
Doll & Bluegrass
Youthful Vice Admirals
Special
Reduces crew's Despair duration by 6 turns, reduces all enemies' damage nullification duration by 1 turn, and boosts STR, Fighter, and Cerebral characters' base ATK by +1250 for 2 turns. If crew has [Continuous Restore] with a duration of 5 turns or more when Special is launched, extends the duration of crew's base ATK boost by 1 turn, further increases crew's base ATK boost by +500 (this effect applies to base ATK boost from this Special), applies -20% Fighter and Cerebral Resistance to all enemies for 1 turn, then after that, heals crew by 5,000 HP at end of turn for 8 turns. If 4 or more Navy World Government characters are on the crew, allows character's normal attacks to ignore enemies' defensive effects for 1 turn
| Base | Limit Break | |
|---|---|---|
| Lv 1 | 20 turns | 19 turns |
| Lv 2 | 19 turns | 18 turns |
| Lv 3 | 18 turns | 17 turns |
| Lv 4 | 17 turns | 16 turns |
| Lv 5 | 16 turns | 15 turns |
| Lv 6 | 15 turns | 14 turns |
| Lv 7 (Max) | 14 turns | 13 turns |
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−1 turn at Limit Break 15
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts STR, Fighter, and Cerebral characters' ATK by 4.5x, RCV by 1.2x, makes crew's RCVBOMB slots have matching slot effects, reduces damage taken by 10%, and reduces crew's Special Bind duration by 3 turns
Crewmate Ability
Sets all slots to RCV slots at start of quest (no stacking identical abilities)
Reduces crew's ATK Down duration by 1 turn, and reduces character's Special charge time by 3 turns at start of quest
Unlocks at Limit Break 25
Support Ability
Characters with the following Character Tag: Navy Vice Admiral
Once per quest, if supported character uses a Special to boost ATK or slot effects, boosts STR, Fighter, and Cerebral characters' base ATK by +300 for 1 turn and reduces all enemies' damage nullification duration by 1 turn
- Lv 4
Once per quest, if supported character uses a Special to boost ATK or slot effects, boosts STR, Fighter, and Cerebral characters' base ATK by +300 for 1 turn
- Lv 3
Once per quest, if supported character uses a Special to boost ATK or slot effects, boosts STR, Fighter, and Cerebral characters' base ATK by +250 for 1 turn
- Lv 2
Once per quest, if supported character uses a Special to boost ATK or slot effects, boosts STR, Fighter, and Cerebral characters' base ATK by +200 for 1 turn
- Lv 1
Once per quest, if supported character uses a Special to boost ATK or slot effects, boosts STR, Fighter, and Cerebral characters' base ATK by +150 for 1 turn
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How to get
No summon, event or quest gives this character yet.
Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,504 | 840 | 120 |
| Lv 99 | 3,008 | 1,679 | 239 |
| Lv 99 + Limit Break | 3,208+200 | 1,779+100 | 289+50 |
| Lv 99 + Limit Break+ | 3,708+700 | 1,979+300 | 339+100 |
| Lv 105 | 3,884+700 | 2,077+300 | 353+100 |
| Lv 110 | 4,032+700 | 2,159+300 | 364+100 |
| Lv 120 | 4,327+700 | 2,324+300 | 388+100 |
| Lv 130 | 4,622+700 | 2,488+300 | 411+100 |
| Lv 150 | 5,212+700 | 2,818+300 | 458+100 |
Limit Break
Boosts base HP by 40
Boosts base ATK by 10
Boosts base RCV by 20
Potential Ability 1: Pinch Healing
Boosts base HP by 50
Boosts base ATK by 10
Boosts base HP by 50
Boosts base ATK by 20
Potential Ability 2: Super Tandem
Add 1 Power Slot
Boosts base RCV by 30
Boosts base HP by 60
Boosts base ATK by 30
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base HP by 200
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 30
Potential Ability 3: Damage Limit Break: Class
Boosts base HP by 300
Boosts base ATK by 100
Add Crewmate Ability 2: Reduces crew's ATK Down duration by 1 turn, and reduces character's Special charge time by 3 turns at start of quest
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Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
- Lv 4
Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Lv 3
