Beckman & Yasopp

Officers of the Red-Hair Pirates. To punish Bartolomeo the Man-Eater for burning the Red-Hair Pirates' flag and humiliating one of the Four Emperors, they targeted his ship. Though they initially appeared to let him go, Yasopp declared every action has a price to be paid, and fired upon the vessel.

Special

Scene at Gartel Island

Reduces crew's Special Bind duration by 10 turns, reduces damage taken by 90% for 1 turn, changes crew's slots (including BLOCK slots) to STR, and boosts STR, Cerebral, and Shooter characters' ATK by 3.25x for 3 turns (allows this effect to be further increased up to 2 times). If there are delayed enemies when Special is launched, extends the duration of that delay by 1 turn. If 2 or more Red-Haired Pirates characters are on the crew, delays all enemies for 1 turn ignoring immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect), extends the duration of crew's damage reduction by 2 turns (effect applies to [Damage Cut] from this Special), and applies Set Target status to all enemies for 1 turn (Set Target status cannot be affected by immunity to status effects, STR, Cerebral, and Shooter characters will deal 1.75x damage, and their Special charge time will be reduced by 2 turns for every enemy with Set Target status defeated by normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects))

BaseLimit Break
Level 122 turns20 turns
Level 221 turns19 turns
Level 320 turns18 turns
Level 419 turns17 turns
Level 518 turns16 turns
Max17 turns15 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Gun-Point Towards the Man-Eater

Reduces crew's Special charge time by 1 turn at start of quest, boosts Cerebral and Shooter characters' ATK by 4.75x, HP by 1.3x, boosts their damage dealt to delayed enemies by 1.3x, makes their STRTND slots have matching slot effects, slightly boosts crew's chance of landing on STR slots, reduces character's Special Bind duration by 10 turns, and after taking damage from enemies, delays all enemies by 1 turn ignoring immunity to status effects [Applies following effect based on number of applicable Character Tags on crew] If 2 or more Red-Haired Pirates characters are on the crew, launches the following effect at start of quest: "Allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 7 turns"

Crewmate Ability

RES

Reduces character's Special Bind duration by 7 turns

RES

Makes crew immune to Remove SFX

Unlocks at Limit Break 25

Support Ability

Supported Characters

Characters with the following Character Tag

Level 5 (Max)

Once per quest, if supported character uses a Special, reduces damage taken by 50% for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, reduces damage taken by 10% for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, reduces damage taken by 20% for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, reduces damage taken by 30% for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, reduces damage taken by 40% for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, reduces damage taken by 50% for 1 turn

Super Special

Super Class
Condition

When any Red-Haired Pirates character is on the crew not including self (except as Support Characters or Double Characters in inactive state; can be launched when character is a crewmate)

Applies "Territory: Cerebral class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 2 turns, deals 100x character's ATK in non-type damage to all enemies, boosts damage dealt to delayed enemies by 1.75x for 1 turn, and changes Cerebral characters to Super Cerebral

Stats

HPATKRCV
Lv 11,985937132
Lv 993,9701,873264
Lv 1505,9552,809396
Limit Break4,270+3002,173+300464+200
Limit Break+4,770+8002,373+500514+250

Limit Break

01

Boosts base HP by 20

02

Boosts base RCV by 20

03

Boosts base ATK by 20

04

Potential Ability 1: Fear Resistance

05

Boosts base HP by 20

Show all 40
06

Boosts base HP by 20

07

Boosts base RCV by 20

08

Boosts base HP by 20

09

Boosts base RCV by 20

10

Boosts base HP by 20

11

Boosts base ATK by 20

12

Boosts base ATK by 20

13

Boosts base ATK by 30

14

Boosts base HP by 20

15

Potential Ability 2: Barrier Pierce

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 40

18

Boosts base RCV by 20

19

Boosts base RCV by 20

20

Boosts base HP by 30

21

Boosts base ATK by 50

22

Boosts base RCV by 50

23

Boosts base HP by 40

24

Boosts base ATK by 60

25

Add Crewmate Ability 2: Makes crew immune to Remove SFX

26

Boosts base HP by 50

27

Boosts base RCV by 50

28

Boosts base ATK by 60

29

Boosts base HP by 60

30

Potential Ability 3: Super Tandem Boost

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base ATK by 50

34

Boosts base RCV by 50

35

Boosts base HP by 100

36

Boosts base ATK by 50

37

Boosts base HP by 150

38

Boosts base HP by 150

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 2 turns

  3. Level 3

    Reduces character's Fear duration by 3 turns

  4. Level 4

    Reduces character's Fear duration by 4 turns

  5. Level 5

    Reduces character's Fear duration by 5 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Level Limit Break

