Hancock & Sandersonia & Marigold

Alluring Snake Princess and her Sisters

Captain of the Kuja Pirates and one of the Seven Warlords of the Sea, and her younger sisters. They are known as the Gorgon Sisters and each possess different powers. They unleash their power to eliminate Luffy, who has illegally entered Amazon Lily, an island forbidden to men.

Special

Coordinated Attacks of Gorgon Sisters

Applies Ignited status to all enemies (ignoring immunity to all status effects or immunity excluding certain status effect) for 1 turn (deals 100x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action). If crew has [Slot Relations] status when Special is launched, boosts STR, PSY, and Cerebral characters' base ATK by +2000 for 1 turn, and boosts their [Slot Relations] based on the number of status effects applied on enemy when Special is launched (2.5x for 0-2 effects, 2.75x for 3-5 effects, 3x for 6-7 effects, and 3x and further increases crew's [Slot Relations] by +0.4 for 8 effects or more; effect applies to type effect boost from this Special) for 1 turn. If 3 or more Paramythia-type Zoan-type characters are on the crew, further increases crew's [Slot] by +0.5, further increases crew's [Base ATK Up] by +500 (effect applies to [Base ATK Up] boost from this Special), then after that, becomes "Hancock & Sandersonia & Marigold" for 3 turns

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Hancock & Sandersonia & MarigoldDual
Bond of the Gorgon Sisters

Makes STR, PSY, Cerebral, and Striker characters' STRPSYRCVTND have matching slot effects, boosts their HP by 1.3x, ATK by 5x, boosts their damage dealt to enemies with increase damage taken, Delay, any type of Poison, DEF Down, Paralysis, Ignited, Negative status by 1.04x for each status effect (up to 7 effects for a maximum damage boost of approximately 1.315x; total damage dealt approximately 6.579x including the ATK boost from this Captain Ability), boosts other characters' ATK by 4x, and reduces crew's Bind duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] If 4 or more Paramythia-type Zoan-type characters are on the crew, allows crew's status applying effects to ignore immunity to those status effects (applies to increase damage taken, Delay, any type of Poison, DEF Down, Paralysis, Ignited, Negative, Weakened)

Boa Hancock
Trust in Her Sisters

Makes PSY, Cerebral, and Striker characters' STRPSYRCVTND have matching slot effects, boosts their HP by 1.3x, ATK by 5x, boosts their damage dealt to enemies with increase damage taken, Delay, any type of Poison, DEF Down, Paralysis, Ignited, Negative status by 1.03x for each status effect (up to 7 effects for a maximum damage boost of approximately 1.229x; total damage dealt approximately 6.149x including the ATK boost from this Captain Ability), boosts other characters' ATK by 3.5x, and reduces crew's Bind duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] If 4 or more Paramythia-type Zoan-type characters are on the crew, allows crew's status applying effects to ignore immunity to those status effects (applies to increase damage taken, Delay, any type of Poison, DEF Down, Paralysis, Ignited, Weakened)

Sandersonia & Marigold
Loyalty to Their Sister

Makes STR, Cerebral, and Striker characters' STRPSYRCVTND have matching slot effects, boosts their HP by 1.3x, ATK by 4.75x, boosts their damage dealt to enemies with any type of Poison status by 1.1x, and reduces crew's Bind duration by 10 turns [Applies following effect based on number of applicable Character Tags on crew] If 4 or more Paramythia-type Zoan-type characters are on the crew, allows crew's status applying effects to ignore immunity to those status effects (applies to increase damage taken, Delay, any type of Poison, DEF Down, Paralysis, Ignited, Negative, Weakened)

Crewmate Ability

Hancock & Sandersonia & MarigoldDual
RES

Reduces crew's Burn duration by 1 turn

UNIQ

Makes crew's STRPSY slots have matching slot effects

Unlocks at Limit Break 25

Boa Hancock
RES

Reduces crew's Burn duration by 1 turn

Sandersonia & Marigold
RES

Reduces crew's Burn duration by 1 turn

Super Special

EX Super
Condition

When character becomes "Hancock & Sandersonia & Marigold" during Captain Shift and any 3 Paramythia-type Zoan-type Straw Hat Pirates characters are on the crew not including self (except as Support Characters or Double Characters in inactive state; Double Characters counts as 1; can be launched when character is a crewmate)

Reduces all enemies' [Damage Cut] duration by 6 turns, boosts damage dealt to poisoned/Ignited enemies by 2.25x for 1 turn, can choose to completely remove crew's Swap Captains effect, changes STR characters to Super STR, and changes PSY characters to Super PSY

Switch Effect

Base

Reduces character's Slot Bind duration by 6 turns, changes adjacent slots to character's own type, applies -15% Cerebral and Striker Resistance to all enemies for 1 turn, and boosts crew's base ATK by +500 for 1 turn (effect can be overwritten with other base ATK boost effects)

