
Garp & Tashigi & Helmeppo
Awaiting Their Ally's Safe Return
Navy HQ Vice Admiral, captain of Navy Branch G5, and lieutenant commander at Navy HQ and member of "SWORD". They storm the Pirate Island, Fullalead, and fulfill their respective roles in order to save Coby who was captured by the Blackbeard Pirates.
Special
Reduces INT and STR characters' Special charge time by 2 turns, reduces crew's Bind duration by 6 turns, and boosts the type effects of normal attacks for INT and STR characters by 2.25x for 1 turn. If 5 or more Navy Egghead Arc SWORD characters are on the crew, boosts crew's slot effects by 1.75x for 1 turn (effect can be overwritten with other slot effect boost effects). If an INT-type is set as Support for character, applies 50% damage reduction to enemies for 3 turns (this effect is treated as an activation of damage reduction effect), extends the duration of crew's [Continuous Restore] by 3 turns, and heals crew by 6,000 HP at end of turn for 8 turns (heals crew by 6,000 HP at end of turn for 5 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts crew's HP by 1.35x, boosts INT, Free Spirit, and Fighter characters' ATK by 3.75x, and makes their STRTND slots have matching slot effects
Crewmate Ability
Reduces character's Special Reverse by 3 turns
Boosts crew's base RCV by 80
Unlocks at Limit Break 12
Support Ability
Characters with the following Character Tag
Once per quest, if inflicted with Bind status from the enemy, extends the duration of crew's [Continuous Restore] by 2 turns and reduces crew's Bind duration by 2 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Bind status from the enemy, extends the duration of crew's [Continuous Restore] by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Bind status from the enemy, extends the duration of crew's [Continuous Restore] by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Bind status from the enemy, extends the duration of crew's [Continuous Restore] by 1 turn and reduces crew's Bind duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Bind status from the enemy, extends the duration of crew's [Continuous Restore] by 2 turns and reduces crew's Bind duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with Bind status from the enemy, extends the duration of crew's [Continuous Restore] by 2 turns and reduces crew's Bind duration by 2 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,792 | 796 | 111 |
| Lv 99 | 3,584 | 1,592 | 222 |
| Lv 150 | 5,376 | 2,388 | 333 |
| Limit Break | 3,784+200 | 1,692+100 | 272+50 |
Limit Break
Boosts base HP by 40
Boosts base ATK by 20
Boosts base HP by 50
Potential Ability 1: Pinch Healing
Boosts base ATK by 20
Show all 15
Boosts base RCV by 20
Boosts base ATK by 30
Add 1 Power Slot
Boosts base RCV by 30
Boosts base HP by 50
Boosts base ATK by 30
Add Crewmate Ability 2: Boosts crew's base RCV by 80
Boosts base HP by 60
Reduces Special charge time by 1 turn
Potential Ability 2: Fear Resistance
Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces character's Fear duration by 3 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 1 turn
- Level 3
Reduces character's Fear duration by 2 turns
- Level 4
Reduces character's Fear duration by 2 turns
- Level 5
Reduces character's Fear duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,794 | 1,685 | 235 |
| Lv 110 | 3,970 | 1,763 | 245 |
| Lv 120 | 4,321 | 1,919 | 267 |
| Lv 130 | 4,673 | 2,075 | 289 |
| Lv 150 | 5,376 | 2,388 | 333 |
Pirate Rumble
- Style
Supporter- DEF
- 169
- SPD
- 157