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Lv 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Lv 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
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Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
- Lv 4
Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6
- Lv 3
Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6
- Lv 2
Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6
- Lv 1
Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6
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Rumble Stats
- Style
DBF Style- DEF
- 163
- SPD
- 156
- Rumble cost
- 20
- Behavior Pattern
- Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
- Target Priority
- Targets closest enemies
Targets enemies within large range for DEF Down Lv.3 (20 s); targets Free Spirit class enemies for DEF Down Lv.3 (20 s); if 5 or more Navy World Government characters are on the team, targets 1 Free Spirit class enemy for 100% chance of Forced Out (10 s); during Assault Rumble, targets Navy World Government teammates for ATK Up Lv.6 (20 s); targets Free Spirit class enemies for DEF Down Lv.3 (20 s)
- Lv 9CT 24
Targets enemies within large range for DEF Down Lv.2 (19 s); targets Free Spirit class enemies for DEF Down Lv.2 (19 s); if 5 or more Navy World Government characters are on the team, targets 1 Free Spirit class enemy for 98% chance of Forced Out (10 s); during Assault Rumble, targets Navy World Government teammates for ATK Up Lv.5 (19 s); targets Free Spirit class enemies for DEF Down Lv.2 (19 s)
- Lv 8CT 24
Targets enemies within large range for DEF Down Lv.2 (18 s); targets Free Spirit class enemies for DEF Down Lv.2 (18 s); if 5 or more Navy World Government characters are on the team, targets 1 Free Spirit class enemy for 96% chance of Forced Out (10 s); during Assault Rumble, targets Navy World Government teammates for ATK Up Lv.4 (18 s); targets Free Spirit class enemies for DEF Down Lv.2 (18 s)
- Lv 7CT 24
Targets enemies within large range for DEF Down Lv.2 (17 s); targets Free Spirit class enemies for DEF Down Lv.2 (17 s); if 5 or more Navy World Government characters are on the team, targets 1 Free Spirit class enemy for 94% chance of Forced Out (10 s); during Assault Rumble, targets Navy World Government teammates for ATK Up Lv.4 (17 s); targets Free Spirit class enemies for DEF Down Lv.2 (17 s)
- Lv 6CT 24
Targets enemies within large range for DEF Down Lv.2 (16 s); targets Free Spirit class enemies for DEF Down Lv.2 (16 s); if 5 or more Navy World Government characters are on the team, targets 1 Free Spirit class enemy for 92% chance of Forced Out (10 s); during Assault Rumble, targets Navy World Government teammates for ATK Up Lv.4 (16 s); targets Free Spirit class enemies for DEF Down Lv.2 (16 s)
- Lv 5CT 24
Targets enemies within large range for DEF Down Lv.1 (15 s); targets Free Spirit class enemies for DEF Down Lv.1 (15 s); if 5 or more Navy World Government characters are on the team, targets 1 Free Spirit class enemy for 90% chance of Forced Out (10 s); during Assault Rumble, targets Navy World Government teammates for ATK Up Lv.3 (15 s); targets Free Spirit class enemies for DEF Down Lv.1 (15 s)
- Lv 4CT 24
Targets enemies within large range for DEF Down Lv.1 (14 s); targets Free Spirit class enemies for DEF Down Lv.1 (14 s); if 5 or more Navy World Government characters are on the team, targets 1 Free Spirit class enemy for 88% chance of Forced Out (10 s); during Assault Rumble, targets Navy World Government teammates for ATK Up Lv.3 (14 s); targets Free Spirit class enemies for DEF Down Lv.1 (14 s)
- Lv 3CT 24
Targets enemies within large range for DEF Down Lv.1 (13 s); targets Free Spirit class enemies for DEF Down Lv.1 (13 s); if 5 or more Navy World Government characters are on the team, targets 1 Free Spirit class enemy for 86% chance of Forced Out (10 s); during Assault Rumble, targets Navy World Government teammates for ATK Up Lv.2 (13 s); targets Free Spirit class enemies for DEF Down Lv.1 (13 s)
- Lv 2CT 24
