Imu

Occupant of the Empty Throne

The supreme ruler of the Celestial Dragons. An existence shrouded in mystery. Only a select few can witness their form. They sit upon the Empty Throne (a seat where the absence of an occupant indicates peace in the world) where they command the Five Elders, the highest authorities of the World Government.

Special

Punishing the Intruder

If character is a Captain/Friend Captain/Helper Captain when Special is launched, reduces all enemies' beneficial effect duration by 1 turn, then after that, applies "Territory: Crew" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25%) for 3 turns. Launches the following effects based on character's Special launch status: (0) Reduces crew's Special charge time by 2 turns, reduces crew's Special Bind duration by 10 turns, and boosts the minimum chain multiplier value by up to 5.0 for 3 turns based on outcome of Action Special (3.5 for MISS, 4.0 for GOOD, 4.5 for GREAT, 4.75 for PERFECT, 5.0 for EXCELLENT) and sets the maximum value at 50.0 (1) reduces crew's Paralysis/Burn duration by 10 turns, reduces crew's [ATK Up] effect by 1.0 but changes the boost to a stackable boost (the reduction of the effect cannot go below 1.0; after being changed the effect will not be treated as an ATK boost and can no longer change the effect and turn duration; certain special status will not carry over; stackable with other ATK boost effects), and boosts ATK up to a maximum of 5x for characters with a Cost of 70 or more for 3 turns based on outcome of Action Special (3.5x for MISS, 4x for GOOD, 4.5x for GREAT, 4.75x for PERFECT, 5x for EXCELLENT), then sets character's Special launch status to (0) (Special launch status effect is not stackable)

BaseLimit Break
Level 129 turns27 turns
Level 228 turns26 turns
Level 327 turns25 turns
Level 426 turns24 turns
Level 525 turns23 turns
Max24 turns22 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

The Supreme Ruler of the Celestial Dragons

Launches the following effect at start of quest: "Reduces Special charge time for characters with a Cost of 70 or more by 34% (rounding down the decimal), reduces crew's VS Effect gauge and Switch Effect by 3, and allows crew to perform Super Tandem with STR slots for 10 turns". Boosts ATK for characters with a cost of 70 or more by 6x, boosts other characters' ATK by 4x, boosts crew's HP by 1.5x, and completely removes character's Bind / Despair / Paralysis / Special Bind. If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, Captain Ability effect of "Boosts ATK for characters with a cost of 70 or more by 6x" changes to "Boosts ATK for characters with a cost of 70 or more by 6.5x" for 3 turns. If field has "Territory: Crew", Specials that are applied to certain types/classes will apply to the whole crew Special Captain Ability If this character begins a quest as Captain, allows crew to immediately clear certain quests 6 times per day (For more details, check the MENU during a quest)

Crewmate Ability

RES

Makes character immune to Special Bind/Special Reverse

RES

Character cannot be blown away by attack and lets character completely evade Bind/Paralysis

Unlocks at Limit Break 25

Support Ability

Supported Characters

Characters with the following Character Tag

Level 5 (Max)

Adds 15% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 5% of character's base stats to supported character's base stats

  2. Level 2

    Adds 7% of character's base stats to supported character's base stats

  3. Level 3

    Adds 9% of character's base stats to supported character's base stats

  4. Level 4

    Adds 12% of character's base stats to supported character's base stats

  5. Level 5

    Adds 15% of character's base stats to supported character's base stats

Super Special

EX Super
Condition

When crew has [ATK Up] or [Slot] at 8x or more or any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Marcus Mars, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard

Reduces all enemies' [Damage Cut][Damage Cut] duration by 5 turns, changes crew's slots (including BLOCK slots) to character's own type, reduces damage taken by 80% for 1 turn, further increases crew's [Slot Relations] by 1.5x (up to a maximum 20x), sets character's Special launch status to (1), and changes all types to Super Type