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets Free Spirit/Driven class teammates for Halve Stats reduction (10 s), Action Bind reduction (10 s), ATK Up Lv.5 (15 s); targets self for ATK Up Lv.3 (15 s), Special CT Speed Up Lv.3 (15 s); targets 3 high ATK enemies for ATK x 2.5 damage; if 5 or more Free Spirit/Driven class characters are on the team, targets 1 Free Spirit class teammate with high current Special CT for 100% chance of Haste; during Assault Rumble, targets all enemies for ATK x 4 damage
Charge time: 28 s
Show all 10 levels
- Level 1
Targets Free Spirit/Driven class teammates for Halve Stats reduction (6 s), Action Bind reduction (6 s), ATK Up Lv.1 (6 s); targets self for ATK Up Lv.1 (6 s), Special CT Speed Up Lv.1 (6 s); targets 3 high ATK enemies for ATK x 1.5 damage; if 5 or more Free Spirit/Driven class characters are on the team, targets 1 Free Spirit class teammate with high current Special CT for 50% chance of Haste; during Assault Rumble, targets all enemies for ATK x 2 damage
Charge time: 28 s
- Level 2
Targets Free Spirit/Driven class teammates for Halve Stats reduction (6 s), Action Bind reduction (6 s), ATK Up Lv.1 (7 s); targets self for ATK Up Lv.1 (7 s), Special CT Speed Up Lv.1 (7 s); targets 3 high ATK enemies for ATK x 1.6 damage; if 5 or more Free Spirit/Driven class characters are on the team, targets 1 Free Spirit class teammate with high current Special CT for 55% chance of Haste; during Assault Rumble, targets all enemies for ATK x 2.2 damage
Charge time: 28 s
- Level 3
Targets Free Spirit/Driven class teammates for Halve Stats reduction (7 s), Action Bind reduction (7 s), ATK Up Lv.2 (8 s); targets self for ATK Up Lv.1 (8 s), Special CT Speed Up Lv.1 (8 s); targets 3 high ATK enemies for ATK x 1.7 damage; if 5 or more Free Spirit/Driven class characters are on the team, targets 1 Free Spirit class teammate with high current Special CT for 60% chance of Haste; during Assault Rumble, targets all enemies for ATK x 2.4 damage
Charge time: 28 s
- Level 4
Targets Free Spirit/Driven class teammates for Halve Stats reduction (7 s), Action Bind reduction (7 s), ATK Up Lv.2 (9 s); targets self for ATK Up Lv.1 (9 s), Special CT Speed Up Lv.1 (9 s); targets 3 high ATK enemies for ATK x 1.8 damage; if 5 or more Free Spirit/Driven class characters are on the team, targets 1 Free Spirit class teammate with high current Special CT for 65% chance of Haste; during Assault Rumble, targets all enemies for ATK x 2.6 damage
Charge time: 28 s
- Level 5
Targets Free Spirit/Driven class teammates for Halve Stats reduction (8 s), Action Bind reduction (8 s), ATK Up Lv.3 (10 s); targets self for ATK Up Lv.1 (10 s), Special CT Speed Up Lv.1 (10 s); targets 3 high ATK enemies for ATK x 1.9 damage; if 5 or more Free Spirit/Driven class characters are on the team, targets 1 Free Spirit class teammate with high current Special CT for 70% chance of Haste; during Assault Rumble, targets all enemies for ATK x 2.8 damage
Charge time: 28 s
- Level 6
Targets Free Spirit/Driven class teammates for Halve Stats reduction (8 s), Action Bind reduction (8 s), ATK Up Lv.3 (11 s); targets self for ATK Up Lv.2 (11 s), Special CT Speed Up Lv.2 (11 s); targets 3 high ATK enemies for ATK x 2 damage; if 5 or more Free Spirit/Driven class characters are on the team, targets 1 Free Spirit class teammate with high current Special CT for 75% chance of Haste; during Assault Rumble, targets all enemies for ATK x 3 damage
Charge time: 28 s
- Level 7
Targets Free Spirit/Driven class teammates for Halve Stats reduction (9 s), Action Bind reduction (9 s), ATK Up Lv.4 (12 s); targets self for ATK Up Lv.2 (12 s), Special CT Speed Up Lv.2 (12 s); targets 3 high ATK enemies for ATK x 2.1 damage; if 5 or more Free Spirit/Driven class characters are on the team, targets 1 Free Spirit class teammate with high current Special CT for 80% chance of Haste; during Assault Rumble, targets all enemies for ATK x 3.2 damage
Charge time: 28 s
