
Beckman & Yasopp
Officers of the Red-Hair Pirates. To punish Bartolomeo the Man-Eater for burning the Red-Hair Pirates' flag and humiliating one of the Four Emperors, they targeted his ship. Though they initially appeared to let him go, Yasopp declared every action has a price to be paid, and fired upon the vessel.
Special
Reduces crew's Special Bind duration by 10 turns, reduces damage taken by 90% for 1 turn, changes crew's slots (including BLOCK slots) to STR, and boosts STR, Cerebral, and Shooter characters' ATK by 3.25x for 3 turns (allows this effect to be further increased up to 2 times). If there are delayed enemies when Special is launched, extends the duration of that delay by 1 turn. If 2 or more Red-Haired Pirates characters are on the crew, delays all enemies for 1 turn ignoring immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect), extends the duration of crew's damage reduction by 2 turns (effect applies to [Damage Cut] from this Special), and applies Set Target status to all enemies for 1 turn (Set Target status cannot be affected by immunity to status effects, STR, Cerebral, and Shooter characters will deal 1.75x damage, and their Special charge time will be reduced by 2 turns for every enemy with Set Target status defeated by normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects))
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts Cerebral and Shooter characters' ATK by 4.75x, HP by 1.3x, boosts their damage dealt to delayed enemies by 1.3x, makes their STRTND slots have matching slot effects, slightly boosts crew's chance of landing on STR slots, reduces character's Special Bind duration by 10 turns, and after taking damage from enemies, delays all enemies by 1 turn ignoring immunity to status effects [Applies following effect based on number of applicable Character Tags on crew] If 2 or more Red-Haired Pirates characters are on the crew, launches the following effect at start of quest: "Allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 7 turns"
Crewmate Ability
Reduces character's Special Bind duration by 7 turns
Makes crew immune to Remove SFX
Unlocks at Limit Break 25
Support Ability
Characters with the following Character Tag
Once per quest, if supported character uses a Special, reduces damage taken by 50% for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces damage taken by 10% for 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces damage taken by 20% for 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces damage taken by 30% for 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces damage taken by 40% for 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces damage taken by 50% for 1 turn
Super Special

When any Red-Haired Pirates character is on the crew not including self (except as Support Characters or Double Characters in inactive state; can be launched when character is a crewmate)
Applies "Territory: Cerebral class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 2 turns, deals 100x character's ATK in non-type damage to all enemies, boosts damage dealt to delayed enemies by 1.75x for 1 turn, and changes Cerebral characters to Super Cerebral
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,985 | 937 | 132 |
| Lv 99 | 3,970 | 1,873 | 264 |
| Lv 150 | 5,955 | 2,809 | 396 |
| Limit Break | 4,270+300 | 2,173+300 | 464+200 |
| Limit Break+ | 4,770+800 | 2,373+500 | 514+250 |
Limit Break
Boosts base HP by 20
Boosts base RCV by 20
Boosts base ATK by 20
Potential Ability 1: Fear Resistance
Boosts base HP by 20
Show all 40
Boosts base HP by 20
Boosts base RCV by 20
Boosts base HP by 20
Boosts base RCV by 20
Boosts base HP by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base HP by 20
Potential Ability 2: Barrier Pierce
Reduces Special charge time by 1 turn
Boosts base ATK by 40
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base HP by 30
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 40
Boosts base ATK by 60
Add Crewmate Ability 2: Makes crew immune to Remove SFX
Boosts base HP by 50
Boosts base RCV by 50
Boosts base ATK by 60
Boosts base HP by 60
Potential Ability 3: Super Tandem Boost
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,203 | 1,983 | 279 |
| Lv 110 | 4,398 | 2,074 | 292 |
| Lv 120 | 4,787 | 2,258 | 318 |
| Lv 130 | 5,176 | 2,441 | 344 |
| Lv 150 | 5,955 | 2,809 | 396 |
Pirate Rumble
- Style
Obstructer- DEF
- 142
- SPD
- 168
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
Targets closest enemies
Targets all enemies for 70% chance of Paralysis (20 s); targets Paralyzed enemies for ATK Down Lv.6 (30 s), RCV Down Lv.6 (30 s), SPD Down Lv.6 (30 s), DEF Down Lv.6 (30 s); targets Paralyzed enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies); targets 1 Paralyzed enemy with high current Special CT for 100% delay; if "Shanks" is on the team, targets self for Special CT 50% reduction, switches character with 1st sub character
Charge time: 50 s
