Prince Grus

Battleship-Protecting Prince of SWORD

Navy HQ Rear Admiral and member of "SWORD". User of the Glorp-Glorp Fruit. His comrades call him "Prince." Acting on Garp's orders, he works alongside the rescued Coby to escape the Pirate Island, Fullalead.

Special

Battleship-Protecting Glorp Web

Reduces damage taken by 80% for 3 turns, reduces all enemies' [Duration Enemy][Berserk] duration by 20 turns, changes crew's slots (including BLOCK slots) to DEX, and boosts crew's ATK by 3.25x for 3 turns. If crew lands 3 PERFECT strikes in this turn, boosts damage dealt to DEF Down enemies by 2.25x the next turn. If 3 or more SWORD characters are on the crew, allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 3 turns, and heals crew by 8,000 HP at end of turn for 10 turns

BaseLimit Break
Level 122 turns20 turns
Level 221 turns19 turns
Level 320 turns18 turns
Level 419 turns17 turns
Level 518 turns16 turns
Max17 turns15 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

The Navy HQ Rear Admiral Named Prince

Launches the following effect at start of quest: "Nullifies damage taken until hit 1 time", boosts DEX, Powerhouse, and Fighter characters' ATK by 5.25x when slots match (5x otherwise), HP by 1.4x, makes crew's DEXRCV slots have matching slot effects, and reduces damage taken by 20% [Applies following effect based on number of applicable Character Tags on crew] If 3 or more SWORD characters are on the crew, boosts DEX characters' ATK by a further 1.1x

Crewmate Ability

RES

Character cannot be blown away by attack

+STATS

Boosts character's base ATK by 500 when attacking last out of all available characters, and if field has any applicable type Territory for the crew, boosts DEX characters' base ATK by 150

Unlocks at Limit Break 25

Support Ability

Supported Characters

Characters with the following Character Tag

Level 5 (Max)

Reduces damage taken from QCK characters by 5% and adds 15% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Reduces damage taken from QCK characters by 1% and adds 3% of character's base HP to supported character's base HP

  2. Level 2

    Reduces damage taken from QCK characters by 2% and adds 6% of character's base HP to supported character's base HP

  3. Level 3

    Reduces damage taken from QCK characters by 3% and adds 9% of character's base HP to supported character's base HP

  4. Level 4

    Reduces damage taken from QCK characters by 4% and adds 12% of character's base HP to supported character's base HP

  5. Level 5

    Reduces damage taken from QCK characters by 5% and adds 15% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 12,118856137
Lv 994,2361,711274
Lv 1506,3542,566411
Limit Break4,736+5001,911+200374+100
Limit Break+5,236+1,0002,111+400474+200

Limit Break

01

Boosts base HP by 40

02

Boosts base ATK by 10

03

Boosts base HP by 40

04

Potential Ability 1: QCK Damage Reduction

05

Boosts base RCV by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base RCV by 10

08

Boosts base HP by 50

09

Boosts base RCV by 10

10

Boosts base HP by 60

11

Boosts base ATK by 10

12

Boosts base ATK by 10

13

Boosts base HP by 60

14

Boosts base ATK by 20

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 70

18

Boosts base RCV by 10

19

Boosts base ATK by 20

20

Boosts base HP by 80

21

Boosts base RCV by 20

22

Boosts base ATK by 30

23

Boosts base RCV by 20

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Boosts character's base ATK by 500 when attacking last out of all available characters, and if field has any applicable type Territory for the crew, boosts DEX characters' base ATK by 150

26

Boosts base ATK by 30

27

Boosts base HP by 100

28

Boosts base RCV by 20

29

Boosts base ATK by 30

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base RCV by 20

34

Boosts base ATK by 100

35

Boosts base HP by 200

36

Boosts base RCV by 30

37

Boosts base ATK by 100

38

Boosts base HP by 200

39

Reduces Special charge time by 1 turn

40

Boosts base RCV by 50

Potential Abilities

QCK Damage Reduction
Level 5 (Max)

Reduces damage taken from QCK characters by 7%

Show all 5 levels
  1. Level 1

    Reduces damage taken from QCK characters by 2%

  2. Level 2

    Reduces damage taken from QCK characters by 3%

  3. Level 3

    Reduces damage taken from QCK characters by 4%

  4. Level 4

    Reduces damage taken from QCK characters by 5%

  5. Level 5

    Reduces damage taken from QCK characters by 7%

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Final Tap Sugo Special
Level 5 (Max)

