
Ivankov & Kuma
Officers of the Revolutionary Army. They gather around the table with their other comrades in the Revolutionary Army. When Dragon spoke of the future, Kuma declared he would follow.
Special
Reduces all enemies' DEF Up duration by 6 turns, heals crew by 25,000 HP, reduces damage taken by 80% for 1 turn, changes crew's BLOCK slots to character's own type, and boosts damage dealt to enemies affected by Delay and DEF Down by 2.25x for 1 turn. If 5 or more Revolutionary Army Egghead Arc characters are on the crew, halves all enemies' DEF for 1 turn, and boosts crew's ATK by 1.75x for 1 turn (effect can be overwritten with other ATK boost effects)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts crew's RCV by 1.35x, boosts INT, Fighter, and Free Spirit characters' ATK by 3.75x, and makes their DEXRCV slots have matching slot effects
Crewmate Ability
Character cannot be blown away by attack
Boosts crew's base stats by 80
Unlocks at Limit Break 12
Support Ability
Characters with the following Character Tag
Heals crew by 5,000 HP and reduces damage taken by 30% for 1 turn at start of final battle
Show all 5 levels
- Level 1
Heals crew by 1,000 HP and reduces damage taken by 10% for 1 turn at start of final battle
- Level 2
Heals crew by 2,000 HP and reduces damage taken by 15% for 1 turn at start of final battle
- Level 3
Heals crew by 3,000 HP and reduces damage taken by 20% for 1 turn at start of final battle
- Level 4
Heals crew by 4,000 HP and reduces damage taken by 25% for 1 turn at start of final battle
- Level 5
Heals crew by 5,000 HP and reduces damage taken by 30% for 1 turn at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,826 | 794 | 106 |
| Lv 99 | 3,652 | 1,588 | 212 |
| Lv 150 | 5,478 | 2,382 | 318 |
| Limit Break | 3,852+200 | 1,688+100 | 262+50 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 60
Boosts base RCV by 10
Potential Ability 1: Pinch Healing
Boosts base ATK by 30
Show all 15
Boosts base HP by 60
Boosts base ATK by 30
Add 1 Power Slot
Boosts base RCV by 10
Boosts base ATK by 40
Boosts base RCV by 20
Add Crewmate Ability 2: Boosts crew's base stats by 80
Boosts base HP by 80
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,866 | 1,681 | 224 |
| Lv 110 | 4,045 | 1,759 | 234 |
| Lv 120 | 4,403 | 1,914 | 255 |
| Lv 130 | 4,761 | 2,070 | 276 |
| Lv 150 | 5,478 | 2,382 | 318 |
Pirate Rumble
- Style
Healer- DEF
- 179
- SPD
- 152
- Cost
- 20
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Medium Range)
Targets closest enemies
Targets RCV Style/Slasher/Cerebral class teammates for 500 HP per interval healing (40 s); targets Slasher/Cerebral class teammates for DEF Up Lv.4 (100 s), SPD Up Lv.4 (100 s), RCV Up Lv.4 (100 s); during Assault Rumble, targets Slasher/Cerebral class teammates for ATK Up Lv.4 (100 s); targets self for 100% chance to evade stat-reducing effects (40 s), DEF Up Lv.4 (100 s), SPD Up Lv.4 (100 s), RCV Up Lv.4 (100 s)
Charge time: 28 s
Show all 10 levels
- Level 1
