
Hancock & Sandersonia & Marigold
Alluring Snake Princess and her Sisters
Captain of the Kuja Pirates and one of the Seven Warlords of the Sea, and her younger sisters. They are known as the Gorgon Sisters and each possess different powers. They unleash their power to eliminate Luffy, who has illegally entered Amazon Lily, an island forbidden to men.
Special
Applies Ignited status to all enemies (ignoring immunity to all status effects or immunity excluding certain status effect) for 1 turn (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action). If crew has [Slot Relations] status when Special is launched, boosts STR, PSY, and Cerebral characters' base ATK by +2000 for 1 turn, and boosts their [Slot Relations] based on the number of status effects applied on enemy when Special is launched (2.5x for 0-2 effects, 2.75x for 3-5 effects, 3x for 6-7 effects, and 3x and further increases crew's [Slot Relations] by +0.4 for 8 effects or more; effect applies to type effect boost from this Special) for 1 turn. If 3 or more Paramythia-type Zoan-type characters are on the crew, further increases crew's [Slot] by +0.5, further increases crew's [Base ATK Up] by +500 (effect applies to [Base ATK Up] boost from this Special), then after that, becomes "Hancock & Sandersonia & Marigold" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Makes STR, PSY, Cerebral, and Striker characters' STRPSYRCVTND have matching slot effects, boosts their HP by 1.3x, ATK by 5x, boosts their damage dealt to enemies with increase damage taken, Delay, any type of Poison, DEF Down, Paralysis, Ignited, Negative status by 1.04x for each status effect (up to 7 effects for a maximum damage boost of approximately 1.315x; total damage dealt approximately 6.579x including the ATK boost from this Captain Ability), boosts other characters' ATK by 4x, and reduces crew's Bind duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] If 4 or more Paramythia-type Zoan-type characters are on the crew, allows crew's status applying effects to ignore immunity to those status effects (applies to increase damage taken, Delay, any type of Poison, DEF Down, Paralysis, Ignited, Negative, Weakened)
Makes PSY, Cerebral, and Striker characters' STRPSYRCVTND have matching slot effects, boosts their HP by 1.3x, ATK by 5x, boosts their damage dealt to enemies with increase damage taken, Delay, any type of Poison, DEF Down, Paralysis, Ignited, Negative status by 1.03x for each status effect (up to 7 effects for a maximum damage boost of approximately 1.229x; total damage dealt approximately 6.149x including the ATK boost from this Captain Ability), boosts other characters' ATK by 3.5x, and reduces crew's Bind duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] If 4 or more Paramythia-type Zoan-type characters are on the crew, allows crew's status applying effects to ignore immunity to those status effects (applies to increase damage taken, Delay, any type of Poison, DEF Down, Paralysis, Ignited, Weakened)
Makes STR, Cerebral, and Striker characters' STRPSYRCVTND have matching slot effects, boosts their HP by 1.3x, ATK by 4.75x, boosts their damage dealt to enemies with any type of Poison status by 1.1x, and reduces crew's Bind duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] If 4 or more Paramythia-type Zoan-type characters are on the crew, allows crew's status applying effects to ignore immunity to those status effects (applies to increase damage taken, Delay, any type of Poison, DEF Down, Paralysis, Ignited, Negative, Weakened)
Crewmate Ability
Reduces crew's Burn duration by 1 turn
Makes crew's STRPSY slots have matching slot effects
Unlocks at Limit Break 25
Reduces crew's Burn duration by 1 turn
Reduces crew's Burn duration by 1 turn
Super Special

When character becomes "Hancock & Sandersonia & Marigold" during Captain Shift and any 3 Paramythia-type Zoan-type Straw Hat Pirates characters are on the crew not including self (except as Support Characters or Double Characters in inactive state; Double Characters counts as 1; can be launched when character is a crewmate)
Reduces all enemies' [Damage Cut] duration by 6 turns, boosts damage dealt to poisoned/Ignited enemies by 2.25x for 1 turn, can choose to completely remove crew's Swap Captains effect, changes STR characters to Super STR, and changes PSY characters to Super PSY
Switch Effect