Changes the ATK multiplier of DEX slots to 3.0x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn, and boosts character's base ATK by +1750 (stacks with effects from Special) for 1 turn

Condition

At final battle

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by +750 (stacks with effects from Special) for 1 turn

    Condition

    At final battle

  2. Level 2

    Boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn

    Condition

    At final battle

  3. Level 3

    Boosts character's base ATK by +1250 (stacks with effects from Special) for 1 turn

    Condition

    At final battle

  4. Level 4

    Boosts character's base ATK by +1500 (stacks with effects from Special) for 1 turn

    Condition

    At final battle

  5. Level 5

    Changes the ATK multiplier of DEX slots to 3.0x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn, and boosts character's base ATK by +1750 (stacks with effects from Special) for 1 turn

    Condition

    At final battle

Level Limit Break

HPATKRCV
Lv 1054,4851,811290
Lv 1104,6921,895303
Lv 1205,1082,063330
Lv 1305,5232,230357
Lv 1506,3542,566411

Pirate Rumble

Style
Defender
DEF
286
SPD
118
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2

Targets closest enemies

Battleship-Protecting Glorp Web
Level 10 (Max)

Targets Navy teammates for 100% chance to evade Action Bind (20 s); targets Powerhouse/Fighter class teammates for 100% chance to evade fixed damage (20 s); targets teammates with stat-reducing effect evasion for 100% chance to evade damage ignoring DEF (20 s); if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team, targets enemies within medium range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies), switches character with 1st sub character

Charge time: 29 s

Show all 10 levels
  1. Level 1

    Targets Navy teammates for 73% chance to evade Action Bind (11 s); targets Powerhouse/Fighter class teammates for 73% chance to evade fixed damage (11 s); targets teammates with stat-reducing effect evasion for 73% chance to evade damage ignoring DEF (11 s); if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team, targets enemies within medium range for ATK x 8.4 spread damage (damage on each enemy reduced based on number of total enemies), switches character with 1st sub character

    Charge time: 29 s

  2. Level 2

    Targets Navy teammates for 76% chance to evade Action Bind (12 s); targets Powerhouse/Fighter class teammates for 76% chance to evade fixed damage (12 s); targets teammates with stat-reducing effect evasion for 76% chance to evade damage ignoring DEF (12 s); if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team, targets enemies within medium range for ATK x 8.8 spread damage (damage on each enemy reduced based on number of total enemies), switches character with 1st sub character

    Charge time: 29 s

  3. Level 3

    Targets Navy teammates for 79% chance to evade Action Bind (13 s); targets Powerhouse/Fighter class teammates for 79% chance to evade fixed damage (13 s); targets teammates with stat-reducing effect evasion for 79% chance to evade damage ignoring DEF (13 s); if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team, targets enemies within medium range for ATK x 9.2 spread damage (damage on each enemy reduced based on number of total enemies), switches character with 1st sub character

    Charge time: 29 s

  4. Level 4

    Targets Navy teammates for 82% chance to evade Action Bind (14 s); targets Powerhouse/Fighter class teammates for 82% chance to evade fixed damage (14 s); targets teammates with stat-reducing effect evasion for 82% chance to evade damage ignoring DEF (14 s); if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team, targets enemies within medium range for ATK x 9.6 spread damage (damage on each enemy reduced based on number of total enemies), switches character with 1st sub character

    Charge time: 29 s

  5. Level 5

    Targets Navy teammates for 85% chance to evade Action Bind (15 s); targets Powerhouse/Fighter class teammates for 85% chance to evade fixed damage (15 s); targets teammates with stat-reducing effect evasion for 85% chance to evade damage ignoring DEF (15 s); if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team, targets enemies within medium range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies), switches character with 1st sub character

    Charge time: 29 s

  6. Level 6

    Targets Navy teammates for 88% chance to evade Action Bind (16 s); targets Powerhouse/Fighter class teammates for 88% chance to evade fixed damage (16 s); targets teammates with stat-reducing effect evasion for 88% chance to evade damage ignoring DEF (16 s); if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team, targets enemies within medium range for ATK x 10.4 spread damage (damage on each enemy reduced based on number of total enemies), switches character with 1st sub character

    Charge time: 29 s

  7. Level 7

    Targets Navy teammates for 91% chance to evade Action Bind (17 s); targets Powerhouse/Fighter class teammates for 91% chance to evade fixed damage (17 s); targets teammates with stat-reducing effect evasion for 91% chance to evade damage ignoring DEF (17 s); if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team, targets enemies within medium range for ATK x 10.8 spread damage (damage on each enemy reduced based on number of total enemies), switches character with 1st sub character

