Dr. Vegapunk "Edison the Thinker"

One Body, Many Hearts

One of Dr. Vegapunk's Satellites. With Edison the Thinker's head, and parts from Atlas the Violent, Pythagoras the Wise, and Shaka the Good, he was formed into a new body. He travels the world atop an island cloud, while managing Punk Records which he retrieved from York the Greedy.

Special

Newly-Acquired Body

Reduces crew's Despair/ATK Down duration by 2 turns, and launches the following effects based on character's Special launch status: (0) sets the chain multiplier's minimum value at 2.5 and maximum value at 17.5 for 1 turn, and then sets character's Special launch status to (1); (1) boosts the chain multiplier by +1.2 for 1 turn, and if character's slot is BLOCKBOMBG or Rainbow when Special is launched, sets character's Special launch status to (2): (2) prevents character's slot from being changed until character lands a PERFECT strike 1 time, applies "Territory: INT-type" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 1 turn (Special launch status effect is not stackable)

BaseLimit Break
Level 121 turns20 turns
Level 220 turns19 turns
Level 319 turns18 turns
Level 418 turns17 turns
Level 517 turns16 turns
Level 616 turns15 turns
Max15 turns14 turns

−1 turn at Limit Break 15

Captain Ability

Combined Parts

Sets all slots to BOMB and locks crew's slots for 1 turn at start of quest, boosts crew's ATK by 4x, HP by 1.25x, and makes crew's BOMBSUPERBOMB slots have matching slot effects

Crewmate Ability

+STATS

Boosts Cerebral and Free Spirit characters' base ATK by 50

UNIQ

Makes crew's BOMB slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

INT-type characters with the following Character Tag

Level 5 (Max)

Adds 9% of character's base RCV to supported character's base RCV AUTO+ At battle 5, activates supported character's Switch Effect. At final battle, activates supported character's Special

Show all 5 levels
  1. Level 1

    Adds 3% of character's base RCV to supported character's base RCV

  2. Level 2

    Adds 4% of character's base RCV to supported character's base RCV

  3. Level 3

    Adds 5% of character's base RCV to supported character's base RCV

  4. Level 4

    Adds 7% of character's base RCV to supported character's base RCV

  5. Level 5

    Adds 9% of character's base RCV to supported character's base RCV AUTO+ At battle 5, activates supported character's Switch Effect. At final battle, activates supported character's Special

Stats

HPATKRCV
Lv 11,616823107
Lv 993,2321,645213
Lv 1504,8482,467319
Limit Break3,432+2001,745+100263+50
Limit Break+3,932+7001,945+300313+100

Limit Break

01

Boosts base HP by 30

02

Boosts base ATK by 10

03

Boosts base RCV by 10

04

Potential Ability 1: Pinch Healing

05

Boosts base HP by 40

Show all 25
06

Boosts base ATK by 20

07

Boosts base RCV by 20

08

Boosts base ATK by 20

09

Potential Ability 2: Limit Special Uses Resistance

10

Add 1 Power Slot

11

Boosts base HP by 60

12

Boosts base RCV by 20

13

Boosts base HP by 70

14

Boosts base ATK by 50

15

Reduces Special charge time by 1 turn

16

Expand Limit Break (LB+)

17

Boosts base RCV by 10

18

Boosts base RCV by 20

19

Boosts base ATK by 100

20

Boosts base HP by 200

21

Boosts base RCV by 20

22

Potential Ability 3: Special Triple Launch

23

Boosts base HP by 300

24

Boosts base ATK by 100

25

Add Crewmate Ability 2: Makes crew's BOMB slots have matching slot effects

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Limit Special Uses Resistance
Level 5 (Max)

Reduces Limit Special Uses duration by 2 turns

Show all 5 levels
  1. Level 1

    Reduces Limit Special Uses duration by 1 turn

  2. Level 2

    Reduces Limit Special Uses duration by 1 turn

  3. Level 3

    Reduces Limit Special Uses duration by 1 turn

  4. Level 4

    Reduces Limit Special Uses duration by 1 turn

  5. Level 5

    Reduces Limit Special Uses duration by 2 turns

Special Triple Launch
Level 5 (Max)

Up to 2 times per quest, sets character's Special charge to MAX after character uses Special

Show all 5 levels
  1. Level 1

    Up to 2 times per quest, reduces character's Special charge time by 1 turn after character uses Special

  2. Level 2

    Up to 2 times per quest, reduces character's Special charge time by 3 turns after character uses Special

