
Blackbeard & Kuzan
Common Interests
Commodore of the Blackbeard Pirates and former Admiral of Navy HQ. After a quarrel on one of the islands in the New World, they shared drinks. The other crewmates of the Blackbeard Pirates joined in, and the atmosphere became quite lively.
Special
Reduces crew's Paralysis duration by 10 turns, and boosts DEX, INT, Driven, and Shooter characters' ATK by 2.75x for 1 turn (allows this effect to be further increased up to 2 times). If crew's HP is 50% or below or crew has HP Guard when Special is launched, boosts DEX, INT, Driven, and Shooter characters' slot effects by 3.5x for 3 turns. If 3 or more Blackbeard Pirates characters or 6 Egghead Arc characters are on the crew, activates HP Guard of 85% effect for 1 turn, and boosts crew's ATK based on the damage reduction effect applied on the enemy (base boost 1.7x; e.g. if enemy has 50% damage reduction, boosts ATK by 2.2x, 1x for no damage reduction) for 1 turn, then after that, becomes "Blackbeard & Kuzan" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts DEX, INT, Driven, and Shooter characters' HP by 1.5x, ATK by 4.75x, boosts their ATK by approximately 5.75x when they have RCVTNDEMPTYBOMBSUPERBOMB slots, and makes their INTDEXTNDBOMB slots have matching slot effects [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Blackbeard Pirates characters or 6 Egghead Arc characters are on the crew and crew launches Specials to apply damage reduction (except [Damage Cut]), converts that effect to "further increases crew's ATK boost by 2x (up a maximum 6x)" regardless of the effective turns of the converted effect. If 5 or more Blackbeard Pirates characters are on the crew, allows crew's normal attacks to ignore enemy's defensive effects but cancels all crew's defensive effects
Launches the following effect at start of quest: "Boosts crew's ATK based on the damage reduction effect applied on the crew (e.g. if crew has 80% damage reduction, boosts ATK by 1.8x) for 8 turns, reduces crew's Switch Effect by 2, reduces Blackbeard Pirates characters' Special charge time by 3 turns", boosts DEX, INT, Driven, and Shooter characters' HP by 1.5x, ATK by 4.5x, boosts their ATK by approximately 5.5x when they have RCVTNDEMPTYBOMBSUPERBOMB slots, and makes their INTDEXTNDBOMB slots have matching slot effects [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Blackbeard Pirates characters or 6 Egghead Arc characters are on the crew and crew launches Specials to apply damage reduction (except [Damage Cut]), converts that effect to "further increases crew's ATK boost by 2x (up a maximum 6x)" regardless of the effective turns of the converted effect
Launches the following effect at start of quest: "Boosts crew's ATK based on the damage reduction effect applied on the crew (e.g. if crew has 80% damage reduction, boosts ATK by 1.8x) for 8 turns, reduces crew's Switch Effect by 2 and Special charge time by 1 turn", boosts DEX, INT, Driven, and Shooter characters' HP by 1.5x, ATK by 4.5x, boosts their ATK by approximately 5.5x when they have RCVTNDEMPTYBOMBSUPERBOMB slots, and makes their INTDEXTNDBOMB slots have matching slot effects [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Blackbeard Pirates characters or 6 Egghead Arc characters are on the crew and crew launches Specials to apply damage reduction (except [Damage Cut]), converts that effect to "further increases crew's ATK boost by 2x (up a maximum 6x)" regardless of the effective turns of the converted effect
Crewmate Ability
Boosts DEX and INT characters' base ATK by 1.1x
Reduces crew's Special charge time by 1 turn at start of quest
Unlocks at Limit Break 25
Boosts DEX and INT characters' base ATK by 1.1x
Boosts DEX and INT characters' base ATK by 1.1x
Super Special

When character becomes "Blackbeard & Kuzan" with Super Switch effect and crew's HP becomes 50% or below (can be launched when character is a crewmate)
Reduces all enemies' damage reduction (except [Damage Cut]) effect by 40% (the effect increase/decrease only occurs 1 time), boosts the ATK of the next final tap performed by crew by 50% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect), changes DEX characters to Super DEX, and changes INT characters to Super INT
