
Kujaku
Discipline-Woman of SWORD
Navy HQ Rear Admiral and a member of "SWORD". Granddaughter of Tsuru the Great Advisor. User of the Whip-Whip Fruit powers. She can discipline anything, including buildings. In order to save Coby, she infiltrates Fullalead alongside Garp and unleashes her powers.
Special
Removes crew's BLOCKBOMBSUPERBOMB slots, deals PSY damage to one enemy based on the number of BLOCKBOMBSUPERBOMB slots removed (0-6), changes all slots to character's own type, changes the ATK multiplier of type slots to 3.5x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn, and applies Paralysis (60% chance not to reduce action turns) to all enemies for 1 turn. If 3 or more Paramythia-type Navy SWORD characters are on the crew, reduces the duration of all enemy barriers by 2 turns, reduces crew's Paralysis duration by 3 turns, completely removes all Poison effects on the crew, boosts the chain multiplier by +1.6 for 1 turn, and allows this Special's Paralysis status applying effect to ignore immunity to status effects
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts PSY, Slasher, and Fighter characters' ATK by 5.625x when slots match (4.5x otherwise), HP by 1.3x, boosts their chance of landing on own type slots, and makes their PSYRCVTND slots have matching slot effects [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Paramythia-type Navy SWORD characters are on the crew, and crew uses a Special to boost ATK or slot effects, extends the duration of that effect by 1 turn
Crewmate Ability
Makes crew's PSYRCV slots have matching slot effects
Sets all slots to PSY slots at start of quest (no stacking identical abilities)
Unlocks at Limit Break 25
Support Ability
PSY-type characters with the following Character Tag
Adds 10% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 4% of character's base stats to supported character's base stats
- Level 3
Adds 6% of character's base stats to supported character's base stats
- Level 4
Adds 8% of character's base stats to supported character's base stats
- Level 5
Adds 10% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,092 | 898 | 127 |
| Lv 99 | 4,184 | 1,796 | 254 |
| Lv 150 | 6,276 | 2,694 | 381 |
| Limit Break | 4,634+450 | 2,096+300 | 334+80 |
| Limit Break+ | 5,134+950 | 2,246+450 | 404+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base RCV by 10
Potential Ability 1: Slot Changes Impossible Resistance
Boosts base ATK by 15
Show all 40
Boosts base HP by 20
Boosts base ATK by 15
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 50
Boosts base ATK by 20
Boosts base HP by 50
Boosts base RCV by 20
Potential Ability 2: Slot Bind Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base HP by 60
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 60
Boosts base ATK by 40
Boosts base HP by 80
Boosts base ATK by 40
Add Crewmate Ability 2: Sets all slots to PSY slots at start of quest (no stacking identical abilities)
Boosts base ATK by 40
Boosts base HP by 80
Boosts base ATK by 50
Boosts base RCV by 20
Potential Ability 3: INT Damage Reduction
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 20
Boosts base ATK by 50
Boosts base HP by 200
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Potential Abilities
Reduces character's Slot Changes Impossible duration by 5
Show all 5 levels
- Level 1
Reduces character's Slot Changes Impossible duration by 1
- Level 2
Reduces character's Slot Changes Impossible duration by 2
- Level 3
Reduces character's Slot Changes Impossible duration by 3
- Level 4
Reduces character's Slot Changes Impossible duration by 4
- Level 5
Reduces character's Slot Changes Impossible duration by 5
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,430 | 1,901 | 268 |
| Lv 110 | 4,635 | 1,989 | 281 |
| Lv 120 | 5,045 | 2,165 | 306 |
| Lv 130 | 5,455 | 2,341 | 331 |
| Lv 150 | 6,276 | 2,694 | 381 |
Pirate Rumble
- Style
Supporter- DEF
- 209
- SPD
- 137
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets PSY-type/Fighter class and Navy teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s), DEF Up Lv.4 (20 s); if 5 or more Fighter class characters or 5 or more Navy characters are on the team, targets team for 100% chance to evade stat-reducing effects (20 s); targets (not including self) PSY-type/Fighter class and Navy teammates for Special CT 20% reduction; targets 3 Navy teammates with high current Special CT for 100% chance of Haste
Charge time: 26 s
Show all 10 levels
- Level 1
Targets PSY-type/Fighter class and Navy teammates for ATK Up Lv.2 (20 s), SPD Up Lv.2 (20 s), DEF Up Lv.2 (20 s); if 5 or more Fighter class characters or 5 or more Navy characters are on the team, targets team for 80% chance to evade stat-reducing effects (11 s); targets (not including self) PSY-type/Fighter class and Navy teammates for Special CT 11% reduction; targets 3 Navy teammates with high current Special CT for 73% chance of Haste
Charge time: 26 s
- Level 2
Targets PSY-type/Fighter class and Navy teammates for ATK Up Lv.2 (20 s), SPD Up Lv.2 (20 s), DEF Up Lv.2 (20 s); if 5 or more Fighter class characters or 5 or more Navy characters are on the team, targets team for 82% chance to evade stat-reducing effects (12 s); targets (not including self) PSY-type/Fighter class and Navy teammates for Special CT 12% reduction; targets 3 Navy teammates with high current Special CT for 76% chance of Haste
Charge time: 26 s
- Level 3
