Hibari

Sniper of SWORD

Navy HQ Commander and a member of SWORD. A sniper who uses Flower Rounds that bloom into flowers upon impact. She demonstrates her skills on the Pirate Island, Fullalead, which she and Garp infiltrated to rescue her senior, Coby.

Special

Senior-Rescuing Flower Rounds

Reduces all enemies' damage reduction (except [Damage Cut]) duration by 7 turns, reduces crew's ATK Down duration by 7 turns, and increases all enemies' damage taken by 2.5x for 1 turn. If 4 or more Navy characters are on the crew, allows this Special's increase damage taken applying effect to ignore immunity to status effects, and boosts damage dealt to enemies affected by increase damage taken status by 2.25x for 1 turn. If crew's [Continuous Restore] status has 5 or more turns or less than 10 turns when Special is launched, further increases crew's type effect and slot effect boosts by +0.3. If crew's [Continuous Restore] status has 10 or more turns when Special is launched, further increases crew's ATK boost by 1.5x (up to a maximum 8x), heals crew's by 30,000 HP, and reduces crew's [Continuous Restore] duration by 3 turns

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Neutralizing the Enemy with Flowers

Reduces crew's Switch Effect by 4 at start of quest, and boosts DEX, Shooter, and Fighter characters' ATK by 5.25x, RCV by 1.35x. If crew uses a Special to boost damage dealt to enemies with a specific status effect, further increases that damage boost by +0.25 (stackable with other further raising effects). If "Coby" is a crewmate and uses a Special, applies Set Target status to all enemies for 1 turn (can be launched up to 2 times; Set Target status cannot be affected by immunity to status effects, crew will deal 1.75x damage, and their Special charge time will be reduced by 1 turn for every enemy with Set Target status defeated by normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects)) [Applies following effect based on number of applicable Character Tags on crew] Boosts Navy SWORD characters' ATK by 1.2x, and reduces their Special charge time by 3 turns at start of quest

Crewmate Ability

UNIQ

Makes crew's TND slots have matching slot effects, and boosts DEX, Shooter, and Fighter characters' base stats by 125

UNIQ

Heals crew by 800 HP at end of turn

Unlocks at Limit Break 25

Support Ability

Supported Characters

Coby

Level 5 (Max)

Once per quest, if supported character uses a Special, extends the duration of crew's [Continuous Restore] by 2 turns and reduces crew's ATK Down duration by 2 turns at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, extends the duration of crew's [Continuous Restore] by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if supported character uses a Special, extends the duration of crew's [Continuous Restore] by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if supported character uses a Special, extends the duration of crew's [Continuous Restore] by 2 turns at start of crew's next turn

  4. Level 4

    Once per quest, if supported character uses a Special, extends the duration of crew's [Continuous Restore] by 2 turns and reduces crew's ATK Down duration by 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if supported character uses a Special, extends the duration of crew's [Continuous Restore] by 2 turns and reduces crew's ATK Down duration by 2 turns at start of crew's next turn

Super Special

Super Type
Condition

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Monkey D. Garp, Coby, Helmeppo, Prince Grus, Kujaku, X Drake, Sakazuki (Akainu), Borsalino (Kizaru), Issho (Fujitora), Aramaki (Ryokugyu), Sengoku, Tsuru, Tashigi

Can choose to completely remove crew's Swap Captains effect, further increases crew's multiplicative chain multiplier boost (except additive boosts) by +0.2, boosts the chain multiplier by +1.2 for 1 turn, changes character's slot to TND, extends the duration of crew's [Continuous Restore] by 3 turns, heals crew by 5,000 HP at end of turn for 5 turns, and changes DEX characters to Super DEX

Stats

HPATKRCV
Lv 12,179855127
Lv 994,3581,710254
Lv 1506,5372,565381
Limit Break4,858+5001,910+200354+100
Limit Break+5,358+1,0002,110+400404+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base ATK by 10

03

Boosts base HP by 20

04

Potential Ability 1: Pinch Healing

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 20

08

Boosts base ATK by 10

09

Boosts base HP by 20

10

Boosts base HP by 30

11

Boosts base RCV by 20

12

Boosts base HP by 30

13

Boosts base ATK by 10

14

Boosts base ATK by 20

15

Potential Ability 2: Barrier Pierce

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 50

18

Boosts base ATK by 30

19

Boosts base RCV by 30

20

Boosts base HP by 50

21

Boosts base HP by 60

22

Boosts base ATK by 30

23

Boosts base HP by 60

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Heals crew by 800 HP at end of turn