Targets RCV Style/Slasher/Cerebral class teammates for 300 HP per interval healing (31 s); targets Slasher/Cerebral class teammates for DEF Up Lv.1 (55 s), SPD Up Lv.1 (55 s), RCV Up Lv.1 (55 s); during Assault Rumble, targets Slasher/Cerebral class teammates for ATK Up Lv.1 (55 s); targets self for 50% chance to evade stat-reducing effects (31 s), DEF Up Lv.1 (55 s), SPD Up Lv.1 (55 s), RCV Up Lv.1 (55 s)
Charge time: 28 s
- Level 2
Targets RCV Style/Slasher/Cerebral class teammates for 320 HP per interval healing (32 s); targets Slasher/Cerebral class teammates for DEF Up Lv.1 (60 s), SPD Up Lv.1 (60 s), RCV Up Lv.1 (60 s); during Assault Rumble, targets Slasher/Cerebral class teammates for ATK Up Lv.1 (60 s); targets self for 55% chance to evade stat-reducing effects (32 s), DEF Up Lv.1 (60 s), SPD Up Lv.1 (60 s), RCV Up Lv.1 (60 s)
Charge time: 28 s
- Level 3
Targets RCV Style/Slasher/Cerebral class teammates for 340 HP per interval healing (33 s); targets Slasher/Cerebral class teammates for DEF Up Lv.1 (65 s), SPD Up Lv.1 (65 s), RCV Up Lv.1 (65 s); during Assault Rumble, targets Slasher/Cerebral class teammates for ATK Up Lv.1 (65 s); targets self for 60% chance to evade stat-reducing effects (33 s), DEF Up Lv.1 (65 s), SPD Up Lv.1 (65 s), RCV Up Lv.1 (65 s)
Charge time: 28 s
- Level 4
Targets RCV Style/Slasher/Cerebral class teammates for 360 HP per interval healing (34 s); targets Slasher/Cerebral class teammates for DEF Up Lv.2 (70 s), SPD Up Lv.2 (70 s), RCV Up Lv.2 (70 s); during Assault Rumble, targets Slasher/Cerebral class teammates for ATK Up Lv.2 (70 s); targets self for 65% chance to evade stat-reducing effects (34 s), DEF Up Lv.2 (70 s), SPD Up Lv.2 (70 s), RCV Up Lv.2 (70 s)
Charge time: 28 s
- Level 5
Targets RCV Style/Slasher/Cerebral class teammates for 380 HP per interval healing (35 s); targets Slasher/Cerebral class teammates for DEF Up Lv.2 (75 s), SPD Up Lv.2 (75 s), RCV Up Lv.2 (75 s); during Assault Rumble, targets Slasher/Cerebral class teammates for ATK Up Lv.2 (75 s); targets self for 70% chance to evade stat-reducing effects (35 s), DEF Up Lv.2 (75 s), SPD Up Lv.2 (75 s), RCV Up Lv.2 (75 s)
Charge time: 28 s
- Level 6
Targets RCV Style/Slasher/Cerebral class teammates for 400 HP per interval healing (36 s); targets Slasher/Cerebral class teammates for DEF Up Lv.3 (80 s), SPD Up Lv.3 (80 s), RCV Up Lv.3 (80 s); during Assault Rumble, targets Slasher/Cerebral class teammates for ATK Up Lv.3 (80 s); targets self for 75% chance to evade stat-reducing effects (36 s), DEF Up Lv.3 (80 s), SPD Up Lv.3 (80 s), RCV Up Lv.3 (80 s)
Charge time: 28 s
- Level 7
Targets RCV Style/Slasher/Cerebral class teammates for 420 HP per interval healing (37 s); targets Slasher/Cerebral class teammates for DEF Up Lv.3 (85 s), SPD Up Lv.3 (85 s), RCV Up Lv.3 (85 s); during Assault Rumble, targets Slasher/Cerebral class teammates for ATK Up Lv.3 (85 s); targets self for 80% chance to evade stat-reducing effects (37 s), DEF Up Lv.3 (85 s), SPD Up Lv.3 (85 s), RCV Up Lv.3 (85 s)
Charge time: 28 s
- Level 8
Targets RCV Style/Slasher/Cerebral class teammates for 440 HP per interval healing (38 s); targets Slasher/Cerebral class teammates for DEF Up Lv.3 (90 s), SPD Up Lv.3 (90 s), RCV Up Lv.3 (90 s); during Assault Rumble, targets Slasher/Cerebral class teammates for ATK Up Lv.3 (90 s); targets self for 85% chance to evade stat-reducing effects (38 s), DEF Up Lv.3 (90 s), SPD Up Lv.3 (90 s), RCV Up Lv.3 (90 s)