Targets PSY-type/Fighter class and Navy teammates for ATK Up Lv.3 (20 s), SPD Up Lv.3 (20 s), DEF Up Lv.2 (20 s); if 5 or more Fighter class characters or 5 or more Navy characters are on the team, targets team for 84% chance to evade stat-reducing effects (13 s); targets (not including self) PSY-type/Fighter class and Navy teammates for Special CT 13% reduction; targets 3 Navy teammates with high current Special CT for 79% chance of Haste
Charge time: 26 s
- Level 4
Targets PSY-type/Fighter class and Navy teammates for ATK Up Lv.3 (20 s), SPD Up Lv.3 (20 s), DEF Up Lv.2 (20 s); if 5 or more Fighter class characters or 5 or more Navy characters are on the team, targets team for 86% chance to evade stat-reducing effects (14 s); targets (not including self) PSY-type/Fighter class and Navy teammates for Special CT 14% reduction; targets 3 Navy teammates with high current Special CT for 82% chance of Haste
Charge time: 26 s
- Level 5
Targets PSY-type/Fighter class and Navy teammates for ATK Up Lv.4 (20 s), SPD Up Lv.4 (20 s), DEF Up Lv.2 (20 s); if 5 or more Fighter class characters or 5 or more Navy characters are on the team, targets team for 88% chance to evade stat-reducing effects (15 s); targets (not including self) PSY-type/Fighter class and Navy teammates for Special CT 15% reduction; targets 3 Navy teammates with high current Special CT for 85% chance of Haste
Charge time: 26 s
- Level 6
Targets PSY-type/Fighter class and Navy teammates for ATK Up Lv.4 (20 s), SPD Up Lv.4 (20 s), DEF Up Lv.3 (20 s); if 5 or more Fighter class characters or 5 or more Navy characters are on the team, targets team for 90% chance to evade stat-reducing effects (16 s); targets (not including self) PSY-type/Fighter class and Navy teammates for Special CT 16% reduction; targets 3 Navy teammates with high current Special CT for 88% chance of Haste
Charge time: 26 s
- Level 7
Targets PSY-type/Fighter class and Navy teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), DEF Up Lv.3 (20 s); if 5 or more Fighter class characters or 5 or more Navy characters are on the team, targets team for 92% chance to evade stat-reducing effects (17 s); targets (not including self) PSY-type/Fighter class and Navy teammates for Special CT 17% reduction; targets 3 Navy teammates with high current Special CT for 91% chance of Haste
Charge time: 26 s
- Level 8
Targets PSY-type/Fighter class and Navy teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), DEF Up Lv.3 (20 s); if 5 or more Fighter class characters or 5 or more Navy characters are on the team, targets team for 94% chance to evade stat-reducing effects (18 s); targets (not including self) PSY-type/Fighter class and Navy teammates for Special CT 18% reduction; targets 3 Navy teammates with high current Special CT for 94% chance of Haste
Charge time: 26 s
- Level 9
Targets PSY-type/Fighter class and Navy teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s), DEF Up Lv.3 (20 s); if 5 or more Fighter class characters or 5 or more Navy characters are on the team, targets team for 96% chance to evade stat-reducing effects (19 s); targets (not including self) PSY-type/Fighter class and Navy teammates for Special CT 19% reduction; targets 3 Navy teammates with high current Special CT for 97% chance of Haste
Charge time: 26 s
- Level 10
Targets PSY-type/Fighter class and Navy teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s), DEF Up Lv.4 (20 s); if 5 or more Fighter class characters or 5 or more Navy characters are on the team, targets team for 100% chance to evade stat-reducing effects (20 s); targets (not including self) PSY-type/Fighter class and Navy teammates for Special CT 20% reduction; targets 3 Navy teammates with high current Special CT for 100% chance of Haste
Charge time: 26 s
PSY-type/Fighter class and Navy teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.6; SWORD teammates ATK Up Lv.4, RCV Up Lv.4: after dealing damage, up to 5 times, self Blow Away % Up Lv.2; if 4 or more Navy characters are on the team, when appearing on the field, self Special CT 30% reduction
Show all 5 levels
- Level 1
PSY-type/Fighter class and Navy teammates HP Up Lv.2, ATK Up Lv.2, DEF Up Lv.2; SWORD teammates ATK Up Lv.1, RCV Up Lv.1: after dealing damage, up to 5 times, self Blow Away % Up Lv.1; if 4 or more Navy characters are on the team, when appearing on the field, self Special CT 10% reduction
- Level 2
PSY-type/Fighter class and Navy teammates HP Up Lv.3, ATK Up Lv.3, DEF Up Lv.3; SWORD teammates ATK Up Lv.2, RCV Up Lv.2: after dealing damage, up to 5 times, self Blow Away % Up Lv.1; if 4 or more Navy characters are on the team, when appearing on the field, self Special CT 15% reduction
- Level 3
PSY-type/Fighter class and Navy teammates HP Up Lv.4, ATK Up Lv.4, DEF Up Lv.4; SWORD teammates ATK Up Lv.3, RCV Up Lv.3: after dealing damage, up to 5 times, self Blow Away % Up Lv.1; if 4 or more Navy characters are on the team, when appearing on the field, self Special CT 20% reduction
- Level 4
PSY-type/Fighter class and Navy teammates HP Up Lv.5, ATK Up Lv.5, DEF Up Lv.5; SWORD teammates ATK Up Lv.4, RCV Up Lv.4: after dealing damage, up to 5 times, self Blow Away % Up Lv.1; if 4 or more Navy characters are on the team, when appearing on the field, self Special CT 25% reduction
- Level 5
PSY-type/Fighter class and Navy teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.6; SWORD teammates ATK Up Lv.4, RCV Up Lv.4: after dealing damage, up to 5 times, self Blow Away % Up Lv.2; if 4 or more Navy characters are on the team, when appearing on the field, self Special CT 30% reduction
Completely evades Confusion, reduce damage taken from INT by 30%
How to get
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