
Doll
Navy HQ Vice Admirals Vanguard
Navy G-14 Base Commander. Along with the vice admirals, she landed on Egghead. To stop the Pacifistas attacking the ship, she delivers a devastating blow.
Special
Reduces crew's Special Bind/Burn duration by 6 turns, and boosts DEX and INT characters' base ATK by +1250 for 2 turns. If 3 or more Navy characters are on the crew, reduces all enemies' Resilience duration by 6 turns, and heals crew by 4,000 HP at end of turn for 10 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts crew's RCV by 1.35x, boosts DEX, Fighter and Free Spirit characters' ATK by 3.75x, and makes crew's TND slots have matching slot effects
Crewmate Ability
Reduces character's Special Bind duration by 6 turns
Boosts crew's base RCV and HP by 100
Unlocks at Limit Break 12
Support Ability
Characters with the following Character Tag
Heals crew by 4,000 HP at end of turn for 3 turns at start of Battle 3
Show all 5 levels
- Level 1
Heals crew by 500 HP at end of turn for 1 turn at start of Battle 3
- Level 2
Heals crew by 1,000 HP at end of turn for 1 turn at start of Battle 3
- Level 3
Heals crew by 2,000 HP at end of turn for 2 turns at start of Battle 3
- Level 4
Heals crew by 3,000 HP at end of turn for 2 turns at start of Battle 3
- Level 5
Heals crew by 4,000 HP at end of turn for 3 turns at start of Battle 3
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,662 | 808 | 129 |
| Lv 99 | 3,324 | 1,615 | 258 |
| Lv 150 | 4,986 | 2,422 | 387 |
| Limit Break | 3,524+200 | 1,715+100 | 308+50 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 60
Boosts base ATK by 30
Potential Ability 1: Critical ATK
Boosts base RCV by 10
Show all 15
Boosts base HP by 60
Boosts base ATK by 30
Add 1 Power Slot
Boosts base RCV by 10
Boosts base ATK by 40
Boosts base HP by 80
Add Crewmate Ability 2: Boosts crew's base RCV and HP by 100
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Potential Ability 2: Fear Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,519 | 1,709 | 273 |
| Lv 110 | 3,682 | 1,789 | 285 |
| Lv 120 | 4,008 | 1,947 | 311 |
| Lv 130 | 4,334 | 2,105 | 336 |
| Lv 150 | 4,986 | 2,422 | 387 |
Pirate Rumble
- Style
Attacker- DEF
- 130
- SPD
- 177
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 3 enemies for ATK x 4 damage; targets Navy Vice Admiral teammates for ATK Up Lv.8 (20 s); targets QCK-type enemies for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy characters are on the team, targets self for Special CT 30% reduction; during Assault Rumble, targets self for HP 30% healing; targets DBF Style teammates for Action Bind reduction (20 s), switches character with 1st sub character
Charge time: 35 s
Show all 10 levels
- Level 1
Targets 3 enemies for ATK x 3.1 damage; targets Navy Vice Admiral teammates for ATK Up Lv.4 (11 s); targets QCK-type enemies for ATK x 7.5 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy characters are on the team, targets self for Special CT 21% reduction; during Assault Rumble, targets self for HP 21% healing; targets DBF Style teammates for Action Bind reduction (11 s), switches character with 1st sub character
Charge time: 35 s
- Level 2
Targets 3 enemies for ATK x 3.2 damage; targets Navy Vice Admiral teammates for ATK Up Lv.4 (12 s); targets QCK-type enemies for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy characters are on the team, targets self for Special CT 22% reduction; during Assault Rumble, targets self for HP 22% healing; targets DBF Style teammates for Action Bind reduction (12 s), switches character with 1st sub character
Charge time: 35 s
- Level 3
Targets 3 enemies for ATK x 3.3 damage; targets Navy Vice Admiral teammates for ATK Up Lv.5 (13 s); targets QCK-type enemies for ATK x 8.5 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy characters are on the team, targets self for Special CT 23% reduction; during Assault Rumble, targets self for HP 23% healing; targets DBF Style teammates for Action Bind reduction (13 s), switches character with 1st sub character
Charge time: 35 s
- Level 4
Targets 3 enemies for ATK x 3.4 damage; targets Navy Vice Admiral teammates for ATK Up Lv.5 (14 s); targets QCK-type enemies for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy characters are on the team, targets self for Special CT 24% reduction; during Assault Rumble, targets self for HP 24% healing; targets DBF Style teammates for Action Bind reduction (14 s), switches character with 1st sub character
Charge time: 35 s
- Level 5
