Crocodile & Mihawk

Powers Needed to Build Their Utopia

Former Warlords of the Sea and executives of the Cross Guild. They agreed that overwhelming power was necessary to realize the organization's goal of building their utopia. They plunge enemies into terror with their might.

Special

Terrorizing Sand and Sword

Poisons all enemies. If enemy is immune to status effects, Delay, or any Poison when Special is launched, applies Paralysis (60% chance not to reduce action turns) to all enemies for 1 turn (ignoring immunity to all status effects). If crew has slot effect boost when Special is launched, boosts Slasher and Cerebral characters' ATK based on the damage reduction effect applied on the crew (e.g. if crew has 90% damage reduction, boosts ATK by 1.9x) for 1 turn, then after that, boosts STR and INT characters' slot effects by 3.25x for 3 turns (allows this effect to be further increased up to 2 times), reduces all enemies' [Damage Cut] duration by 7 turns, removes all Poison effects on the crew, and becomes "Crocodile & Mihawk" for 3 turns. If field has "Territory: STR-type", "Territory: INT-type", or "Territory: Slasher class" and 2 or more Cross Guild Four Emperors characters are on the crew when Special is launched, allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 1 turn

BaseLimit Break
Level 124 turns22 turns
Level 223 turns21 turns
Level 322 turns20 turns
Level 421 turns19 turns
Level 520 turns18 turns
Max19 turns17 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Crocodile & MihawkDual
Goals of the Cross Guild

Reduces crew's Switch Effect and VS Effect gauge by 2 at start of quest, boosts STR and INT characters' HP by 1.3x, ATK by 4.5x, boosts their ATK by approximately 5.25x after 3 PERFECT strikes in a row, boosts their damage dealt to enemies affected by Delay, Poison, Venom, progressive Poison, Paralysis, and DEF Down by 1.15x, makes their STRINTTND slots have matching slot effects, and reduces crew's ATK Down (applied by enemy) duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] Reduces Cross Guild Four Emperors characters' Special charge time by 3 turns at start of quest. If 2 or more Cross Guild Four Emperors characters are on the crew, boosts Slasher and Cerebral characters' ATK by 1.1x

Sir Crocodile
Business-Minded Thinking

Reduces crew's Switch Effect and VS Effect gauge by 2 at start of quest, boosts STR and INT characters' HP by 1.3x, ATK by 4.5x, boosts their damage dealt to enemies affected by Delay, Poison, Venom, progressive Poison, Paralysis, and DEF Down by 1.15x, makes their INTTND slots have matching slot effects, and reduces crew's ATK Down (applied by enemy) duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] Reduces Cross Guild Four Emperors characters' Special charge time by 3 turns at start of quest

Dracule Mihawk
Identifying the Enemy

Reduces crew's Switch Effect and VS Effect gauge by 2 at start of quest, boosts STR and INT characters' HP by 1.3x, ATK by 4.5x, boosts their ATK by approximately 5.25x after 3 PERFECT strikes in a row, makes their STRTND slots have matching slot effects, and reduces crew's ATK Down (applied by enemy) duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] Reduces Cross Guild Four Emperors characters' Special charge time by 3 turns at start of quest

Crewmate Ability

Crocodile & MihawkDual
UNIQ

Makes crew's STRINT slots have matching slot effects

+STATS

If field has "Territory: STR-type" or "Territory: INT-type", boosts STR and INT characters' base ATK by 1.1x

Unlocks at Limit Break 25

Sir Crocodile
UNIQ

Makes crew's STRINT slots have matching slot effects

Dracule Mihawk
UNIQ

Makes crew's STRINT slots have matching slot effects

Super Special

Super Class
Condition

When character becomes "Crocodile & Mihawk" with Super Switch effect and any of the following characters are on the crew (except as Support Characters; can be launched when character is a crewmate): Buggy, Galdino (Mr. 3), Mohji & Richie, Cabaji, Alvida, Daz Bonez (Mr. 1), Roronoa Zoro, Perona, Shanks

Further increases crew's slot effect and damage dealt to enemies with a specific status effect boosts by 1.1x (up to a maximum 15x), and changes Slasher characters to Super Slasher

Switch Effect

Base

Completely removes character's Despair/Slot Bind, and applies -15% STR and INT Resistance to all enemies for 1 turn

Super SwitchSwitch times · 5

Completely removes character's Despair/Slot Bind, applies -35% STR and INT Resistance to all enemies for 1 turn, and becomes "Crocodile & Mihawk" for 3 turns

