Ivankov & Kuma

Officers of the Revolutionary Army. They gather around the table with their other comrades in the Revolutionary Army. When Dragon spoke of the future, Kuma declared he would follow.

Special

Allies at the Dinner Table

Reduces all enemies' DEF Up duration by 6 turns, heals crew by 25,000 HP, reduces damage taken by 80% for 1 turn, changes crew's BLOCK slots to character's own type, and boosts damage dealt to enemies affected by Delay and DEF Down by 2.25x for 1 turn. If 5 or more Revolutionary Army Egghead Arc characters are on the crew, halves all enemies' DEF for 1 turn, and boosts crew's ATK by 1.75x for 1 turn (effect can be overwritten with other ATK boost effects)

BaseLimit Break
Level 120 turns19 turns
Level 219 turns18 turns
Level 318 turns17 turns
Level 417 turns16 turns
Level 516 turns15 turns
Level 615 turns14 turns
Max14 turns13 turns

−1 turn at Limit Break 14

Captain Ability

One Day 22 Years Ago

Boosts crew's RCV by 1.35x, boosts INT, Fighter, and Free Spirit characters' ATK by 3.75x, and makes their DEXRCV slots have matching slot effects

Crewmate Ability

RES

Character cannot be blown away by attack

+STATS

Boosts crew's base stats by 80

Unlocks at Limit Break 12

Support Ability

Supported Characters

Characters with the following Character Tag

Level 5 (Max)

Heals crew by 5,000 HP and reduces damage taken by 30% for 1 turn at start of final battle

Show all 5 levels
  1. Level 1

    Heals crew by 1,000 HP and reduces damage taken by 10% for 1 turn at start of final battle

  2. Level 2

    Heals crew by 2,000 HP and reduces damage taken by 15% for 1 turn at start of final battle

  3. Level 3

    Heals crew by 3,000 HP and reduces damage taken by 20% for 1 turn at start of final battle

  4. Level 4

    Heals crew by 4,000 HP and reduces damage taken by 25% for 1 turn at start of final battle

  5. Level 5

    Heals crew by 5,000 HP and reduces damage taken by 30% for 1 turn at start of final battle

Stats

HPATKRCV
Lv 11,826794106
Lv 993,6521,588212
Lv 1505,4782,382318
Limit Break3,852+2001,688+100262+50

Limit Break

01

Boosts base RCV by 10

02

Boosts base HP by 60

03

Boosts base RCV by 10

04

Potential Ability 1: Pinch Healing

05

Boosts base ATK by 30

Show all 15
06

Boosts base HP by 60

07

Boosts base ATK by 30

08

Add 1 Power Slot

09

Boosts base RCV by 10

10

Boosts base ATK by 40

11

Boosts base RCV by 20

12

Add Crewmate Ability 2: Boosts crew's base stats by 80

13

Boosts base HP by 80

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Level Limit Break

HPATKRCV
Lv 1053,8661,681224
Lv 1104,0451,759234
Lv 1204,4031,914255
Lv 1304,7612,070276
Lv 1505,4782,382318

Pirate Rumble

Style
Healer
DEF
179
SPD
152
Cost
20
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Medium Range)

Targets closest enemies

Allies at the Dinner Table
Level 10 (Max)

Targets RCV Style/Slasher/Cerebral class teammates for 500 HP per interval healing (40 s); targets Slasher/Cerebral class teammates for DEF Up Lv.4 (100 s), SPD Up Lv.4 (100 s), RCV Up Lv.4 (100 s); during Assault Rumble, targets Slasher/Cerebral class teammates for ATK Up Lv.4 (100 s); targets self for 100% chance to evade stat-reducing effects (40 s), DEF Up Lv.4 (100 s), SPD Up Lv.4 (100 s), RCV Up Lv.4 (100 s)

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets RCV Style/Slasher/Cerebral class teammates for 300 HP per interval healing (31 s); targets Slasher/Cerebral class teammates for DEF Up Lv.1 (55 s), SPD Up Lv.1 (55 s), RCV Up Lv.1 (55 s); during Assault Rumble, targets Slasher/Cerebral class teammates for ATK Up Lv.1 (55 s); targets self for 50% chance to evade stat-reducing effects (31 s), DEF Up Lv.1 (55 s), SPD Up Lv.1 (55 s), RCV Up Lv.1 (55 s)