Targets enemies within large range for DEF Down Lv.1 (12 s); targets Free Spirit class enemies for DEF Down Lv.1 (12 s); if 5 or more Navy World Government characters are on the team, targets 1 Free Spirit class enemy for 84% chance of Forced Out (10 s); during Assault Rumble, targets Navy World Government teammates for ATK Up Lv.2 (12 s); targets Free Spirit class enemies for DEF Down Lv.1 (12 s)
- Lv 1CT 24
Targets enemies within large range for DEF Down Lv.1 (11 s); targets Free Spirit class enemies for DEF Down Lv.1 (11 s); if 5 or more Navy World Government characters are on the team, targets 1 Free Spirit class enemy for 82% chance of Forced Out (10 s); during Assault Rumble, targets Navy World Government teammates for ATK Up Lv.2 (11 s); targets Free Spirit class enemies for DEF Down Lv.1 (11 s)
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STR-type/Cerebral class teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5; if 5 or more Navy World Government characters are on the team, Free Spirit enemies DEF Down Lv.3; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.3
- Lv 4
STR-type/Cerebral class teammates HP Up Lv.4, ATK Up Lv.4, SPD Up Lv.4; if 5 or more Navy World Government characters are on the team, Free Spirit enemies DEF Down Lv.2; during Assault Rumble, self HP Up Lv.5, Special CT Speed Up Lv.2
- Lv 3
STR-type/Cerebral class teammates HP Up Lv.3, ATK Up Lv.3, SPD Up Lv.3; if 5 or more Navy World Government characters are on the team, Free Spirit enemies DEF Down Lv.2; during Assault Rumble, self HP Up Lv.4, Special CT Speed Up Lv.2
- Lv 2
STR-type/Cerebral class teammates HP Up Lv.2, ATK Up Lv.2, SPD Up Lv.2; if 5 or more Navy World Government characters are on the team, Free Spirit enemies DEF Down Lv.2; during Assault Rumble, self HP Up Lv.3, Special CT Speed Up Lv.1
- Lv 1
STR-type/Cerebral class teammates HP Up Lv.1, ATK Up Lv.1, SPD Up Lv.1; if 5 or more Navy World Government characters are on the team, Free Spirit enemies DEF Down Lv.2; during Assault Rumble, self HP Up Lv.2, Special CT Speed Up Lv.1
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80% chance to evade Action Bind, reduce damage taken from DEX by 20%
Reduce damage taken from DEX by 5%
Unlocks at Lv 99
Super Tandem
Reduces crew's ATK Down duration by 1 turn, and applies ATK Boost (Tandem) of 1.3x to Cerebral and Fighter characters for 1 turn
When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): St. Jaygarcia Saturn, Sengoku, Sakazuki (Akainu), Borsalino (Kizaru), Issho (Fujitora), Aramaki (Ryokugyu), Monkey D. Garp, Coby, Tsuru, Tosa, Guillotine, Hound, Urban, Pomsky, Doberman
- Lv 4
Applies ATK Boost (Tandem) of 1.3x to Cerebral and Fighter characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): St. Jaygarcia Saturn, Sengoku, Sakazuki (Akainu), Borsalino (Kizaru), Issho (Fujitora), Aramaki (Ryokugyu), Monkey D. Garp, Coby, Tsuru, Tosa, Guillotine, Hound, Urban, Pomsky, Doberman
- Lv 3
Applies ATK Boost (Tandem) of 1.25x to Cerebral and Fighter characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): St. Jaygarcia Saturn, Sengoku, Sakazuki (Akainu), Borsalino (Kizaru), Issho (Fujitora), Aramaki (Ryokugyu), Monkey D. Garp, Coby, Tsuru, Tosa, Guillotine, Hound, Urban, Pomsky, Doberman
- Lv 2
Applies ATK Boost (Tandem) of 1.2x to Cerebral and Fighter characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): St. Jaygarcia Saturn, Sengoku, Sakazuki (Akainu), Borsalino (Kizaru), Issho (Fujitora), Aramaki (Ryokugyu), Monkey D. Garp, Coby, Tsuru, Tosa, Guillotine, Hound, Urban, Pomsky, Doberman
- Lv 1
Applies ATK Boost (Tandem) of 1.15x to Cerebral and Fighter characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): St. Jaygarcia Saturn, Sengoku, Sakazuki (Akainu), Borsalino (Kizaru), Issho (Fujitora), Aramaki (Ryokugyu), Monkey D. Garp, Coby, Tsuru, Tosa, Guillotine, Hound, Urban, Pomsky, Doberman
Show 4 more levelsShow less
Lore
Navy HQ Vice Admirals. They fight the pirates but are turned into children by Bonney's powers. They seethe with frustration at their powerless forms.
