
Hibari
Sniper of SWORD
Navy HQ Commander and a member of SWORD. A sniper who uses Flower Rounds that bloom into flowers upon impact. She demonstrates her skills on the Pirate Island, Fullalead, which she and Garp infiltrated to rescue her senior, Coby.
Special
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 7 turns, reduces crew's ATK Down duration by 7 turns, and increases all enemies' damage taken by 2.5x for 1 turn. If 4 or more Navy characters are on the crew, allows this Special's increase damage taken applying effect to ignore immunity to status effects, and boosts damage dealt to enemies affected by increase damage taken status by 2.25x for 1 turn. If crew's [Continuous Restore] status has 5 or more turns or less than 10 turns when Special is launched, further increases crew's type effect and slot effect boosts by +0.3. If crew's [Continuous Restore] status has 10 or more turns when Special is launched, further increases crew's ATK boost by 1.5x (up to a maximum 8x), heals crew's by 30,000 HP, and reduces crew's [Continuous Restore] duration by 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Switch Effect by 4 at start of quest, and boosts DEX, Shooter, and Fighter characters' ATK by 5.25x, RCV by 1.35x. If crew uses a Special to boost damage dealt to enemies with a specific status effect, further increases that damage boost by +0.25 (stackable with other further raising effects). If "Coby" is a crewmate and uses a Special, applies Set Target status to all enemies for 1 turn (can be launched up to 2 times; Set Target status cannot be affected by immunity to status effects, crew will deal 1.75x damage, and their Special charge time will be reduced by 1 turn for every enemy with Set Target status defeated by normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects)) [Applies following effect based on number of applicable Character Tags on crew] Boosts Navy SWORD characters' ATK by 1.2x, and reduces their Special charge time by 3 turns at start of quest
Crewmate Ability
Makes crew's TND slots have matching slot effects, and boosts DEX, Shooter, and Fighter characters' base stats by 125
Heals crew by 800 HP at end of turn
Unlocks at Limit Break 25
Support Ability
Coby
Once per quest, if supported character uses a Special, extends the duration of crew's [Continuous Restore] by 2 turns and reduces crew's ATK Down duration by 2 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, extends the duration of crew's [Continuous Restore] by 1 turn at start of crew's next turn
- Level 2
Once per quest, if supported character uses a Special, extends the duration of crew's [Continuous Restore] by 1 turn at start of crew's next turn
- Level 3
Once per quest, if supported character uses a Special, extends the duration of crew's [Continuous Restore] by 2 turns at start of crew's next turn
- Level 4
Once per quest, if supported character uses a Special, extends the duration of crew's [Continuous Restore] by 2 turns and reduces crew's ATK Down duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if supported character uses a Special, extends the duration of crew's [Continuous Restore] by 2 turns and reduces crew's ATK Down duration by 2 turns at start of crew's next turn
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Monkey D. Garp, Coby, Helmeppo, Prince Grus, Kujaku, X Drake, Sakazuki (Akainu), Borsalino (Kizaru), Issho (Fujitora), Aramaki (Ryokugyu), Sengoku, Tsuru, Tashigi
Can choose to completely remove crew's Swap Captains effect, further increases crew's multiplicative chain multiplier boost (except additive boosts) by +0.2, boosts the chain multiplier by +1.2 for 1 turn, changes character's slot to TND, extends the duration of crew's [Continuous Restore] by 3 turns, heals crew by 5,000 HP at end of turn for 5 turns, and changes DEX characters to Super DEX
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,179 | 855 | 127 |
| Lv 99 | 4,358 | 1,710 | 254 |
| Lv 150 | 6,537 | 2,565 | 381 |
| Limit Break | 4,858+500 | 1,910+200 | 354+100 |