HPATKRCV
Lv 1054,2031,983279
Lv 1104,3982,074292
Lv 1204,7872,258318
Lv 1305,1762,441344
Lv 1505,9552,809396

Pirate Rumble

Style
Obstructer
DEF
142
SPD
168
Cost
55
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack

Targets closest enemies

Scene at Gartel Island
Level 10 (Max)

Targets all enemies for 70% chance of Paralysis (20 s); targets Paralyzed enemies for ATK Down Lv.6 (30 s), RCV Down Lv.6 (30 s), SPD Down Lv.6 (30 s), DEF Down Lv.6 (30 s); targets Paralyzed enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies); targets 1 Paralyzed enemy with high current Special CT for 100% delay; if "Shanks" is on the team, targets self for Special CT 50% reduction, switches character with 1st sub character

Charge time: 50 s

Show all 10 levels
  1. Level 1

    Targets all enemies for 52% chance of Paralysis (11 s); targets Paralyzed enemies for ATK Down Lv.1 (21 s), RCV Down Lv.1 (21 s), SPD Down Lv.1 (21 s), DEF Down Lv.1 (21 s); targets Paralyzed enemies within large range for ATK x 6 spread damage (damage on each enemy reduced based on number of total enemies); targets 1 Paralyzed enemy with high current Special CT for 80% delay; if "Shanks" is on the team, targets self for Special CT 41% reduction, switches character with 1st sub character

    Charge time: 50 s

  2. Level 2

    Targets all enemies for 54% chance of Paralysis (12 s); targets Paralyzed enemies for ATK Down Lv.1 (22 s), RCV Down Lv.1 (22 s), SPD Down Lv.1 (22 s), DEF Down Lv.1 (22 s); targets Paralyzed enemies within large range for ATK x 7 spread damage (damage on each enemy reduced based on number of total enemies); targets 1 Paralyzed enemy with high current Special CT for 82% delay; if "Shanks" is on the team, targets self for Special CT 42% reduction, switches character with 1st sub character

    Charge time: 50 s

  3. Level 3

    Targets all enemies for 56% chance of Paralysis (13 s); targets Paralyzed enemies for ATK Down Lv.2 (23 s), RCV Down Lv.2 (23 s), SPD Down Lv.2 (23 s), DEF Down Lv.2 (23 s); targets Paralyzed enemies within large range for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies); targets 1 Paralyzed enemy with high current Special CT for 84% delay; if "Shanks" is on the team, targets self for Special CT 43% reduction, switches character with 1st sub character

    Charge time: 50 s

  4. Level 4

    Targets all enemies for 58% chance of Paralysis (14 s); targets Paralyzed enemies for ATK Down Lv.2 (24 s), RCV Down Lv.2 (24 s), SPD Down Lv.2 (24 s), DEF Down Lv.2 (24 s); targets Paralyzed enemies within large range for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies); targets 1 Paralyzed enemy with high current Special CT for 86% delay; if "Shanks" is on the team, targets self for Special CT 44% reduction, switches character with 1st sub character

    Charge time: 50 s

  5. Level 5

    Targets all enemies for 60% chance of Paralysis (15 s); targets Paralyzed enemies for ATK Down Lv.3 (25 s), RCV Down Lv.3 (25 s), SPD Down Lv.3 (25 s), DEF Down Lv.3 (25 s); targets Paralyzed enemies within large range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies); targets 1 Paralyzed enemy with high current Special CT for 88% delay; if "Shanks" is on the team, targets self for Special CT 45% reduction, switches character with 1st sub character

    Charge time: 50 s

  6. Level 6

    Targets all enemies for 62% chance of Paralysis (16 s); targets Paralyzed enemies for ATK Down Lv.3 (26 s), RCV Down Lv.3 (26 s), SPD Down Lv.3 (26 s), DEF Down Lv.3 (26 s); targets Paralyzed enemies within large range for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies); targets 1 Paralyzed enemy with high current Special CT for 90% delay; if "Shanks" is on the team, targets self for Special CT 46% reduction, switches character with 1st sub character

