
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base HP by 40
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 40
Boosts base HP by 40
Potential Ability 2: Damage Limit Break: Type
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 20
Boosts base ATK by 40
Boosts base HP by 50
Boosts base HP by 60
Add Crewmate Ability 2: Character cannot be blown away by attack and lets character completely evade Bind/Paralysis
Boosts base RCV by 30
Boosts base HP by 60
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 30
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 70% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 80% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 90% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Boosts Damage Limit Break effect based on number of STR characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Show all 5 levels
- Level 1
Boosts Damage Limit Break effect based on number of STR characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6
- Level 2
Boosts Damage Limit Break effect based on number of STR characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6
- Level 3
Boosts Damage Limit Break effect based on number of STR characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6
- Level 4
Boosts Damage Limit Break effect based on number of STR characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6
- Level 5
Boosts Damage Limit Break effect based on number of STR characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Further boosts the chain multiplier of the final tap by 1.5x, and boosts character's damage dealt to DEF Down enemies by 3x for 1 turn
At start of final battle and character's slot is STRSUPERBOMB or Rainbow
Show all 5 levels
- Level 1
Further boosts the chain multiplier of the final tap by 1.1x, and boosts character's damage dealt to DEF Down enemies by 2x for 1 turn
ConditionAt start of final battle and character's slot is STRSUPERBOMB or Rainbow
- Level 2
Further boosts the chain multiplier of the final tap by 1.2x, and boosts character's damage dealt to DEF Down enemies by 2.25x for 1 turn
ConditionAt start of final battle and character's slot is STRSUPERBOMB or Rainbow
- Level 3
Further boosts the chain multiplier of the final tap by 1.3x, and boosts character's damage dealt to DEF Down enemies by 2.5x for 1 turn
ConditionAt start of final battle and character's slot is STRSUPERBOMB or Rainbow
- Level 4
Further boosts the chain multiplier of the final tap by 1.4x, and boosts character's damage dealt to DEF Down enemies by 2.75x for 1 turn
ConditionAt start of final battle and character's slot is STRSUPERBOMB or Rainbow
- Level 5
Further boosts the chain multiplier of the final tap by 1.5x, and boosts character's damage dealt to DEF Down enemies by 3x for 1 turn
ConditionAt start of final battle and character's slot is STRSUPERBOMB or Rainbow
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 5,810 | 2,736 | 237 |
| Lv 110 | 6,079 | 2,862 | 248 |
| Lv 120 | 6,617 | 3,116 | 270 |
| Lv 130 | 7,155 | 3,369 | 292 |
| Lv 150 | 8,232 | 3,876 | 336 |
Pirate Rumble
- Style
Supporter- DEF
- 160
- SPD
- 198
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
First 15 s of battle, targets 2 enemies with low current HP for 100% chance of Ability Bind (15 s); targets self for Special CT 30% reduction; targets World Government Navy teammates for 100% chance to evade Forced Out/Confusion (40 s); when remaining time is 85 s or less, targets team for 100% chance to remove stat-reducing effects; targets all enemies for 80% chance of Ability Bind (10 s); when remaining time is 50 s or less, targets all enemies for 100% chance of Ability Bind (5 s); when remaining HP is 50% or below, targets self for HP 50% healing; targets enemies with Ability Bind for 5000 damage
Charge time: 99 s
Show all 10 levels
- Level 1
First 15 s of battle, targets 2 enemies with low current HP for 60% chance of Ability Bind (11 s); targets self for Special CT 10% reduction; targets World Government Navy teammates for 60% chance to evade Forced Out/Confusion (31 s); when remaining time is 85 s or less, targets team for 60% chance to remove stat-reducing effects; targets all enemies for 40% chance of Ability Bind (6 s); when remaining time is 50 s or less, targets all enemies for 60% chance of Ability Bind (1 s); when remaining HP is 50% or below, targets self for HP 30% healing; targets enemies with Ability Bind for 3000 damage