| Limit Break+ | 5,358+1,000 | 2,110+400 | 404+150 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Pinch Healing
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Boosts base RCV by 20
Boosts base HP by 30
Boosts base ATK by 10
Boosts base ATK by 20
Potential Ability 2: Barrier Pierce
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 30
Boosts base HP by 60
Boosts base ATK by 30
Add Crewmate Ability 2: Heals crew by 800 HP at end of turn
Boosts base RCV by 40
Boosts base HP by 80
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base HP by 150
Boosts base ATK by 50
Boosts base HP by 150
Boosts base RCV by 30
Boosts base ATK by 50
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,614 | 1,810 | 268 |
| Lv 110 | 4,827 | 1,894 | 281 |
| Lv 120 | 5,255 | 2,062 | 306 |
| Lv 130 | 5,682 | 2,229 | 331 |
| Lv 150 | 6,537 | 2,565 | 381 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Obstructer- DEF
- 146
- SPD
- 149
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
Targets closest enemies
Targets Navy teammates for ATK Up Lv.6 (20 s); targets 2 high ATK enemies for 100% chance of Halve ATK (20 s); targets 2 high DEF enemies for 100% chance of Halve DEF (20 s); targets 2 high SPD enemies for 100% chance of Halve SPD (20 s); if 5 or more Fighter class or 5 or more Navy characters are on the team, targets Shooter class enemies for 80% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 30% reduction; if 3 or more SWORD characters are on the team, targets all enemies for 3000 damage, switches character with 1st sub character
Charge time: 28 s
Show all 10 levels
- Level 1
Targets Navy teammates for ATK Up Lv.2 (11 s); targets 2 high ATK enemies for 73% chance of Halve ATK (11 s); targets 2 high DEF enemies for 73% chance of Halve DEF (11 s); targets 2 high SPD enemies for 73% chance of Halve SPD (11 s); if 5 or more Fighter class or 5 or more Navy characters are on the team, targets Shooter class enemies for 53% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 21% reduction; if 3 or more SWORD characters are on the team, targets all enemies for 1000 damage, switches character with 1st sub character
Charge time: 28 s
- Level 2
Targets Navy teammates for ATK Up Lv.2 (12 s); targets 2 high ATK enemies for 76% chance of Halve ATK (12 s); targets 2 high DEF enemies for 76% chance of Halve DEF (12 s); targets 2 high SPD enemies for 76% chance of Halve SPD (12 s); if 5 or more Fighter class or 5 or more Navy characters are on the team, targets Shooter class enemies for 56% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 22% reduction; if 3 or more SWORD characters are on the team, targets all enemies for 1200 damage, switches character with 1st sub character
Charge time: 28 s
- Level 3
Targets Navy teammates for ATK Up Lv.3 (13 s); targets 2 high ATK enemies for 79% chance of Halve ATK (13 s); targets 2 high DEF enemies for 79% chance of Halve DEF (13 s); targets 2 high SPD enemies for 79% chance of Halve SPD (13 s); if 5 or more Fighter class or 5 or more Navy characters are on the team, targets Shooter class enemies for 59% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 23% reduction; if 3 or more SWORD characters are on the team, targets all enemies for 1400 damage, switches character with 1st sub character
Charge time: 28 s
- Level 4
Targets Navy teammates for ATK Up Lv.3 (14 s); targets 2 high ATK enemies for 82% chance of Halve ATK (14 s); targets 2 high DEF enemies for 82% chance of Halve DEF (14 s); targets 2 high SPD enemies for 82% chance of Halve SPD (14 s); if 5 or more Fighter class or 5 or more Navy characters are on the team, targets Shooter class enemies for 62% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 24% reduction; if 3 or more SWORD characters are on the team, targets all enemies for 1600 damage, switches character with 1st sub character
Charge time: 28 s
- Level 5