  3. Level 3

    Up to 2 times per quest, reduces character's Special charge time by 5 turns after character uses Special

  4. Level 4

    Up to 2 times per quest, reduces character's Special charge time by 7 turns after character uses Special

  5. Level 5

    Up to 2 times per quest, sets character's Special charge to MAX after character uses Special

Level Limit Break

HPATKRCV
Lv 1053,4221,741225
Lv 1103,5801,822235
Lv 1203,8971,983256
Lv 1304,2142,144277
Lv 1504,8482,467319

Evolution

Dr. Vegapunk
Super Evolution · 30,000 Beli
Dr. Vegapunk "Edison the Thinker"

Pirate Rumble

Style
Obstructer
DEF
156
SPD
145
Cost
20
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack

Targets closest enemies

Newly-Acquired Body
Level 10 (Max)

Targets INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.5 (20 s); targets Navy World Government enemies for Special CT Speed Down Lv.5 (20 s), SPD Down Lv.5 (20 s); when remaining HP is 1% or below, targets Navy World Government enemies for DEF Down Lv.5 (100 s); targets 2 World Government enemies for 80% chance of Confusion (10 s); targets World Government enemies ignoring DEF for ATK x 1.6 damage: during Assault Rumble, targets Navy World Government enemies for ATK x 4 damage

Charge time: 29 s

Show all 10 levels
  1. Level 1

    Targets INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.1 (11 s); targets Navy World Government enemies for Special CT Speed Down Lv.1 (11 s), SPD Down Lv.1 (11 s); when remaining HP is 1% or below, targets Navy World Government enemies for DEF Down Lv.1 (73 s); targets 2 World Government enemies for 62% chance of Confusion (5 s); targets World Government enemies ignoring DEF for ATK x 1.15 damage: during Assault Rumble, targets Navy World Government enemies for ATK x 3.1 damage

    Charge time: 29 s

  2. Level 2

    Targets INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.1 (12 s); targets Navy World Government enemies for Special CT Speed Down Lv.1 (12 s), SPD Down Lv.1 (12 s); when remaining HP is 1% or below, targets Navy World Government enemies for DEF Down Lv.1 (76 s); targets 2 World Government enemies for 64% chance of Confusion (6 s); targets World Government enemies ignoring DEF for ATK x 1.2 damage: during Assault Rumble, targets Navy World Government enemies for ATK x 3.2 damage

    Charge time: 29 s

  3. Level 3

    Targets INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.1 (13 s); targets Navy World Government enemies for Special CT Speed Down Lv.1 (13 s), SPD Down Lv.1 (13 s); when remaining HP is 1% or below, targets Navy World Government enemies for DEF Down Lv.1 (79 s); targets 2 World Government enemies for 66% chance of Confusion (6 s); targets World Government enemies ignoring DEF for ATK x 1.25 damage: during Assault Rumble, targets Navy World Government enemies for ATK x 3.3 damage

    Charge time: 29 s

  4. Level 4

    Targets INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.2 (14 s); targets Navy World Government enemies for Special CT Speed Down Lv.2 (14 s), SPD Down Lv.2 (14 s); when remaining HP is 1% or below, targets Navy World Government enemies for DEF Down Lv.2 (82 s); targets 2 World Government enemies for 68% chance of Confusion (7 s); targets World Government enemies ignoring DEF for ATK x 1.3 damage: during Assault Rumble, targets Navy World Government enemies for ATK x 3.4 damage

    Charge time: 29 s

  5. Level 5

    Targets INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.2 (15 s); targets Navy World Government enemies for Special CT Speed Down Lv.2 (15 s), SPD Down Lv.2 (15 s); when remaining HP is 1% or below, targets Navy World Government enemies for DEF Down Lv.2 (85 s); targets 2 World Government enemies for 70% chance of Confusion (7 s); targets World Government enemies ignoring DEF for ATK x 1.35 damage: during Assault Rumble, targets Navy World Government enemies for ATK x 3.5 damage

    Charge time: 29 s

  6. Level 6

    Targets INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.3 (16 s); targets Navy World Government enemies for Special CT Speed Down Lv.3 (16 s), SPD Down Lv.3 (16 s); when remaining HP is 1% or below, targets Navy World Government enemies for DEF Down Lv.3 (88 s); targets 2 World Government enemies for 72% chance of Confusion (8 s); targets World Government enemies ignoring DEF for ATK x 1.4 damage: during Assault Rumble, targets Navy World Government enemies for ATK x 3.6 damage

