
Donquixote Pirates
One of the Seven Warlords of the Sea and the current King of Dressrosa, and the supreme officers of the Donquixote Pirates. Doflamingo reigns supreme at the head of the family, with each top officer commanding their own military force. While ostensibly governing Dressrosa as their base, they are deeply involved in numerous illicit dealings within the underworld.
Special
Reduces crew's Burn/Special Bind duration by 7 turns, extends the duration of crew's type effect boost by 2 turns, further increases crew's type effect boost by 1.25x (maximum value is 10x), then after 1 turn, delays all enemies for 1 turn ignoring immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect), and extends the duration of crew's ATK based on damage reduction effect by 2 turns. If crew has ATK based on damage reduction effect when Special is launched, boosts Cerebral and Driven characters' base ATK by +1500 for 3 turns. If Captain is a Cerebral or Driven class, boosts Cerebral and Driven characters' ATK based on the damage reduction effect applied on the crew (e.g. if crew has 80% damage reduction, boosts ATK by 1.8x) for 3 turns, then after that, boosts Cerebral and Driven characters' ATK based on the damage reduction effect applied on the crew (e.g. if crew has 80% damage reduction, boosts ATK by 1.8x) for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces crew's Special charge time by 2 turns and Switch Effect by 2 at start of quest, boosts QCK, Cerebral, and Driven characters' HP by 1.3x, ATK by 5.25x, boosts their ATK by approximately 5.75x when they have QCKINTTND slots, and approximately 6x when they have EMPTYG slots. If crew is afflicted with Despair status from a Special launched by the crew (including Support Effects) or by an enemy action, converts that effect to "applies -30% Cerebral and Driven Resistance to all enemies for 2 turns" regardless of the effective turns of the converted effect (if crew is afflicted with Despair by an enemy action, depending on if the enemy action was a preemptive action or end of turn action, the effect duration will be 1 turn at start of crew's next turn)
Crewmate Ability
Boosts Cerebral and Driven characters' base ATK by 100, and makes their QCK slots have matching slot effects
Unlocks at Limit Break 7
Reduces crew's Despair duration by 1 turn
Unlocks at Limit Break 25
Support Ability
Vergo, Monet, Baby 5, Buffalo, Sugar, Senor Pink, Giolla, Lao G., Machvise, Gladius, Dellinger
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 3 turns, and boosts Cerebral and Driven characters' ATK based on the damage reduction effect applied on the crew (e.g. if crew has 100% damage reduction, boosts ATK by 1.5x) for 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 2 turns at start of crew's next turn
- Level 5
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 3 turns, and boosts Cerebral and Driven characters' ATK based on the damage reduction effect applied on the crew (e.g. if crew has 100% damage reduction, boosts ATK by 1.5x) for 1 turn at start of crew's next turn
Super Special

When character's slot is EMPTY or G (includes moments such as when an enemy takes a specific action while the character has EMPTY slot due to a normal attack), or any of the following characters are on the crew (except as Support Characters; can be launched when character is a crewmate): Vergo, Monet, Baby 5, Sugar, Giolla, Lao G., Senor Pink, Machvise, Dellinger, Gladius, Buffalo, Kaido, Caesar Clown (Gastino)
Reduces character's Special Bind duration by 7 turns, boosts damage dealt to delayed enemies by 2.25x for 3 turns, and changes QCK characters to Super QCK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,145 | 861 | 118 |
| Lv 99 | 4,290 | 1,722 | 236 |
| Lv 150 | 6,435 | 2,583 | 354 |
| Limit Break | 4,590+300 | 2,022+300 | 436+200 |
| Limit Break+ | 5,090+800 | 2,222+500 | 486+250 |
