
Emet
The legendary iron giant. Around 200 years ago, it is said to have attacked the Sacred Marijoa. To protect Luffy, who bears a striking resemblance to Joyboy, and to fulfill the promise made with Joyboy, Emet unties the knot of Haki that was kept for "when the time is right".
Special
Reduces the duration of all enemy barriers by 3 turns, and reduces all enemies' Resilience duration by 7 turns. If crew has lock chain multiplier effect when Special is launched, boosts INT, STR, Powerhouse, and Free Spirit characters' chain multiplier growth rate of normal attacks up to +0.8 (GOOD +0.1; GREAT +0.1; PERFECT +0.8) for 2 turns (allows this effect to be further increased up to 2 times), then after that, reduces crew's lock chain multiplier effect duration by 4 turns, allows crew's ATK boost to be further increased up to 2 times, and if crew lands 3 PERFECT strike in a row in this turn, boosts INT, STR, Powerhouse, and Free Spirit characters' ATK by 2.25x for 1 turn, and allows you to freely swap slots 2 times the next turn. If 4 or more Mythical Zoan-type Egghead Arc characters are on the crew, further increases crew's chain multiplier growth rate alterating effect by +0.2 (this effect also applies to chain multiplier growth rate alterating effect from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 2 turns at start of quest, boosts INT, STR, Powerhouse, and Free Spirit characters' ATK by 5.5x, and HP by 1.25x. If crew uses a Special to apply lock chain multiplier status, extends the duration of that effect by 3 turns. If crew is inflicted with lock chain multiplier status (does not apply to statuses inflicted by Captain Ability or Crewmate Ability), further increases that effect by +0.5. If "Monkey D. Luffy" is a crewmate and uses a Special, delays all enemies by 1 turn ignoring immunity to status effects, reduces all enemies' beneficial effect duration by 1 turn, and launches the following effect for 1 turn: "Reduces damage taken by 100%, nullifies a portion of each enemy's dealt damage that exceeds 1,000, all enemy attacks deal no damage, and activates HP Guard of 100% effect" (this effect can be activated up to 1 time) [Applies following effect based on number of applicable Character Tags on crew] Boosts Egghead Arc characters' HP by 1.5x. If 4 or more Egghead Arc characters are on the crew, reduces damage taken by 25%, and reduces BOMBSUPERBOMB damage by 90%
Crewmate Ability
Character cannot be blown away by attack, and boosts INT and STR characters' base stats by 100
Makes crew immune to Remove SFX, and makes crew's TND slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Characters with the following Character Tag
Once per quest, if supported character uses a Special to apply lock chain multiplier status, reduces damage taken by 40% for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to apply lock chain multiplier status, reduces damage taken by 20% for 1 turn
- Level 2
Once per quest, if supported character uses a Special to apply lock chain multiplier status, reduces damage taken by 25% for 1 turn
- Level 3
Once per quest, if supported character uses a Special to apply lock chain multiplier status, reduces damage taken by 30% for 1 turn
- Level 4
Once per quest, if supported character uses a Special to apply lock chain multiplier status, reduces damage taken by 35% for 1 turn
- Level 5
Once per quest, if supported character uses a Special to apply lock chain multiplier status, reduces damage taken by 40% for 1 turn
Super Special

When crew has ability to ignore defensive effects with normal attacks or Monkey D. Luffy is on the crew (except as Support Character; can be launched when character is a crewmate)
Applies "Territory: Free Spirit class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 2 turns, changes character's slot to TND (ignoring inability to change RAINBOW slots), further increases crew's slot effect boost by +0.4, allows character's normal attacks to ignore enemies' defensive effects for 1 turn, and changes INT characters to Super INT