    Charge time: 28 s

  2. Level 2

    Targets RCV Style/Slasher/Cerebral class teammates for 320 HP per interval healing (32 s); targets Slasher/Cerebral class teammates for DEF Up Lv.1 (60 s), SPD Up Lv.1 (60 s), RCV Up Lv.1 (60 s); during Assault Rumble, targets Slasher/Cerebral class teammates for ATK Up Lv.1 (60 s); targets self for 55% chance to evade stat-reducing effects (32 s), DEF Up Lv.1 (60 s), SPD Up Lv.1 (60 s), RCV Up Lv.1 (60 s)

    Charge time: 28 s

  3. Level 3

    Targets RCV Style/Slasher/Cerebral class teammates for 340 HP per interval healing (33 s); targets Slasher/Cerebral class teammates for DEF Up Lv.1 (65 s), SPD Up Lv.1 (65 s), RCV Up Lv.1 (65 s); during Assault Rumble, targets Slasher/Cerebral class teammates for ATK Up Lv.1 (65 s); targets self for 60% chance to evade stat-reducing effects (33 s), DEF Up Lv.1 (65 s), SPD Up Lv.1 (65 s), RCV Up Lv.1 (65 s)

    Charge time: 28 s

  4. Level 4

    Targets RCV Style/Slasher/Cerebral class teammates for 360 HP per interval healing (34 s); targets Slasher/Cerebral class teammates for DEF Up Lv.2 (70 s), SPD Up Lv.2 (70 s), RCV Up Lv.2 (70 s); during Assault Rumble, targets Slasher/Cerebral class teammates for ATK Up Lv.2 (70 s); targets self for 65% chance to evade stat-reducing effects (34 s), DEF Up Lv.2 (70 s), SPD Up Lv.2 (70 s), RCV Up Lv.2 (70 s)

    Charge time: 28 s

  5. Level 5

    Targets RCV Style/Slasher/Cerebral class teammates for 380 HP per interval healing (35 s); targets Slasher/Cerebral class teammates for DEF Up Lv.2 (75 s), SPD Up Lv.2 (75 s), RCV Up Lv.2 (75 s); during Assault Rumble, targets Slasher/Cerebral class teammates for ATK Up Lv.2 (75 s); targets self for 70% chance to evade stat-reducing effects (35 s), DEF Up Lv.2 (75 s), SPD Up Lv.2 (75 s), RCV Up Lv.2 (75 s)

    Charge time: 28 s

  6. Level 6

    Targets RCV Style/Slasher/Cerebral class teammates for 400 HP per interval healing (36 s); targets Slasher/Cerebral class teammates for DEF Up Lv.3 (80 s), SPD Up Lv.3 (80 s), RCV Up Lv.3 (80 s); during Assault Rumble, targets Slasher/Cerebral class teammates for ATK Up Lv.3 (80 s); targets self for 75% chance to evade stat-reducing effects (36 s), DEF Up Lv.3 (80 s), SPD Up Lv.3 (80 s), RCV Up Lv.3 (80 s)

    Charge time: 28 s

  7. Level 7

    Targets RCV Style/Slasher/Cerebral class teammates for 420 HP per interval healing (37 s); targets Slasher/Cerebral class teammates for DEF Up Lv.3 (85 s), SPD Up Lv.3 (85 s), RCV Up Lv.3 (85 s); during Assault Rumble, targets Slasher/Cerebral class teammates for ATK Up Lv.3 (85 s); targets self for 80% chance to evade stat-reducing effects (37 s), DEF Up Lv.3 (85 s), SPD Up Lv.3 (85 s), RCV Up Lv.3 (85 s)

    Charge time: 28 s

  8. Level 8

    Targets RCV Style/Slasher/Cerebral class teammates for 440 HP per interval healing (38 s); targets Slasher/Cerebral class teammates for DEF Up Lv.3 (90 s), SPD Up Lv.3 (90 s), RCV Up Lv.3 (90 s); during Assault Rumble, targets Slasher/Cerebral class teammates for ATK Up Lv.3 (90 s); targets self for 85% chance to evade stat-reducing effects (38 s), DEF Up Lv.3 (90 s), SPD Up Lv.3 (90 s), RCV Up Lv.3 (90 s)

