Donquixote Pirates

One of the Seven Warlords of the Sea and the current King of Dressrosa, and the supreme officers of the Donquixote Pirates. Doflamingo reigns supreme at the head of the family, with each top officer commanding their own military force. While ostensibly governing Dressrosa as their base, they are deeply involved in numerous illicit dealings within the underworld.

Special

Darkness-Ruling Family

Reduces crew's Burn/Special Bind duration by 7 turns, extends the duration of crew's type effect boost by 2 turns, further increases crew's type effect boost by 1.25x (maximum value is 10x), then after 1 turn, delays all enemies for 1 turn ignoring immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect), and extends the duration of crew's ATK based on damage reduction effect by 2 turns. If crew has ATK based on damage reduction effect when Special is launched, boosts Cerebral and Driven characters' base ATK by +1500 for 3 turns. If Captain is a Cerebral or Driven class, boosts Cerebral and Driven characters' ATK based on the damage reduction effect applied on the crew (e.g. if crew has 80% damage reduction, boosts ATK by 1.8x) for 3 turns, then after that, boosts Cerebral and Driven characters' ATK based on the damage reduction effect applied on the crew (e.g. if crew has 80% damage reduction, boosts ATK by 1.8x) for 1 turn

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Officers Moving in the Shadows

Reduces crew's Special charge time by 2 turns and Switch Effect by 2 at start of quest, boosts QCK, Cerebral, and Driven characters' HP by 1.3x, ATK by 5.25x, boosts their ATK by approximately 5.75x when they have QCKINTTND slots, and approximately 6x when they have EMPTYG slots. If crew is afflicted with Despair status from a Special launched by the crew (including Support Effects) or by an enemy action, converts that effect to "applies -30% Cerebral and Driven Resistance to all enemies for 2 turns" regardless of the effective turns of the converted effect (if crew is afflicted with Despair by an enemy action, depending on if the enemy action was a preemptive action or end of turn action, the effect duration will be 1 turn at start of crew's next turn)

Crewmate Ability

UNIQ

Boosts Cerebral and Driven characters' base ATK by 100, and makes their QCK slots have matching slot effects

Unlocks at Limit Break 7

RES

Reduces crew's Despair duration by 1 turn

Unlocks at Limit Break 25

Support Ability

Supported Characters

Vergo, Monet, Baby 5, Buffalo, Sugar, Senor Pink, Giolla, Lao G., Machvise, Gladius, Dellinger

Level 5 (Max)

Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 3 turns, and boosts Cerebral and Driven characters' ATK based on the damage reduction effect applied on the crew (e.g. if crew has 100% damage reduction, boosts ATK by 1.5x) for 1 turn at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 2 turns at start of crew's next turn

  5. Level 5

    Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 3 turns, and boosts Cerebral and Driven characters' ATK based on the damage reduction effect applied on the crew (e.g. if crew has 100% damage reduction, boosts ATK by 1.5x) for 1 turn at start of crew's next turn

Super Special

Super Type
Condition

When character's slot is EMPTY or G (includes moments such as when an enemy takes a specific action while the character has EMPTY slot due to a normal attack), or any of the following characters are on the crew (except as Support Characters; can be launched when character is a crewmate): Vergo, Monet, Baby 5, Sugar, Giolla, Lao G., Senor Pink, Machvise, Dellinger, Gladius, Buffalo, Kaido, Caesar Clown (Gastino)

Reduces character's Special Bind duration by 7 turns, boosts damage dealt to delayed enemies by 2.25x for 3 turns, and changes QCK characters to Super QCK

Stats

HPATKRCV
Lv 12,145861118
Lv 994,2901,722236
Lv 1506,4352,583354
Limit Break4,590+3002,022+300436+200
Limit Break+5,090+8002,222+500486+250

Limit Break

01

Boosts base HP by 20

02

Boosts base ATK by 20

03

Boosts base RCV by 20

04

Potential Ability 1: Fear Resistance

05

Boosts base HP by 20

Show all 40
06

Boosts base ATK by 20

07

Add Crewmate Ability 1: Boosts Cerebral and Driven characters' base ATK by 100, and makes their QCK slots have matching slot effects