Stats

HPATKRCV
Lv 12,7441,292112
Lv 995,4882,584224
Lv 1508,2323,876336
Limit Break5,988+5002,784+200324+100
Limit Break+6,488+1,0002,984+400374+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 20

03

Boosts base HP by 30

04

Potential Ability 1: Critical ATK

05

Boosts base HP by 30

Show all 40
06

Boosts base ATK by 10

07

Boosts base RCV by 10

08

Boosts base HP by 40

09

Boosts base ATK by 10

10

Boosts base ATK by 20

11

Boosts base RCV by 20

12

Boosts base ATK by 20

13

Boosts base HP by 40

14

Boosts base HP by 40

15

Potential Ability 2: Damage Limit Break: Type

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 20

18

Boosts base RCV by 20

19

Boosts base ATK by 30

20

Boosts base HP by 50

21

Boosts base RCV by 20

22

Boosts base ATK by 40

23

Boosts base HP by 50

24

Boosts base HP by 60

25

Add Crewmate Ability 2: Character cannot be blown away by attack and lets character completely evade Bind/Paralysis

26

Boosts base RCV by 30

27

Boosts base HP by 60

28

Boosts base ATK by 40

29

Boosts base HP by 80

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base HP by 150

33

Boosts base ATK by 50

34

Boosts base RCV by 20

35

Boosts base HP by 150

36

Boosts base ATK by 50

37

Boosts base RCV by 30

38

Boosts base HP by 200

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 70% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 80% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 90% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 10% damage boost on the last strike

Damage Limit Break: Type
Level 5 (Max)

Boosts Damage Limit Break effect based on number of STR characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Show all 5 levels
  1. Level 1

    Boosts Damage Limit Break effect based on number of STR characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6

  2. Level 2

    Boosts Damage Limit Break effect based on number of STR characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6

  3. Level 3

    Boosts Damage Limit Break effect based on number of STR characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6

  4. Level 4

    Boosts Damage Limit Break effect based on number of STR characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6

  5. Level 5

    Boosts Damage Limit Break effect based on number of STR characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Final Tap Sugo Special
Level 5 (Max)

Further boosts the chain multiplier of the final tap by 1.5x, and boosts character's damage dealt to DEF Down enemies by 3x for 1 turn

Condition

At start of final battle and character's slot is STRSUPERBOMB or Rainbow

Show all 5 levels
  1. Level 1

    Further boosts the chain multiplier of the final tap by 1.1x, and boosts character's damage dealt to DEF Down enemies by 2x for 1 turn

    Condition

    At start of final battle and character's slot is STRSUPERBOMB or Rainbow

  2. Level 2

    Further boosts the chain multiplier of the final tap by 1.2x, and boosts character's damage dealt to DEF Down enemies by 2.25x for 1 turn

    Condition

    At start of final battle and character's slot is STRSUPERBOMB or Rainbow

  3. Level 3

    Further boosts the chain multiplier of the final tap by 1.3x, and boosts character's damage dealt to DEF Down enemies by 2.5x for 1 turn

    Condition

    At start of final battle and character's slot is STRSUPERBOMB or Rainbow

  4. Level 4

    Further boosts the chain multiplier of the final tap by 1.4x, and boosts character's damage dealt to DEF Down enemies by 2.75x for 1 turn

    Condition

    At start of final battle and character's slot is STRSUPERBOMB or Rainbow

  5. Level 5

    Further boosts the chain multiplier of the final tap by 1.5x, and boosts character's damage dealt to DEF Down enemies by 3x for 1 turn

    Condition

    At start of final battle and character's slot is STRSUPERBOMB or Rainbow

Level Limit Break

HPATKRCV
Lv 1055,8102,736237
Lv 1106,0792,862248
Lv 1206,6173,116270
Lv 1307,1553,369292
Lv 1508,2323,876336

Pirate Rumble

Style
Supporter
DEF
160
SPD
198
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Punishing the Intruder
Level 10 (Max)