Stats

HPATKRCV
Lv 12,006890194
Lv 994,0121,780388
Lv 1506,0182,670582
Limit Break4,462+4502,030+250488+100
Limit Break+4,962+9502,230+450538+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 20

03

Boosts base ATK by 10

04

Potential Ability 1: Pinch Healing

05

Boosts base ATK by 10

Show all 40
06

Boosts base HP by 20

07

Boosts base RCV by 10

08

Boosts base ATK by 20

09

Boosts base HP by 40

10

Boosts base RCV by 20

11

Boosts base ATK by 20

12

Boosts base ATK by 20

13

Boosts base HP by 40

14

Boosts base ATK by 30

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 40

18

Boosts base HP by 40

19

Boosts base ATK by 40

20

Boosts base RCV by 20

21

Boosts base RCV by 20

22

Boosts base HP by 50

23

Boosts base RCV by 30

24

Boosts base HP by 60

25

Add Crewmate Ability 2: If field has "Territory: STR-type" or "Territory: INT-type", boosts STR and INT characters' base ATK by 1.1x

26

Boosts base HP by 60

27

Boosts base ATK by 40

28

Boosts base ATK by 50

29

Boosts base HP by 80

30

Potential Ability 3: Super Tandem Boost

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base ATK by 50

34

Boosts base HP by 150

35

Boosts base ATK by 50

36

Boosts base RCV by 50

37

Boosts base HP by 150

38

Boosts base HP by 200

39

Boosts base ATK by 50

40

Reduces Special charge time by 1 turn

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1054,2481,884410
Lv 1104,4441,971429
Lv 1204,8382,146467
Lv 1305,2312,320505
Lv 1506,0182,670582
New Pirate Rumble skills

Pirate Rumble

Style
Attacker
DEF
180
SPD
186
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Terrorizing Sand and Sword
Level 10 (Max)

Targets 1 high DEF teammate (not including self) for DEF Up Lv.6 (40 s), Guard % Up Lv.5 (40 s); activates Provoke on self (20 s); targets RCV Style and Cross Guild teammates for 100% chance to evade damage ignoring DEF (20 s); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (frontal) for DEF Down Lv.5 (20 s); when remaining HP is 90% or above, targets 1 enemy ignoring DEF for ATK x 2.5 damage; when remaining HP is 60% or above, targets enemies within medium range (frontal) for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets enemies within large range (frontal) for ATK x 4 damage; targets 3 enemies for ATK Down Lv.10 (20 s)

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets 1 high DEF teammate (not including self) for DEF Up Lv.2 (31 s), Guard % Up Lv.1 (31 s); activates Provoke on self (11 s); targets RCV Style and Cross Guild teammates for 80% chance to evade damage ignoring DEF (11 s); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (frontal) for DEF Down Lv.1 (11 s); when remaining HP is 90% or above, targets 1 enemy ignoring DEF for ATK x 1.5 damage; when remaining HP is 60% or above, targets enemies within medium range (frontal) for ATK x 6.6 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets enemies within large range (frontal) for ATK x 3.1 damage; targets 3 enemies for ATK Down Lv.6 (11 s)

    Charge time: 28 s

  2. Level 2

    Targets 1 high DEF teammate (not including self) for DEF Up Lv.2 (32 s), Guard % Up Lv.1 (32 s); activates Provoke on self (12 s); targets RCV Style and Cross Guild teammates for 82% chance to evade damage ignoring DEF (12 s); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (frontal) for DEF Down Lv.1 (12 s); when remaining HP is 90% or above, targets 1 enemy ignoring DEF for ATK x 1.6 damage; when remaining HP is 60% or above, targets enemies within medium range (frontal) for ATK x 7.2 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets enemies within large range (frontal) for ATK x 3.2 damage; targets 3 enemies for ATK Down Lv.6 (12 s)

    Charge time: 28 s

  3. Level 3

    Targets 1 high DEF teammate (not including self) for DEF Up Lv.2 (33 s), Guard % Up Lv.1 (33 s); activates Provoke on self (13 s); targets RCV Style and Cross Guild teammates for 84% chance to evade damage ignoring DEF (13 s); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (frontal) for DEF Down Lv.1 (13 s); when remaining HP is 90% or above, targets 1 enemy ignoring DEF for ATK x 1.7 damage; when remaining HP is 60% or above, targets enemies within medium range (frontal) for ATK x 7.8 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets enemies within large range (frontal) for ATK x 3.3 damage; targets 3 enemies for ATK Down Lv.7 (13 s)