08

Boosts base HP by 20

09

Boosts base HP by 30

10

Boosts base ATK by 20

11

Boosts base HP by 30

12

Boosts base ATK by 30

13

Boosts base RCV by 20

14

Boosts base RCV by 20

15

Potential Ability 2: Limit Special Uses Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 20

18

Boosts base ATK by 40

19

Boosts base HP by 30

20

Boosts base HP by 40

21

Boosts base RCV by 20

22

Boosts base ATK by 50

23

Boosts base RCV by 50

24

Boosts base HP by 50

25

Add Crewmate Ability 2: Reduces crew's Despair duration by 1 turn

26

Boosts base ATK by 60

27

Boosts base RCV by 50

28

Boosts base HP by 60

29

Boosts base ATK by 60

30

Potential Ability 3: Damage Limit Break: Class

31

Expand Limit Break (LB+)

32

Boosts base HP by 150

33

Boosts base HP by 150

34

Boosts base RCV by 25

35

Boosts base ATK by 50

36

Boosts base ATK by 50

37

Boosts base RCV by 25

38

Boosts base HP by 200

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 2 turns

  3. Level 3

    Reduces character's Fear duration by 3 turns

  4. Level 4

    Reduces character's Fear duration by 4 turns

  5. Level 5

    Reduces character's Fear duration by 5 turns

Limit Special Uses Resistance
Level 5 (Max)

Reduces Limit Special Uses duration by 3 turns

Show all 5 levels
  1. Level 1

    Reduces Limit Special Uses duration by 1 turn

  2. Level 2

    Reduces Limit Special Uses duration by 1 turn

  3. Level 3

    Reduces Limit Special Uses duration by 2 turns

  4. Level 4

    Reduces Limit Special Uses duration by 2 turns

  5. Level 5

    Reduces Limit Special Uses duration by 3 turns

Damage Limit Break: Class
Level 5 (Max)

Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Show all 5 levels
  1. Level 1

    Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6

  2. Level 2

    Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6

  3. Level 3

    Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6

  4. Level 4

    Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6

  5. Level 5

    Boosts Damage Limit Break effect based on number of Cerebral characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Level Limit Break

HPATKRCV
Lv 1054,5421,823249
Lv 1104,7521,907261
Lv 1205,1732,076284
Lv 1305,5932,245307
Lv 1506,4352,583354

Pirate Rumble

Style
Attacker
DEF
153
SPD
180
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Darkness-Ruling Family
Level 10 (Max)

Targets enemies within large range for ATK Down Lv.5 (20 s), SPD Down Lv.5 (20 s); targets 3 enemies ignoring DEF for ATK x 2 damage; targets Driven teammates for Shield Lv.4 (20 s); if 5 or more QCK characters are on the team, targets Donquixote Pirates Paramythia-type Logia-type World Government teammates for 50% chance to evade DEF ignoring damage (20 s)

Charge time: 31 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for ATK Down Lv.1 (11 s), SPD Down Lv.1 (11 s); targets 3 enemies ignoring DEF for ATK x 1 damage; targets Driven teammates for Shield Lv.1 (11 s); if 5 or more QCK characters are on the team, targets Donquixote Pirates Paramythia-type Logia-type World Government teammates for 32% chance to evade DEF ignoring damage (11 s)

    Charge time: 31 s

  2. Level 2

    Targets enemies within large range for ATK Down Lv.1 (12 s), SPD Down Lv.1 (12 s); targets 3 enemies ignoring DEF for ATK x 1.1 damage; targets Driven teammates for Shield Lv.1 (12 s); if 5 or more QCK characters are on the team, targets Donquixote Pirates Paramythia-type Logia-type World Government teammates for 34% chance to evade DEF ignoring damage (12 s)

