
Crocodile & Mihawk
Powers Needed to Build Their Utopia
Former Warlords of the Sea and executives of the Cross Guild. They agreed that overwhelming power was necessary to realize the organization's goal of building their utopia. They plunge enemies into terror with their might.
Special
Poisons all enemies. If enemy is immune to status effects, Delay, or any Poison when Special is launched, applies Paralysis (60% chance not to reduce action turns) to all enemies for 1 turn (ignoring immunity to all status effects). If crew has slot effect boost when Special is launched, boosts Slasher and Cerebral characters' ATK based on the damage reduction effect applied on the crew (e.g. if crew has 90% damage reduction, boosts ATK by 1.9x) for 1 turn, then after that, boosts STR and INT characters' slot effects by 3.25x for 3 turns (allows this effect to be further increased up to 2 times), reduces all enemies' [Damage Cut] duration by 7 turns, removes all Poison effects on the crew, and becomes "Crocodile & Mihawk" for 3 turns. If field has "Territory: STR-type", "Territory: INT-type", or "Territory: Slasher class" and 2 or more Cross Guild Four Emperors characters are on the crew when Special is launched, allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 24 turns | 22 turns |
| Level 2 | 23 turns | 21 turns |
| Level 3 | 22 turns | 20 turns |
| Level 4 | 21 turns | 19 turns |
| Level 5 | 20 turns | 18 turns |
| Max | 19 turns | 17 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Switch Effect and VS Effect gauge by 2 at start of quest, boosts STR and INT characters' HP by 1.3x, ATK by 4.5x, boosts their ATK by approximately 5.25x after 3 PERFECT strikes in a row, boosts their damage dealt to enemies affected by Delay, Poison, Venom, progressive Poison, Paralysis, and DEF Down by 1.15x, makes their STRINTTND slots have matching slot effects, and reduces crew's ATK Down (applied by enemy) duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] Reduces Cross Guild Four Emperors characters' Special charge time by 3 turns at start of quest. If 2 or more Cross Guild Four Emperors characters are on the crew, boosts Slasher and Cerebral characters' ATK by 1.1x
Reduces crew's Switch Effect and VS Effect gauge by 2 at start of quest, boosts STR and INT characters' HP by 1.3x, ATK by 4.5x, boosts their damage dealt to enemies affected by Delay, Poison, Venom, progressive Poison, Paralysis, and DEF Down by 1.15x, makes their INTTND slots have matching slot effects, and reduces crew's ATK Down (applied by enemy) duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] Reduces Cross Guild Four Emperors characters' Special charge time by 3 turns at start of quest
Reduces crew's Switch Effect and VS Effect gauge by 2 at start of quest, boosts STR and INT characters' HP by 1.3x, ATK by 4.5x, boosts their ATK by approximately 5.25x after 3 PERFECT strikes in a row, makes their STRTND slots have matching slot effects, and reduces crew's ATK Down (applied by enemy) duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] Reduces Cross Guild Four Emperors characters' Special charge time by 3 turns at start of quest
Crewmate Ability
Makes crew's STRINT slots have matching slot effects
If field has "Territory: STR-type" or "Territory: INT-type", boosts STR and INT characters' base ATK by 1.1x
Unlocks at Limit Break 25
Makes crew's STRINT slots have matching slot effects
Makes crew's STRINT slots have matching slot effects
Super Special

When character becomes "Crocodile & Mihawk" with Super Switch effect and any of the following characters are on the crew (except as Support Characters; can be launched when character is a crewmate): Buggy, Galdino (Mr. 3), Mohji & Richie, Cabaji, Alvida, Daz Bonez (Mr. 1), Roronoa Zoro, Perona, Shanks
Further increases crew's slot effect and damage dealt to enemies with a specific status effect boosts by 1.1x (up to a maximum 15x), and changes Slasher characters to Super Slasher
Switch Effect
Completely removes character's Despair/Slot Bind, and applies -15% STR and INT Resistance to all enemies for 1 turn
