Kujaku

Discipline-Woman of SWORD

Navy HQ Rear Admiral and a member of "SWORD". Granddaughter of Tsuru the Great Advisor. User of the Whip-Whip Fruit powers. She can discipline anything, including buildings. In order to save Coby, she infiltrates Fullalead alongside Garp and unleashes her powers.

Special

Almighty Discipline

Removes crew's BLOCKBOMBSUPERBOMB slots, deals PSY damage to one enemy based on the number of BLOCKBOMBSUPERBOMB slots removed (0-6), changes all slots to character's own type, changes the ATK multiplier of type slots to 3.5x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn, and applies Paralysis (60% chance not to reduce action turns) to all enemies for 1 turn. If 3 or more Paramythia-type Navy SWORD characters are on the crew, reduces the duration of all enemy barriers by 2 turns, reduces crew's Paralysis duration by 3 turns, completely removes all Poison effects on the crew, boosts the chain multiplier by +1.6 for 1 turn, and allows this Special's Paralysis status applying effect to ignore immunity to status effects

BaseLimit Break
Level 122 turns20 turns
Level 221 turns19 turns
Level 320 turns18 turns
Level 419 turns17 turns
Level 518 turns16 turns
Max17 turns15 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Elegant Whipping

Boosts PSY, Slasher, and Fighter characters' ATK by 5.625x when slots match (4.5x otherwise), HP by 1.3x, boosts their chance of landing on own type slots, and makes their PSYRCVTND slots have matching slot effects [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Paramythia-type Navy SWORD characters are on the crew, and crew uses a Special to boost ATK or slot effects, extends the duration of that effect by 1 turn

Crewmate Ability

UNIQ

Makes crew's PSYRCV slots have matching slot effects

UNIQ

Sets all slots to PSY slots at start of quest (no stacking identical abilities)

Unlocks at Limit Break 25

Support Ability

Supported Characters

PSY-type characters with the following Character Tag

Level 5 (Max)

Adds 10% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 2% of character's base stats to supported character's base stats

  2. Level 2

    Adds 4% of character's base stats to supported character's base stats

  3. Level 3

    Adds 6% of character's base stats to supported character's base stats

  4. Level 4

    Adds 8% of character's base stats to supported character's base stats

  5. Level 5

    Adds 10% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 12,092898127
Lv 994,1841,796254
Lv 1506,2762,694381
Limit Break4,634+4502,096+300334+80
Limit Break+5,134+9502,246+450404+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 20

03

Boosts base RCV by 10

04

Potential Ability 1: Slot Changes Impossible Resistance

05

Boosts base ATK by 15

Show all 40
06

Boosts base HP by 20

07

Boosts base ATK by 15

08

Boosts base HP by 30

09

Boosts base RCV by 10

10

Boosts base ATK by 20

11

Boosts base HP by 50

12

Boosts base ATK by 20

13

Boosts base HP by 50

14

Boosts base RCV by 20

15

Potential Ability 2: Slot Bind Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 20

18

Boosts base HP by 60

19

Boosts base RCV by 20

20

Boosts base ATK by 30

21

Boosts base HP by 60

22

Boosts base ATK by 40

23

Boosts base HP by 80

24

Boosts base ATK by 40

25

Add Crewmate Ability 2: Sets all slots to PSY slots at start of quest (no stacking identical abilities)

26

Boosts base ATK by 40

27

Boosts base HP by 80

28

Boosts base ATK by 50

29

Boosts base RCV by 20

30

Potential Ability 3: INT Damage Reduction

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base RCV by 20

34

Boosts base ATK by 50

35

Boosts base HP by 200

36

Boosts base RCV by 20

37

Boosts base ATK by 100

38

Boosts base HP by 200

39

Reduces Special charge time by 1 turn

40

Boosts base RCV by 30

Potential Abilities

Slot Changes Impossible Resistance
Level 5 (Max)

Reduces character's Slot Changes Impossible duration by 5

Show all 5 levels
  1. Level 1

    Reduces character's Slot Changes Impossible duration by 1

  2. Level 2

    Reduces character's Slot Changes Impossible duration by 2

  3. Level 3

    Reduces character's Slot Changes Impossible duration by 3

  4. Level 4

    Reduces character's Slot Changes Impossible duration by 4

  5. Level 5

    Reduces character's Slot Changes Impossible duration by 5

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 4%

  5. Level 5

    Reduces damage taken from INT characters by 5%

Level Limit Break

HPATKRCV
Lv 1054,4301,901268
Lv 1104,6351,989281
Lv 1205,0452,165306
Lv 1305,4552,341331
Lv 1506,2762,694381