Stats

HPATKRCV
Lv 12,044901184
Lv 994,0881,802368
Lv 1506,1322,703552
Limit Break4,548+4602,012+210468+100
Limit Break+5,048+9602,212+410518+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 20

03

Boosts base ATK by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base HP by 30

07

Boosts base RCV by 10

08

Boosts base ATK by 10

09

Boosts base HP by 40

10

Boosts base RCV by 20

11

Boosts base ATK by 20

12

Boosts base ATK by 20

13

Boosts base HP by 40

14

Boosts base ATK by 20

15

Potential Ability 2: INT Damage Reduction

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 40

18

Boosts base HP by 40

19

Boosts base ATK by 30

20

Boosts base RCV by 20

21

Boosts base RCV by 20

22

Boosts base HP by 50

23

Boosts base RCV by 30

24

Boosts base HP by 60

25

Add Crewmate Ability 2: Makes crew's STRPSY slots have matching slot effects

26

Boosts base HP by 60

27

Boosts base ATK by 40

28

Boosts base ATK by 40

29

Boosts base HP by 80

30

Potential Ability 3: Damage Limit Break: Class

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base ATK by 50

34

Boosts base HP by 150

35

Boosts base ATK by 50

36

Boosts base RCV by 50

37

Boosts base HP by 150

38

Boosts base HP by 200

39

Boosts base ATK by 50

40

Reduces Special charge time by 1 turn

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 250 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 7%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 2%

  2. Level 2

    Reduces damage taken from INT characters by 3%

  3. Level 3

    Reduces damage taken from INT characters by 4%

  4. Level 4

    Reduces damage taken from INT characters by 5%

  5. Level 5

    Reduces damage taken from INT characters by 7%

Damage Limit Break: Class
Level 5 (Max)

Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Show all 5 levels
  1. Level 1

    Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6

  2. Level 2

    Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6

  3. Level 3

    Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6

  4. Level 4

    Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6

  5. Level 5

    Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Level Limit Break

HPATKRCV
Lv 1054,3281,908389
Lv 1104,5281,996407
Lv 1204,9292,173443
Lv 1305,3302,349479
Lv 1506,1322,703552
New Pirate Rumble skills

Pirate Rumble

Style
Attacker
DEF
109
SPD
209
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Coordinated Attacks of Gorgon Sisters
Level 10 (Max)

Targets enemies within large range for 100% chance of Halve DEF (5 s), ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies); if 8 or more Cerebral/Striker class characters are on the team, targets Paramythia-type teammates for ATK Up Lv.6 (20 s); if "Monkey D. Luffy" is an enemy, targets 3 enemies for ATK x 3.5 damage, 80% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 10% reduction

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for 82% chance of Halve DEF (5 s), ATK x 7.1 spread damage (damage on each enemy reduced based on number of total enemies); if 8 or more Cerebral/Striker class characters are on the team, targets Paramythia-type teammates for ATK Up Lv.2 (11 s); if "Monkey D. Luffy" is an enemy, targets 3 enemies for ATK x 1.7 damage, 62% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 10% reduction

    Charge time: 35 s

  2. Level 2

    Targets enemies within large range for 84% chance of Halve DEF (5 s), ATK x 7.4 spread damage (damage on each enemy reduced based on number of total enemies); if 8 or more Cerebral/Striker class characters are on the team, targets Paramythia-type teammates for ATK Up Lv.2 (12 s); if "Monkey D. Luffy" is an enemy, targets 3 enemies for ATK x 1.9 damage, 64% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 10% reduction

    Charge time: 35 s

  3. Level 3

    Targets enemies within large range for 86% chance of Halve DEF (5 s), ATK x 7.7 spread damage (damage on each enemy reduced based on number of total enemies); if 8 or more Cerebral/Striker class characters are on the team, targets Paramythia-type teammates for ATK Up Lv.2 (13 s); if "Monkey D. Luffy" is an enemy, targets 3 enemies for ATK x 2.1 damage, 66% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 10% reduction

    Charge time: 35 s

  4. Level 4

    Targets enemies within large range for 88% chance of Halve DEF (5 s), ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies); if 8 or more Cerebral/Striker class characters are on the team, targets Paramythia-type teammates for ATK Up Lv.3 (14 s); if "Monkey D. Luffy" is an enemy, targets 3 enemies for ATK x 2.3 damage, 68% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 10% reduction

    Charge time: 35 s

  5. Level 5

    Targets enemies within large range for 90% chance of Halve DEF (5 s), ATK x 8.3 spread damage (damage on each enemy reduced based on number of total enemies); if 8 or more Cerebral/Striker class characters are on the team, targets Paramythia-type teammates for ATK Up Lv.3 (15 s); if "Monkey D. Luffy" is an enemy, targets 3 enemies for ATK x 2.5 damage, 70% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 10% reduction