Switch Effect
Completely removes crew's Slot Bind, changes character's slot (including BLOCK slot) to character's own type, reduces crew's Paralysis duration by 1 turn, boosts character's ATK by 1.5x for 1 turn (effect can be overwritten with other ATK boost effects), and allows character's normal attacks to ignore enemies' defensive effects for 1 turn
Completely removes crew's Slot Bind, changes character's slot (including BLOCK slot) to character's own type, reduces crew's Paralysis duration by 3 turns, doubles crew's ATK for 1 turn (effect can be overwritten with other ATK boost effects), allows character's normal attacks to ignore enemies' defensive effects for 1 turn, and becomes "Blackbeard & Kuzan" for 3 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,282 | 927 | 136 |
| Lv 99 | 4,564 | 1,853 | 272 |
| Lv 150 | 6,846 | 2,779 | 408 |
| Limit Break | 5,064+500 | 2,053+200 | 372+100 |
| Limit Break+ | 5,564+1,000 | 2,253+400 | 422+150 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Limit Special Uses Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Boosts base RCV by 20
Boosts base HP by 30
Boosts base ATK by 10
Boosts base ATK by 20
Potential Ability 2: Barrier Pierce
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 30
Boosts base HP by 60
Boosts base ATK by 30
Add Crewmate Ability 2: Reduces crew's Special charge time by 1 turn at start of quest
Boosts base RCV by 40
Boosts base HP by 80
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Rush Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base ATK by 50
Boosts base HP by 150
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Potential Abilities
Reduces Limit Special Uses duration by 3 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 2 turns
- Level 4
Reduces Limit Special Uses duration by 2 turns
- Level 5
Reduces Limit Special Uses duration by 3 turns
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is 5% or lower at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 15% or lower at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 30% or lower at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or lower at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of DEX, INT, Driven, and Shooter characters (up to +0.5 chain multiplier; Rush ATK boost 1.8x)
HP Cost: 20,000 Max Rush: 7 times Chain Multiplier Growth: +0.1 Finish Tap Effect: DEX, INT, Driven, and Shooter Rush ATK boost 1.4x Each successful chain adds +0.1 (up to 1.8) First Tap Multiplier: 0.5 Rush Multiplier: 0.1 Finish Tap Multiplier: 0.8
At final battle, if crew has ATK based on damage reduction effect and character performs the 2nd tap of an attack as a Double Character
Show all 5 levels
- Level 1
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of DEX, INT, Driven, and Shooter characters (up to +0.5 chain multiplier; Rush ATK boost 1.5x)
ConditionAt final battle, if crew has ATK based on damage reduction effect and character performs the 2nd tap of an attack as a Double Character
- Level 2
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of DEX, INT, Driven, and Shooter characters (up to +0.5 chain multiplier; Rush ATK boost 1.55x)
ConditionAt final battle, if crew has ATK based on damage reduction effect and character performs the 2nd tap of an attack as a Double Character
- Level 3
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of DEX, INT, Driven, and Shooter characters (up to +0.5 chain multiplier; Rush ATK boost 1.6x)
ConditionAt final battle, if crew has ATK based on damage reduction effect and character performs the 2nd tap of an attack as a Double Character
- Level 4
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of DEX, INT, Driven, and Shooter characters (up to +0.5 chain multiplier; Rush ATK boost 1.65x)
ConditionAt final battle, if crew has ATK based on damage reduction effect and character performs the 2nd tap of an attack as a Double Character
- Level 5
Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of DEX, INT, Driven, and Shooter characters (up to +0.5 chain multiplier; Rush ATK boost 1.8x)
ConditionAt final battle, if crew has ATK based on damage reduction effect and character performs the 2nd tap of an attack as a Double Character