    Charge time: 29 s

  8. Level 8

    Targets Navy teammates for 94% chance to evade Action Bind (18 s); targets Powerhouse/Fighter class teammates for 94% chance to evade fixed damage (18 s); targets teammates with stat-reducing effect evasion for 94% chance to evade damage ignoring DEF (18 s); if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team, targets enemies within medium range for ATK x 11.2 spread damage (damage on each enemy reduced based on number of total enemies), switches character with 1st sub character

    Charge time: 29 s

  9. Level 9

    Targets Navy teammates for 97% chance to evade Action Bind (19 s); targets Powerhouse/Fighter class teammates for 97% chance to evade fixed damage (19 s); targets teammates with stat-reducing effect evasion for 97% chance to evade damage ignoring DEF (19 s); if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team, targets enemies within medium range for ATK x 11.6 spread damage (damage on each enemy reduced based on number of total enemies), switches character with 1st sub character

    Charge time: 29 s

  10. Level 10

    Targets Navy teammates for 100% chance to evade Action Bind (20 s); targets Powerhouse/Fighter class teammates for 100% chance to evade fixed damage (20 s); targets teammates with stat-reducing effect evasion for 100% chance to evade damage ignoring DEF (20 s); if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team, targets enemies within medium range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies), switches character with 1st sub character

    Charge time: 29 s

Ability
Level 5 (Max)

Powerhouse/Fighter class and Navy teammates HP Up Lv.6, RCV Up Lv.6, DEF Up Lv.6; after dealing damage, up to 5 times Powerhouse/Fighter class teammates Special CT 10% reduction; if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team; revives SWORD teammates up to 1 time at 50% HP; when appearing on the field, targets Powerhouse/Fighter class teammates for HP 30% healing

Show all 5 levels
  1. Level 1

    Powerhouse/Fighter class and Navy teammates HP Up Lv.2, RCV Up Lv.2, DEF Up Lv.2; after dealing damage, up to 5 times Powerhouse/Fighter class teammates Special CT 6% reduction; if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team; revives SWORD teammates up to 1 time at 30% HP; when appearing on the field, targets Powerhouse/Fighter class teammates for HP 22% healing

  2. Level 2

    Powerhouse/Fighter class and Navy teammates HP Up Lv.3, RCV Up Lv.3, DEF Up Lv.3; after dealing damage, up to 5 times Powerhouse/Fighter class teammates Special CT 7% reduction; if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team; revives SWORD teammates up to 1 time at 35% HP; when appearing on the field, targets Powerhouse/Fighter class teammates for HP 24% healing

  3. Level 3

    Powerhouse/Fighter class and Navy teammates HP Up Lv.4, RCV Up Lv.4, DEF Up Lv.4; after dealing damage, up to 5 times Powerhouse/Fighter class teammates Special CT 8% reduction; if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team; revives SWORD teammates up to 1 time at 40% HP; when appearing on the field, targets Powerhouse/Fighter class teammates for HP 26% healing

  4. Level 4

    Powerhouse/Fighter class and Navy teammates HP Up Lv.5, RCV Up Lv.5, DEF Up Lv.5; after dealing damage, up to 5 times Powerhouse/Fighter class teammates Special CT 9% reduction; if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team; revives SWORD teammates up to 1 time at 45% HP; when appearing on the field, targets Powerhouse/Fighter class teammates for HP 28% healing

  5. Level 5

    Powerhouse/Fighter class and Navy teammates HP Up Lv.6, RCV Up Lv.6, DEF Up Lv.6; after dealing damage, up to 5 times Powerhouse/Fighter class teammates Special CT 10% reduction; if 6 or more Powerhouse/Fighter class or 5 or more Navy characters are on the team; revives SWORD teammates up to 1 time at 50% HP; when appearing on the field, targets Powerhouse/Fighter class teammates for HP 30% healing

Resilience

Completely evades Special Bind, reduce damage taken from QCK by 30%

How to get

Sugo-Fest

Featured · Sep 5, 2026 – Oct 3, 2026

Sugo-Fest

Featured · Jun 1, 2026 – Jul 1, 2026

Sugo-Fest

Featured · Mar 7, 2026 – Apr 4, 2026

Family

Prince Grus
Linked families
Prince Grus & Kujaku & Hibari