Targets 3 enemies for ATK x 3.5 damage; targets Navy Vice Admiral teammates for ATK Up Lv.6 (15 s); targets QCK-type enemies for ATK x 9.5 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy characters are on the team, targets self for Special CT 25% reduction; during Assault Rumble, targets self for HP 25% healing; targets DBF Style teammates for Action Bind reduction (15 s), switches character with 1st sub character
Charge time: 35 s
- Level 6
Targets 3 enemies for ATK x 3.6 damage; targets Navy Vice Admiral teammates for ATK Up Lv.6 (16 s); targets QCK-type enemies for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy characters are on the team, targets self for Special CT 26% reduction; during Assault Rumble, targets self for HP 26% healing; targets DBF Style teammates for Action Bind reduction (16 s), switches character with 1st sub character
Charge time: 35 s
- Level 7
Targets 3 enemies for ATK x 3.7 damage; targets Navy Vice Admiral teammates for ATK Up Lv.7 (17 s); targets QCK-type enemies for ATK x 10.5 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy characters are on the team, targets self for Special CT 27% reduction; during Assault Rumble, targets self for HP 27% healing; targets DBF Style teammates for Action Bind reduction (17 s), switches character with 1st sub character
Charge time: 35 s
- Level 8
Targets 3 enemies for ATK x 3.8 damage; targets Navy Vice Admiral teammates for ATK Up Lv.7 (18 s); targets QCK-type enemies for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy characters are on the team, targets self for Special CT 28% reduction; during Assault Rumble, targets self for HP 28% healing; targets DBF Style teammates for Action Bind reduction (18 s), switches character with 1st sub character
Charge time: 35 s
- Level 9
Targets 3 enemies for ATK x 3.9 damage; targets Navy Vice Admiral teammates for ATK Up Lv.8 (19 s); targets QCK-type enemies for ATK x 11.5 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy characters are on the team, targets self for Special CT 29% reduction; during Assault Rumble, targets self for HP 29% healing; targets DBF Style teammates for Action Bind reduction (19 s), switches character with 1st sub character
Charge time: 35 s
- Level 10
Targets 3 enemies for ATK x 4 damage; targets Navy Vice Admiral teammates for ATK Up Lv.8 (20 s); targets QCK-type enemies for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy characters are on the team, targets self for Special CT 30% reduction; during Assault Rumble, targets self for HP 30% healing; targets DBF Style teammates for Action Bind reduction (20 s), switches character with 1st sub character
Charge time: 35 s
DEX-type/Fighter class and Navy teammates DEF Up Lv.6; self ATK Up Lv.20; after dealing damage, up to 20 times self ATK Down Lv.1; if 5 or more Navy characters are on the team, when appearing on the field, self Special CT 20% reduction; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6
Show all 5 levels
- Level 1
DEX-type/Fighter class and Navy teammates DEF Up Lv.2; self ATK Up Lv.16; after dealing damage, up to 20 times self ATK Down Lv.1; if 5 or more Navy characters are on the team, when appearing on the field, self Special CT 12% reduction; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.2
- Level 2
DEX-type/Fighter class and Navy teammates DEF Up Lv.3; self ATK Up Lv.17; after dealing damage, up to 20 times self ATK Down Lv.1; if 5 or more Navy characters are on the team, when appearing on the field, self Special CT 14% reduction; during Assault Rumble, self HP Up Lv.7, Special CT Speed Up Lv.3
- Level 3
DEX-type/Fighter class and Navy teammates DEF Up Lv.4; self ATK Up Lv.18; after dealing damage, up to 20 times self ATK Down Lv.1; if 5 or more Navy characters are on the team, when appearing on the field, self Special CT 16% reduction; during Assault Rumble, self HP Up Lv.8, Special CT Speed Up Lv.4
- Level 4
DEX-type/Fighter class and Navy teammates DEF Up Lv.5; self ATK Up Lv.19; after dealing damage, up to 20 times self ATK Down Lv.1; if 5 or more Navy characters are on the team, when appearing on the field, self Special CT 18% reduction; during Assault Rumble, self HP Up Lv.9, Special CT Speed Up Lv.5
- Level 5
DEX-type/Fighter class and Navy teammates DEF Up Lv.6; self ATK Up Lv.20; after dealing damage, up to 20 times self ATK Down Lv.1; if 5 or more Navy characters are on the team, when appearing on the field, self Special CT 20% reduction; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6
Completely evades Special Bind, reduce damage taken from QCK by 20%
How to get
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