    Charge time: 35 s

  6. Level 6

    Targets enemies within large range for 92% chance of Halve DEF (5 s), ATK x 8.6 spread damage (damage on each enemy reduced based on number of total enemies); if 8 or more Cerebral/Striker class characters are on the team, targets Paramythia-type teammates for ATK Up Lv.4 (16 s); if "Monkey D. Luffy" is an enemy, targets 3 enemies for ATK x 2.7 damage, 72% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 10% reduction

    Charge time: 35 s

  7. Level 7

    Targets enemies within large range for 94% chance of Halve DEF (5 s), ATK x 8.9 spread damage (damage on each enemy reduced based on number of total enemies); if 8 or more Cerebral/Striker class characters are on the team, targets Paramythia-type teammates for ATK Up Lv.4 (17 s); if "Monkey D. Luffy" is an enemy, targets 3 enemies for ATK x 2.9 damage, 74% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 10% reduction

    Charge time: 35 s

  8. Level 8

    Targets enemies within large range for 96% chance of Halve DEF (5 s), ATK x 9.2 spread damage (damage on each enemy reduced based on number of total enemies); if 8 or more Cerebral/Striker class characters are on the team, targets Paramythia-type teammates for ATK Up Lv.4 (18 s); if "Monkey D. Luffy" is an enemy, targets 3 enemies for ATK x 3.1 damage, 76% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 10% reduction

    Charge time: 35 s

  9. Level 9

    Targets enemies within large range for 98% chance of Halve DEF (5 s), ATK x 9.5 spread damage (damage on each enemy reduced based on number of total enemies); if 8 or more Cerebral/Striker class characters are on the team, targets Paramythia-type teammates for ATK Up Lv.5 (19 s); if "Monkey D. Luffy" is an enemy, targets 3 enemies for ATK x 3.3 damage, 78% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 10% reduction

    Charge time: 35 s

  10. Level 10

    Targets enemies within large range for 100% chance of Halve DEF (5 s), ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies); if 8 or more Cerebral/Striker class characters are on the team, targets Paramythia-type teammates for ATK Up Lv.6 (20 s); if "Monkey D. Luffy" is an enemy, targets 3 enemies for ATK x 3.5 damage, 80% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 10% reduction

    Charge time: 35 s

Ability
Level 5 (Max)

Cerebral/Striker class teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.3; if 8 or more Cerebral/Striker class characters are on the team, Paramythia-type teammates ATK Up Lv.5; if "Monkey D. Luffy" is an enemy, all enemies DEF Down Lv.3

Show all 5 levels
  1. Level 1

    Cerebral/Striker class teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.1; if 8 or more Cerebral/Striker class characters are on the team, Paramythia-type teammates ATK Up Lv.1; if "Monkey D. Luffy" is an enemy, all enemies DEF Down Lv.1

  2. Level 2

    Cerebral/Striker class teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.1; if 8 or more Cerebral/Striker class characters are on the team, Paramythia-type teammates ATK Up Lv.2; if "Monkey D. Luffy" is an enemy, all enemies DEF Down Lv.1

  3. Level 3

    Cerebral/Striker class teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.2; if 8 or more Cerebral/Striker class characters are on the team, Paramythia-type teammates ATK Up Lv.3; if "Monkey D. Luffy" is an enemy, all enemies DEF Down Lv.2

  4. Level 4

    Cerebral/Striker class teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.2; if 8 or more Cerebral/Striker class characters are on the team, Paramythia-type teammates ATK Up Lv.4; if "Monkey D. Luffy" is an enemy, all enemies DEF Down Lv.2

  5. Level 5

    Cerebral/Striker class teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.3; if 8 or more Cerebral/Striker class characters are on the team, Paramythia-type teammates ATK Up Lv.5; if "Monkey D. Luffy" is an enemy, all enemies DEF Down Lv.3

Resilience

Completely evades Special Bind, reduce damage taken from Slasher and Free Spirit by 30%

Super Special

Targets enemies within large range for 100% chance of Halve DEF (10 s), ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); if 8 or more Cerebral/Striker class characters are on the team, Paramythia-type teammates ATK Up Lv.7 (25 s); if "Monkey D. Luffy" is an enemy, targets 3 enemies for ATK x 4 damage, 100% chance of Confusion (10 s); during Assault Rumble, targets self for Special CT 20% reduction

Condition

After character is healed 6 times

How to get

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Family

Hancock & Sandersonia & Marigold
Linked families
Boa HancockBoa MarigoldBoa SandersoniaHancock & Nami & RobinKuja PiratesLuffy & HancockSandersonia & Marigold