Dorry

Friend-Protecting Dual Shields

Captain of the Giant Pirate Crew. He reunites with Luffy at Egghead. Having seen the newspaper, the two come to aid the Straw Hat Pirates and hold off the attacks of Fengxi to help their friends escape.

Special

Fengxi-Impeding Svalinn Sun-Shield

Reduces all enemies' DEF Up duration by 6 turns, boosts INT, Powerhouse, Free Spirit, and Cerebral characters' ATK by 2.5x for 3 turns (allows this effect to be further increased up to 2 times), and if "Broggy" launches a Special in this turn, further increases crew's slot effect boost by +0.5, reduces all enemies' damage reduction (except [Damage Cut]) duration by 6 turns, and applies Weakened status (increase damage taken by 1.3x for all enemies, damage further increased by 1.2x if enemy has [Damage Increase]) to all enemies for 1 turn

BaseLimit Break
Level 119 turns18 turns
Level 218 turns17 turns
Level 317 turns16 turns
Level 416 turns15 turns
Level 515 turns14 turns
Level 614 turns13 turns
Max13 turns12 turns

−1 turn at Limit Break 14

Captain Ability

Sign of Reunion

Boosts Powerhouse and Free Spirit characters' ATK by 3.25x, HP by 1.3x, makes their TND slots have matching slot effects, and boosts their ATK by approximately 4.5x after 3 PERFECT strikes in a row

Crewmate Ability

RES

Character cannot be blown away by attack

+STATS

Boosts crew's base ATK and HP by 150

Unlocks at Limit Break 12

Support Ability

Supported Characters

INT characters

Level 5 (Max)

Once per quest, if supported character uses a Special, changes supported character's BLOCK or RAINBOW slot to TND (ignoring inability to change RAINBOW slots),

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, changes supported character's RAINBOW slot to TND (ignoring inability to change RAINBOW slots),

  2. Level 2

    Once per quest, if supported character uses a Special, changes supported character's RAINBOW slot to TND (ignoring inability to change RAINBOW slots),

  3. Level 3

    Once per quest, if supported character uses a Special, changes supported character's RAINBOW slot to TND (ignoring inability to change RAINBOW slots),

  4. Level 4

    Once per quest, if supported character uses a Special, changes supported character's RAINBOW slot to TND (ignoring inability to change RAINBOW slots),

  5. Level 5

    Once per quest, if supported character uses a Special, changes supported character's BLOCK or RAINBOW slot to TND (ignoring inability to change RAINBOW slots),

Stats

HPATKRCV
Lv 11,84382195
Lv 993,6861,641189
Lv 1505,5292,461283
Limit Break3,886+2001,741+100239+50

Limit Break

01

Boosts base RCV by 10

02

Boosts base HP by 60

03

Boosts base RCV by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 30

Show all 15
06

Boosts base HP by 60

07

Boosts base ATK by 30

08

Add 1 Power Slot

09

Boosts base RCV by 10

10

Boosts base ATK by 40

11

Boosts base RCV by 20

12

Add Crewmate Ability 2: Boosts crew's base ATK and HP by 150

13

Boosts base HP by 80

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Critical ATK

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1053,9021,737200
Lv 1104,0831,817209
Lv 1204,4441,978227
Lv 1304,8062,139246
Lv 1505,5292,461283

Pirate Rumble

Style
Defender
DEF
311
SPD
118
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2

Targets closest enemies

Fengxi-Impeding Svalinn Sun-Shield
Level 10 (Max)

Targets INT-type teammates for Shield Lv.5 (20 s); If 1 or more Straw Hat Pirates characters are on the team, targets 3 enemies for ATK x 2 damage; if "Broggy" is on the team, targets INT-type teammates for ATK Up Lv.8 (20 s); during Assault Rumble, targets (not including self) INT-type teammates for Special CT 20% reduction; targets 3 PSY-type enemies for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies)

Charge time: 32 s

Show all 10 levels
  1. Level 1

    Targets INT-type teammates for Shield Lv.1 (11 s); If 1 or more Straw Hat Pirates characters are on the team, targets 3 enemies for ATK x 1.1 damage; if "Broggy" is on the team, targets INT-type teammates for ATK Up Lv.4 (11 s); during Assault Rumble, targets (not including self) INT-type teammates for Special CT 11% reduction; targets 3 PSY-type enemies for ATK x 4 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 32 s

  2. Level 2

    Targets INT-type teammates for Shield Lv.1 (12 s); If 1 or more Straw Hat Pirates characters are on the team, targets 3 enemies for ATK x 1.2 damage; if "Broggy" is on the team, targets INT-type teammates for ATK Up Lv.4 (12 s); during Assault Rumble, targets (not including self) INT-type teammates for Special CT 12% reduction; targets 3 PSY-type enemies for ATK x 4.4 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 32 s

  3. Level 3

    Targets INT-type teammates for Shield Lv.1 (13 s); If 1 or more Straw Hat Pirates characters are on the team, targets 3 enemies for ATK x 1.3 damage; if "Broggy" is on the team, targets INT-type teammates for ATK Up Lv.4 (13 s); during Assault Rumble, targets (not including self) INT-type teammates for Special CT 13% reduction; targets 3 PSY-type enemies for ATK x 4.8 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 32 s