Charge time: 28 s
- Level 9
Targets RCV Style/Slasher/Cerebral class teammates for 460 HP per interval healing (39 s); targets Slasher/Cerebral class teammates for DEF Up Lv.4 (95 s), SPD Up Lv.4 (95 s), RCV Up Lv.4 (95 s); during Assault Rumble, targets Slasher/Cerebral class teammates for ATK Up Lv.4 (95 s); targets self for 90% chance to evade stat-reducing effects (39 s), DEF Up Lv.4 (95 s), SPD Up Lv.4 (95 s), RCV Up Lv.4 (95 s)
Charge time: 28 s
- Level 10
Targets RCV Style/Slasher/Cerebral class teammates for 500 HP per interval healing (40 s); targets Slasher/Cerebral class teammates for DEF Up Lv.4 (100 s), SPD Up Lv.4 (100 s), RCV Up Lv.4 (100 s); during Assault Rumble, targets Slasher/Cerebral class teammates for ATK Up Lv.4 (100 s); targets self for 100% chance to evade stat-reducing effects (40 s), DEF Up Lv.4 (100 s), SPD Up Lv.4 (100 s), RCV Up Lv.4 (100 s)
Charge time: 28 s
Self DEF Up Lv.8; Slasher/Cerebral class teammates HP Up Lv.5, ATK Up Lv.5; after receiving damage, up to 15 times, targets team for HP 1000 healing; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6; if 6 or more Slasher/Cerebral class characters are on the team, self HP Up Lv.10, SPD Up Lv.10, DEF Up Lv.8
Show all 5 levels
- Level 1
Self DEF Up Lv.4; Slasher/Cerebral class teammates HP Up Lv.1, ATK Up Lv.1; after receiving damage, up to 15 times, targets team for HP 600 healing; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.2; if 6 or more Slasher/Cerebral class characters are on the team, self HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.4
- Level 2
Self DEF Up Lv.5; Slasher/Cerebral class teammates HP Up Lv.2, ATK Up Lv.2; after receiving damage, up to 15 times, targets team for HP 700 healing; during Assault Rumble, self HP Up Lv.7, Special CT Speed Up Lv.3; if 6 or more Slasher/Cerebral class characters are on the team, self HP Up Lv.7, SPD Up Lv.7, DEF Up Lv.5
- Level 3
Self DEF Up Lv.6; Slasher/Cerebral class teammates HP Up Lv.3, ATK Up Lv.3; after receiving damage, up to 15 times, targets team for HP 800 healing; during Assault Rumble, self HP Up Lv.8, Special CT Speed Up Lv.4; if 6 or more Slasher/Cerebral class characters are on the team, self HP Up Lv.8, SPD Up Lv.8, DEF Up Lv.6
- Level 4
Self DEF Up Lv.7; Slasher/Cerebral class teammates HP Up Lv.4, ATK Up Lv.4; after receiving damage, up to 15 times, targets team for HP 900 healing; during Assault Rumble, self HP Up Lv.9, Special CT Speed Up Lv.5; if 6 or more Slasher/Cerebral class characters are on the team, self HP Up Lv.9, SPD Up Lv.9, DEF Up Lv.7
- Level 5
Self DEF Up Lv.8; Slasher/Cerebral class teammates HP Up Lv.5, ATK Up Lv.5; after receiving damage, up to 15 times, targets team for HP 1000 healing; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6; if 6 or more Slasher/Cerebral class characters are on the team, self HP Up Lv.10, SPD Up Lv.10, DEF Up Lv.8
Completely evades RCV Bind, reduce damage taken from PSY by 20%
How to get
Featured · Apr 27, 2026 – May 30, 2026
Featured · Apr 26, 2026 – May 30, 2026
Featured · Apr 25, 2026 – May 30, 2026