Limit Break
Boosts base HP by 20
Boosts base ATK by 20
Boosts base RCV by 20
Potential Ability 1: Fear Resistance
Boosts base HP by 20
Show all 40
Boosts base ATK by 20
Add Crewmate Ability 1: Boosts Cerebral and Driven characters' base ATK by 100, and makes their QCK slots have matching slot effects
Boosts base HP by 20
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 30
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base RCV by 20
Potential Ability 2: Limit Special Uses Resistance
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base ATK by 40
Boosts base HP by 30
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 50
Add Crewmate Ability 2: Reduces crew's Despair duration by 1 turn
Boosts base ATK by 60
Boosts base RCV by 50
Boosts base HP by 60
Boosts base ATK by 60
Potential Ability 3: Damage Limit Break: Class
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base HP by 150
Boosts base RCV by 25
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 25
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Reduces Limit Special Uses duration by 3 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 2 turns
- Level 4
Reduces Limit Special Uses duration by 2 turns
- Level 5
Reduces Limit Special Uses duration by 3 turns
Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Show all 5 levels
- Level 1
Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6
- Level 2
Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6
- Level 3
Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6
- Level 4
Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6
- Level 5
Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,542 | 1,823 | 249 |
| Lv 110 | 4,752 | 1,907 | 261 |
| Lv 120 | 5,173 | 2,076 | 284 |
| Lv 130 | 5,593 | 2,245 | 307 |
| Lv 150 | 6,435 | 2,583 | 354 |
Pirate Rumble
- Style
Attacker- DEF
- 153
- SPD
- 180
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for ATK Down Lv.5 (20 s), SPD Down Lv.5 (20 s); targets 3 enemies ignoring DEF for ATK x 2 damage; targets Driven teammates for Shield Lv.4 (20 s); if 5 or more QCK characters are on the team, targets Donquixote Pirates Paramythia-type Logia-type World Government teammates for 50% chance to evade DEF ignoring damage (20 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK Down Lv.1 (11 s), SPD Down Lv.1 (11 s); targets 3 enemies ignoring DEF for ATK x 1 damage; targets Driven teammates for Shield Lv.1 (11 s); if 5 or more QCK characters are on the team, targets Donquixote Pirates Paramythia-type Logia-type World Government teammates for 32% chance to evade DEF ignoring damage (11 s)
Charge time: 31 s
- Level 2
Targets enemies within large range for ATK Down Lv.1 (12 s), SPD Down Lv.1 (12 s); targets 3 enemies ignoring DEF for ATK x 1.1 damage; targets Driven teammates for Shield Lv.1 (12 s); if 5 or more QCK characters are on the team, targets Donquixote Pirates Paramythia-type Logia-type World Government teammates for 34% chance to evade DEF ignoring damage (12 s)
Charge time: 31 s
- Level 3
Targets enemies within large range for ATK Down Lv.1 (13 s), SPD Down Lv.1 (13 s); targets 3 enemies ignoring DEF for ATK x 1.2 damage; targets Driven teammates for Shield Lv.1 (13 s); if 5 or more QCK characters are on the team, targets Donquixote Pirates Paramythia-type Logia-type World Government teammates for 36% chance to evade DEF ignoring damage (13 s)
Charge time: 31 s
- Level 4
Targets enemies within large range for ATK Down Lv.2 (14 s), SPD Down Lv.2 (14 s); targets 3 enemies ignoring DEF for ATK x 1.3 damage; targets Driven teammates for Shield Lv.1 (14 s); if 5 or more QCK characters are on the team, targets Donquixote Pirates Paramythia-type Logia-type World Government teammates for 38% chance to evade DEF ignoring damage (14 s)
Charge time: 31 s
- Level 5
