
Prince Grus
Battleship-Protecting Prince of SWORD
Navy HQ Rear Admiral and member of "SWORD". User of the Glorp-Glorp Fruit. His comrades call him "Prince." Acting on Garp's orders, he works alongside the rescued Coby to escape the Pirate Island, Fullalead.
Special
Reduces damage taken by 80% for 3 turns, reduces all enemies' [Duration Enemy][Berserk] duration by 20 turns, changes crew's slots (including BLOCK slots) to DEX, and boosts crew's ATK by 3.25x for 3 turns. If crew lands 3 PERFECT strikes in this turn, boosts damage dealt to DEF Down enemies by 2.25x the next turn. If 3 or more SWORD characters are on the crew, allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 3 turns, and heals crew by 8,000 HP at end of turn for 10 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Launches the following effect at start of quest: "Nullifies damage taken until hit 1 time", boosts DEX, Powerhouse, and Fighter characters' ATK by 5.25x when slots match (5x otherwise), HP by 1.4x, makes crew's DEXRCV slots have matching slot effects, and reduces damage taken by 20% [Applies following effect based on number of applicable Character Tags on crew] If 3 or more SWORD characters are on the crew, boosts DEX characters' ATK by a further 1.1x
Crewmate Ability
Character cannot be blown away by attack
Boosts character's base ATK by 500 when attacking last out of all available characters, and if field has any applicable type Territory for the crew, boosts DEX characters' base ATK by 150
Unlocks at Limit Break 25
Support Ability
Characters with the following Character Tag
Reduces damage taken from QCK characters by 5% and adds 15% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1% and adds 3% of character's base HP to supported character's base HP
- Level 2
Reduces damage taken from QCK characters by 2% and adds 6% of character's base HP to supported character's base HP
- Level 3
Reduces damage taken from QCK characters by 3% and adds 9% of character's base HP to supported character's base HP
- Level 4
Reduces damage taken from QCK characters by 4% and adds 12% of character's base HP to supported character's base HP
- Level 5
Reduces damage taken from QCK characters by 5% and adds 15% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,118 | 856 | 137 |
| Lv 99 | 4,236 | 1,711 | 274 |
| Lv 150 | 6,354 | 2,566 | 411 |
| Limit Break | 4,736+500 | 1,911+200 | 374+100 |
| Limit Break+ | 5,236+1,000 | 2,111+400 | 474+200 |
Limit Break
Boosts base HP by 40
Boosts base ATK by 10
Boosts base HP by 40
Potential Ability 1: QCK Damage Reduction
Boosts base RCV by 10
Show all 40
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base HP by 50
Boosts base RCV by 10
Boosts base HP by 60
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 60
Boosts base ATK by 20
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 70
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 80
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base ATK by 30
Add Crewmate Ability 2: Boosts character's base ATK by 500 when attacking last out of all available characters, and if field has any applicable type Territory for the crew, boosts DEX characters' base ATK by 150
Boosts base ATK by 30
Boosts base HP by 100
Boosts base RCV by 20
Boosts base ATK by 30
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 200
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base RCV by 50
Potential Abilities
Reduces damage taken from QCK characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 2%
- Level 2
Reduces damage taken from QCK characters by 3%
- Level 3
Reduces damage taken from QCK characters by 4%
- Level 4
Reduces damage taken from QCK characters by 5%
- Level 5
Reduces damage taken from QCK characters by 7%
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Changes the ATK multiplier of DEX slots to 3.0x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn, and boosts character's base ATK by +1750 (stacks with effects from Special) for 1 turn
At final battle
Show all 5 levels
- Level 1
Boosts character's base ATK by +750 (stacks with effects from Special) for 1 turn
ConditionAt final battle
- Level 2
Boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn
ConditionAt final battle
- Level 3
Boosts character's base ATK by +1250 (stacks with effects from Special) for 1 turn
ConditionAt final battle
- Level 4