Charge time: 99 s
- Level 2
First 15 s of battle, targets 2 enemies with low current HP for 64% chance of Ability Bind (11 s); targets self for Special CT 12% reduction; targets World Government Navy teammates for 64% chance to evade Forced Out/Confusion (32 s); when remaining time is 85 s or less, targets team for 64% chance to remove stat-reducing effects; targets all enemies for 44% chance of Ability Bind (6 s); when remaining time is 50 s or less, targets all enemies for 64% chance of Ability Bind (1 s); when remaining HP is 50% or below, targets self for HP 32% healing; targets enemies with Ability Bind for 3200 damage
Charge time: 99 s
- Level 3
First 15 s of battle, targets 2 enemies with low current HP for 68% chance of Ability Bind (12 s); targets self for Special CT 14% reduction; targets World Government Navy teammates for 68% chance to evade Forced Out/Confusion (33 s); when remaining time is 85 s or less, targets team for 68% chance to remove stat-reducing effects; targets all enemies for 48% chance of Ability Bind (7 s); when remaining time is 50 s or less, targets all enemies for 68% chance of Ability Bind (2 s); when remaining HP is 50% or below, targets self for HP 34% healing; targets enemies with Ability Bind for 3400 damage
Charge time: 99 s
- Level 4
First 15 s of battle, targets 2 enemies with low current HP for 72% chance of Ability Bind (12 s); targets self for Special CT 16% reduction; targets World Government Navy teammates for 72% chance to evade Forced Out/Confusion (34 s); when remaining time is 85 s or less, targets team for 72% chance to remove stat-reducing effects; targets all enemies for 52% chance of Ability Bind (7 s); when remaining time is 50 s or less, targets all enemies for 72% chance of Ability Bind (2 s); when remaining HP is 50% or below, targets self for HP 36% healing; targets enemies with Ability Bind for 3600 damage
Charge time: 99 s
- Level 5
First 15 s of battle, targets 2 enemies with low current HP for 76% chance of Ability Bind (13 s); targets self for Special CT 18% reduction; targets World Government Navy teammates for 76% chance to evade Forced Out/Confusion (35 s); when remaining time is 85 s or less, targets team for 76% chance to remove stat-reducing effects; targets all enemies for 56% chance of Ability Bind (8 s); when remaining time is 50 s or less, targets all enemies for 76% chance of Ability Bind (3 s); when remaining HP is 50% or below, targets self for HP 38% healing; targets enemies with Ability Bind for 3800 damage
Charge time: 99 s
- Level 6
First 15 s of battle, targets 2 enemies with low current HP for 80% chance of Ability Bind (13 s); targets self for Special CT 20% reduction; targets World Government Navy teammates for 80% chance to evade Forced Out/Confusion (36 s); when remaining time is 85 s or less, targets team for 80% chance to remove stat-reducing effects; targets all enemies for 60% chance of Ability Bind (8 s); when remaining time is 50 s or less, targets all enemies for 80% chance of Ability Bind (3 s); when remaining HP is 50% or below, targets self for HP 40% healing; targets enemies with Ability Bind for 4000 damage
Charge time: 99 s
- Level 7
First 15 s of battle, targets 2 enemies with low current HP for 84% chance of Ability Bind (14 s); targets self for Special CT 22% reduction; targets World Government Navy teammates for 84% chance to evade Forced Out/Confusion (37 s); when remaining time is 85 s or less, targets team for 84% chance to remove stat-reducing effects; targets all enemies for 64% chance of Ability Bind (9 s); when remaining time is 50 s or less, targets all enemies for 84% chance of Ability Bind (4 s); when remaining HP is 50% or below, targets self for HP 42% healing; targets enemies with Ability Bind for 4200 damage
Charge time: 99 s
- Level 8
First 15 s of battle, targets 2 enemies with low current HP for 88% chance of Ability Bind (14 s); targets self for Special CT 24% reduction; targets World Government Navy teammates for 88% chance to evade Forced Out/Confusion (38 s); when remaining time is 85 s or less, targets team for 88% chance to remove stat-reducing effects; targets all enemies for 68% chance of Ability Bind (9 s); when remaining time is 50 s or less, targets all enemies for 88% chance of Ability Bind (4 s); when remaining HP is 50% or below, targets self for HP 44% healing; targets enemies with Ability Bind for 4400 damage