Targets enemies within large range for ATK Down Lv.2 (15 s), SPD Down Lv.2 (15 s); targets 3 enemies ignoring DEF for ATK x 1.4 damage; targets Driven teammates for Shield Lv.2 (15 s); if 5 or more QCK characters are on the team, targets Donquixote Pirates Paramythia-type Logia-type World Government teammates for 40% chance to evade DEF ignoring damage (15 s)
Charge time: 31 s
- Level 6
Targets enemies within large range for ATK Down Lv.3 (16 s), SPD Down Lv.3 (16 s); targets 3 enemies ignoring DEF for ATK x 1.5 damage; targets Driven teammates for Shield Lv.2 (16 s); if 5 or more QCK characters are on the team, targets Donquixote Pirates Paramythia-type Logia-type World Government teammates for 42% chance to evade DEF ignoring damage (16 s)
Charge time: 31 s
- Level 7
Targets enemies within large range for ATK Down Lv.3 (17 s), SPD Down Lv.3 (17 s); targets 3 enemies ignoring DEF for ATK x 1.6 damage; targets Driven teammates for Shield Lv.2 (17 s); if 5 or more QCK characters are on the team, targets Donquixote Pirates Paramythia-type Logia-type World Government teammates for 44% chance to evade DEF ignoring damage (17 s)
Charge time: 31 s
- Level 8
Targets enemies within large range for ATK Down Lv.3 (18 s), SPD Down Lv.3 (18 s); targets 3 enemies ignoring DEF for ATK x 1.7 damage; targets Driven teammates for Shield Lv.3 (18 s); if 5 or more QCK characters are on the team, targets Donquixote Pirates Paramythia-type Logia-type World Government teammates for 46% chance to evade DEF ignoring damage (18 s)
Charge time: 31 s
- Level 9
Targets enemies within large range for ATK Down Lv.4 (19 s), SPD Down Lv.4 (19 s); targets 3 enemies ignoring DEF for ATK x 1.8 damage; targets Driven teammates for Shield Lv.3 (19 s); if 5 or more QCK characters are on the team, targets Donquixote Pirates Paramythia-type Logia-type World Government teammates for 48% chance to evade DEF ignoring damage (19 s)
Charge time: 31 s
- Level 10
Targets enemies within large range for ATK Down Lv.5 (20 s), SPD Down Lv.5 (20 s); targets 3 enemies ignoring DEF for ATK x 2 damage; targets Driven teammates for Shield Lv.4 (20 s); if 5 or more QCK characters are on the team, targets Donquixote Pirates Paramythia-type Logia-type World Government teammates for 50% chance to evade DEF ignoring damage (20 s)
Charge time: 31 s
QCK-type/Driven class teammates ATK Up Lv.6, SPD Up Lv.6, RCV Up Lv.6; if 5 or more Driven characters are on the team, Donquixote Pirates Paramythia-type Logia-type World Government teammates Special CT Speed Up Lv.3, SPD Up Lv.4
Show all 5 levels
- Level 1
QCK-type/Driven class teammates ATK Up Lv.2, SPD Up Lv.2, RCV Up Lv.2; if 5 or more Driven characters are on the team, Donquixote Pirates Paramythia-type Logia-type World Government teammates Special CT Speed Up Lv.1, SPD Up Lv.1
- Level 2
QCK-type/Driven class teammates ATK Up Lv.3, SPD Up Lv.3, RCV Up Lv.3; if 5 or more Driven characters are on the team, Donquixote Pirates Paramythia-type Logia-type World Government teammates Special CT Speed Up Lv.1, SPD Up Lv.1
- Level 3
QCK-type/Driven class teammates ATK Up Lv.4, SPD Up Lv.4, RCV Up Lv.4; if 5 or more Driven characters are on the team, Donquixote Pirates Paramythia-type Logia-type World Government teammates Special CT Speed Up Lv.2, SPD Up Lv.2
- Level 4
QCK-type/Driven class teammates ATK Up Lv.5, SPD Up Lv.5, RCV Up Lv.5; if 5 or more Driven characters are on the team, Donquixote Pirates Paramythia-type Logia-type World Government teammates Special CT Speed Up Lv.2, SPD Up Lv.3
- Level 5
QCK-type/Driven class teammates ATK Up Lv.6, SPD Up Lv.6, RCV Up Lv.6; if 5 or more Driven characters are on the team, Donquixote Pirates Paramythia-type Logia-type World Government teammates Special CT Speed Up Lv.3, SPD Up Lv.4
Completely evades Special Bind, reduce damage taken from STR by 30%
How to get
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