    Charge time: 50 s

  7. Level 7

    Targets all enemies for 64% chance of Paralysis (17 s); targets Paralyzed enemies for ATK Down Lv.4 (27 s), RCV Down Lv.4 (27 s), SPD Down Lv.4 (27 s), DEF Down Lv.4 (27 s); targets Paralyzed enemies within large range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); targets 1 Paralyzed enemy with high current Special CT for 92% delay; if "Shanks" is on the team, targets self for Special CT 47% reduction, switches character with 1st sub character

    Charge time: 50 s

  8. Level 8

    Targets all enemies for 66% chance of Paralysis (18 s); targets Paralyzed enemies for ATK Down Lv.4 (28 s), RCV Down Lv.4 (28 s), SPD Down Lv.4 (28 s), DEF Down Lv.4 (28 s); targets Paralyzed enemies within large range for ATK x 13 spread damage (damage on each enemy reduced based on number of total enemies); targets 1 Paralyzed enemy with high current Special CT for 94% delay; if "Shanks" is on the team, targets self for Special CT 48% reduction, switches character with 1st sub character

    Charge time: 50 s

  9. Level 9

    Targets all enemies for 68% chance of Paralysis (19 s); targets Paralyzed enemies for ATK Down Lv.5 (29 s), RCV Down Lv.5 (29 s), SPD Down Lv.5 (29 s), DEF Down Lv.5 (29 s); targets Paralyzed enemies within large range for ATK x 14 spread damage (damage on each enemy reduced based on number of total enemies); targets 1 Paralyzed enemy with high current Special CT for 96% delay; if "Shanks" is on the team, targets self for Special CT 49% reduction, switches character with 1st sub character

    Charge time: 50 s

  10. Level 10

    Targets all enemies for 70% chance of Paralysis (20 s); targets Paralyzed enemies for ATK Down Lv.6 (30 s), RCV Down Lv.6 (30 s), SPD Down Lv.6 (30 s), DEF Down Lv.6 (30 s); targets Paralyzed enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies); targets 1 Paralyzed enemy with high current Special CT for 100% delay; if "Shanks" is on the team, targets self for Special CT 50% reduction, switches character with 1st sub character

    Charge time: 50 s

Ability
Level 5 (Max)

Straw Hat Pirates Red-Haired Pirates Four Emperors teammates HP Up Lv.6; when remaining crew is more than remaining enemies, STR-type/Cerebral class and Four Emperors teammates Special CT Speed Up Lv.8; when remaining crew is less than remaining enemies, STR-type/Cerebral class and Four Emperors teammates DEF Up Lv.8; when remaining crew is the same as remaining enemies, STR-type/Cerebral class and Four Emperors teammates Special CT Speed Up Lv.3, DEF Up Lv.3; if "Shanks" is on the team, when appearing on the field, self Special CT 50% reduction

Show all 5 levels
  1. Level 1

    Straw Hat Pirates Red-Haired Pirates Four Emperors teammates HP Up Lv.2; when remaining crew is more than remaining enemies, STR-type/Cerebral class and Four Emperors teammates Special CT Speed Up Lv.4; when remaining crew is less than remaining enemies, STR-type/Cerebral class and Four Emperors teammates DEF Up Lv.4; when remaining crew is the same as remaining enemies, STR-type/Cerebral class and Four Emperors teammates Special CT Speed Up Lv.1, DEF Up Lv.1; if "Shanks" is on the team, when appearing on the field, self Special CT 30% reduction

  2. Level 2

    Straw Hat Pirates Red-Haired Pirates Four Emperors teammates HP Up Lv.3; when remaining crew is more than remaining enemies, STR-type/Cerebral class and Four Emperors teammates Special CT Speed Up Lv.5; when remaining crew is less than remaining enemies, STR-type/Cerebral class and Four Emperors teammates DEF Up Lv.5; when remaining crew is the same as remaining enemies, STR-type/Cerebral class and Four Emperors teammates Special CT Speed Up Lv.1, DEF Up Lv.1; if "Shanks" is on the team, when appearing on the field, self Special CT 35% reduction