Targets Navy teammates for ATK Up Lv.4 (15 s); targets 2 high ATK enemies for 85% chance of Halve ATK (15 s); targets 2 high DEF enemies for 85% chance of Halve DEF (15 s); targets 2 high SPD enemies for 85% chance of Halve SPD (15 s); if 5 or more Fighter class or 5 or more Navy characters are on the team, targets Shooter class enemies for 65% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 25% reduction; if 3 or more SWORD characters are on the team, targets all enemies for 1800 damage, switches character with 1st sub character
Charge time: 28 s
- Level 6
Targets Navy teammates for ATK Up Lv.4 (16 s); targets 2 high ATK enemies for 88% chance of Halve ATK (16 s); targets 2 high DEF enemies for 88% chance of Halve DEF (16 s); targets 2 high SPD enemies for 88% chance of Halve SPD (16 s); if 5 or more Fighter class or 5 or more Navy characters are on the team, targets Shooter class enemies for 68% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 26% reduction; if 3 or more SWORD characters are on the team, targets all enemies for 2000 damage, switches character with 1st sub character
Charge time: 28 s
- Level 7
Targets Navy teammates for ATK Up Lv.5 (17 s); targets 2 high ATK enemies for 91% chance of Halve ATK (17 s); targets 2 high DEF enemies for 91% chance of Halve DEF (17 s); targets 2 high SPD enemies for 91% chance of Halve SPD (17 s); if 5 or more Fighter class or 5 or more Navy characters are on the team, targets Shooter class enemies for 71% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 27% reduction; if 3 or more SWORD characters are on the team, targets all enemies for 2200 damage, switches character with 1st sub character
Charge time: 28 s
- Level 8
Targets Navy teammates for ATK Up Lv.5 (18 s); targets 2 high ATK enemies for 94% chance of Halve ATK (18 s); targets 2 high DEF enemies for 94% chance of Halve DEF (18 s); targets 2 high SPD enemies for 94% chance of Halve SPD (18 s); if 5 or more Fighter class or 5 or more Navy characters are on the team, targets Shooter class enemies for 74% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 28% reduction; if 3 or more SWORD characters are on the team, targets all enemies for 2400 damage, switches character with 1st sub character
Charge time: 28 s
- Level 9
Targets Navy teammates for ATK Up Lv.6 (19 s); targets 2 high ATK enemies for 97% chance of Halve ATK (19 s); targets 2 high DEF enemies for 97% chance of Halve DEF (19 s); targets 2 high SPD enemies for 97% chance of Halve SPD (19 s); if 5 or more Fighter class or 5 or more Navy characters are on the team, targets Shooter class enemies for 77% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 29% reduction; if 3 or more SWORD characters are on the team, targets all enemies for 2600 damage, switches character with 1st sub character
Charge time: 28 s
- Level 10
Targets Navy teammates for ATK Up Lv.6 (20 s); targets 2 high ATK enemies for 100% chance of Halve ATK (20 s); targets 2 high DEF enemies for 100% chance of Halve DEF (20 s); targets 2 high SPD enemies for 100% chance of Halve SPD (20 s); if 5 or more Fighter class or 5 or more Navy characters are on the team, targets Shooter class enemies for 80% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 30% reduction; if 3 or more SWORD characters are on the team, targets all enemies for 3000 damage, switches character with 1st sub character
Charge time: 28 s
DEX-type/Fighter class and Navy teammates HP Up Lv.7; all enemies HP Down Lv.5; if 5 or more Fighter class or 5 or more Navy characters are on the team, all enemies DEF Down Lv.4, Special CT Speed Down Lv.2; if 3 or more SWORD characters are on the team, when appearing on the field, all enemies Special CT 30% delay
Show all 5 levels
- Level 1
DEX-type/Fighter class and Navy teammates HP Up Lv.3; all enemies HP Down Lv.1; if 5 or more Fighter class or 5 or more Navy characters are on the team, all enemies DEF Down Lv.1, Special CT Speed Down Lv.1; if 3 or more SWORD characters are on the team, when appearing on the field, all enemies Special CT 22% delay
- Level 2