  4. Level 4

    Targets INT-type teammates for Shield Lv.2 (14 s); If 1 or more Straw Hat Pirates characters are on the team, targets 3 enemies for ATK x 1.4 damage; if "Broggy" is on the team, targets INT-type teammates for ATK Up Lv.5 (14 s); during Assault Rumble, targets (not including self) INT-type teammates for Special CT 14% reduction; targets 3 PSY-type enemies for ATK x 5.2 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 32 s

  5. Level 5

    Targets INT-type teammates for Shield Lv.2 (15 s); If 1 or more Straw Hat Pirates characters are on the team, targets 3 enemies for ATK x 1.5 damage; if "Broggy" is on the team, targets INT-type teammates for ATK Up Lv.5 (15 s); during Assault Rumble, targets (not including self) INT-type teammates for Special CT 15% reduction; targets 3 PSY-type enemies for ATK x 5.6 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 32 s

  6. Level 6

    Targets INT-type teammates for Shield Lv.3 (16 s); If 1 or more Straw Hat Pirates characters are on the team, targets 3 enemies for ATK x 1.6 damage; if "Broggy" is on the team, targets INT-type teammates for ATK Up Lv.6 (16 s); during Assault Rumble, targets (not including self) INT-type teammates for Special CT 16% reduction; targets 3 PSY-type enemies for ATK x 6 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 32 s

  7. Level 7

    Targets INT-type teammates for Shield Lv.3 (17 s); If 1 or more Straw Hat Pirates characters are on the team, targets 3 enemies for ATK x 1.7 damage; if "Broggy" is on the team, targets INT-type teammates for ATK Up Lv.6 (17 s); during Assault Rumble, targets (not including self) INT-type teammates for Special CT 17% reduction; targets 3 PSY-type enemies for ATK x 6.4 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 32 s

  8. Level 8

    Targets INT-type teammates for Shield Lv.3 (18 s); If 1 or more Straw Hat Pirates characters are on the team, targets 3 enemies for ATK x 1.8 damage; if "Broggy" is on the team, targets INT-type teammates for ATK Up Lv.6 (18 s); during Assault Rumble, targets (not including self) INT-type teammates for Special CT 18% reduction; targets 3 PSY-type enemies for ATK x 6.8 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 32 s

  9. Level 9

    Targets INT-type teammates for Shield Lv.4 (19 s); If 1 or more Straw Hat Pirates characters are on the team, targets 3 enemies for ATK x 1.9 damage; if "Broggy" is on the team, targets INT-type teammates for ATK Up Lv.7 (19 s); during Assault Rumble, targets (not including self) INT-type teammates for Special CT 19% reduction; targets 3 PSY-type enemies for ATK x 7.2 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 32 s

  10. Level 10

    Targets INT-type teammates for Shield Lv.5 (20 s); If 1 or more Straw Hat Pirates characters are on the team, targets 3 enemies for ATK x 2 damage; if "Broggy" is on the team, targets INT-type teammates for ATK Up Lv.8 (20 s); during Assault Rumble, targets (not including self) INT-type teammates for Special CT 20% reduction; targets 3 PSY-type enemies for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 32 s

Ability
Level 5 (Max)

INT-type teammates HP Up Lv.6, DEF Up Lv.3; if 4 or more Egghead Arc characters are on the team, PSY-type enemies ATK Down Lv.7; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6

Show all 5 levels
  1. Level 1

    INT-type teammates HP Up Lv.2, DEF Up Lv.1; if 4 or more Egghead Arc characters are on the team, PSY-type enemies ATK Down Lv.3; during Assault Rumble, self HP Up Lv.5, Special CT Speed Up Lv.2

  2. Level 2

    INT-type teammates HP Up Lv.3, DEF Up Lv.1; if 4 or more Egghead Arc characters are on the team, PSY-type enemies ATK Down Lv.4; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.3

  3. Level 3

    INT-type teammates HP Up Lv.4, DEF Up Lv.2; if 4 or more Egghead Arc characters are on the team, PSY-type enemies ATK Down Lv.5; during Assault Rumble, self HP Up Lv.7, Special CT Speed Up Lv.4

  4. Level 4

    INT-type teammates HP Up Lv.5, DEF Up Lv.2; if 4 or more Egghead Arc characters are on the team, PSY-type enemies ATK Down Lv.6; during Assault Rumble, self HP Up Lv.8, Special CT Speed Up Lv.5

  5. Level 5

    INT-type teammates HP Up Lv.6, DEF Up Lv.3; if 4 or more Egghead Arc characters are on the team, PSY-type enemies ATK Down Lv.7; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6

Resilience

Completely evades Action Bind, reduce damage taken from PSY by 20%

How to get

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Family

Dorry
DorryDorryDorry the BlueDorryDorry
Linked families
Dorry & BroggyUsopp & Dorry