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,174 | 901 | 113 |
| Lv 99 | 4,348 | 1,802 | 225 |
| Lv 150 | 6,522 | 2,703 | 337 |
| Limit Break | 4,848+500 | 2,002+200 | 325+100 |
| Limit Break+ | 5,348+1,000 | 2,202+400 | 375+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base RCV by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 40
Boosts base HP by 20
Boosts base HP by 20
Boosts base ATK by 10
Boosts base RCV by 20
Boosts base ATK by 10
Boosts base HP by 30
Boosts base ATK by 10
Boosts base HP by 30
Boosts base ATK by 20
Potential Ability 2: Pinch Healing
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base HP by 60
Boosts base ATK by 30
Boosts base HP by 60
Boosts base ATK by 30
Add Crewmate Ability 2: Makes crew immune to Remove SFX, and makes crew's TND slots have matching slot effects
Boosts base HP by 80
Boosts base ATK by 40
Boosts base HP by 80
Boosts base RCV by 40
Potential Ability 3: Super Tandem Boost
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 100
Boosts base HP by 150
Boosts base RCV by 30
Boosts base HP by 200
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 400 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,603 | 1,908 | 238 |
| Lv 110 | 4,816 | 1,996 | 249 |
| Lv 120 | 5,243 | 2,173 | 271 |
| Lv 130 | 5,669 | 2,349 | 293 |
| Lv 150 | 6,522 | 2,703 | 337 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Attacker- DEF
- 174
- SPD
- 158
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
If "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.6 (20 s); targets Five Elders enemies for DEF Down Lv.6 (20 s); targets enemies within large range for ATK x 20 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble targets self for 600 HP per interval healing (20 s), DEF Up Lv.6 (20 s)
Charge time: 29 s
Show all 10 levels
- Level 1
If "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.1 (11 s); targets Five Elders enemies for DEF Down Lv.1 (11 s); targets enemies within large range for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble targets self for 330 HP per interval healing (11 s), DEF Up Lv.1 (11 s)
Charge time: 29 s
- Level 2
If "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.1 (12 s); targets Five Elders enemies for DEF Down Lv.1 (12 s); targets enemies within large range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble targets self for 360 HP per interval healing (12 s), DEF Up Lv.1 (12 s)
Charge time: 29 s
- Level 3
If "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.2 (13 s); targets Five Elders enemies for DEF Down Lv.2 (13 s); targets enemies within large range for ATK x 13 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble targets self for 390 HP per interval healing (13 s), DEF Up Lv.2 (13 s)
Charge time: 29 s
- Level 4
If "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.2 (14 s); targets Five Elders enemies for DEF Down Lv.2 (14 s); targets enemies within large range for ATK x 14 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble targets self for 420 HP per interval healing (14 s), DEF Up Lv.2 (14 s)
Charge time: 29 s
- Level 5
If "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.3 (15 s); targets Five Elders enemies for DEF Down Lv.3 (15 s); targets enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble targets self for 450 HP per interval healing (15 s), DEF Up Lv.3 (15 s)
Charge time: 29 s
- Level 6
If "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.3 (16 s); targets Five Elders enemies for DEF Down Lv.3 (16 s); targets enemies within large range for ATK x 16 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble targets self for 480 HP per interval healing (16 s), DEF Up Lv.3 (16 s)
Charge time: 29 s
- Level 7
If "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.4 (17 s); targets Five Elders enemies for DEF Down Lv.4 (17 s); targets enemies within large range for ATK x 17 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble targets self for 510 HP per interval healing (17 s), DEF Up Lv.4 (17 s)