First 15 s of battle, targets 2 enemies with low current HP for 100% chance of Ability Bind (15 s); targets self for Special CT 30% reduction; targets World Government Navy teammates for 100% chance to evade Forced Out/Confusion (40 s); when remaining time is 85 s or less, targets team for 100% chance to remove stat-reducing effects; targets all enemies for 80% chance of Ability Bind (10 s); when remaining time is 50 s or less, targets all enemies for 100% chance of Ability Bind (5 s); when remaining HP is 50% or below, targets self for HP 50% healing; targets enemies with Ability Bind for 5000 damage

Charge time: 99 s

Show all 10 levels
  1. Level 1

    First 15 s of battle, targets 2 enemies with low current HP for 60% chance of Ability Bind (11 s); targets self for Special CT 10% reduction; targets World Government Navy teammates for 60% chance to evade Forced Out/Confusion (31 s); when remaining time is 85 s or less, targets team for 60% chance to remove stat-reducing effects; targets all enemies for 40% chance of Ability Bind (6 s); when remaining time is 50 s or less, targets all enemies for 60% chance of Ability Bind (1 s); when remaining HP is 50% or below, targets self for HP 30% healing; targets enemies with Ability Bind for 3000 damage

    Charge time: 99 s

  2. Level 2

    First 15 s of battle, targets 2 enemies with low current HP for 64% chance of Ability Bind (11 s); targets self for Special CT 12% reduction; targets World Government Navy teammates for 64% chance to evade Forced Out/Confusion (32 s); when remaining time is 85 s or less, targets team for 64% chance to remove stat-reducing effects; targets all enemies for 44% chance of Ability Bind (6 s); when remaining time is 50 s or less, targets all enemies for 64% chance of Ability Bind (1 s); when remaining HP is 50% or below, targets self for HP 32% healing; targets enemies with Ability Bind for 3200 damage

    Charge time: 99 s

  3. Level 3

    First 15 s of battle, targets 2 enemies with low current HP for 68% chance of Ability Bind (12 s); targets self for Special CT 14% reduction; targets World Government Navy teammates for 68% chance to evade Forced Out/Confusion (33 s); when remaining time is 85 s or less, targets team for 68% chance to remove stat-reducing effects; targets all enemies for 48% chance of Ability Bind (7 s); when remaining time is 50 s or less, targets all enemies for 68% chance of Ability Bind (2 s); when remaining HP is 50% or below, targets self for HP 34% healing; targets enemies with Ability Bind for 3400 damage

    Charge time: 99 s

  4. Level 4

    First 15 s of battle, targets 2 enemies with low current HP for 72% chance of Ability Bind (12 s); targets self for Special CT 16% reduction; targets World Government Navy teammates for 72% chance to evade Forced Out/Confusion (34 s); when remaining time is 85 s or less, targets team for 72% chance to remove stat-reducing effects; targets all enemies for 52% chance of Ability Bind (7 s); when remaining time is 50 s or less, targets all enemies for 72% chance of Ability Bind (2 s); when remaining HP is 50% or below, targets self for HP 36% healing; targets enemies with Ability Bind for 3600 damage

    Charge time: 99 s

  5. Level 5

    First 15 s of battle, targets 2 enemies with low current HP for 76% chance of Ability Bind (13 s); targets self for Special CT 18% reduction; targets World Government Navy teammates for 76% chance to evade Forced Out/Confusion (35 s); when remaining time is 85 s or less, targets team for 76% chance to remove stat-reducing effects; targets all enemies for 56% chance of Ability Bind (8 s); when remaining time is 50 s or less, targets all enemies for 76% chance of Ability Bind (3 s); when remaining HP is 50% or below, targets self for HP 38% healing; targets enemies with Ability Bind for 3800 damage