Show all 10 levels
- Level 1
Targets all enemies for 52% chance of Paralysis (11 s); targets Paralyzed enemies for ATK Down Lv.1 (21 s), RCV Down Lv.1 (21 s), SPD Down Lv.1 (21 s), DEF Down Lv.1 (21 s); targets Paralyzed enemies within large range for ATK x 6 spread damage (damage on each enemy reduced based on number of total enemies); targets 1 Paralyzed enemy with high current Special CT for 80% delay; if "Shanks" is on the team, targets self for Special CT 41% reduction, switches character with 1st sub character
Charge time: 50 s
- Level 2
Targets all enemies for 54% chance of Paralysis (12 s); targets Paralyzed enemies for ATK Down Lv.1 (22 s), RCV Down Lv.1 (22 s), SPD Down Lv.1 (22 s), DEF Down Lv.1 (22 s); targets Paralyzed enemies within large range for ATK x 7 spread damage (damage on each enemy reduced based on number of total enemies); targets 1 Paralyzed enemy with high current Special CT for 82% delay; if "Shanks" is on the team, targets self for Special CT 42% reduction, switches character with 1st sub character
Charge time: 50 s
- Level 3
Targets all enemies for 56% chance of Paralysis (13 s); targets Paralyzed enemies for ATK Down Lv.2 (23 s), RCV Down Lv.2 (23 s), SPD Down Lv.2 (23 s), DEF Down Lv.2 (23 s); targets Paralyzed enemies within large range for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies); targets 1 Paralyzed enemy with high current Special CT for 84% delay; if "Shanks" is on the team, targets self for Special CT 43% reduction, switches character with 1st sub character
Charge time: 50 s
- Level 4
Targets all enemies for 58% chance of Paralysis (14 s); targets Paralyzed enemies for ATK Down Lv.2 (24 s), RCV Down Lv.2 (24 s), SPD Down Lv.2 (24 s), DEF Down Lv.2 (24 s); targets Paralyzed enemies within large range for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies); targets 1 Paralyzed enemy with high current Special CT for 86% delay; if "Shanks" is on the team, targets self for Special CT 44% reduction, switches character with 1st sub character
Charge time: 50 s
- Level 5
Targets all enemies for 60% chance of Paralysis (15 s); targets Paralyzed enemies for ATK Down Lv.3 (25 s), RCV Down Lv.3 (25 s), SPD Down Lv.3 (25 s), DEF Down Lv.3 (25 s); targets Paralyzed enemies within large range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies); targets 1 Paralyzed enemy with high current Special CT for 88% delay; if "Shanks" is on the team, targets self for Special CT 45% reduction, switches character with 1st sub character
Charge time: 50 s
- Level 6
Targets all enemies for 62% chance of Paralysis (16 s); targets Paralyzed enemies for ATK Down Lv.3 (26 s), RCV Down Lv.3 (26 s), SPD Down Lv.3 (26 s), DEF Down Lv.3 (26 s); targets Paralyzed enemies within large range for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies); targets 1 Paralyzed enemy with high current Special CT for 90% delay; if "Shanks" is on the team, targets self for Special CT 46% reduction, switches character with 1st sub character
Charge time: 50 s
- Level 7
Targets all enemies for 64% chance of Paralysis (17 s); targets Paralyzed enemies for ATK Down Lv.4 (27 s), RCV Down Lv.4 (27 s), SPD Down Lv.4 (27 s), DEF Down Lv.4 (27 s); targets Paralyzed enemies within large range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); targets 1 Paralyzed enemy with high current Special CT for 92% delay; if "Shanks" is on the team, targets self for Special CT 47% reduction, switches character with 1st sub character
Charge time: 50 s
- Level 8
Targets all enemies for 66% chance of Paralysis (18 s); targets Paralyzed enemies for ATK Down Lv.4 (28 s), RCV Down Lv.4 (28 s), SPD Down Lv.4 (28 s), DEF Down Lv.4 (28 s); targets Paralyzed enemies within large range for ATK x 13 spread damage (damage on each enemy reduced based on number of total enemies); targets 1 Paralyzed enemy with high current Special CT for 94% delay; if "Shanks" is on the team, targets self for Special CT 48% reduction, switches character with 1st sub character
Charge time: 50 s
- Level 9
Targets all enemies for 68% chance of Paralysis (19 s); targets Paralyzed enemies for ATK Down Lv.5 (29 s), RCV Down Lv.5 (29 s), SPD Down Lv.5 (29 s), DEF Down Lv.5 (29 s); targets Paralyzed enemies within large range for ATK x 14 spread damage (damage on each enemy reduced based on number of total enemies); targets 1 Paralyzed enemy with high current Special CT for 96% delay; if "Shanks" is on the team, targets self for Special CT 49% reduction, switches character with 1st sub character
Charge time: 50 s
- Level 10
Targets all enemies for 70% chance of Paralysis (20 s); targets Paralyzed enemies for ATK Down Lv.6 (30 s), RCV Down Lv.6 (30 s), SPD Down Lv.6 (30 s), DEF Down Lv.6 (30 s); targets Paralyzed enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies); targets 1 Paralyzed enemy with high current Special CT for 100% delay; if "Shanks" is on the team, targets self for Special CT 50% reduction, switches character with 1st sub character