Pirate Rumble

Style
Supporter
DEF
209
SPD
137
Cost
20
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Almighty Discipline
Level 10 (Max)

Targets PSY-type/Fighter class and Navy teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s), DEF Up Lv.4 (20 s); if 5 or more Fighter class characters or 5 or more Navy characters are on the team, targets team for 100% chance to evade stat-reducing effects (20 s); targets (not including self) PSY-type/Fighter class and Navy teammates for Special CT 20% reduction; targets 3 Navy teammates with high current Special CT for 100% chance of Haste

Charge time: 26 s

Show all 10 levels
  1. Level 1

    Targets PSY-type/Fighter class and Navy teammates for ATK Up Lv.2 (20 s), SPD Up Lv.2 (20 s), DEF Up Lv.2 (20 s); if 5 or more Fighter class characters or 5 or more Navy characters are on the team, targets team for 80% chance to evade stat-reducing effects (11 s); targets (not including self) PSY-type/Fighter class and Navy teammates for Special CT 11% reduction; targets 3 Navy teammates with high current Special CT for 73% chance of Haste

    Charge time: 26 s

  2. Level 2

    Targets PSY-type/Fighter class and Navy teammates for ATK Up Lv.2 (20 s), SPD Up Lv.2 (20 s), DEF Up Lv.2 (20 s); if 5 or more Fighter class characters or 5 or more Navy characters are on the team, targets team for 82% chance to evade stat-reducing effects (12 s); targets (not including self) PSY-type/Fighter class and Navy teammates for Special CT 12% reduction; targets 3 Navy teammates with high current Special CT for 76% chance of Haste

    Charge time: 26 s

  3. Level 3

    Targets PSY-type/Fighter class and Navy teammates for ATK Up Lv.3 (20 s), SPD Up Lv.3 (20 s), DEF Up Lv.2 (20 s); if 5 or more Fighter class characters or 5 or more Navy characters are on the team, targets team for 84% chance to evade stat-reducing effects (13 s); targets (not including self) PSY-type/Fighter class and Navy teammates for Special CT 13% reduction; targets 3 Navy teammates with high current Special CT for 79% chance of Haste

    Charge time: 26 s

  4. Level 4

    Targets PSY-type/Fighter class and Navy teammates for ATK Up Lv.3 (20 s), SPD Up Lv.3 (20 s), DEF Up Lv.2 (20 s); if 5 or more Fighter class characters or 5 or more Navy characters are on the team, targets team for 86% chance to evade stat-reducing effects (14 s); targets (not including self) PSY-type/Fighter class and Navy teammates for Special CT 14% reduction; targets 3 Navy teammates with high current Special CT for 82% chance of Haste

    Charge time: 26 s

  5. Level 5

    Targets PSY-type/Fighter class and Navy teammates for ATK Up Lv.4 (20 s), SPD Up Lv.4 (20 s), DEF Up Lv.2 (20 s); if 5 or more Fighter class characters or 5 or more Navy characters are on the team, targets team for 88% chance to evade stat-reducing effects (15 s); targets (not including self) PSY-type/Fighter class and Navy teammates for Special CT 15% reduction; targets 3 Navy teammates with high current Special CT for 85% chance of Haste

    Charge time: 26 s

  6. Level 6

    Targets PSY-type/Fighter class and Navy teammates for ATK Up Lv.4 (20 s), SPD Up Lv.4 (20 s), DEF Up Lv.3 (20 s); if 5 or more Fighter class characters or 5 or more Navy characters are on the team, targets team for 90% chance to evade stat-reducing effects (16 s); targets (not including self) PSY-type/Fighter class and Navy teammates for Special CT 16% reduction; targets 3 Navy teammates with high current Special CT for 88% chance of Haste

