
Dr. Vegapunk "Edison the Thinker"
One Body, Many Hearts
One of Dr. Vegapunk's Satellites. With Edison the Thinker's head, and parts from Atlas the Violent, Pythagoras the Wise, and Shaka the Good, he was formed into a new body. He travels the world atop an island cloud, while managing Punk Records which he retrieved from York the Greedy.
Special
Reduces crew's Despair/ATK Down duration by 2 turns, and launches the following effects based on character's Special launch status: (0) sets the chain multiplier's minimum value at 2.5 and maximum value at 17.5 for 1 turn, and then sets character's Special launch status to (1); (1) boosts the chain multiplier by +1.2 for 1 turn, and if character's slot is BLOCKBOMBG or Rainbow when Special is launched, sets character's Special launch status to (2): (2) prevents character's slot from being changed until character lands a PERFECT strike 1 time, applies "Territory: INT-type" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 1 turn (Special launch status effect is not stackable)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 20 turns |
| Level 2 | 20 turns | 19 turns |
| Level 3 | 19 turns | 18 turns |
| Level 4 | 18 turns | 17 turns |
| Level 5 | 17 turns | 16 turns |
| Level 6 | 16 turns | 15 turns |
| Max | 15 turns | 14 turns |
−1 turn at Limit Break 15
Captain Ability
Sets all slots to BOMB and locks crew's slots for 1 turn at start of quest, boosts crew's ATK by 4x, HP by 1.25x, and makes crew's BOMBSUPERBOMB slots have matching slot effects
Crewmate Ability
Boosts Cerebral and Free Spirit characters' base ATK by 50
Makes crew's BOMB slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
INT-type characters with the following Character Tag
Adds 9% of character's base RCV to supported character's base RCV AUTO+ At battle 5, activates supported character's Switch Effect. At final battle, activates supported character's Special
Show all 5 levels
- Level 1
Adds 3% of character's base RCV to supported character's base RCV
- Level 2
Adds 4% of character's base RCV to supported character's base RCV
- Level 3
Adds 5% of character's base RCV to supported character's base RCV
- Level 4
Adds 7% of character's base RCV to supported character's base RCV
- Level 5
Adds 9% of character's base RCV to supported character's base RCV AUTO+ At battle 5, activates supported character's Switch Effect. At final battle, activates supported character's Special
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,616 | 823 | 107 |
| Lv 99 | 3,232 | 1,645 | 213 |
| Lv 150 | 4,848 | 2,467 | 319 |
| Limit Break | 3,432+200 | 1,745+100 | 263+50 |
| Limit Break+ | 3,932+700 | 1,945+300 | 313+100 |
Limit Break
Boosts base HP by 30
Boosts base ATK by 10
Boosts base RCV by 10
Potential Ability 1: Pinch Healing
Boosts base HP by 40
Show all 25
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 20
Potential Ability 2: Limit Special Uses Resistance
Add 1 Power Slot
Boosts base HP by 60
Boosts base RCV by 20
Boosts base HP by 70
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 200
Boosts base RCV by 20
Potential Ability 3: Special Triple Launch
Boosts base HP by 300
Boosts base ATK by 100
Add Crewmate Ability 2: Makes crew's BOMB slots have matching slot effects
Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces Limit Special Uses duration by 2 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 1 turn
- Level 4
Reduces Limit Special Uses duration by 1 turn
- Level 5
Reduces Limit Special Uses duration by 2 turns
Up to 2 times per quest, sets character's Special charge to MAX after character uses Special
Show all 5 levels
- Level 1
Up to 2 times per quest, reduces character's Special charge time by 1 turn after character uses Special
- Level 2
Up to 2 times per quest, reduces character's Special charge time by 3 turns after character uses Special
- Level 3
Up to 2 times per quest, reduces character's Special charge time by 5 turns after character uses Special
- Level 4
Up to 2 times per quest, reduces character's Special charge time by 7 turns after character uses Special