  3. Level 3

    Straw Hat Pirates Red-Haired Pirates Four Emperors teammates HP Up Lv.4; when remaining crew is more than remaining enemies, STR-type/Cerebral class and Four Emperors teammates Special CT Speed Up Lv.6; when remaining crew is less than remaining enemies, STR-type/Cerebral class and Four Emperors teammates DEF Up Lv.6; when remaining crew is the same as remaining enemies, STR-type/Cerebral class and Four Emperors teammates Special CT Speed Up Lv.1, DEF Up Lv.1; if "Shanks" is on the team, when appearing on the field, self Special CT 40% reduction

  4. Level 4

    Straw Hat Pirates Red-Haired Pirates Four Emperors teammates HP Up Lv.5; when remaining crew is more than remaining enemies, STR-type/Cerebral class and Four Emperors teammates Special CT Speed Up Lv.7; when remaining crew is less than remaining enemies, STR-type/Cerebral class and Four Emperors teammates DEF Up Lv.7; when remaining crew is the same as remaining enemies, STR-type/Cerebral class and Four Emperors teammates Special CT Speed Up Lv.2, DEF Up Lv.2; if "Shanks" is on the team, when appearing on the field, self Special CT 45% reduction

  5. Level 5

    Straw Hat Pirates Red-Haired Pirates Four Emperors teammates HP Up Lv.6; when remaining crew is more than remaining enemies, STR-type/Cerebral class and Four Emperors teammates Special CT Speed Up Lv.8; when remaining crew is less than remaining enemies, STR-type/Cerebral class and Four Emperors teammates DEF Up Lv.8; when remaining crew is the same as remaining enemies, STR-type/Cerebral class and Four Emperors teammates Special CT Speed Up Lv.3, DEF Up Lv.3; if "Shanks" is on the team, when appearing on the field, self Special CT 50% reduction

Resilience

Completely evades Special Bind, reduce damage taken from DEX by 30%

Super Tandem

Super Tandem Boost
Level 5 (Max)

Raises Boost Level of Red-Haired Pirates Four Emperors characters by 5 and raises Boost Level of Elbaph Arc Egghead Arc characters by 4 for 1 turn

Condition

When a Red-Haired Pirates Four Emperors character performs Super Tandem

Show all 5 levels
  1. Level 1

    Raises Boost Level of Red-Haired Pirates Four Emperors Elbaph Arc Egghead Arc characters by 1 for 1 turn

    Condition

    When a Red-Haired Pirates Four Emperors character performs Super Tandem

  2. Level 2

    Raises Boost Level of Red-Haired Pirates Four Emperors characters by 2 and raises Boost Level of Elbaph Arc Egghead Arc characters by 1 for 1 turn

    Condition

    When a Red-Haired Pirates Four Emperors character performs Super Tandem

  3. Level 3

    Raises Boost Level of Red-Haired Pirates Four Emperors characters by 3 and raises Boost Level of Elbaph Arc Egghead Arc characters by 2 for 1 turn

    Condition

    When a Red-Haired Pirates Four Emperors character performs Super Tandem

  4. Level 4

    Raises Boost Level of Red-Haired Pirates Four Emperors characters by 4 and raises Boost Level of Elbaph Arc Egghead Arc characters by 3 for 1 turn

    Condition

    When a Red-Haired Pirates Four Emperors character performs Super Tandem

  5. Level 5

    Raises Boost Level of Red-Haired Pirates Four Emperors characters by 5 and raises Boost Level of Elbaph Arc Egghead Arc characters by 4 for 1 turn

    Condition

    When a Red-Haired Pirates Four Emperors character performs Super Tandem

How to get

Sugo-Fest

Featured · Oct 17, 2026 – Oct 25, 2026

Sugo-Fest

Featured · Aug 1, 2026 – Sep 1, 2026

Sugo-Fest

Featured · Jul 1, 2026 – Aug 1, 2026

Sugo-Fest

Featured · Apr 19, 2026 – May 17, 2026

Sugo-Fest

Featured · Apr 18, 2026 – May 17, 2026

Family

Beckman & Yasopp
Linked families
Beckman & Lucky Roux & YasoppBen BeckmanBen Beckman & Lucky RouxRed-Hair PiratesShanks & BeckmanUsopp & YasoppYasopp