26

Boosts base RCV by 40

27

Boosts base HP by 80

28

Boosts base ATK by 40

29

Boosts base HP by 80

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base RCV by 20

33

Boosts base HP by 150

34

Boosts base ATK by 50

35

Boosts base HP by 150

36

Boosts base RCV by 30

37

Boosts base ATK by 50

38

Boosts base HP by 200

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1054,6141,810268
Lv 1104,8271,894281
Lv 1205,2552,062306
Lv 1305,6822,229331
Lv 1506,5372,565381
New Pirate Rumble skills

Pirate Rumble

Style
Obstructer
DEF
146
SPD
149
Cost
55
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack

Targets closest enemies

Senior-Rescuing Flower Rounds
Level 10 (Max)

Targets Navy teammates for ATK Up Lv.6 (20 s); targets 2 high ATK enemies for 100% chance of Halve ATK (20 s); targets 2 high DEF enemies for 100% chance of Halve DEF (20 s); targets 2 high SPD enemies for 100% chance of Halve SPD (20 s); if 5 or more Fighter class or 5 or more Navy characters are on the team, targets Shooter class enemies for 80% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 30% reduction; if 3 or more SWORD characters are on the team, targets all enemies for 3000 damage, switches character with 1st sub character

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets Navy teammates for ATK Up Lv.2 (11 s); targets 2 high ATK enemies for 73% chance of Halve ATK (11 s); targets 2 high DEF enemies for 73% chance of Halve DEF (11 s); targets 2 high SPD enemies for 73% chance of Halve SPD (11 s); if 5 or more Fighter class or 5 or more Navy characters are on the team, targets Shooter class enemies for 53% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 21% reduction; if 3 or more SWORD characters are on the team, targets all enemies for 1000 damage, switches character with 1st sub character

    Charge time: 28 s

  2. Level 2

    Targets Navy teammates for ATK Up Lv.2 (12 s); targets 2 high ATK enemies for 76% chance of Halve ATK (12 s); targets 2 high DEF enemies for 76% chance of Halve DEF (12 s); targets 2 high SPD enemies for 76% chance of Halve SPD (12 s); if 5 or more Fighter class or 5 or more Navy characters are on the team, targets Shooter class enemies for 56% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 22% reduction; if 3 or more SWORD characters are on the team, targets all enemies for 1200 damage, switches character with 1st sub character

    Charge time: 28 s

  3. Level 3

    Targets Navy teammates for ATK Up Lv.3 (13 s); targets 2 high ATK enemies for 79% chance of Halve ATK (13 s); targets 2 high DEF enemies for 79% chance of Halve DEF (13 s); targets 2 high SPD enemies for 79% chance of Halve SPD (13 s); if 5 or more Fighter class or 5 or more Navy characters are on the team, targets Shooter class enemies for 59% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 23% reduction; if 3 or more SWORD characters are on the team, targets all enemies for 1400 damage, switches character with 1st sub character

    Charge time: 28 s

  4. Level 4

    Targets Navy teammates for ATK Up Lv.3 (14 s); targets 2 high ATK enemies for 82% chance of Halve ATK (14 s); targets 2 high DEF enemies for 82% chance of Halve DEF (14 s); targets 2 high SPD enemies for 82% chance of Halve SPD (14 s); if 5 or more Fighter class or 5 or more Navy characters are on the team, targets Shooter class enemies for 62% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 24% reduction; if 3 or more SWORD characters are on the team, targets all enemies for 1600 damage, switches character with 1st sub character

    Charge time: 28 s

  5. Level 5

    Targets Navy teammates for ATK Up Lv.4 (15 s); targets 2 high ATK enemies for 85% chance of Halve ATK (15 s); targets 2 high DEF enemies for 85% chance of Halve DEF (15 s); targets 2 high SPD enemies for 85% chance of Halve SPD (15 s); if 5 or more Fighter class or 5 or more Navy characters are on the team, targets Shooter class enemies for 65% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 25% reduction; if 3 or more SWORD characters are on the team, targets all enemies for 1800 damage, switches character with 1st sub character