    Charge time: 99 s

  6. Level 6

    First 15 s of battle, targets 2 enemies with low current HP for 80% chance of Ability Bind (13 s); targets self for Special CT 20% reduction; targets World Government Navy teammates for 80% chance to evade Forced Out/Confusion (36 s); when remaining time is 85 s or less, targets team for 80% chance to remove stat-reducing effects; targets all enemies for 60% chance of Ability Bind (8 s); when remaining time is 50 s or less, targets all enemies for 80% chance of Ability Bind (3 s); when remaining HP is 50% or below, targets self for HP 40% healing; targets enemies with Ability Bind for 4000 damage

    Charge time: 99 s

  7. Level 7

    First 15 s of battle, targets 2 enemies with low current HP for 84% chance of Ability Bind (14 s); targets self for Special CT 22% reduction; targets World Government Navy teammates for 84% chance to evade Forced Out/Confusion (37 s); when remaining time is 85 s or less, targets team for 84% chance to remove stat-reducing effects; targets all enemies for 64% chance of Ability Bind (9 s); when remaining time is 50 s or less, targets all enemies for 84% chance of Ability Bind (4 s); when remaining HP is 50% or below, targets self for HP 42% healing; targets enemies with Ability Bind for 4200 damage

    Charge time: 99 s

  8. Level 8

    First 15 s of battle, targets 2 enemies with low current HP for 88% chance of Ability Bind (14 s); targets self for Special CT 24% reduction; targets World Government Navy teammates for 88% chance to evade Forced Out/Confusion (38 s); when remaining time is 85 s or less, targets team for 88% chance to remove stat-reducing effects; targets all enemies for 68% chance of Ability Bind (9 s); when remaining time is 50 s or less, targets all enemies for 88% chance of Ability Bind (4 s); when remaining HP is 50% or below, targets self for HP 44% healing; targets enemies with Ability Bind for 4400 damage

    Charge time: 99 s

  9. Level 9

    First 15 s of battle, targets 2 enemies with low current HP for 92% chance of Ability Bind (15 s); targets self for Special CT 26% reduction; targets World Government Navy teammates for 92% chance to evade Forced Out/Confusion (39 s); when remaining time is 85 s or less, targets team for 92% chance to remove stat-reducing effects; targets all enemies for 72% chance of Ability Bind (10 s); when remaining time is 50 s or less, targets all enemies for 92% chance of Ability Bind (5 s); when remaining HP is 50% or below, targets self for HP 46% healing; targets enemies with Ability Bind for 4600 damage

    Charge time: 99 s

  10. Level 10

    First 15 s of battle, targets 2 enemies with low current HP for 100% chance of Ability Bind (15 s); targets self for Special CT 30% reduction; targets World Government Navy teammates for 100% chance to evade Forced Out/Confusion (40 s); when remaining time is 85 s or less, targets team for 100% chance to remove stat-reducing effects; targets all enemies for 80% chance of Ability Bind (10 s); when remaining time is 50 s or less, targets all enemies for 100% chance of Ability Bind (5 s); when remaining HP is 50% or below, targets self for HP 50% healing; targets enemies with Ability Bind for 5000 damage

    Charge time: 99 s

Ability
Level 5 (Max)

Team SPD Up Lv.7; after dealing damage, up to 10 times self Special CT 5% reduction, all enemies Special CT 5% delay; after receiving damage, up to 10 times self Special CT 5% reduction, all enemies Special CT 5% delay; after receiving healing, up to 10 times self Special CT 5% reduction, all enemies Special CT 5% delay; if 1 or more Five Elders characters are on the team, when appearing on the field, self Special CT 100% reduction, Five Elders teammates Special CT 10% reduction; when remaining time becomes 50 s or less or when remaining time is 50 s or less or less, when appearing on the field, self Special CT 30% reduction, all enemies Special CT 30% delay