Boosts character's base ATK by +1500 (stacks with effects from Special) for 1 turn
ConditionAt final battle
- Level 5
Changes the ATK multiplier of DEX slots to 3.0x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn, and boosts character's base ATK by +1750 (stacks with effects from Special) for 1 turn
ConditionAt final battle
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,485 | 1,811 | 290 |
| Lv 110 | 4,692 | 1,895 | 303 |
| Lv 120 | 5,108 | 2,063 | 330 |
| Lv 130 | 5,523 | 2,230 | 357 |
| Lv 150 | 6,354 | 2,566 | 411 |
Pirate Rumble
- Style
Defender- DEF
- 286
- SPD
- 118
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2
Targets closest enemies
Targets Navy teammates for 100% chance to evade Action Bind (20 s); targets Powerhouse/Fighter class teammates for 100% chance to evade fixed damage (20 s); targets teammates with stat-reducing effect evasion for 100% chance to evade damage ignoring DEF (20 s); if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team, targets enemies within medium range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies), switches character with 1st sub character
Charge time: 29 s
Show all 10 levels
- Level 1
Targets Navy teammates for 73% chance to evade Action Bind (11 s); targets Powerhouse/Fighter class teammates for 73% chance to evade fixed damage (11 s); targets teammates with stat-reducing effect evasion for 73% chance to evade damage ignoring DEF (11 s); if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team, targets enemies within medium range for ATK x 8.4 spread damage (damage on each enemy reduced based on number of total enemies), switches character with 1st sub character
Charge time: 29 s
- Level 2
Targets Navy teammates for 76% chance to evade Action Bind (12 s); targets Powerhouse/Fighter class teammates for 76% chance to evade fixed damage (12 s); targets teammates with stat-reducing effect evasion for 76% chance to evade damage ignoring DEF (12 s); if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team, targets enemies within medium range for ATK x 8.8 spread damage (damage on each enemy reduced based on number of total enemies), switches character with 1st sub character
Charge time: 29 s
- Level 3
Targets Navy teammates for 79% chance to evade Action Bind (13 s); targets Powerhouse/Fighter class teammates for 79% chance to evade fixed damage (13 s); targets teammates with stat-reducing effect evasion for 79% chance to evade damage ignoring DEF (13 s); if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team, targets enemies within medium range for ATK x 9.2 spread damage (damage on each enemy reduced based on number of total enemies), switches character with 1st sub character
Charge time: 29 s
- Level 4
Targets Navy teammates for 82% chance to evade Action Bind (14 s); targets Powerhouse/Fighter class teammates for 82% chance to evade fixed damage (14 s); targets teammates with stat-reducing effect evasion for 82% chance to evade damage ignoring DEF (14 s); if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team, targets enemies within medium range for ATK x 9.6 spread damage (damage on each enemy reduced based on number of total enemies), switches character with 1st sub character
Charge time: 29 s
- Level 5
Targets Navy teammates for 85% chance to evade Action Bind (15 s); targets Powerhouse/Fighter class teammates for 85% chance to evade fixed damage (15 s); targets teammates with stat-reducing effect evasion for 85% chance to evade damage ignoring DEF (15 s); if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team, targets enemies within medium range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies), switches character with 1st sub character
Charge time: 29 s
- Level 6
Targets Navy teammates for 88% chance to evade Action Bind (16 s); targets Powerhouse/Fighter class teammates for 88% chance to evade fixed damage (16 s); targets teammates with stat-reducing effect evasion for 88% chance to evade damage ignoring DEF (16 s); if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team, targets enemies within medium range for ATK x 10.4 spread damage (damage on each enemy reduced based on number of total enemies), switches character with 1st sub character
Charge time: 29 s
- Level 7