- Level 5
Up to 2 times per quest, sets character's Special charge to MAX after character uses Special
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,422 | 1,741 | 225 |
| Lv 110 | 3,580 | 1,822 | 235 |
| Lv 120 | 3,897 | 1,983 | 256 |
| Lv 130 | 4,214 | 2,144 | 277 |
| Lv 150 | 4,848 | 2,467 | 319 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 156
- SPD
- 145
- Cost
- 20
Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
Targets closest enemies
Targets INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.5 (20 s); targets Navy World Government enemies for Special CT Speed Down Lv.5 (20 s), SPD Down Lv.5 (20 s); when remaining HP is 1% or below, targets Navy World Government enemies for DEF Down Lv.5 (100 s); targets 2 World Government enemies for 80% chance of Confusion (10 s); targets World Government enemies ignoring DEF for ATK x 1.6 damage: during Assault Rumble, targets Navy World Government enemies for ATK x 4 damage
Charge time: 29 s
Show all 10 levels
- Level 1
Targets INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.1 (11 s); targets Navy World Government enemies for Special CT Speed Down Lv.1 (11 s), SPD Down Lv.1 (11 s); when remaining HP is 1% or below, targets Navy World Government enemies for DEF Down Lv.1 (73 s); targets 2 World Government enemies for 62% chance of Confusion (5 s); targets World Government enemies ignoring DEF for ATK x 1.15 damage: during Assault Rumble, targets Navy World Government enemies for ATK x 3.1 damage
Charge time: 29 s
- Level 2
Targets INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.1 (12 s); targets Navy World Government enemies for Special CT Speed Down Lv.1 (12 s), SPD Down Lv.1 (12 s); when remaining HP is 1% or below, targets Navy World Government enemies for DEF Down Lv.1 (76 s); targets 2 World Government enemies for 64% chance of Confusion (6 s); targets World Government enemies ignoring DEF for ATK x 1.2 damage: during Assault Rumble, targets Navy World Government enemies for ATK x 3.2 damage
Charge time: 29 s
- Level 3
Targets INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.1 (13 s); targets Navy World Government enemies for Special CT Speed Down Lv.1 (13 s), SPD Down Lv.1 (13 s); when remaining HP is 1% or below, targets Navy World Government enemies for DEF Down Lv.1 (79 s); targets 2 World Government enemies for 66% chance of Confusion (6 s); targets World Government enemies ignoring DEF for ATK x 1.25 damage: during Assault Rumble, targets Navy World Government enemies for ATK x 3.3 damage
Charge time: 29 s
- Level 4
Targets INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.2 (14 s); targets Navy World Government enemies for Special CT Speed Down Lv.2 (14 s), SPD Down Lv.2 (14 s); when remaining HP is 1% or below, targets Navy World Government enemies for DEF Down Lv.2 (82 s); targets 2 World Government enemies for 68% chance of Confusion (7 s); targets World Government enemies ignoring DEF for ATK x 1.3 damage: during Assault Rumble, targets Navy World Government enemies for ATK x 3.4 damage
Charge time: 29 s
- Level 5
Targets INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.2 (15 s); targets Navy World Government enemies for Special CT Speed Down Lv.2 (15 s), SPD Down Lv.2 (15 s); when remaining HP is 1% or below, targets Navy World Government enemies for DEF Down Lv.2 (85 s); targets 2 World Government enemies for 70% chance of Confusion (7 s); targets World Government enemies ignoring DEF for ATK x 1.35 damage: during Assault Rumble, targets Navy World Government enemies for ATK x 3.5 damage
Charge time: 29 s
- Level 6
Targets INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.3 (16 s); targets Navy World Government enemies for Special CT Speed Down Lv.3 (16 s), SPD Down Lv.3 (16 s); when remaining HP is 1% or below, targets Navy World Government enemies for DEF Down Lv.3 (88 s); targets 2 World Government enemies for 72% chance of Confusion (8 s); targets World Government enemies ignoring DEF for ATK x 1.4 damage: during Assault Rumble, targets Navy World Government enemies for ATK x 3.6 damage