Charge time: 99 s
- Level 9
First 15 s of battle, targets 2 enemies with low current HP for 92% chance of Ability Bind (15 s); targets self for Special CT 26% reduction; targets World Government Navy teammates for 92% chance to evade Forced Out/Confusion (39 s); when remaining time is 85 s or less, targets team for 92% chance to remove stat-reducing effects; targets all enemies for 72% chance of Ability Bind (10 s); when remaining time is 50 s or less, targets all enemies for 92% chance of Ability Bind (5 s); when remaining HP is 50% or below, targets self for HP 46% healing; targets enemies with Ability Bind for 4600 damage
Charge time: 99 s
- Level 10
First 15 s of battle, targets 2 enemies with low current HP for 100% chance of Ability Bind (15 s); targets self for Special CT 30% reduction; targets World Government Navy teammates for 100% chance to evade Forced Out/Confusion (40 s); when remaining time is 85 s or less, targets team for 100% chance to remove stat-reducing effects; targets all enemies for 80% chance of Ability Bind (10 s); when remaining time is 50 s or less, targets all enemies for 100% chance of Ability Bind (5 s); when remaining HP is 50% or below, targets self for HP 50% healing; targets enemies with Ability Bind for 5000 damage
Charge time: 99 s
Team SPD Up Lv.7; after dealing damage, up to 10 times self Special CT 5% reduction, all enemies Special CT 5% delay; after receiving damage, up to 10 times self Special CT 5% reduction, all enemies Special CT 5% delay; after receiving healing, up to 10 times self Special CT 5% reduction, all enemies Special CT 5% delay; if 1 or more Five Elders characters are on the team, when appearing on the field, self Special CT 100% reduction, Five Elders teammates Special CT 10% reduction; when remaining time becomes 50 s or less or when remaining time is 50 s or less or less, when appearing on the field, self Special CT 30% reduction, all enemies Special CT 30% delay
Show all 5 levels
- Level 1
Team SPD Up Lv.3; after dealing damage, up to 10 times self Special CT 1% reduction, all enemies Special CT 1% delay; after receiving damage, up to 10 times self Special CT 1% reduction, all enemies Special CT 1% delay; after receiving healing, up to 10 times self Special CT 1% reduction, all enemies Special CT 1% delay; if 1 or more Five Elders characters are on the team, when appearing on the field, self Special CT 70% reduction, Five Elders teammates Special CT 5% reduction; when remaining time becomes 50 s or less or when remaining time is 50 s or less or less, when appearing on the field, self Special CT 22% reduction, all enemies Special CT 22% delay
- Level 2
Team SPD Up Lv.4; after dealing damage, up to 10 times self Special CT 2% reduction, all enemies Special CT 2% delay; after receiving damage, up to 10 times self Special CT 2% reduction, all enemies Special CT 2% delay; after receiving healing, up to 10 times self Special CT 2% reduction, all enemies Special CT 2% delay; if 1 or more Five Elders characters are on the team, when appearing on the field, self Special CT 76% reduction, Five Elders teammates Special CT 6% reduction; when remaining time becomes 50 s or less or when remaining time is 50 s or less or less, when appearing on the field, self Special CT 24% reduction, all enemies Special CT 24% delay
- Level 3
Team SPD Up Lv.5; after dealing damage, up to 10 times self Special CT 3% reduction, all enemies Special CT 3% delay; after receiving damage, up to 10 times self Special CT 3% reduction, all enemies Special CT 3% delay; after receiving healing, up to 10 times self Special CT 3% reduction, all enemies Special CT 3% delay; if 1 or more Five Elders characters are on the team, when appearing on the field, self Special CT 82% reduction, Five Elders teammates Special CT 7% reduction; when remaining time becomes 50 s or less or when remaining time is 50 s or less or less, when appearing on the field, self Special CT 26% reduction, all enemies Special CT 26% delay
- Level 4
Team SPD Up Lv.6; after dealing damage, up to 10 times self Special CT 4% reduction, all enemies Special CT 4% delay; after receiving damage, up to 10 times self Special CT 4% reduction, all enemies Special CT 4% delay; after receiving healing, up to 10 times self Special CT 4% reduction, all enemies Special CT 4% delay; if 1 or more Five Elders characters are on the team, when appearing on the field, self Special CT 88% reduction, Five Elders teammates Special CT 8% reduction; when remaining time becomes 50 s or less or when remaining time is 50 s or less or less, when appearing on the field, self Special CT 28% reduction, all enemies Special CT 28% delay