    Charge time: 28 s

  6. Level 6

    Targets Navy teammates for ATK Up Lv.4 (16 s); targets 2 high ATK enemies for 88% chance of Halve ATK (16 s); targets 2 high DEF enemies for 88% chance of Halve DEF (16 s); targets 2 high SPD enemies for 88% chance of Halve SPD (16 s); if 5 or more Fighter class or 5 or more Navy characters are on the team, targets Shooter class enemies for 68% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 26% reduction; if 3 or more SWORD characters are on the team, targets all enemies for 2000 damage, switches character with 1st sub character

    Charge time: 28 s

  7. Level 7

    Targets Navy teammates for ATK Up Lv.5 (17 s); targets 2 high ATK enemies for 91% chance of Halve ATK (17 s); targets 2 high DEF enemies for 91% chance of Halve DEF (17 s); targets 2 high SPD enemies for 91% chance of Halve SPD (17 s); if 5 or more Fighter class or 5 or more Navy characters are on the team, targets Shooter class enemies for 71% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 27% reduction; if 3 or more SWORD characters are on the team, targets all enemies for 2200 damage, switches character with 1st sub character

    Charge time: 28 s

  8. Level 8

    Targets Navy teammates for ATK Up Lv.5 (18 s); targets 2 high ATK enemies for 94% chance of Halve ATK (18 s); targets 2 high DEF enemies for 94% chance of Halve DEF (18 s); targets 2 high SPD enemies for 94% chance of Halve SPD (18 s); if 5 or more Fighter class or 5 or more Navy characters are on the team, targets Shooter class enemies for 74% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 28% reduction; if 3 or more SWORD characters are on the team, targets all enemies for 2400 damage, switches character with 1st sub character

    Charge time: 28 s

  9. Level 9

    Targets Navy teammates for ATK Up Lv.6 (19 s); targets 2 high ATK enemies for 97% chance of Halve ATK (19 s); targets 2 high DEF enemies for 97% chance of Halve DEF (19 s); targets 2 high SPD enemies for 97% chance of Halve SPD (19 s); if 5 or more Fighter class or 5 or more Navy characters are on the team, targets Shooter class enemies for 77% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 29% reduction; if 3 or more SWORD characters are on the team, targets all enemies for 2600 damage, switches character with 1st sub character

    Charge time: 28 s

  10. Level 10

    Targets Navy teammates for ATK Up Lv.6 (20 s); targets 2 high ATK enemies for 100% chance of Halve ATK (20 s); targets 2 high DEF enemies for 100% chance of Halve DEF (20 s); targets 2 high SPD enemies for 100% chance of Halve SPD (20 s); if 5 or more Fighter class or 5 or more Navy characters are on the team, targets Shooter class enemies for 80% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 30% reduction; if 3 or more SWORD characters are on the team, targets all enemies for 3000 damage, switches character with 1st sub character

    Charge time: 28 s

Ability
Level 5 (Max)

DEX-type/Fighter class and Navy teammates HP Up Lv.7; all enemies HP Down Lv.5; if 5 or more Fighter class or 5 or more Navy characters are on the team, all enemies DEF Down Lv.4, Special CT Speed Down Lv.2; if 3 or more SWORD characters are on the team, when appearing on the field, all enemies Special CT 30% delay

Show all 5 levels
  1. Level 1

    DEX-type/Fighter class and Navy teammates HP Up Lv.3; all enemies HP Down Lv.1; if 5 or more Fighter class or 5 or more Navy characters are on the team, all enemies DEF Down Lv.1, Special CT Speed Down Lv.1; if 3 or more SWORD characters are on the team, when appearing on the field, all enemies Special CT 22% delay

  2. Level 2

    DEX-type/Fighter class and Navy teammates HP Up Lv.4; all enemies HP Down Lv.2; if 5 or more Fighter class or 5 or more Navy characters are on the team, all enemies DEF Down Lv.2, Special CT Speed Down Lv.1; if 3 or more SWORD characters are on the team, when appearing on the field, all enemies Special CT 24% delay

  3. Level 3

    DEX-type/Fighter class and Navy teammates HP Up Lv.5; all enemies HP Down Lv.3; if 5 or more Fighter class or 5 or more Navy characters are on the team, all enemies DEF Down Lv.3, Special CT Speed Down Lv.1; if 3 or more SWORD characters are on the team, when appearing on the field, all enemies Special CT 26% delay

  4. Level 4

    DEX-type/Fighter class and Navy teammates HP Up Lv.6; all enemies HP Down Lv.4; if 5 or more Fighter class or 5 or more Navy characters are on the team, all enemies DEF Down Lv.4, Special CT Speed Down Lv.1; if 3 or more SWORD characters are on the team, when appearing on the field, all enemies Special CT 28% delay