    Charge time: 28 s

  9. Level 9

    Targets RCV Style/Slasher/Cerebral class teammates for 460 HP per interval healing (39 s); targets Slasher/Cerebral class teammates for DEF Up Lv.4 (95 s), SPD Up Lv.4 (95 s), RCV Up Lv.4 (95 s); during Assault Rumble, targets Slasher/Cerebral class teammates for ATK Up Lv.4 (95 s); targets self for 90% chance to evade stat-reducing effects (39 s), DEF Up Lv.4 (95 s), SPD Up Lv.4 (95 s), RCV Up Lv.4 (95 s)

    Charge time: 28 s

  10. Level 10

    Targets RCV Style/Slasher/Cerebral class teammates for 500 HP per interval healing (40 s); targets Slasher/Cerebral class teammates for DEF Up Lv.4 (100 s), SPD Up Lv.4 (100 s), RCV Up Lv.4 (100 s); during Assault Rumble, targets Slasher/Cerebral class teammates for ATK Up Lv.4 (100 s); targets self for 100% chance to evade stat-reducing effects (40 s), DEF Up Lv.4 (100 s), SPD Up Lv.4 (100 s), RCV Up Lv.4 (100 s)

    Charge time: 28 s

Ability
Level 5 (Max)

Self DEF Up Lv.8; Slasher/Cerebral class teammates HP Up Lv.5, ATK Up Lv.5; after receiving damage, up to 15 times, targets team for HP 1000 healing; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6; if 6 or more Slasher/Cerebral class characters are on the team, self HP Up Lv.10, SPD Up Lv.10, DEF Up Lv.8

Show all 5 levels
  1. Level 1

    Self DEF Up Lv.4; Slasher/Cerebral class teammates HP Up Lv.1, ATK Up Lv.1; after receiving damage, up to 15 times, targets team for HP 600 healing; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.2; if 6 or more Slasher/Cerebral class characters are on the team, self HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.4

  2. Level 2

    Self DEF Up Lv.5; Slasher/Cerebral class teammates HP Up Lv.2, ATK Up Lv.2; after receiving damage, up to 15 times, targets team for HP 700 healing; during Assault Rumble, self HP Up Lv.7, Special CT Speed Up Lv.3; if 6 or more Slasher/Cerebral class characters are on the team, self HP Up Lv.7, SPD Up Lv.7, DEF Up Lv.5

  3. Level 3

    Self DEF Up Lv.6; Slasher/Cerebral class teammates HP Up Lv.3, ATK Up Lv.3; after receiving damage, up to 15 times, targets team for HP 800 healing; during Assault Rumble, self HP Up Lv.8, Special CT Speed Up Lv.4; if 6 or more Slasher/Cerebral class characters are on the team, self HP Up Lv.8, SPD Up Lv.8, DEF Up Lv.6

  4. Level 4

    Self DEF Up Lv.7; Slasher/Cerebral class teammates HP Up Lv.4, ATK Up Lv.4; after receiving damage, up to 15 times, targets team for HP 900 healing; during Assault Rumble, self HP Up Lv.9, Special CT Speed Up Lv.5; if 6 or more Slasher/Cerebral class characters are on the team, self HP Up Lv.9, SPD Up Lv.9, DEF Up Lv.7

  5. Level 5

    Self DEF Up Lv.8; Slasher/Cerebral class teammates HP Up Lv.5, ATK Up Lv.5; after receiving damage, up to 15 times, targets team for HP 1000 healing; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6; if 6 or more Slasher/Cerebral class characters are on the team, self HP Up Lv.10, SPD Up Lv.10, DEF Up Lv.8

Resilience

Completely evades RCV Bind, reduce damage taken from PSY by 20%

How to get

Sugo-Fest

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Family

Ivankov & Kuma
Linked families
Bartholomew KumaDragon & Ivankov & KumaEmporio IvankovIvankov & Bon ClayKuma & Ginny