DEX-type/Fighter class and Navy teammates HP Up Lv.4; all enemies HP Down Lv.2; if 5 or more Fighter class or 5 or more Navy characters are on the team, all enemies DEF Down Lv.2, Special CT Speed Down Lv.1; if 3 or more SWORD characters are on the team, when appearing on the field, all enemies Special CT 24% delay
- Level 3
DEX-type/Fighter class and Navy teammates HP Up Lv.5; all enemies HP Down Lv.3; if 5 or more Fighter class or 5 or more Navy characters are on the team, all enemies DEF Down Lv.3, Special CT Speed Down Lv.1; if 3 or more SWORD characters are on the team, when appearing on the field, all enemies Special CT 26% delay
- Level 4
DEX-type/Fighter class and Navy teammates HP Up Lv.6; all enemies HP Down Lv.4; if 5 or more Fighter class or 5 or more Navy characters are on the team, all enemies DEF Down Lv.4, Special CT Speed Down Lv.1; if 3 or more SWORD characters are on the team, when appearing on the field, all enemies Special CT 28% delay
- Level 5
DEX-type/Fighter class and Navy teammates HP Up Lv.7; all enemies HP Down Lv.5; if 5 or more Fighter class or 5 or more Navy characters are on the team, all enemies DEF Down Lv.4, Special CT Speed Down Lv.2; if 3 or more SWORD characters are on the team, when appearing on the field, all enemies Special CT 30% delay
Completely evades Confusion, reduce damage taken from QCK by 30%
Targets DEX-type/Fighter class and Navy teammates for ATK Up Lv.8 (25 s); targets 3 high ATK enemies for 100% chance of Halve ATK (25 s); targets 3 high DEF enemies for 100% chance of Halve DEF (25 s); targets 3 high SPD enemies for 100% chance of Halve SPD (25 s); targets Shooter class enemies for 100% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 40% reduction; if 3 or more SWORD characters are on the team, targets all enemies for 4000 damage, switches character with 1st sub character
After character receives team's Rumble Special 3 times
Super Tandem
Applies ATK Boost (Tandem) of 2.25x to DEX, Shooter, and Fighter characters for 1 turn and further increases crew's damage boost by +0.2
At final battle, when any of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Garp, Coby, Helmeppo, Prince Grus, Kujaku, X Drake, Sakazuki (Akainu), Borsalino (Kizaru), Issho (Fujitora), Aramaki (Ryokugyu), Sengoku, Tsuru, Tashigi
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.4x to DEX, Shooter, and Fighter characters for 1 turn
ConditionAt final battle, when any of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Garp, Coby, Helmeppo, Prince Grus, Kujaku, X Drake, Sakazuki (Akainu), Borsalino (Kizaru), Issho (Fujitora), Aramaki (Ryokugyu), Sengoku, Tsuru, Tashigi
- Level 2
Applies ATK Boost (Tandem) of 1.6x to DEX, Shooter, and Fighter characters for 1 turn
ConditionAt final battle, when any of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Garp, Coby, Helmeppo, Prince Grus, Kujaku, X Drake, Sakazuki (Akainu), Borsalino (Kizaru), Issho (Fujitora), Aramaki (Ryokugyu), Sengoku, Tsuru, Tashigi
- Level 3
Applies ATK Boost (Tandem) of 1.8x to DEX, Shooter, and Fighter characters for 1 turn
ConditionAt final battle, when any of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Garp, Coby, Helmeppo, Prince Grus, Kujaku, X Drake, Sakazuki (Akainu), Borsalino (Kizaru), Issho (Fujitora), Aramaki (Ryokugyu), Sengoku, Tsuru, Tashigi
- Level 4
Applies ATK Boost (Tandem) of 2x to DEX, Shooter, and Fighter characters for 1 turn
ConditionAt final battle, when any of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Garp, Coby, Helmeppo, Prince Grus, Kujaku, X Drake, Sakazuki (Akainu), Borsalino (Kizaru), Issho (Fujitora), Aramaki (Ryokugyu), Sengoku, Tsuru, Tashigi
- Level 5
Applies ATK Boost (Tandem) of 2.25x to DEX, Shooter, and Fighter characters for 1 turn and further increases crew's damage boost by +0.2
ConditionAt final battle, when any of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Garp, Coby, Helmeppo, Prince Grus, Kujaku, X Drake, Sakazuki (Akainu), Borsalino (Kizaru), Issho (Fujitora), Aramaki (Ryokugyu), Sengoku, Tsuru, Tashigi
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