Targets Navy teammates for 91% chance to evade Action Bind (17 s); targets Powerhouse/Fighter class teammates for 91% chance to evade fixed damage (17 s); targets teammates with stat-reducing effect evasion for 91% chance to evade damage ignoring DEF (17 s); if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team, targets enemies within medium range for ATK x 10.8 spread damage (damage on each enemy reduced based on number of total enemies), switches character with 1st sub character
Charge time: 29 s
- Level 8
Targets Navy teammates for 94% chance to evade Action Bind (18 s); targets Powerhouse/Fighter class teammates for 94% chance to evade fixed damage (18 s); targets teammates with stat-reducing effect evasion for 94% chance to evade damage ignoring DEF (18 s); if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team, targets enemies within medium range for ATK x 11.2 spread damage (damage on each enemy reduced based on number of total enemies), switches character with 1st sub character
Charge time: 29 s
- Level 9
Targets Navy teammates for 97% chance to evade Action Bind (19 s); targets Powerhouse/Fighter class teammates for 97% chance to evade fixed damage (19 s); targets teammates with stat-reducing effect evasion for 97% chance to evade damage ignoring DEF (19 s); if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team, targets enemies within medium range for ATK x 11.6 spread damage (damage on each enemy reduced based on number of total enemies), switches character with 1st sub character
Charge time: 29 s
- Level 10
Targets Navy teammates for 100% chance to evade Action Bind (20 s); targets Powerhouse/Fighter class teammates for 100% chance to evade fixed damage (20 s); targets teammates with stat-reducing effect evasion for 100% chance to evade damage ignoring DEF (20 s); if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team, targets enemies within medium range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies), switches character with 1st sub character
Charge time: 29 s
Powerhouse/Fighter class and Navy teammates HP Up Lv.6, RCV Up Lv.6, DEF Up Lv.6; after dealing damage, up to 5 times Powerhouse/Fighter class teammates Special CT 10% reduction; if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team; revives SWORD teammates up to 1 time at 50% HP; when appearing on the field, targets Powerhouse/Fighter class teammates for HP 30% healing
Show all 5 levels
- Level 1
Powerhouse/Fighter class and Navy teammates HP Up Lv.2, RCV Up Lv.2, DEF Up Lv.2; after dealing damage, up to 5 times Powerhouse/Fighter class teammates Special CT 6% reduction; if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team; revives SWORD teammates up to 1 time at 30% HP; when appearing on the field, targets Powerhouse/Fighter class teammates for HP 22% healing
- Level 2
Powerhouse/Fighter class and Navy teammates HP Up Lv.3, RCV Up Lv.3, DEF Up Lv.3; after dealing damage, up to 5 times Powerhouse/Fighter class teammates Special CT 7% reduction; if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team; revives SWORD teammates up to 1 time at 35% HP; when appearing on the field, targets Powerhouse/Fighter class teammates for HP 24% healing
- Level 3
Powerhouse/Fighter class and Navy teammates HP Up Lv.4, RCV Up Lv.4, DEF Up Lv.4; after dealing damage, up to 5 times Powerhouse/Fighter class teammates Special CT 8% reduction; if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team; revives SWORD teammates up to 1 time at 40% HP; when appearing on the field, targets Powerhouse/Fighter class teammates for HP 26% healing
- Level 4
Powerhouse/Fighter class and Navy teammates HP Up Lv.5, RCV Up Lv.5, DEF Up Lv.5; after dealing damage, up to 5 times Powerhouse/Fighter class teammates Special CT 9% reduction; if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team; revives SWORD teammates up to 1 time at 45% HP; when appearing on the field, targets Powerhouse/Fighter class teammates for HP 28% healing
- Level 5
Powerhouse/Fighter class and Navy teammates HP Up Lv.6, RCV Up Lv.6, DEF Up Lv.6; after dealing damage, up to 5 times Powerhouse/Fighter class teammates Special CT 10% reduction; if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team; revives SWORD teammates up to 1 time at 50% HP; when appearing on the field, targets Powerhouse/Fighter class teammates for HP 30% healing
Completely evades Special Bind, reduce damage taken from QCK by 30%
How to get
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