Completely removes character's Despair/Slot Bind, applies -35% STR and INT Resistance to all enemies for 1 turn, and becomes "Crocodile & Mihawk" for 3 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,006 | 890 | 194 |
| Lv 99 | 4,012 | 1,780 | 388 |
| Lv 150 | 6,018 | 2,670 | 582 |
| Limit Break | 4,462+450 | 2,030+250 | 488+100 |
| Limit Break+ | 4,962+950 | 2,230+450 | 538+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Potential Ability 1: Pinch Healing
Boosts base ATK by 10
Show all 40
Boosts base HP by 20
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 30
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base HP by 40
Boosts base ATK by 40
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base HP by 50
Boosts base RCV by 30
Boosts base HP by 60
Add Crewmate Ability 2: If field has "Territory: STR-type" or "Territory: INT-type", boosts STR and INT characters' base ATK by 1.1x
Boosts base HP by 60
Boosts base ATK by 40
Boosts base ATK by 50
Boosts base HP by 80
Potential Ability 3: Super Tandem Boost
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Abilities
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,248 | 1,884 | 410 |
| Lv 110 | 4,444 | 1,971 | 429 |
| Lv 120 | 4,838 | 2,146 | 467 |
| Lv 130 | 5,231 | 2,320 | 505 |
| Lv 150 | 6,018 | 2,670 | 582 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Attacker- DEF
- 180
- SPD
- 186
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 1 high DEF teammate (not including self) for DEF Up Lv.6 (40 s), Guard % Up Lv.5 (40 s); activates Provoke on self (20 s); targets RCV Style and Cross Guild teammates for 100% chance to evade damage ignoring DEF (20 s); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (frontal) for DEF Down Lv.5 (20 s); when remaining HP is 90% or above, targets 1 enemy ignoring DEF for ATK x 2.5 damage; when remaining HP is 60% or above, targets enemies within medium range (frontal) for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets enemies within large range (frontal) for ATK x 4 damage; targets 3 enemies for ATK Down Lv.10 (20 s)
Charge time: 28 s
Show all 10 levels
- Level 1
Targets 1 high DEF teammate (not including self) for DEF Up Lv.2 (31 s), Guard % Up Lv.1 (31 s); activates Provoke on self (11 s); targets RCV Style and Cross Guild teammates for 80% chance to evade damage ignoring DEF (11 s); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (frontal) for DEF Down Lv.1 (11 s); when remaining HP is 90% or above, targets 1 enemy ignoring DEF for ATK x 1.5 damage; when remaining HP is 60% or above, targets enemies within medium range (frontal) for ATK x 6.6 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets enemies within large range (frontal) for ATK x 3.1 damage; targets 3 enemies for ATK Down Lv.6 (11 s)
Charge time: 28 s
- Level 2
Targets 1 high DEF teammate (not including self) for DEF Up Lv.2 (32 s), Guard % Up Lv.1 (32 s); activates Provoke on self (12 s); targets RCV Style and Cross Guild teammates for 82% chance to evade damage ignoring DEF (12 s); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (frontal) for DEF Down Lv.1 (12 s); when remaining HP is 90% or above, targets 1 enemy ignoring DEF for ATK x 1.6 damage; when remaining HP is 60% or above, targets enemies within medium range (frontal) for ATK x 7.2 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets enemies within large range (frontal) for ATK x 3.2 damage; targets 3 enemies for ATK Down Lv.6 (12 s)
Charge time: 28 s
- Level 3
Targets 1 high DEF teammate (not including self) for DEF Up Lv.2 (33 s), Guard % Up Lv.1 (33 s); activates Provoke on self (13 s); targets RCV Style and Cross Guild teammates for 84% chance to evade damage ignoring DEF (13 s); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (frontal) for DEF Down Lv.1 (13 s); when remaining HP is 90% or above, targets 1 enemy ignoring DEF for ATK x 1.7 damage; when remaining HP is 60% or above, targets enemies within medium range (frontal) for ATK x 7.8 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets enemies within large range (frontal) for ATK x 3.3 damage; targets 3 enemies for ATK Down Lv.7 (13 s)
Charge time: 28 s
- Level 4