- Level 8
Targets Free Spirit/Driven class teammates for Halve Stats reduction (9 s), Action Bind reduction (9 s), ATK Up Lv.4 (13 s); targets self for ATK Up Lv.2 (13 s), Special CT Speed Up Lv.2 (13 s); targets 3 high ATK enemies for ATK x 2.2 damage; if 5 or more Free Spirit/Driven class characters are on the team, targets 1 Free Spirit class teammate with high current Special CT for 85% chance of Haste; during Assault Rumble, targets all enemies for ATK x 3.4 damage
Charge time: 28 s
- Level 9
Targets Free Spirit/Driven class teammates for Halve Stats reduction (10 s), Action Bind reduction (10 s), ATK Up Lv.5 (14 s); targets self for ATK Up Lv.2 (14 s), Special CT Speed Up Lv.2 (14 s); targets 3 high ATK enemies for ATK x 2.3 damage; if 5 or more Free Spirit/Driven class characters are on the team, targets 1 Free Spirit class teammate with high current Special CT for 90% chance of Haste; during Assault Rumble, targets all enemies for ATK x 3.6 damage
Charge time: 28 s
- Level 10
Targets Free Spirit/Driven class teammates for Halve Stats reduction (10 s), Action Bind reduction (10 s), ATK Up Lv.5 (15 s); targets self for ATK Up Lv.3 (15 s), Special CT Speed Up Lv.3 (15 s); targets 3 high ATK enemies for ATK x 2.5 damage; if 5 or more Free Spirit/Driven class characters are on the team, targets 1 Free Spirit class teammate with high current Special CT for 100% chance of Haste; during Assault Rumble, targets all enemies for ATK x 4 damage
Charge time: 28 s
Free Spirit/Driven class teammates ATK Up Lv.6, SPD Up Lv.6; if 6 or more Driven class characters are on the team, self DEF Up Lv.10; after dealing damage, up to 5 times, Free Spirit/Driven class teammates ATK Up Lv.1; after dealing damage, up to 10 times, targets self for HP 10% healing; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6
Show all 5 levels
- Level 1
Free Spirit/Driven class teammates ATK Up Lv.2, SPD Up Lv.2; if 6 or more Driven class characters are on the team, self DEF Up Lv.6; after dealing damage, up to 5 times, Free Spirit/Driven class teammates ATK Up Lv.1; after dealing damage, up to 10 times, targets self for HP 6% healing; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.2
- Level 2
Free Spirit/Driven class teammates ATK Up Lv.3, SPD Up Lv.3; if 6 or more Driven class characters are on the team, self DEF Up Lv.7; after dealing damage, up to 5 times, Free Spirit/Driven class teammates ATK Up Lv.1; after dealing damage, up to 10 times, targets self for HP 7% healing; during Assault Rumble, self HP Up Lv.7, Special CT Speed Up Lv.3
- Level 3
Free Spirit/Driven class teammates ATK Up Lv.4, SPD Up Lv.4; if 6 or more Driven class characters are on the team, self DEF Up Lv.8; after dealing damage, up to 5 times, Free Spirit/Driven class teammates ATK Up Lv.1; after dealing damage, up to 10 times, targets self for HP 8% healing; during Assault Rumble, self HP Up Lv.8, Special CT Speed Up Lv.4
- Level 4
Free Spirit/Driven class teammates ATK Up Lv.5, SPD Up Lv.5; if 6 or more Driven class characters are on the team, self DEF Up Lv.9; after dealing damage, up to 5 times, Free Spirit/Driven class teammates ATK Up Lv.1; after dealing damage, up to 10 times, targets self for HP 9% healing; during Assault Rumble, self HP Up Lv.9, Special CT Speed Up Lv.5
- Level 5
Free Spirit/Driven class teammates ATK Up Lv.6, SPD Up Lv.6; if 6 or more Driven class characters are on the team, self DEF Up Lv.10; after dealing damage, up to 5 times, Free Spirit/Driven class teammates ATK Up Lv.1; after dealing damage, up to 10 times, targets self for HP 10% healing; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6
Completely evades Special Bind, reduce damage taken from PSY by 30%
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