Show all 5 levels
  1. Level 1

    Team SPD Up Lv.3; after dealing damage, up to 10 times self Special CT 1% reduction, all enemies Special CT 1% delay; after receiving damage, up to 10 times self Special CT 1% reduction, all enemies Special CT 1% delay; after receiving healing, up to 10 times self Special CT 1% reduction, all enemies Special CT 1% delay; if 1 or more Five Elders characters are on the team, when appearing on the field, self Special CT 70% reduction, Five Elders teammates Special CT 5% reduction; when remaining time becomes 50 s or less or when remaining time is 50 s or less or less, when appearing on the field, self Special CT 22% reduction, all enemies Special CT 22% delay

  2. Level 2

    Team SPD Up Lv.4; after dealing damage, up to 10 times self Special CT 2% reduction, all enemies Special CT 2% delay; after receiving damage, up to 10 times self Special CT 2% reduction, all enemies Special CT 2% delay; after receiving healing, up to 10 times self Special CT 2% reduction, all enemies Special CT 2% delay; if 1 or more Five Elders characters are on the team, when appearing on the field, self Special CT 76% reduction, Five Elders teammates Special CT 6% reduction; when remaining time becomes 50 s or less or when remaining time is 50 s or less or less, when appearing on the field, self Special CT 24% reduction, all enemies Special CT 24% delay

  3. Level 3

    Team SPD Up Lv.5; after dealing damage, up to 10 times self Special CT 3% reduction, all enemies Special CT 3% delay; after receiving damage, up to 10 times self Special CT 3% reduction, all enemies Special CT 3% delay; after receiving healing, up to 10 times self Special CT 3% reduction, all enemies Special CT 3% delay; if 1 or more Five Elders characters are on the team, when appearing on the field, self Special CT 82% reduction, Five Elders teammates Special CT 7% reduction; when remaining time becomes 50 s or less or when remaining time is 50 s or less or less, when appearing on the field, self Special CT 26% reduction, all enemies Special CT 26% delay

  4. Level 4

    Team SPD Up Lv.6; after dealing damage, up to 10 times self Special CT 4% reduction, all enemies Special CT 4% delay; after receiving damage, up to 10 times self Special CT 4% reduction, all enemies Special CT 4% delay; after receiving healing, up to 10 times self Special CT 4% reduction, all enemies Special CT 4% delay; if 1 or more Five Elders characters are on the team, when appearing on the field, self Special CT 88% reduction, Five Elders teammates Special CT 8% reduction; when remaining time becomes 50 s or less or when remaining time is 50 s or less or less, when appearing on the field, self Special CT 28% reduction, all enemies Special CT 28% delay

  5. Level 5

    Team SPD Up Lv.7; after dealing damage, up to 10 times self Special CT 5% reduction, all enemies Special CT 5% delay; after receiving damage, up to 10 times self Special CT 5% reduction, all enemies Special CT 5% delay; after receiving healing, up to 10 times self Special CT 5% reduction, all enemies Special CT 5% delay; if 1 or more Five Elders characters are on the team, when appearing on the field, self Special CT 100% reduction, Five Elders teammates Special CT 10% reduction; when remaining time becomes 50 s or less or when remaining time is 50 s or less or less, when appearing on the field, self Special CT 30% reduction, all enemies Special CT 30% delay

Resilience

Completely evades Action Bind/Special Bind, reduce damage ignoring DEF/percentage damage by 50%

Grand Party

GP Leader Skill
Level 5 (Max)

STR-type and Navy World Government teammates ATK Up Lv.6, SPD Up Lv.6, Special CT Speed Up Lv.3; Powerhouse/Driven class teammates HP Up Lv.6, RCV Up Lv.6, DEF Up Lv.4; Navy World Government teammates ATK Up Lv.6, Special CT Speed Up Lv.3; if 1 or more Mythical Zoan-type characters on the team, all enemies Special CT Speed Down Lv.4