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,832 | 1,961 | 288 |
| Lv 110 | 5,056 | 2,052 | 301 |
| Lv 120 | 5,503 | 2,234 | 328 |
| Lv 130 | 5,951 | 2,415 | 354 |
| Lv 150 | 6,846 | 2,779 | 408 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Obstructer- DEF
- 237
- SPD
- 166
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
Targets closest enemies
Targets 3 enemies for 100% chance of RCV Bind (20 s); targets enemies with RCV Bind for ATK Down Lv.8 (20 s), SPD Down Lv.8 (20 s), DEF Down Lv.8 (20 s); targets enemies with Special Bind for 100% chance of Action Bind (10 s); targets enemies with Shield for Special CT 20% delay, 6000 damage; targets enemies with Confusion for ATK x 5 spread damage (damage on each enemy reduced based on number of total enemies); targets enemies within large range for ATK x 3 damage
Charge time: 28 s
Show all 10 levels
- Level 1
Targets 3 enemies for 73% chance of RCV Bind (11 s); targets enemies with RCV Bind for ATK Down Lv.4 (11 s), SPD Down Lv.4 (11 s), DEF Down Lv.4 (11 s); targets enemies with Special Bind for 73% chance of Action Bind (10 s); targets enemies with Shield for Special CT 11% delay, 3300 damage; targets enemies with Confusion for ATK x 3.2 spread damage (damage on each enemy reduced based on number of total enemies); targets enemies within large range for ATK x 2.1 damage
Charge time: 28 s
- Level 2
Targets 3 enemies for 76% chance of RCV Bind (12 s); targets enemies with RCV Bind for ATK Down Lv.4 (12 s), SPD Down Lv.4 (12 s), DEF Down Lv.4 (12 s); targets enemies with Special Bind for 76% chance of Action Bind (10 s); targets enemies with Shield for Special CT 12% delay, 3600 damage; targets enemies with Confusion for ATK x 3.4 spread damage (damage on each enemy reduced based on number of total enemies); targets enemies within large range for ATK x 2.2 damage
Charge time: 28 s
- Level 3
Targets 3 enemies for 79% chance of RCV Bind (13 s); targets enemies with RCV Bind for ATK Down Lv.5 (13 s), SPD Down Lv.5 (13 s), DEF Down Lv.5 (13 s); targets enemies with Special Bind for 79% chance of Action Bind (10 s); targets enemies with Shield for Special CT 13% delay, 3900 damage; targets enemies with Confusion for ATK x 3.6 spread damage (damage on each enemy reduced based on number of total enemies); targets enemies within large range for ATK x 2.3 damage
Charge time: 28 s
- Level 4
Targets 3 enemies for 82% chance of RCV Bind (14 s); targets enemies with RCV Bind for ATK Down Lv.5 (14 s), SPD Down Lv.5 (14 s), DEF Down Lv.5 (14 s); targets enemies with Special Bind for 82% chance of Action Bind (10 s); targets enemies with Shield for Special CT 14% delay, 4200 damage; targets enemies with Confusion for ATK x 3.8 spread damage (damage on each enemy reduced based on number of total enemies); targets enemies within large range for ATK x 2.4 damage
Charge time: 28 s
- Level 5
Targets 3 enemies for 85% chance of RCV Bind (15 s); targets enemies with RCV Bind for ATK Down Lv.6 (15 s), SPD Down Lv.6 (15 s), DEF Down Lv.6 (15 s); targets enemies with Special Bind for 85% chance of Action Bind (10 s); targets enemies with Shield for Special CT 15% delay, 4500 damage; targets enemies with Confusion for ATK x 4 spread damage (damage on each enemy reduced based on number of total enemies); targets enemies within large range for ATK x 2.5 damage
Charge time: 28 s
- Level 6
Targets 3 enemies for 88% chance of RCV Bind (16 s); targets enemies with RCV Bind for ATK Down Lv.6 (16 s), SPD Down Lv.6 (16 s), DEF Down Lv.6 (16 s); targets enemies with Special Bind for 88% chance of Action Bind (10 s); targets enemies with Shield for Special CT 16% delay, 4800 damage; targets enemies with Confusion for ATK x 4.2 spread damage (damage on each enemy reduced based on number of total enemies); targets enemies within large range for ATK x 2.6 damage
Charge time: 28 s
- Level 7
Targets 3 enemies for 91% chance of RCV Bind (17 s); targets enemies with RCV Bind for ATK Down Lv.7 (17 s), SPD Down Lv.7 (17 s), DEF Down Lv.7 (17 s); targets enemies with Special Bind for 91% chance of Action Bind (10 s); targets enemies with Shield for Special CT 17% delay, 5100 damage; targets enemies with Confusion for ATK x 4.4 spread damage (damage on each enemy reduced based on number of total enemies); targets enemies within large range for ATK x 2.7 damage