    Charge time: 29 s

  7. Level 7

    Targets INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.3 (17 s); targets Navy World Government enemies for Special CT Speed Down Lv.3 (17 s), SPD Down Lv.3 (17 s); when remaining HP is 1% or below, targets Navy World Government enemies for DEF Down Lv.3 (91 s); targets 2 World Government enemies for 74% chance of Confusion (8 s); targets World Government enemies ignoring DEF for ATK x 1.45 damage: during Assault Rumble, targets Navy World Government enemies for ATK x 3.7 damage

    Charge time: 29 s

  8. Level 8

    Targets INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.3 (18 s); targets Navy World Government enemies for Special CT Speed Down Lv.3 (18 s), SPD Down Lv.3 (18 s); when remaining HP is 1% or below, targets Navy World Government enemies for DEF Down Lv.3 (94 s); targets 2 World Government enemies for 76% chance of Confusion (9 s); targets World Government enemies ignoring DEF for ATK x 1.5 damage: during Assault Rumble, targets Navy World Government enemies for ATK x 3.8 damage

    Charge time: 29 s

  9. Level 9

    Targets INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.4 (19 s); targets Navy World Government enemies for Special CT Speed Down Lv.4 (19 s), SPD Down Lv.4 (19 s); when remaining HP is 1% or below, targets Navy World Government enemies for DEF Down Lv.4 (97 s); targets 2 World Government enemies for 78% chance of Confusion (9 s); targets World Government enemies ignoring DEF for ATK x 1.55 damage: during Assault Rumble, targets Navy World Government enemies for ATK x 3.9 damage

    Charge time: 29 s

  10. Level 10

    Targets INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.5 (20 s); targets Navy World Government enemies for Special CT Speed Down Lv.5 (20 s), SPD Down Lv.5 (20 s); when remaining HP is 1% or below, targets Navy World Government enemies for DEF Down Lv.5 (100 s); targets 2 World Government enemies for 80% chance of Confusion (10 s); targets World Government enemies ignoring DEF for ATK x 1.6 damage: during Assault Rumble, targets Navy World Government enemies for ATK x 4 damage

    Charge time: 29 s

Ability
Level 5 (Max)

INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.5, SPD Up Lv.5; Navy World Government enemies ATK Down Lv.7; if 3 or more Scientist characters are on the team and self is KO'd, launches Rumble Special 1 time; during Assault Rumble, self HP Up Lv.6; Navy World Government enemies DEF Down Lv.4

Show all 5 levels
  1. Level 1

    INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.1, SPD Up Lv.1; Navy World Government enemies ATK Down Lv.3; if 3 or more Scientist characters are on the team and self is KO'd, launches Rumble Special 1 time; during Assault Rumble, self HP Up Lv.2; Navy World Government enemies DEF Down Lv.1

  2. Level 2

    INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.2, SPD Up Lv.2; Navy World Government enemies ATK Down Lv.4; if 3 or more Scientist characters are on the team and self is KO'd, launches Rumble Special 1 time; during Assault Rumble, self HP Up Lv.3; Navy World Government enemies DEF Down Lv.1

  3. Level 3

    INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.3, SPD Up Lv.3; Navy World Government enemies ATK Down Lv.5; if 3 or more Scientist characters are on the team and self is KO'd, launches Rumble Special 1 time; during Assault Rumble, self HP Up Lv.4; Navy World Government enemies DEF Down Lv.2

  4. Level 4

    INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.4, SPD Up Lv.4; Navy World Government enemies ATK Down Lv.6; if 3 or more Scientist characters are on the team and self is KO'd, launches Rumble Special 1 time; during Assault Rumble, self HP Up Lv.5; Navy World Government enemies DEF Down Lv.2

  5. Level 5

    INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.5, SPD Up Lv.5; Navy World Government enemies ATK Down Lv.7; if 3 or more Scientist characters are on the team and self is KO'd, launches Rumble Special 1 time; during Assault Rumble, self HP Up Lv.6; Navy World Government enemies DEF Down Lv.4

Resilience

80% chance to evade Special Bind, reduce damage taken from PSY by 20%

Family

Dr. Vegapunk "Edison the Thinker"
Linked families
Dr. Vegapunk "Edison the Thinker" & Dr. Vegapunk "Pythagoras the Wise"Shaka the Good & Edison the Thinker & Pythagoras the Wise