Show all 5 levels
  1. Level 1

    STR-type and Navy World Government teammates ATK Up Lv.2, SPD Up Lv.2, Special CT Speed Up Lv.1; Powerhouse/Driven class teammates HP Up Lv.2, RCV Up Lv.2, DEF Up Lv.1; Navy World Government teammates ATK Up Lv.2, Special CT Speed Up Lv.1; if 1 or more Mythical Zoan-type characters on the team, all enemies Special CT Speed Down Lv.1

  2. Level 2

    STR-type and Navy World Government teammates ATK Up Lv.3, SPD Up Lv.3, Special CT Speed Up Lv.2; Powerhouse/Driven class teammates HP Up Lv.3, RCV Up Lv.3, DEF Up Lv.2; Navy World Government teammates ATK Up Lv.3, Special CT Speed Up Lv.2; if 1 or more Mythical Zoan-type characters on the team, all enemies Special CT Speed Down Lv.2

  3. Level 3

    STR-type and Navy World Government teammates ATK Up Lv.4, SPD Up Lv.4, Special CT Speed Up Lv.2; Powerhouse/Driven class teammates HP Up Lv.4, RCV Up Lv.4, DEF Up Lv.3; Navy World Government teammates ATK Up Lv.4, Special CT Speed Up Lv.2; if 1 or more Mythical Zoan-type characters on the team, all enemies Special CT Speed Down Lv.3

  4. Level 4

    STR-type and Navy World Government teammates ATK Up Lv.5, SPD Up Lv.5, Special CT Speed Up Lv.3; Powerhouse/Driven class teammates HP Up Lv.5, RCV Up Lv.5, DEF Up Lv.3; Navy World Government teammates ATK Up Lv.5, Special CT Speed Up Lv.3; if 1 or more Mythical Zoan-type characters on the team, all enemies Special CT Speed Down Lv.3

  5. Level 5

    STR-type and Navy World Government teammates ATK Up Lv.6, SPD Up Lv.6, Special CT Speed Up Lv.3; Powerhouse/Driven class teammates HP Up Lv.6, RCV Up Lv.6, DEF Up Lv.4; Navy World Government teammates ATK Up Lv.6, Special CT Speed Up Lv.3; if 1 or more Mythical Zoan-type characters on the team, all enemies Special CT Speed Down Lv.4

Punishing the Intruder
Level 5 (Max)

Targets all enemies for 100% chance of Ability Bind (15 s), Special CT 30% delay; targets Navy World Government teammates for 100% chance of Forced Out (50 s)

Condition

After 80s of battle

Can be used 1 time

Show all 5 levels
  1. Level 1

    Targets all enemies for 60% chance of Ability Bind (11 s), Special CT 10% delay; targets Navy World Government teammates for 60% chance of Forced Out (30 s)

  2. Level 2

    Targets all enemies for 70% chance of Ability Bind (12 s), Special CT 15% delay; targets Navy World Government teammates for 70% chance of Forced Out (35 s)

  3. Level 3

    Targets all enemies for 80% chance of Ability Bind (13 s), Special CT 20% delay; targets Navy World Government teammates for 80% chance of Forced Out (40 s)

  4. Level 4

    Targets all enemies for 90% chance of Ability Bind (14 s), Special CT 25% delay; targets Navy World Government teammates for 90% chance of Forced Out (45 s)

  5. Level 5

    Targets all enemies for 100% chance of Ability Bind (15 s), Special CT 30% delay; targets Navy World Government teammates for 100% chance of Forced Out (50 s)

How to get

Sugo-Fest

Featured · Aug 27, 2026 – Oct 4, 2026

Sugo-Fest

Featured · Jul 19, 2026 – Oct 4, 2026

Sugo-Fest

Featured · May 10, 2026 – Jul 5, 2026

Sugo-Fest

Featured · May 9, 2026 – Jul 5, 2026

Sugo-Fest

Featured · May 9, 2026 – Jul 5, 2026

Family

Imu
Linked families
Saintess Gunko (Imu Possessed)