Charge time: 29 s
- Level 8
If "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.4 (18 s); targets Five Elders enemies for DEF Down Lv.4 (18 s); targets enemies within large range for ATK x 18 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble targets self for 540 HP per interval healing (18 s), DEF Up Lv.4 (18 s)
Charge time: 29 s
- Level 9
If "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.5 (19 s); targets Five Elders enemies for DEF Down Lv.5 (19 s); targets enemies within large range for ATK x 19 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble targets self for 570 HP per interval healing (19 s), DEF Up Lv.5 (19 s)
Charge time: 29 s
- Level 10
If "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.6 (20 s); targets Five Elders enemies for DEF Down Lv.6 (20 s); targets enemies within large range for ATK x 20 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble targets self for 600 HP per interval healing (20 s), DEF Up Lv.6 (20 s)
Charge time: 29 s
INT-type/Free Spirit class teammates HP Up Lv.6, RCV Up Lv.6, DEF Up Lv.6; if "Monkey D. Luffy" is on the team, Free Spirit class teammates ATK Up Lv.6, SPD Up Lv.6
Show all 5 levels
- Level 1
INT-type/Free Spirit class teammates HP Up Lv.2, RCV Up Lv.2, DEF Up Lv.2; if "Monkey D. Luffy" is on the team, Free Spirit class teammates ATK Up Lv.2, SPD Up Lv.2
- Level 2
INT-type/Free Spirit class teammates HP Up Lv.3, RCV Up Lv.3, DEF Up Lv.3; if "Monkey D. Luffy" is on the team, Free Spirit class teammates ATK Up Lv.3, SPD Up Lv.3
- Level 3
INT-type/Free Spirit class teammates HP Up Lv.4, RCV Up Lv.4, DEF Up Lv.4; if "Monkey D. Luffy" is on the team, Free Spirit class teammates ATK Up Lv.4, SPD Up Lv.4
- Level 4
INT-type/Free Spirit class teammates HP Up Lv.5, RCV Up Lv.5, DEF Up Lv.5; if "Monkey D. Luffy" is on the team, Free Spirit class teammates ATK Up Lv.5, SPD Up Lv.5
- Level 5
INT-type/Free Spirit class teammates HP Up Lv.6, RCV Up Lv.6, DEF Up Lv.6; if "Monkey D. Luffy" is on the team, Free Spirit class teammates ATK Up Lv.6, SPD Up Lv.6
Completely evades Action Bind, reduce damage taken from PSY by 30%
If "Monkey D. Luffy" is on the team, targets INT-type/Free Spirit class teammates for ATK Up Lv.8 (25 s); targets Five Elders enemies for DEF Down Lv.7 (25 s); targets enemies within large range for ATK x 25 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets INT-type/Free Spirit class teammates for 700 HP per interval healing (25 s), DEF Up Lv.7 (25 s)
After enemy uses Rumble Special 3 times
Super Tandem
Raises Boost Level of Scientist Egghead Arc characters by 4 and raises Boost Level of Mythical Zoan-type Straw Hat Pirates characters by 5 for 1 turn
When a Mythical Zoan-type Scientist Egghead Arc character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Mythical Zoan-type Scientist Egghead Arc Straw Hat Pirates characters by 1 for 1 turn
ConditionWhen a Mythical Zoan-type Scientist Egghead Arc character performs Super Tandem
- Level 2
Raises Boost Level of Scientist Egghead Arc characters by 1 and raises Boost Level of Mythical Zoan-type Straw Hat Pirates characters by 2 for 1 turn
ConditionWhen a Mythical Zoan-type Scientist Egghead Arc character performs Super Tandem
- Level 3
Raises Boost Level of Scientist Egghead Arc characters by 2 and raises Boost Level of Mythical Zoan-type Straw Hat Pirates characters by 3 for 1 turn
ConditionWhen a Mythical Zoan-type Scientist Egghead Arc character performs Super Tandem
- Level 4
Raises Boost Level of Scientist Egghead Arc characters by 3 and raises Boost Level of Mythical Zoan-type Straw Hat Pirates characters by 4 for 1 turn
ConditionWhen a Mythical Zoan-type Scientist Egghead Arc character performs Super Tandem
- Level 5
Raises Boost Level of Scientist Egghead Arc characters by 4 and raises Boost Level of Mythical Zoan-type Straw Hat Pirates characters by 5 for 1 turn
ConditionWhen a Mythical Zoan-type Scientist Egghead Arc character performs Super Tandem
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