  5. Level 5

    DEX-type/Fighter class and Navy teammates HP Up Lv.7; all enemies HP Down Lv.5; if 5 or more Fighter class or 5 or more Navy characters are on the team, all enemies DEF Down Lv.4, Special CT Speed Down Lv.2; if 3 or more SWORD characters are on the team, when appearing on the field, all enemies Special CT 30% delay

Resilience

Completely evades Confusion, reduce damage taken from QCK by 30%

Super Special

Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.8 (25 s); targets 3 high ATK enemies for 100% chance of Halve ATK (25 s); targets 3 high DEF enemies for 100% chance of Halve DEF (25 s); targets 3 high SPD enemies for 100% chance of Halve SPD (25 s); targets Shooter class enemies for 100% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 40% reduction; if 3 or more SWORD characters are on the team, targets all enemies for 4000 damage, switches character with 1st sub character

Condition

After character receives team's Rumble Special 3 times

Super Tandem

Super Tandem
Level 5 (Max)

Applies ATK Boost (Tandem) of 2.25x to DEX, Shooter, and Fighter characters for 1 turn and further increases crew's damage boost by +0.2

Condition

At final battle, when any of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Garp, Coby, Helmeppo, Prince Grus, Kujaku, X Drake, Sakazuki (Akainu), Borsalino (Kizaru), Issho (Fujitora), Aramaki (Ryokugyu), Sengoku, Tsuru, Tashigi

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.4x to DEX, Shooter, and Fighter characters for 1 turn

    Condition

    At final battle, when any of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Garp, Coby, Helmeppo, Prince Grus, Kujaku, X Drake, Sakazuki (Akainu), Borsalino (Kizaru), Issho (Fujitora), Aramaki (Ryokugyu), Sengoku, Tsuru, Tashigi

  2. Level 2

    Applies ATK Boost (Tandem) of 1.6x to DEX, Shooter, and Fighter characters for 1 turn

    Condition

    At final battle, when any of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Garp, Coby, Helmeppo, Prince Grus, Kujaku, X Drake, Sakazuki (Akainu), Borsalino (Kizaru), Issho (Fujitora), Aramaki (Ryokugyu), Sengoku, Tsuru, Tashigi

  3. Level 3

    Applies ATK Boost (Tandem) of 1.8x to DEX, Shooter, and Fighter characters for 1 turn

    Condition

    At final battle, when any of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Garp, Coby, Helmeppo, Prince Grus, Kujaku, X Drake, Sakazuki (Akainu), Borsalino (Kizaru), Issho (Fujitora), Aramaki (Ryokugyu), Sengoku, Tsuru, Tashigi

  4. Level 4

    Applies ATK Boost (Tandem) of 2x to DEX, Shooter, and Fighter characters for 1 turn

    Condition

    At final battle, when any of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Garp, Coby, Helmeppo, Prince Grus, Kujaku, X Drake, Sakazuki (Akainu), Borsalino (Kizaru), Issho (Fujitora), Aramaki (Ryokugyu), Sengoku, Tsuru, Tashigi

  5. Level 5

    Applies ATK Boost (Tandem) of 2.25x to DEX, Shooter, and Fighter characters for 1 turn and further increases crew's damage boost by +0.2

    Condition

    At final battle, when any of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Garp, Coby, Helmeppo, Prince Grus, Kujaku, X Drake, Sakazuki (Akainu), Borsalino (Kizaru), Issho (Fujitora), Aramaki (Ryokugyu), Sengoku, Tsuru, Tashigi

How to get

Sugo-Fest

Featured · Oct 24, 2026 – Oct 25, 2026

Sugo-Fest

Featured · Oct 23, 2026 – Oct 25, 2026

Sugo-Fest

Featured · Oct 22, 2026 – Oct 25, 2026

Sugo-Fest

Featured · Sep 20, 2026 – Sep 27, 2026

Sugo-Fest

Featured · Jun 1, 2026 – Jul 1, 2026

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Sugo-Fest

Featured · Mar 1, 2026 – Apr 11, 2026

Sugo-Fest

Featured · Feb 26, 2026 – Mar 14, 2026

Sugo-Fest

Featured · Feb 26, 2026 – Apr 11, 2026

Family

Hibari
Linked families
Prince Grus & Kujaku & Hibari