Reduces character's Slot Bind duration by 6 turns, changes adjacent slots to character's own type, applies -15% Cerebral and Striker Resistance to all enemies for 1 turn, and boosts crew's base ATK by +500 for 1 turn (effect can be overwritten with other base ATK boost effects)
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,044 | 901 | 184 |
| Lv 99 | 4,088 | 1,802 | 368 |
| Lv 150 | 6,132 | 2,703 | 552 |
| Limit Break | 4,548+460 | 2,012+210 | 468+100 |
| Limit Break+ | 5,048+960 | 2,212+410 | 518+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 40
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 2: INT Damage Reduction
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base HP by 40
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base HP by 50
Boosts base RCV by 30
Boosts base HP by 60
Add Crewmate Ability 2: Makes crew's STRPSY slots have matching slot effects
Boosts base HP by 60
Boosts base ATK by 40
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Damage Limit Break: Class
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 250 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces damage taken from INT characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 2%
- Level 2
Reduces damage taken from INT characters by 3%
- Level 3
Reduces damage taken from INT characters by 4%
- Level 4
Reduces damage taken from INT characters by 5%
- Level 5
Reduces damage taken from INT characters by 7%
Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Show all 5 levels
- Level 1
Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6
- Level 2
Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6
- Level 3
Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6
- Level 4
Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6
- Level 5
Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,328 | 1,908 | 389 |
| Lv 110 | 4,528 | 1,996 | 407 |
| Lv 120 | 4,929 | 2,173 | 443 |
| Lv 130 | 5,330 | 2,349 | 479 |
| Lv 150 | 6,132 | 2,703 | 552 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Attacker- DEF
- 109
- SPD
- 209
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for 100% chance of Halve DEF (5 s), ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies); if 8 or more Cerebral/Striker class characters are on the team, targets Paramythia-type teammates for ATK Up Lv.6 (20 s); if "Monkey D. Luffy" is an enemy, targets 3 enemies for ATK x 3.5 damage, 80% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 10% reduction
Charge time: 35 s
Show all 10 levels
- Level 1
Targets enemies within large range for 82% chance of Halve DEF (5 s), ATK x 7.1 spread damage (damage on each enemy reduced based on number of total enemies); if 8 or more Cerebral/Striker class characters are on the team, targets Paramythia-type teammates for ATK Up Lv.2 (11 s); if "Monkey D. Luffy" is an enemy, targets 3 enemies for ATK x 1.7 damage, 62% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 10% reduction
Charge time: 35 s
- Level 2
Targets enemies within large range for 84% chance of Halve DEF (5 s), ATK x 7.4 spread damage (damage on each enemy reduced based on number of total enemies); if 8 or more Cerebral/Striker class characters are on the team, targets Paramythia-type teammates for ATK Up Lv.2 (12 s); if "Monkey D. Luffy" is an enemy, targets 3 enemies for ATK x 1.9 damage, 64% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 10% reduction
Charge time: 35 s
- Level 3
Targets enemies within large range for 86% chance of Halve DEF (5 s), ATK x 7.7 spread damage (damage on each enemy reduced based on number of total enemies); if 8 or more Cerebral/Striker class characters are on the team, targets Paramythia-type teammates for ATK Up Lv.2 (13 s); if "Monkey D. Luffy" is an enemy, targets 3 enemies for ATK x 2.1 damage, 66% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 10% reduction
Charge time: 35 s
- Level 4
Targets enemies within large range for 88% chance of Halve DEF (5 s), ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies); if 8 or more Cerebral/Striker class characters are on the team, targets Paramythia-type teammates for ATK Up Lv.3 (14 s); if "Monkey D. Luffy" is an enemy, targets 3 enemies for ATK x 2.3 damage, 68% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 10% reduction
Charge time: 35 s
- Level 5
Targets enemies within large range for 90% chance of Halve DEF (5 s), ATK x 8.3 spread damage (damage on each enemy reduced based on number of total enemies); if 8 or more Cerebral/Striker class characters are on the team, targets Paramythia-type teammates for ATK Up Lv.3 (15 s); if "Monkey D. Luffy" is an enemy, targets 3 enemies for ATK x 2.5 damage, 70% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 10% reduction