Targets 1 high DEF teammate (not including self) for DEF Up Lv.3 (34 s), Guard % Up Lv.2 (34 s); activates Provoke on self (14 s); targets RCV Style and Cross Guild teammates for 86% chance to evade damage ignoring DEF (14 s); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (frontal) for DEF Down Lv.2 (14 s); when remaining HP is 90% or above, targets 1 enemy ignoring DEF for ATK x 1.8 damage; when remaining HP is 60% or above, targets enemies within medium range (frontal) for ATK x 8.4 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets enemies within large range (frontal) for ATK x 3.4 damage; targets 3 enemies for ATK Down Lv.7 (14 s)
Charge time: 28 s
- Level 5
Targets 1 high DEF teammate (not including self) for DEF Up Lv.3 (35 s), Guard % Up Lv.2 (35 s); activates Provoke on self (15 s); targets RCV Style and Cross Guild teammates for 88% chance to evade damage ignoring DEF (15 s); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (frontal) for DEF Down Lv.2 (15 s); when remaining HP is 90% or above, targets 1 enemy ignoring DEF for ATK x 1.9 damage; when remaining HP is 60% or above, targets enemies within medium range (frontal) for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets enemies within large range (frontal) for ATK x 3.5 damage; targets 3 enemies for ATK Down Lv.8 (15 s)
Charge time: 28 s
- Level 6
Targets 1 high DEF teammate (not including self) for DEF Up Lv.4 (36 s), Guard % Up Lv.3 (36 s); activates Provoke on self (16 s); targets RCV Style and Cross Guild teammates for 90% chance to evade damage ignoring DEF (16 s); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (frontal) for DEF Down Lv.3 (16 s); when remaining HP is 90% or above, targets 1 enemy ignoring DEF for ATK x 2 damage; when remaining HP is 60% or above, targets enemies within medium range (frontal) for ATK x 9.6 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets enemies within large range (frontal) for ATK x 3.6 damage; targets 3 enemies for ATK Down Lv.8 (16 s)
Charge time: 28 s
- Level 7
Targets 1 high DEF teammate (not including self) for DEF Up Lv.4 (37 s), Guard % Up Lv.3 (37 s); activates Provoke on self (17 s); targets RCV Style and Cross Guild teammates for 92% chance to evade damage ignoring DEF (17 s); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (frontal) for DEF Down Lv.3 (17 s); when remaining HP is 90% or above, targets 1 enemy ignoring DEF for ATK x 2.1 damage; when remaining HP is 60% or above, targets enemies within medium range (frontal) for ATK x 10.2 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets enemies within large range (frontal) for ATK x 3.7 damage; targets 3 enemies for ATK Down Lv.9 (17 s)
Charge time: 28 s
- Level 8
Targets 1 high DEF teammate (not including self) for DEF Up Lv.4 (38 s), Guard % Up Lv.3 (38 s); activates Provoke on self (18 s); targets RCV Style and Cross Guild teammates for 94% chance to evade damage ignoring DEF (18 s); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (frontal) for DEF Down Lv.3 (18 s); when remaining HP is 90% or above, targets 1 enemy ignoring DEF for ATK x 2.2 damage; when remaining HP is 60% or above, targets enemies within medium range (frontal) for ATK x 10.8 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets enemies within large range (frontal) for ATK x 3.8 damage; targets 3 enemies for ATK Down Lv.9 (18 s)
Charge time: 28 s
- Level 9
Targets 1 high DEF teammate (not including self) for DEF Up Lv.5 (39 s), Guard % Up Lv.4 (39 s); activates Provoke on self (19 s); targets RCV Style and Cross Guild teammates for 96% chance to evade damage ignoring DEF (19 s); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (frontal) for DEF Down Lv.4 (19 s); when remaining HP is 90% or above, targets 1 enemy ignoring DEF for ATK x 2.3 damage; when remaining HP is 60% or above, targets enemies within medium range (frontal) for ATK x 11.4 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets enemies within large range (frontal) for ATK x 3.9 damage; targets 3 enemies for ATK Down Lv.10 (19 s)
Charge time: 28 s
- Level 10