Charge time: 50 s
Straw Hat Pirates Red-Haired Pirates Four Emperors teammates HP Up Lv.6; when remaining crew is more than remaining enemies, STR-type/Cerebral class and Four Emperors teammates Special CT Speed Up Lv.8; when remaining crew is less than remaining enemies, STR-type/Cerebral class and Four Emperors teammates DEF Up Lv.8; when remaining crew is the same as remaining enemies, STR-type/Cerebral class and Four Emperors teammates Special CT Speed Up Lv.3, DEF Up Lv.3; if "Shanks" is on the team, when appearing on the field, self Special CT 50% reduction
Show all 5 levels
- Level 1
Straw Hat Pirates Red-Haired Pirates Four Emperors teammates HP Up Lv.2; when remaining crew is more than remaining enemies, STR-type/Cerebral class and Four Emperors teammates Special CT Speed Up Lv.4; when remaining crew is less than remaining enemies, STR-type/Cerebral class and Four Emperors teammates DEF Up Lv.4; when remaining crew is the same as remaining enemies, STR-type/Cerebral class and Four Emperors teammates Special CT Speed Up Lv.1, DEF Up Lv.1; if "Shanks" is on the team, when appearing on the field, self Special CT 30% reduction
- Level 2
Straw Hat Pirates Red-Haired Pirates Four Emperors teammates HP Up Lv.3; when remaining crew is more than remaining enemies, STR-type/Cerebral class and Four Emperors teammates Special CT Speed Up Lv.5; when remaining crew is less than remaining enemies, STR-type/Cerebral class and Four Emperors teammates DEF Up Lv.5; when remaining crew is the same as remaining enemies, STR-type/Cerebral class and Four Emperors teammates Special CT Speed Up Lv.1, DEF Up Lv.1; if "Shanks" is on the team, when appearing on the field, self Special CT 35% reduction
- Level 3
Straw Hat Pirates Red-Haired Pirates Four Emperors teammates HP Up Lv.4; when remaining crew is more than remaining enemies, STR-type/Cerebral class and Four Emperors teammates Special CT Speed Up Lv.6; when remaining crew is less than remaining enemies, STR-type/Cerebral class and Four Emperors teammates DEF Up Lv.6; when remaining crew is the same as remaining enemies, STR-type/Cerebral class and Four Emperors teammates Special CT Speed Up Lv.1, DEF Up Lv.1; if "Shanks" is on the team, when appearing on the field, self Special CT 40% reduction
- Level 4
Straw Hat Pirates Red-Haired Pirates Four Emperors teammates HP Up Lv.5; when remaining crew is more than remaining enemies, STR-type/Cerebral class and Four Emperors teammates Special CT Speed Up Lv.7; when remaining crew is less than remaining enemies, STR-type/Cerebral class and Four Emperors teammates DEF Up Lv.7; when remaining crew is the same as remaining enemies, STR-type/Cerebral class and Four Emperors teammates Special CT Speed Up Lv.2, DEF Up Lv.2; if "Shanks" is on the team, when appearing on the field, self Special CT 45% reduction
- Level 5
Straw Hat Pirates Red-Haired Pirates Four Emperors teammates HP Up Lv.6; when remaining crew is more than remaining enemies, STR-type/Cerebral class and Four Emperors teammates Special CT Speed Up Lv.8; when remaining crew is less than remaining enemies, STR-type/Cerebral class and Four Emperors teammates DEF Up Lv.8; when remaining crew is the same as remaining enemies, STR-type/Cerebral class and Four Emperors teammates Special CT Speed Up Lv.3, DEF Up Lv.3; if "Shanks" is on the team, when appearing on the field, self Special CT 50% reduction
Completely evades Special Bind, reduce damage taken from DEX by 30%
Super Tandem
Raises Boost Level of Red-Haired Pirates Four Emperors characters by 5 and raises Boost Level of Elbaph Arc Egghead Arc characters by 4 for 1 turn
When a Red-Haired Pirates Four Emperors character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Red-Haired Pirates Four Emperors Elbaph Arc Egghead Arc characters by 1 for 1 turn
ConditionWhen a Red-Haired Pirates Four Emperors character performs Super Tandem
- Level 2
Raises Boost Level of Red-Haired Pirates Four Emperors characters by 2 and raises Boost Level of Elbaph Arc Egghead Arc characters by 1 for 1 turn
ConditionWhen a Red-Haired Pirates Four Emperors character performs Super Tandem
- Level 3
Raises Boost Level of Red-Haired Pirates Four Emperors characters by 3 and raises Boost Level of Elbaph Arc Egghead Arc characters by 2 for 1 turn
ConditionWhen a Red-Haired Pirates Four Emperors character performs Super Tandem
- Level 4
Raises Boost Level of Red-Haired Pirates Four Emperors characters by 4 and raises Boost Level of Elbaph Arc Egghead Arc characters by 3 for 1 turn
ConditionWhen a Red-Haired Pirates Four Emperors character performs Super Tandem
- Level 5
Raises Boost Level of Red-Haired Pirates Four Emperors characters by 5 and raises Boost Level of Elbaph Arc Egghead Arc characters by 4 for 1 turn
ConditionWhen a Red-Haired Pirates Four Emperors character performs Super Tandem
How to get
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