Charge time: 35 s
- Level 6
Targets enemies within large range for 92% chance of Halve DEF (5 s), ATK x 8.6 spread damage (damage on each enemy reduced based on number of total enemies); if 8 or more Cerebral/Striker class characters are on the team, targets Paramythia-type teammates for ATK Up Lv.4 (16 s); if "Monkey D. Luffy" is an enemy, targets 3 enemies for ATK x 2.7 damage, 72% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 10% reduction
Charge time: 35 s
- Level 7
Targets enemies within large range for 94% chance of Halve DEF (5 s), ATK x 8.9 spread damage (damage on each enemy reduced based on number of total enemies); if 8 or more Cerebral/Striker class characters are on the team, targets Paramythia-type teammates for ATK Up Lv.4 (17 s); if "Monkey D. Luffy" is an enemy, targets 3 enemies for ATK x 2.9 damage, 74% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 10% reduction
Charge time: 35 s
- Level 8
Targets enemies within large range for 96% chance of Halve DEF (5 s), ATK x 9.2 spread damage (damage on each enemy reduced based on number of total enemies); if 8 or more Cerebral/Striker class characters are on the team, targets Paramythia-type teammates for ATK Up Lv.4 (18 s); if "Monkey D. Luffy" is an enemy, targets 3 enemies for ATK x 3.1 damage, 76% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 10% reduction
Charge time: 35 s
- Level 9
Targets enemies within large range for 98% chance of Halve DEF (5 s), ATK x 9.5 spread damage (damage on each enemy reduced based on number of total enemies); if 8 or more Cerebral/Striker class characters are on the team, targets Paramythia-type teammates for ATK Up Lv.5 (19 s); if "Monkey D. Luffy" is an enemy, targets 3 enemies for ATK x 3.3 damage, 78% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 10% reduction
Charge time: 35 s
- Level 10
Targets enemies within large range for 100% chance of Halve DEF (5 s), ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies); if 8 or more Cerebral/Striker class characters are on the team, targets Paramythia-type teammates for ATK Up Lv.6 (20 s); if "Monkey D. Luffy" is an enemy, targets 3 enemies for ATK x 3.5 damage, 80% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 10% reduction
Charge time: 35 s
Cerebral/Striker class teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.3; if 8 or more Cerebral/Striker class characters are on the team, Paramythia-type teammates ATK Up Lv.5; if "Monkey D. Luffy" is an enemy, all enemies DEF Down Lv.3
Show all 5 levels
- Level 1
Cerebral/Striker class teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.1; if 8 or more Cerebral/Striker class characters are on the team, Paramythia-type teammates ATK Up Lv.1; if "Monkey D. Luffy" is an enemy, all enemies DEF Down Lv.1
- Level 2
Cerebral/Striker class teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.1; if 8 or more Cerebral/Striker class characters are on the team, Paramythia-type teammates ATK Up Lv.2; if "Monkey D. Luffy" is an enemy, all enemies DEF Down Lv.1
- Level 3
Cerebral/Striker class teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.2; if 8 or more Cerebral/Striker class characters are on the team, Paramythia-type teammates ATK Up Lv.3; if "Monkey D. Luffy" is an enemy, all enemies DEF Down Lv.2
- Level 4
Cerebral/Striker class teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.2; if 8 or more Cerebral/Striker class characters are on the team, Paramythia-type teammates ATK Up Lv.4; if "Monkey D. Luffy" is an enemy, all enemies DEF Down Lv.2
- Level 5
Cerebral/Striker class teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.3; if 8 or more Cerebral/Striker class characters are on the team, Paramythia-type teammates ATK Up Lv.5; if "Monkey D. Luffy" is an enemy, all enemies DEF Down Lv.3
Completely evades Special Bind, reduce damage taken from Slasher and Free Spirit by 30%
Targets enemies within large range for 100% chance of Halve DEF (10 s), ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); if 8 or more Cerebral/Striker class characters are on the team, Paramythia-type teammates ATK Up Lv.7 (25 s); if "Monkey D. Luffy" is an enemy, targets 3 enemies for ATK x 4 damage, 100% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 20% reduction
After character is healed 6 times
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