Emet

The legendary iron giant. Around 200 years ago, it is said to have attacked the Sacred Marijoa. To protect Luffy, who bears a striking resemblance to Joyboy, and to fulfill the promise made with Joyboy, Emet unties the knot of Haki that was kept for "when the time is right".

Special

Haki for When the Time is Right

Reduces the duration of all enemy barriers by 3 turns, and reduces all enemies' Resilience duration by 7 turns. If crew has lock chain multiplier effect when Special is launched, boosts INT, STR, Powerhouse, and Free Spirit characters' chain multiplier growth rate of normal attacks up to +0.8 (GOOD +0.1; GREAT +0.1; PERFECT +0.8) for 2 turns (allows this effect to be further increased up to 2 times), then after that, reduces crew's lock chain multiplier effect duration by 4 turns, allows crew's ATK boost to be further increased up to 2 times, and if crew lands 3 PERFECT strike in a row in this turn, boosts INT, STR, Powerhouse, and Free Spirit characters' ATK by 2.25x for 1 turn, and allows you to freely swap slots 2 times the next turn. If 4 or more Mythical Zoan-type Egghead Arc characters are on the crew, further increases crew's chain multiplier growth rate alterating effect by +0.2 (this effect also applies to chain multiplier growth rate alterating effect from this Special)

BaseLimit Break
Level 122 turns20 turns
Level 221 turns19 turns
Level 320 turns18 turns
Level 419 turns17 turns
Level 518 turns16 turns
Max17 turns15 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Feeling of Resurrection

Reduces crew's Special charge time by 2 turns at start of quest, boosts INT, STR, Powerhouse, and Free Spirit characters' ATK by 5.5x, and HP by 1.25x. If crew uses a Special to apply lock chain multiplier status, extends the duration of that effect by 3 turns. If crew is inflicted with lock chain multiplier status (does not apply to statuses inflicted by Captain Ability or Crewmate Ability), further increases that effect by +0.5. If "Monkey D. Luffy" is a crewmate and uses a Special, delays all enemies by 1 turn ignoring immunity to status effects, reduces all enemies' beneficial effect duration by 1 turn, and launches the following effect for 1 turn: "Reduces damage taken by 100%, nullifies a portion of each enemy's dealt damage that exceeds 1,000, all enemy attacks deal no damage, and activates HP Guard of 100% effect" (this effect can be activated up to 1 time) [Applies following effect based on number of applicable Character Tags on crew] Boosts Egghead Arc characters' HP by 1.5x. If 4 or more Egghead Arc characters are on the crew, reduces damage taken by 25%, and reduces BOMBSUPERBOMB damage by 90%

Crewmate Ability

UNIQ

Character cannot be blown away by attack, and boosts INT and STR characters' base stats by 100

UNIQ

Makes crew immune to Remove SFX, and makes crew's TND slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

Characters with the following Character Tag

Level 5 (Max)

Once per quest, if supported character uses a Special to apply lock chain multiplier status, reduces damage taken by 40% for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special to apply lock chain multiplier status, reduces damage taken by 20% for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special to apply lock chain multiplier status, reduces damage taken by 25% for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special to apply lock chain multiplier status, reduces damage taken by 30% for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special to apply lock chain multiplier status, reduces damage taken by 35% for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special to apply lock chain multiplier status, reduces damage taken by 40% for 1 turn

Super Special

Super Type
Condition

When crew has ability to ignore defensive effects with normal attacks or Monkey D. Luffy is on the crew (except as Support Character; can be launched when character is a crewmate)

Applies "Territory: Free Spirit class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 2 turns, changes character's slot to TND (ignoring inability to change RAINBOW slots), further increases crew's slot effect boost by +0.4, allows character's normal attacks to ignore enemies' defensive effects for 1 turn, and changes INT characters to Super INT

Stats

HPATKRCV
Lv 12,174901113
Lv 994,3481,802225
Lv 1506,5222,703337
Limit Break4,848+5002,002+200325+100
Limit Break+5,348+1,0002,202+400375+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 20

03

Boosts base RCV by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base HP by 20