    Charge time: 28 s

  4. Level 4

    Targets 1 high DEF teammate (not including self) for DEF Up Lv.3 (34 s), Guard % Up Lv.2 (34 s); activates Provoke on self (14 s); targets RCV Style and Cross Guild teammates for 86% chance to evade damage ignoring DEF (14 s); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (frontal) for DEF Down Lv.2 (14 s); when remaining HP is 90% or above, targets 1 enemy ignoring DEF for ATK x 1.8 damage; when remaining HP is 60% or above, targets enemies within medium range (frontal) for ATK x 8.4 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets enemies within large range (frontal) for ATK x 3.4 damage; targets 3 enemies for ATK Down Lv.7 (14 s)

    Charge time: 28 s

  5. Level 5

    Targets 1 high DEF teammate (not including self) for DEF Up Lv.3 (35 s), Guard % Up Lv.2 (35 s); activates Provoke on self (15 s); targets RCV Style and Cross Guild teammates for 88% chance to evade damage ignoring DEF (15 s); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (frontal) for DEF Down Lv.2 (15 s); when remaining HP is 90% or above, targets 1 enemy ignoring DEF for ATK x 1.9 damage; when remaining HP is 60% or above, targets enemies within medium range (frontal) for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets enemies within large range (frontal) for ATK x 3.5 damage; targets 3 enemies for ATK Down Lv.8 (15 s)

    Charge time: 28 s

  6. Level 6

    Targets 1 high DEF teammate (not including self) for DEF Up Lv.4 (36 s), Guard % Up Lv.3 (36 s); activates Provoke on self (16 s); targets RCV Style and Cross Guild teammates for 90% chance to evade damage ignoring DEF (16 s); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (frontal) for DEF Down Lv.3 (16 s); when remaining HP is 90% or above, targets 1 enemy ignoring DEF for ATK x 2 damage; when remaining HP is 60% or above, targets enemies within medium range (frontal) for ATK x 9.6 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets enemies within large range (frontal) for ATK x 3.6 damage; targets 3 enemies for ATK Down Lv.8 (16 s)

    Charge time: 28 s

  7. Level 7

    Targets 1 high DEF teammate (not including self) for DEF Up Lv.4 (37 s), Guard % Up Lv.3 (37 s); activates Provoke on self (17 s); targets RCV Style and Cross Guild teammates for 92% chance to evade damage ignoring DEF (17 s); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (frontal) for DEF Down Lv.3 (17 s); when remaining HP is 90% or above, targets 1 enemy ignoring DEF for ATK x 2.1 damage; when remaining HP is 60% or above, targets enemies within medium range (frontal) for ATK x 10.2 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets enemies within large range (frontal) for ATK x 3.7 damage; targets 3 enemies for ATK Down Lv.9 (17 s)

    Charge time: 28 s

  8. Level 8

    Targets 1 high DEF teammate (not including self) for DEF Up Lv.4 (38 s), Guard % Up Lv.3 (38 s); activates Provoke on self (18 s); targets RCV Style and Cross Guild teammates for 94% chance to evade damage ignoring DEF (18 s); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (frontal) for DEF Down Lv.3 (18 s); when remaining HP is 90% or above, targets 1 enemy ignoring DEF for ATK x 2.2 damage; when remaining HP is 60% or above, targets enemies within medium range (frontal) for ATK x 10.8 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets enemies within large range (frontal) for ATK x 3.8 damage; targets 3 enemies for ATK Down Lv.9 (18 s)

    Charge time: 28 s

  9. Level 9

    Targets 1 high DEF teammate (not including self) for DEF Up Lv.5 (39 s), Guard % Up Lv.4 (39 s); activates Provoke on self (19 s); targets RCV Style and Cross Guild teammates for 96% chance to evade damage ignoring DEF (19 s); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (frontal) for DEF Down Lv.4 (19 s); when remaining HP is 90% or above, targets 1 enemy ignoring DEF for ATK x 2.3 damage; when remaining HP is 60% or above, targets enemies within medium range (frontal) for ATK x 11.4 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets enemies within large range (frontal) for ATK x 3.9 damage; targets 3 enemies for ATK Down Lv.10 (19 s)

    Charge time: 28 s

  10. Level 10

    Targets 1 high DEF teammate (not including self) for DEF Up Lv.6 (40 s), Guard % Up Lv.5 (40 s); activates Provoke on self (20 s); targets RCV Style and Cross Guild teammates for 100% chance to evade damage ignoring DEF (20 s); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (frontal) for DEF Down Lv.5 (20 s); when remaining HP is 90% or above, targets 1 enemy ignoring DEF for ATK x 2.5 damage; when remaining HP is 60% or above, targets enemies within medium range (frontal) for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets enemies within large range (frontal) for ATK x 4 damage; targets 3 enemies for ATK Down Lv.10 (20 s)