Targets 1 high DEF teammate (not including self) for DEF Up Lv.6 (40 s), Guard % Up Lv.5 (40 s); activates Provoke on self (20 s); targets RCV Style and Cross Guild teammates for 100% chance to evade damage ignoring DEF (20 s); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (frontal) for DEF Down Lv.5 (20 s); when remaining HP is 90% or above, targets 1 enemy ignoring DEF for ATK x 2.5 damage; when remaining HP is 60% or above, targets enemies within medium range (frontal) for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets enemies within large range (frontal) for ATK x 4 damage; targets 3 enemies for ATK Down Lv.10 (20 s)
Charge time: 28 s
Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.6, HP Up Lv.6; when remaining HP is 40% or above, Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates SPD Up Lv.5, Guard % Up Lv.5; when remaining HP is 70% or above, Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.4, DEF Up Lv.4
Show all 5 levels
- Level 1
Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.2, HP Up Lv.2; when remaining HP is 40% or above, Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates SPD Up Lv.1, Guard % Up Lv.1; when remaining HP is 70% or above, Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.1, DEF Up Lv.1
- Level 2
Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.3, HP Up Lv.3; when remaining HP is 40% or above, Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates SPD Up Lv.2, Guard % Up Lv.2; when remaining HP is 70% or above, Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.1, DEF Up Lv.1
- Level 3
Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.4, HP Up Lv.4; when remaining HP is 40% or above, Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates SPD Up Lv.3, Guard % Up Lv.3; when remaining HP is 70% or above, Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.2, DEF Up Lv.2
- Level 4
Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.5, HP Up Lv.5; when remaining HP is 40% or above, Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates SPD Up Lv.4, Guard % Up Lv.4; when remaining HP is 70% or above, Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.2, DEF Up Lv.2
- Level 5
Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.6, HP Up Lv.6; when remaining HP is 40% or above, Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates SPD Up Lv.5, Guard % Up Lv.5; when remaining HP is 70% or above, Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.4, DEF Up Lv.4
Completely evades Action Bind, reduce damage taken from Fighter and Free Spirit by 30%
Targets 1 high DEF teammate (not including self) for DEF Up Lv.7 (50 s), Guard % Up Lv.8 (50 s); activates Provoke on self (25 s); targets RCV Style and Cross Guild teammates for 100% chance to evade damage ignoring DEF (25 s); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (frontal) for DEF Down Lv.6 (25 s); targets 1 enemy ignoring DEF for ATK x 3 damage, targets enemies within medium range (frontal) for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies); when remaining HP is 30% or above, targets self for HP 50% healing; during Assault Rumble, targets enemies within large range (frontal) for ATK x 5 damage; targets 3 enemies for ATK Down Lv.12 (25 s)
When remaining time is 60s or less
Super Tandem
Raises Boost Level of Four Emperors Cross Guild Egghead Arc characters by 5 for 1 turn
When a Four Emperors Cross Guild Egghead Arc character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Four Emperors Cross Guild Egghead Arc characters by 1 for 1 turn
ConditionWhen a Four Emperors Cross Guild Egghead Arc character performs Super Tandem
- Level 2
Raises Boost Level of Four Emperors Cross Guild Egghead Arc characters by 2 for 1 turn
ConditionWhen a Four Emperors Cross Guild Egghead Arc character performs Super Tandem
- Level 3
Raises Boost Level of Four Emperors Cross Guild Egghead Arc characters by 3 for 1 turn
ConditionWhen a Four Emperors Cross Guild Egghead Arc character performs Super Tandem
- Level 4
Raises Boost Level of Four Emperors Cross Guild Egghead Arc characters by 4 for 1 turn
ConditionWhen a Four Emperors Cross Guild Egghead Arc character performs Super Tandem
- Level 5
Raises Boost Level of Four Emperors Cross Guild Egghead Arc characters by 5 for 1 turn
ConditionWhen a Four Emperors Cross Guild Egghead Arc character performs Super Tandem
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