07

Boosts base HP by 20

08

Boosts base ATK by 10

09

Boosts base RCV by 20

10

Boosts base ATK by 10

11

Boosts base HP by 30

12

Boosts base ATK by 10

13

Boosts base HP by 30

14

Boosts base ATK by 20

15

Potential Ability 2: Pinch Healing

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 50

18

Boosts base HP by 50

19

Boosts base ATK by 30

20

Boosts base RCV by 30

21

Boosts base HP by 60

22

Boosts base ATK by 30

23

Boosts base HP by 60

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Makes crew immune to Remove SFX, and makes crew's TND slots have matching slot effects

26

Boosts base HP by 80

27

Boosts base ATK by 40

28

Boosts base HP by 80

29

Boosts base RCV by 40

30

Potential Ability 3: Super Tandem Boost

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base RCV by 20

34

Boosts base ATK by 50

35

Boosts base HP by 150

36

Boosts base ATK by 100

37

Boosts base HP by 150

38

Boosts base RCV by 30

39

Boosts base HP by 200

40

Reduces Special charge time by 1 turn

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  3. Level 3

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

  4. Level 4

    Boosts character's base ATK by 400 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns

  5. Level 5

    Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Level Limit Break

HPATKRCV
Lv 1054,6031,908238
Lv 1104,8161,996249
Lv 1205,2432,173271
Lv 1305,6692,349293
Lv 1506,5222,703337
New Pirate Rumble skills

Pirate Rumble

Style
Attacker
DEF
174
SPD
158
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Haki for When the Time is Right
Level 10 (Max)

If "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.6 (20 s); targets Five Elders enemies for DEF Down Lv.6 (20 s); targets enemies within large range for ATK x 20 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble targets self for 600 HP per interval healing (20 s), DEF Up Lv.6 (20 s)

Charge time: 29 s

Show all 10 levels
  1. Level 1

    If "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.1 (11 s); targets Five Elders enemies for DEF Down Lv.1 (11 s); targets enemies within large range for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble targets self for 330 HP per interval healing (11 s), DEF Up Lv.1 (11 s)

    Charge time: 29 s

  2. Level 2

    If "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.1 (12 s); targets Five Elders enemies for DEF Down Lv.1 (12 s); targets enemies within large range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble targets self for 360 HP per interval healing (12 s), DEF Up Lv.1 (12 s)

    Charge time: 29 s

  3. Level 3

    If "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.2 (13 s); targets Five Elders enemies for DEF Down Lv.2 (13 s); targets enemies within large range for ATK x 13 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble targets self for 390 HP per interval healing (13 s), DEF Up Lv.2 (13 s)

    Charge time: 29 s

  4. Level 4

    If "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.2 (14 s); targets Five Elders enemies for DEF Down Lv.2 (14 s); targets enemies within large range for ATK x 14 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble targets self for 420 HP per interval healing (14 s), DEF Up Lv.2 (14 s)

    Charge time: 29 s

  5. Level 5

    If "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.3 (15 s); targets Five Elders enemies for DEF Down Lv.3 (15 s); targets enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble targets self for 450 HP per interval healing (15 s), DEF Up Lv.3 (15 s)

    Charge time: 29 s

  6. Level 6

    If "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.3 (16 s); targets Five Elders enemies for DEF Down Lv.3 (16 s); targets enemies within large range for ATK x 16 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble targets self for 480 HP per interval healing (16 s), DEF Up Lv.3 (16 s)

    Charge time: 29 s

  7. Level 7

    If "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.4 (17 s); targets Five Elders enemies for DEF Down Lv.4 (17 s); targets enemies within large range for ATK x 17 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble targets self for 510 HP per interval healing (17 s), DEF Up Lv.4 (17 s)

    Charge time: 29 s

  8. Level 8

    If "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.4 (18 s); targets Five Elders enemies for DEF Down Lv.4 (18 s); targets enemies within large range for ATK x 18 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble targets self for 540 HP per interval healing (18 s), DEF Up Lv.4 (18 s)

    Charge time: 29 s

  9. Level 9

    If "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.5 (19 s); targets Five Elders enemies for DEF Down Lv.5 (19 s); targets enemies within large range for ATK x 19 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble targets self for 570 HP per interval healing (19 s), DEF Up Lv.5 (19 s)

