Doll

Navy HQ Vice Admirals Vanguard

Navy G-14 Base Commander. Along with the vice admirals, she landed on Egghead. To stop the Pacifistas attacking the ship, she delivers a devastating blow.

Special

Ship-Protecting Axe Kick

Reduces crew's Special Bind/Burn duration by 6 turns, and boosts DEX and INT characters' base ATK by +1250 for 2 turns. If 3 or more Navy characters are on the crew, reduces all enemies' Resilience duration by 6 turns, and heals crew by 4,000 HP at end of turn for 10 turns

BaseLimit Break
Level 120 turns19 turns
Level 219 turns18 turns
Level 318 turns17 turns
Level 417 turns16 turns
Level 516 turns15 turns
Level 615 turns14 turns
Max14 turns13 turns

−1 turn at Limit Break 14

Captain Ability

Vice Admirals Making Landfall

Boosts crew's RCV by 1.35x, boosts DEX, Fighter and Free Spirit characters' ATK by 3.75x, and makes crew's TND slots have matching slot effects

Crewmate Ability

RES

Reduces character's Special Bind duration by 6 turns

+STATS

Boosts crew's base RCV and HP by 100

Unlocks at Limit Break 12

Support Ability

Supported Characters

Characters with the following Character Tag

Level 5 (Max)

Heals crew by 4,000 HP at end of turn for 3 turns at start of Battle 3

Show all 5 levels
  1. Level 1

    Heals crew by 500 HP at end of turn for 1 turn at start of Battle 3

  2. Level 2

    Heals crew by 1,000 HP at end of turn for 1 turn at start of Battle 3

  3. Level 3

    Heals crew by 2,000 HP at end of turn for 2 turns at start of Battle 3

  4. Level 4

    Heals crew by 3,000 HP at end of turn for 2 turns at start of Battle 3

  5. Level 5

    Heals crew by 4,000 HP at end of turn for 3 turns at start of Battle 3

Stats

HPATKRCV
Lv 11,662808129
Lv 993,3241,615258
Lv 1504,9862,422387
Limit Break3,524+2001,715+100308+50

Limit Break

01

Boosts base RCV by 10

02

Boosts base HP by 60

03

Boosts base ATK by 30

04

Potential Ability 1: Critical ATK

05

Boosts base RCV by 10

Show all 15
06

Boosts base HP by 60

07

Boosts base ATK by 30

08

Add 1 Power Slot

09

Boosts base RCV by 10

10

Boosts base ATK by 40

11

Boosts base HP by 80

12

Add Crewmate Ability 2: Boosts crew's base RCV and HP by 100

13

Boosts base RCV by 20

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Fear Resistance

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 2 turns

  3. Level 3

    Reduces character's Fear duration by 3 turns

  4. Level 4

    Reduces character's Fear duration by 4 turns

  5. Level 5

    Reduces character's Fear duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,5191,709273
Lv 1103,6821,789285
Lv 1204,0081,947311
Lv 1304,3342,105336
Lv 1504,9862,422387

Pirate Rumble

Style
Attacker
DEF
130
SPD
177
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Ship-Protecting Axe Kick
Level 10 (Max)

Targets 3 enemies for ATK x 4 damage; targets Navy Vice Admiral teammates for ATK Up Lv.8 (20 s); targets QCK-type enemies for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy characters are on the team, targets self for Special CT 30% reduction; during Assault Rumble, targets self for HP 30% healing; targets DBF Style teammates for Action Bind reduction (20 s), switches character with 1st sub character

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets 3 enemies for ATK x 3.1 damage; targets Navy Vice Admiral teammates for ATK Up Lv.4 (11 s); targets QCK-type enemies for ATK x 7.5 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy characters are on the team, targets self for Special CT 21% reduction; during Assault Rumble, targets self for HP 21% healing; targets DBF Style teammates for Action Bind reduction (11 s), switches character with 1st sub character

    Charge time: 35 s

  2. Level 2

    Targets 3 enemies for ATK x 3.2 damage; targets Navy Vice Admiral teammates for ATK Up Lv.4 (12 s); targets QCK-type enemies for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy characters are on the team, targets self for Special CT 22% reduction; during Assault Rumble, targets self for HP 22% healing; targets DBF Style teammates for Action Bind reduction (12 s), switches character with 1st sub character

    Charge time: 35 s

  3. Level 3

    Targets 3 enemies for ATK x 3.3 damage; targets Navy Vice Admiral teammates for ATK Up Lv.5 (13 s); targets QCK-type enemies for ATK x 8.5 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy characters are on the team, targets self for Special CT 23% reduction; during Assault Rumble, targets self for HP 23% healing; targets DBF Style teammates for Action Bind reduction (13 s), switches character with 1st sub character

    Charge time: 35 s

  4. Level 4

    Targets 3 enemies for ATK x 3.4 damage; targets Navy Vice Admiral teammates for ATK Up Lv.5 (14 s); targets QCK-type enemies for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy characters are on the team, targets self for Special CT 24% reduction; during Assault Rumble, targets self for HP 24% healing; targets DBF Style teammates for Action Bind reduction (14 s), switches character with 1st sub character