Charge time: 28 s
- Level 8
Targets 3 enemies for 94% chance of RCV Bind (18 s); targets enemies with RCV Bind for ATK Down Lv.7 (18 s), SPD Down Lv.7 (18 s), DEF Down Lv.7 (18 s); targets enemies with Special Bind for 94% chance of Action Bind (10 s); targets enemies with Shield for Special CT 18% delay, 5400 damage; targets enemies with Confusion for ATK x 4.6 spread damage (damage on each enemy reduced based on number of total enemies); targets enemies within large range for ATK x 2.8 damage
Charge time: 28 s
- Level 9
Targets 3 enemies for 97% chance of RCV Bind (19 s); targets enemies with RCV Bind for ATK Down Lv.8 (19 s), SPD Down Lv.8 (19 s), DEF Down Lv.8 (19 s); targets enemies with Special Bind for 97% chance of Action Bind (10 s); targets enemies with Shield for Special CT 19% delay, 5700 damage; targets enemies with Confusion for ATK x 4.8 spread damage (damage on each enemy reduced based on number of total enemies); targets enemies within large range for ATK x 2.9 damage
Charge time: 28 s
- Level 10
Targets 3 enemies for 100% chance of RCV Bind (20 s); targets enemies with RCV Bind for ATK Down Lv.8 (20 s), SPD Down Lv.8 (20 s), DEF Down Lv.8 (20 s); targets enemies with Special Bind for 100% chance of Action Bind (10 s); targets enemies with Shield for Special CT 20% delay, 6000 damage; targets enemies with Confusion for ATK x 5 spread damage (damage on each enemy reduced based on number of total enemies); targets enemies within large range for ATK x 3 damage
Charge time: 28 s
Driven class and Blackbeard Pirates teammates DEF Up Lv.6; all enemies HP Down Lv.7; if 5 or more Driven class characters are on the team, all enemies Special CT Speed Down Lv.3: if 4 or more Blackbeard Pirates characters are on the team, self ATK Up Lv.8; all enemies DEF Down Lv.7
Show all 5 levels
- Level 1
Driven class and Blackbeard Pirates teammates DEF Up Lv.2; all enemies HP Down Lv.3; if 5 or more Driven class characters are on the team, all enemies Special CT Speed Down Lv.1: if 4 or more Blackbeard Pirates characters are on the team, self ATK Up Lv.4; all enemies DEF Down Lv.3
- Level 2
Driven class and Blackbeard Pirates teammates DEF Up Lv.3; all enemies HP Down Lv.4; if 5 or more Driven class characters are on the team, all enemies Special CT Speed Down Lv.1: if 4 or more Blackbeard Pirates characters are on the team, self ATK Up Lv.5; all enemies DEF Down Lv.4
- Level 3
Driven class and Blackbeard Pirates teammates DEF Up Lv.4; all enemies HP Down Lv.5; if 5 or more Driven class characters are on the team, all enemies Special CT Speed Down Lv.2: if 4 or more Blackbeard Pirates characters are on the team, self ATK Up Lv.6; all enemies DEF Down Lv.5
- Level 4
Driven class and Blackbeard Pirates teammates DEF Up Lv.5; all enemies HP Down Lv.6; if 5 or more Driven class characters are on the team, all enemies Special CT Speed Down Lv.2: if 4 or more Blackbeard Pirates characters are on the team, self ATK Up Lv.7; all enemies DEF Down Lv.6
- Level 5
Driven class and Blackbeard Pirates teammates DEF Up Lv.6; all enemies HP Down Lv.7; if 5 or more Driven class characters are on the team, all enemies Special CT Speed Down Lv.3: if 4 or more Blackbeard Pirates characters are on the team, self ATK Up Lv.8; all enemies DEF Down Lv.7
Completely evades Halve Stats, reduce damage taken from Striker and Powerhouse by 30%
Targets 4 enemies for 100% chance of RCV Bind (25 s); targets enemies with RCV Bind for ATK Down Lv.9 (25 s), SPD Down Lv.9 (25 s), DEF Down Lv.9 (25 s), 100% chance of Paralysis (25 s); targets enemies with Special Bind for 100% chance of Action Bind (15 s); targets enemies with Shield for Special CT 30% delay, 6000 damage; targets enemies with Confusion for ATK x 6 spread damage (damage on each enemy reduced based on number of total enemies); targets enemies within large range for ATK x 3.5 damage
After character receives damage 5 times
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