    Charge time: 29 s

  10. Level 10

    If "Monkey D. Luffy" is on the team, targets self for ATK Up Lv.6 (20 s); targets Five Elders enemies for DEF Down Lv.6 (20 s); targets enemies within large range for ATK x 20 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble targets self for 600 HP per interval healing (20 s), DEF Up Lv.6 (20 s)

    Charge time: 29 s

Ability
Level 5 (Max)

INT-type/Free Spirit class teammates HP Up Lv.6, RCV Up Lv.6, DEF Up Lv.6; if "Monkey D. Luffy" is on the team, Free Spirit class teammates ATK Up Lv.6, SPD Up Lv.6

Show all 5 levels
  1. Level 1

    INT-type/Free Spirit class teammates HP Up Lv.2, RCV Up Lv.2, DEF Up Lv.2; if "Monkey D. Luffy" is on the team, Free Spirit class teammates ATK Up Lv.2, SPD Up Lv.2

  2. Level 2

    INT-type/Free Spirit class teammates HP Up Lv.3, RCV Up Lv.3, DEF Up Lv.3; if "Monkey D. Luffy" is on the team, Free Spirit class teammates ATK Up Lv.3, SPD Up Lv.3

  3. Level 3

    INT-type/Free Spirit class teammates HP Up Lv.4, RCV Up Lv.4, DEF Up Lv.4; if "Monkey D. Luffy" is on the team, Free Spirit class teammates ATK Up Lv.4, SPD Up Lv.4

  4. Level 4

    INT-type/Free Spirit class teammates HP Up Lv.5, RCV Up Lv.5, DEF Up Lv.5; if "Monkey D. Luffy" is on the team, Free Spirit class teammates ATK Up Lv.5, SPD Up Lv.5

  5. Level 5

    INT-type/Free Spirit class teammates HP Up Lv.6, RCV Up Lv.6, DEF Up Lv.6; if "Monkey D. Luffy" is on the team, Free Spirit class teammates ATK Up Lv.6, SPD Up Lv.6

Resilience

Completely evades Action Bind, reduce damage taken from PSY by 30%

Super Special

If "Monkey D. Luffy" is on the team, targets INT-type/Free Spirit class teammates for ATK Up Lv.8 (25 s); targets Five Elders enemies for DEF Down Lv.7 (25 s); targets enemies within large range for ATK x 25 spread damage (damage on each enemy reduced based on number of total enemies); during Assault Rumble, targets INT-type/Free Spirit class teammates for 700 HP per interval healing (25 s), DEF Up Lv.7 (25 s)

Condition

After enemy uses Rumble Special 3 times

Super Tandem

Super Tandem Boost
Level 5 (Max)

Raises Boost Level of Scientist Egghead Arc characters by 4 and raises Boost Level of Mythical Zoan-type Straw Hat Pirates characters by 5 for 1 turn

Condition

When a Mythical Zoan-type Scientist Egghead Arc character performs Super Tandem

Show all 5 levels
  1. Level 1

    Raises Boost Level of Mythical Zoan-type Scientist Egghead Arc Straw Hat Pirates characters by 1 for 1 turn

    Condition

    When a Mythical Zoan-type Scientist Egghead Arc character performs Super Tandem

  2. Level 2

    Raises Boost Level of Scientist Egghead Arc characters by 1 and raises Boost Level of Mythical Zoan-type Straw Hat Pirates characters by 2 for 1 turn

    Condition

    When a Mythical Zoan-type Scientist Egghead Arc character performs Super Tandem

  3. Level 3

    Raises Boost Level of Scientist Egghead Arc characters by 2 and raises Boost Level of Mythical Zoan-type Straw Hat Pirates characters by 3 for 1 turn

    Condition

    When a Mythical Zoan-type Scientist Egghead Arc character performs Super Tandem

  4. Level 4

    Raises Boost Level of Scientist Egghead Arc characters by 3 and raises Boost Level of Mythical Zoan-type Straw Hat Pirates characters by 4 for 1 turn

    Condition

    When a Mythical Zoan-type Scientist Egghead Arc character performs Super Tandem

  5. Level 5

    Raises Boost Level of Scientist Egghead Arc characters by 4 and raises Boost Level of Mythical Zoan-type Straw Hat Pirates characters by 5 for 1 turn

    Condition

    When a Mythical Zoan-type Scientist Egghead Arc character performs Super Tandem

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Family

Emet