Charge time: 29 s
- Level 7
Targets INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.3 (17 s); targets Navy World Government enemies for Special CT Speed Down Lv.3 (17 s), SPD Down Lv.3 (17 s); when remaining HP is 1% or below, targets Navy World Government enemies for DEF Down Lv.3 (91 s); targets 2 World Government enemies for 74% chance of Confusion (8 s); targets World Government enemies ignoring DEF for ATK x 1.45 damage: during Assault Rumble, targets Navy World Government enemies for ATK x 3.7 damage
Charge time: 29 s
- Level 8
Targets INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.3 (18 s); targets Navy World Government enemies for Special CT Speed Down Lv.3 (18 s), SPD Down Lv.3 (18 s); when remaining HP is 1% or below, targets Navy World Government enemies for DEF Down Lv.3 (94 s); targets 2 World Government enemies for 76% chance of Confusion (9 s); targets World Government enemies ignoring DEF for ATK x 1.5 damage: during Assault Rumble, targets Navy World Government enemies for ATK x 3.8 damage
Charge time: 29 s
- Level 9
Targets INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.4 (19 s); targets Navy World Government enemies for Special CT Speed Down Lv.4 (19 s), SPD Down Lv.4 (19 s); when remaining HP is 1% or below, targets Navy World Government enemies for DEF Down Lv.4 (97 s); targets 2 World Government enemies for 78% chance of Confusion (9 s); targets World Government enemies ignoring DEF for ATK x 1.55 damage: during Assault Rumble, targets Navy World Government enemies for ATK x 3.9 damage
Charge time: 29 s
- Level 10
Targets INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.5 (20 s); targets Navy World Government enemies for Special CT Speed Down Lv.5 (20 s), SPD Down Lv.5 (20 s); when remaining HP is 1% or below, targets Navy World Government enemies for DEF Down Lv.5 (100 s); targets 2 World Government enemies for 80% chance of Confusion (10 s); targets World Government enemies ignoring DEF for ATK x 1.6 damage: during Assault Rumble, targets Navy World Government enemies for ATK x 4 damage
Charge time: 29 s
INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.5, SPD Up Lv.5; Navy World Government enemies ATK Down Lv.7; if 3 or more Scientist characters are on the team and self is KO'd, launches Rumble Special 1 time; during Assault Rumble, self HP Up Lv.6; Navy World Government enemies DEF Down Lv.4
Show all 5 levels
- Level 1
INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.1, SPD Up Lv.1; Navy World Government enemies ATK Down Lv.3; if 3 or more Scientist characters are on the team and self is KO'd, launches Rumble Special 1 time; during Assault Rumble, self HP Up Lv.2; Navy World Government enemies DEF Down Lv.1
- Level 2
INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.2, SPD Up Lv.2; Navy World Government enemies ATK Down Lv.4; if 3 or more Scientist characters are on the team and self is KO'd, launches Rumble Special 1 time; during Assault Rumble, self HP Up Lv.3; Navy World Government enemies DEF Down Lv.1
- Level 3
INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.3, SPD Up Lv.3; Navy World Government enemies ATK Down Lv.5; if 3 or more Scientist characters are on the team and self is KO'd, launches Rumble Special 1 time; during Assault Rumble, self HP Up Lv.4; Navy World Government enemies DEF Down Lv.2
- Level 4
INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.4, SPD Up Lv.4; Navy World Government enemies ATK Down Lv.6; if 3 or more Scientist characters are on the team and self is KO'd, launches Rumble Special 1 time; during Assault Rumble, self HP Up Lv.5; Navy World Government enemies DEF Down Lv.2
- Level 5
INT-type/Free Spirit class and Scientist teammates for ATK Up Lv.5, SPD Up Lv.5; Navy World Government enemies ATK Down Lv.7; if 3 or more Scientist characters are on the team and self is KO'd, launches Rumble Special 1 time; during Assault Rumble, self HP Up Lv.6; Navy World Government enemies DEF Down Lv.4
80% chance to evade Special Bind, reduce damage taken from PSY by 20%