    Charge time: 28 s

Ability
Level 5 (Max)

Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.6, HP Up Lv.6; when remaining HP is 40% or above, Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates SPD Up Lv.5, Guard % Up Lv.5; when remaining HP is 70% or above, Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.4, DEF Up Lv.4

Show all 5 levels
  1. Level 1

    Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.2, HP Up Lv.2; when remaining HP is 40% or above, Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates SPD Up Lv.1, Guard % Up Lv.1; when remaining HP is 70% or above, Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.1, DEF Up Lv.1

  2. Level 2

    Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.3, HP Up Lv.3; when remaining HP is 40% or above, Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates SPD Up Lv.2, Guard % Up Lv.2; when remaining HP is 70% or above, Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.1, DEF Up Lv.1

  3. Level 3

    Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.4, HP Up Lv.4; when remaining HP is 40% or above, Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates SPD Up Lv.3, Guard % Up Lv.3; when remaining HP is 70% or above, Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.2, DEF Up Lv.2

  4. Level 4

    Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.5, HP Up Lv.5; when remaining HP is 40% or above, Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates SPD Up Lv.4, Guard % Up Lv.4; when remaining HP is 70% or above, Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.2, DEF Up Lv.2

  5. Level 5

    Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.6, HP Up Lv.6; when remaining HP is 40% or above, Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates SPD Up Lv.5, Guard % Up Lv.5; when remaining HP is 70% or above, Slasher/Cerebral class and Cross Guild Seven Warlords of the Sea Four Emperors teammates ATK Up Lv.4, DEF Up Lv.4

Resilience

Completely evades Action Bind, reduce damage taken from Fighter and Free Spirit by 30%

Super Special

Targets 1 high DEF teammate (not including self) for DEF Up Lv.7 (50 s), Guard % Up Lv.8 (50 s); activates Provoke on self (25 s); targets RCV Style and Cross Guild teammates for 100% chance to evade damage ignoring DEF (25 s); if 2 or more Seven Warlords of the Sea Cross Guild characters are on the team, targets enemies within large range (frontal) for DEF Down Lv.6 (25 s); targets 1 enemy ignoring DEF for ATK x 3 damage, targets enemies within medium range (frontal) for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies); when remaining HP is 30% or above, targets self for HP 50% healing; during Assault Rumble, targets enemies within large range (frontal) for ATK x 5 damage; targets 3 enemies for ATK Down Lv.12 (25 s)

Condition

When remaining time is 60s or less

Super Tandem

Super Tandem Boost
Level 5 (Max)

Raises Boost Level of Four Emperors Cross Guild Egghead Arc characters by 5 for 1 turn

Condition

When a Four Emperors Cross Guild Egghead Arc character performs Super Tandem

Show all 5 levels
  1. Level 1

    Raises Boost Level of Four Emperors Cross Guild Egghead Arc characters by 1 for 1 turn

    Condition

    When a Four Emperors Cross Guild Egghead Arc character performs Super Tandem

  2. Level 2

    Raises Boost Level of Four Emperors Cross Guild Egghead Arc characters by 2 for 1 turn

    Condition

    When a Four Emperors Cross Guild Egghead Arc character performs Super Tandem

  3. Level 3

    Raises Boost Level of Four Emperors Cross Guild Egghead Arc characters by 3 for 1 turn

    Condition

    When a Four Emperors Cross Guild Egghead Arc character performs Super Tandem

  4. Level 4

    Raises Boost Level of Four Emperors Cross Guild Egghead Arc characters by 4 for 1 turn

    Condition

    When a Four Emperors Cross Guild Egghead Arc character performs Super Tandem

  5. Level 5

    Raises Boost Level of Four Emperors Cross Guild Egghead Arc characters by 5 for 1 turn

    Condition

    When a Four Emperors Cross Guild Egghead Arc character performs Super Tandem

How to get

Sugo-Fest

Featured · Aug 1, 2026 – Sep 1, 2026

Sugo-Fest

Featured · Apr 26, 2026 – May 30, 2026

Sugo-Fest

Featured · Apr 25, 2026 – May 30, 2026

Family

Crocodile (Mr.0) & Mihawk
Linked families
Buggy & Crocodile & MihawkCrocodile & DazDoflamingo & Crocodile (Mr. 0)Dracule MihawkMihawk & PeronaMr. 0 & Miss All SundayShanks & MihawkSir Crocodile (Mr. 0)