    Charge time: 26 s

  7. Level 7

    Targets PSY-type/Fighter class and Navy teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), DEF Up Lv.3 (20 s); if 5 or more Fighter class characters or 5 or more Navy characters are on the team, targets team for 92% chance to evade stat-reducing effects (17 s); targets (not including self) PSY-type/Fighter class and Navy teammates for Special CT 17% reduction; targets 3 Navy teammates with high current Special CT for 91% chance of Haste

    Charge time: 26 s

  8. Level 8

    Targets PSY-type/Fighter class and Navy teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), DEF Up Lv.3 (20 s); if 5 or more Fighter class characters or 5 or more Navy characters are on the team, targets team for 94% chance to evade stat-reducing effects (18 s); targets (not including self) PSY-type/Fighter class and Navy teammates for Special CT 18% reduction; targets 3 Navy teammates with high current Special CT for 94% chance of Haste

    Charge time: 26 s

  9. Level 9

    Targets PSY-type/Fighter class and Navy teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s), DEF Up Lv.3 (20 s); if 5 or more Fighter class characters or 5 or more Navy characters are on the team, targets team for 96% chance to evade stat-reducing effects (19 s); targets (not including self) PSY-type/Fighter class and Navy teammates for Special CT 19% reduction; targets 3 Navy teammates with high current Special CT for 97% chance of Haste

    Charge time: 26 s

  10. Level 10

    Targets PSY-type/Fighter class and Navy teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s), DEF Up Lv.4 (20 s); if 5 or more Fighter class characters or 5 or more Navy characters are on the team, targets team for 100% chance to evade stat-reducing effects (20 s); targets (not including self) PSY-type/Fighter class and Navy teammates for Special CT 20% reduction; targets 3 Navy teammates with high current Special CT for 100% chance of Haste

    Charge time: 26 s

Ability
Level 5 (Max)

PSY-type/Fighter class and Navy teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.6; SWORD teammates ATK Up Lv.4, RCV Up Lv.4: after dealing damage, up to 5 times, self Blow Away % Up Lv.2; if 4 or more Navy characters are on the team, when appearing on the field, self Special CT 30% reduction

Show all 5 levels
  1. Level 1

    PSY-type/Fighter class and Navy teammates HP Up Lv.2, ATK Up Lv.2, DEF Up Lv.2; SWORD teammates ATK Up Lv.1, RCV Up Lv.1: after dealing damage, up to 5 times, self Blow Away % Up Lv.1; if 4 or more Navy characters are on the team, when appearing on the field, self Special CT 10% reduction

  2. Level 2

    PSY-type/Fighter class and Navy teammates HP Up Lv.3, ATK Up Lv.3, DEF Up Lv.3; SWORD teammates ATK Up Lv.2, RCV Up Lv.2: after dealing damage, up to 5 times, self Blow Away % Up Lv.1; if 4 or more Navy characters are on the team, when appearing on the field, self Special CT 15% reduction

  3. Level 3

    PSY-type/Fighter class and Navy teammates HP Up Lv.4, ATK Up Lv.4, DEF Up Lv.4; SWORD teammates ATK Up Lv.3, RCV Up Lv.3: after dealing damage, up to 5 times, self Blow Away % Up Lv.1; if 4 or more Navy characters are on the team, when appearing on the field, self Special CT 20% reduction

  4. Level 4

    PSY-type/Fighter class and Navy teammates HP Up Lv.5, ATK Up Lv.5, DEF Up Lv.5; SWORD teammates ATK Up Lv.4, RCV Up Lv.4: after dealing damage, up to 5 times, self Blow Away % Up Lv.1; if 4 or more Navy characters are on the team, when appearing on the field, self Special CT 25% reduction

  5. Level 5

    PSY-type/Fighter class and Navy teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.6; SWORD teammates ATK Up Lv.4, RCV Up Lv.4: after dealing damage, up to 5 times, self Blow Away % Up Lv.2; if 4 or more Navy characters are on the team, when appearing on the field, self Special CT 30% reduction

Resilience

Completely evades Confusion, reduce damage taken from INT by 30%

How to get

Sugo-Fest

Featured · Oct 3, 2026 – Nov 1, 2026

Sugo-Fest

Featured · May 1, 2026 – Jun 1, 2026

Sugo-Fest

Featured · Jan 31, 2026 – Mar 7, 2026

Family

Kujaku
Linked families
Prince Grus & Kujaku & Hibari