- Level 5
Team SPD Up Lv.7; after dealing damage, up to 10 times self Special CT 5% reduction, all enemies Special CT 5% delay; after receiving damage, up to 10 times self Special CT 5% reduction, all enemies Special CT 5% delay; after receiving healing, up to 10 times self Special CT 5% reduction, all enemies Special CT 5% delay; if 1 or more Five Elders characters are on the team, when appearing on the field, self Special CT 100% reduction, Five Elders teammates Special CT 10% reduction; when remaining time becomes 50 s or less or when remaining time is 50 s or less or less, when appearing on the field, self Special CT 30% reduction, all enemies Special CT 30% delay
Completely evades Action Bind/Special Bind, reduce damage ignoring DEF/percentage damage by 50%
Grand Party
STR-type and Navy World Government teammates ATK Up Lv.6, SPD Up Lv.6, Special CT Speed Up Lv.3; Powerhouse/Driven class teammates HP Up Lv.6, RCV Up Lv.6, DEF Up Lv.4; Navy World Government teammates ATK Up Lv.6, Special CT Speed Up Lv.3; if 1 or more Mythical Zoan-type characters on the team, all enemies Special CT Speed Down Lv.4
Show all 5 levels
- Level 1
STR-type and Navy World Government teammates ATK Up Lv.2, SPD Up Lv.2, Special CT Speed Up Lv.1; Powerhouse/Driven class teammates HP Up Lv.2, RCV Up Lv.2, DEF Up Lv.1; Navy World Government teammates ATK Up Lv.2, Special CT Speed Up Lv.1; if 1 or more Mythical Zoan-type characters on the team, all enemies Special CT Speed Down Lv.1
- Level 2
STR-type and Navy World Government teammates ATK Up Lv.3, SPD Up Lv.3, Special CT Speed Up Lv.2; Powerhouse/Driven class teammates HP Up Lv.3, RCV Up Lv.3, DEF Up Lv.2; Navy World Government teammates ATK Up Lv.3, Special CT Speed Up Lv.2; if 1 or more Mythical Zoan-type characters on the team, all enemies Special CT Speed Down Lv.2
- Level 3
STR-type and Navy World Government teammates ATK Up Lv.4, SPD Up Lv.4, Special CT Speed Up Lv.2; Powerhouse/Driven class teammates HP Up Lv.4, RCV Up Lv.4, DEF Up Lv.3; Navy World Government teammates ATK Up Lv.4, Special CT Speed Up Lv.2; if 1 or more Mythical Zoan-type characters on the team, all enemies Special CT Speed Down Lv.3
- Level 4
STR-type and Navy World Government teammates ATK Up Lv.5, SPD Up Lv.5, Special CT Speed Up Lv.3; Powerhouse/Driven class teammates HP Up Lv.5, RCV Up Lv.5, DEF Up Lv.3; Navy World Government teammates ATK Up Lv.5, Special CT Speed Up Lv.3; if 1 or more Mythical Zoan-type characters on the team, all enemies Special CT Speed Down Lv.3
- Level 5
STR-type and Navy World Government teammates ATK Up Lv.6, SPD Up Lv.6, Special CT Speed Up Lv.3; Powerhouse/Driven class teammates HP Up Lv.6, RCV Up Lv.6, DEF Up Lv.4; Navy World Government teammates ATK Up Lv.6, Special CT Speed Up Lv.3; if 1 or more Mythical Zoan-type characters on the team, all enemies Special CT Speed Down Lv.4
Targets all enemies for 100% chance of Ability Bind (15 s), Special CT 30% delay; targets Navy World Government teammates for 100% chance of Forced Out (50 s)
After 80s of battle
Can be used 1 time
Show all 5 levels
- Level 1
Targets all enemies for 60% chance of Ability Bind (11 s), Special CT 10% delay; targets Navy World Government teammates for 60% chance of Forced Out (30 s)
- Level 2
Targets all enemies for 70% chance of Ability Bind (12 s), Special CT 15% delay; targets Navy World Government teammates for 70% chance of Forced Out (35 s)
- Level 3
Targets all enemies for 80% chance of Ability Bind (13 s), Special CT 20% delay; targets Navy World Government teammates for 80% chance of Forced Out (40 s)
- Level 4
Targets all enemies for 90% chance of Ability Bind (14 s), Special CT 25% delay; targets Navy World Government teammates for 90% chance of Forced Out (45 s)
- Level 5
Targets all enemies for 100% chance of Ability Bind (15 s), Special CT 30% delay; targets Navy World Government teammates for 100% chance of Forced Out (50 s)
How to get
Featured · Aug 27, 2026 – Oct 4, 2026
Featured · Jul 19, 2026 – Oct 4, 2026
Featured · May 10, 2026 – Jul 5, 2026
Featured · May 9, 2026 – Jul 5, 2026
Featured · May 9, 2026 – Jul 5, 2026