    Charge time: 35 s

  5. Level 5

    Targets 3 enemies for ATK x 3.5 damage; targets Navy Vice Admiral teammates for ATK Up Lv.6 (15 s); targets QCK-type enemies for ATK x 9.5 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy characters are on the team, targets self for Special CT 25% reduction; during Assault Rumble, targets self for HP 25% healing; targets DBF Style teammates for Action Bind reduction (15 s), switches character with 1st sub character

    Charge time: 35 s

  6. Level 6

    Targets 3 enemies for ATK x 3.6 damage; targets Navy Vice Admiral teammates for ATK Up Lv.6 (16 s); targets QCK-type enemies for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy characters are on the team, targets self for Special CT 26% reduction; during Assault Rumble, targets self for HP 26% healing; targets DBF Style teammates for Action Bind reduction (16 s), switches character with 1st sub character

    Charge time: 35 s

  7. Level 7

    Targets 3 enemies for ATK x 3.7 damage; targets Navy Vice Admiral teammates for ATK Up Lv.7 (17 s); targets QCK-type enemies for ATK x 10.5 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy characters are on the team, targets self for Special CT 27% reduction; during Assault Rumble, targets self for HP 27% healing; targets DBF Style teammates for Action Bind reduction (17 s), switches character with 1st sub character

    Charge time: 35 s

  8. Level 8

    Targets 3 enemies for ATK x 3.8 damage; targets Navy Vice Admiral teammates for ATK Up Lv.7 (18 s); targets QCK-type enemies for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy characters are on the team, targets self for Special CT 28% reduction; during Assault Rumble, targets self for HP 28% healing; targets DBF Style teammates for Action Bind reduction (18 s), switches character with 1st sub character

    Charge time: 35 s

  9. Level 9

    Targets 3 enemies for ATK x 3.9 damage; targets Navy Vice Admiral teammates for ATK Up Lv.8 (19 s); targets QCK-type enemies for ATK x 11.5 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy characters are on the team, targets self for Special CT 29% reduction; during Assault Rumble, targets self for HP 29% healing; targets DBF Style teammates for Action Bind reduction (19 s), switches character with 1st sub character

    Charge time: 35 s

  10. Level 10

    Targets 3 enemies for ATK x 4 damage; targets Navy Vice Admiral teammates for ATK Up Lv.8 (20 s); targets QCK-type enemies for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy characters are on the team, targets self for Special CT 30% reduction; during Assault Rumble, targets self for HP 30% healing; targets DBF Style teammates for Action Bind reduction (20 s), switches character with 1st sub character

    Charge time: 35 s

Ability
Level 5 (Max)

DEX-type/Fighter class and Navy teammates DEF Up Lv.6; self ATK Up Lv.20; after dealing damage, up to 20 times self ATK Down Lv.1; if 5 or more Navy characters are on the team, when appearing on the field, self Special CT 20% reduction; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6

Show all 5 levels
  1. Level 1

    DEX-type/Fighter class and Navy teammates DEF Up Lv.2; self ATK Up Lv.16; after dealing damage, up to 20 times self ATK Down Lv.1; if 5 or more Navy characters are on the team, when appearing on the field, self Special CT 12% reduction; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.2

  2. Level 2

    DEX-type/Fighter class and Navy teammates DEF Up Lv.3; self ATK Up Lv.17; after dealing damage, up to 20 times self ATK Down Lv.1; if 5 or more Navy characters are on the team, when appearing on the field, self Special CT 14% reduction; during Assault Rumble, self HP Up Lv.7, Special CT Speed Up Lv.3

  3. Level 3

    DEX-type/Fighter class and Navy teammates DEF Up Lv.4; self ATK Up Lv.18; after dealing damage, up to 20 times self ATK Down Lv.1; if 5 or more Navy characters are on the team, when appearing on the field, self Special CT 16% reduction; during Assault Rumble, self HP Up Lv.8, Special CT Speed Up Lv.4

  4. Level 4

    DEX-type/Fighter class and Navy teammates DEF Up Lv.5; self ATK Up Lv.19; after dealing damage, up to 20 times self ATK Down Lv.1; if 5 or more Navy characters are on the team, when appearing on the field, self Special CT 18% reduction; during Assault Rumble, self HP Up Lv.9, Special CT Speed Up Lv.5

  5. Level 5

    DEX-type/Fighter class and Navy teammates DEF Up Lv.6; self ATK Up Lv.20; after dealing damage, up to 20 times self ATK Down Lv.1; if 5 or more Navy characters are on the team, when appearing on the field, self Special CT 20% reduction; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6

Resilience

Completely evades Special Bind, reduce damage taken from QCK by 20%

How to get

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Family

Vice Admiral Doll
DollVice Admiral Doll
Linked families
Doll & Bluegrass