    Charge time: 31 s

  3. Level 3

    Targets enemies within large range for ATK Down Lv.1 (13 s), SPD Down Lv.1 (13 s); targets 3 enemies ignoring DEF for ATK x 1.2 damage; targets Driven teammates for Shield Lv.1 (13 s); if 5 or more QCK characters are on the team, targets Donquixote Pirates Paramythia-type Logia-type World Government teammates for 36% chance to evade DEF ignoring damage (13 s)

    Charge time: 31 s

  4. Level 4

    Targets enemies within large range for ATK Down Lv.2 (14 s), SPD Down Lv.2 (14 s); targets 3 enemies ignoring DEF for ATK x 1.3 damage; targets Driven teammates for Shield Lv.1 (14 s); if 5 or more QCK characters are on the team, targets Donquixote Pirates Paramythia-type Logia-type World Government teammates for 38% chance to evade DEF ignoring damage (14 s)

    Charge time: 31 s

  5. Level 5

    Targets enemies within large range for ATK Down Lv.2 (15 s), SPD Down Lv.2 (15 s); targets 3 enemies ignoring DEF for ATK x 1.4 damage; targets Driven teammates for Shield Lv.2 (15 s); if 5 or more QCK characters are on the team, targets Donquixote Pirates Paramythia-type Logia-type World Government teammates for 40% chance to evade DEF ignoring damage (15 s)

    Charge time: 31 s

  6. Level 6

    Targets enemies within large range for ATK Down Lv.3 (16 s), SPD Down Lv.3 (16 s); targets 3 enemies ignoring DEF for ATK x 1.5 damage; targets Driven teammates for Shield Lv.2 (16 s); if 5 or more QCK characters are on the team, targets Donquixote Pirates Paramythia-type Logia-type World Government teammates for 42% chance to evade DEF ignoring damage (16 s)

    Charge time: 31 s

  7. Level 7

    Targets enemies within large range for ATK Down Lv.3 (17 s), SPD Down Lv.3 (17 s); targets 3 enemies ignoring DEF for ATK x 1.6 damage; targets Driven teammates for Shield Lv.2 (17 s); if 5 or more QCK characters are on the team, targets Donquixote Pirates Paramythia-type Logia-type World Government teammates for 44% chance to evade DEF ignoring damage (17 s)

    Charge time: 31 s

  8. Level 8

    Targets enemies within large range for ATK Down Lv.3 (18 s), SPD Down Lv.3 (18 s); targets 3 enemies ignoring DEF for ATK x 1.7 damage; targets Driven teammates for Shield Lv.3 (18 s); if 5 or more QCK characters are on the team, targets Donquixote Pirates Paramythia-type Logia-type World Government teammates for 46% chance to evade DEF ignoring damage (18 s)

    Charge time: 31 s

  9. Level 9

    Targets enemies within large range for ATK Down Lv.4 (19 s), SPD Down Lv.4 (19 s); targets 3 enemies ignoring DEF for ATK x 1.8 damage; targets Driven teammates for Shield Lv.3 (19 s); if 5 or more QCK characters are on the team, targets Donquixote Pirates Paramythia-type Logia-type World Government teammates for 48% chance to evade DEF ignoring damage (19 s)

    Charge time: 31 s

  10. Level 10

    Targets enemies within large range for ATK Down Lv.5 (20 s), SPD Down Lv.5 (20 s); targets 3 enemies ignoring DEF for ATK x 2 damage; targets Driven teammates for Shield Lv.4 (20 s); if 5 or more QCK characters are on the team, targets Donquixote Pirates Paramythia-type Logia-type World Government teammates for 50% chance to evade DEF ignoring damage (20 s)

    Charge time: 31 s

Ability
Level 5 (Max)

QCK-type/Driven class teammates ATK Up Lv.6, SPD Up Lv.6, RCV Up Lv.6; if 5 or more Driven characters are on the team, Donquixote Pirates Paramythia-type Logia-type World Government teammates Special CT Speed Up Lv.3, SPD Up Lv.4

Show all 5 levels
  1. Level 1

    QCK-type/Driven class teammates ATK Up Lv.2, SPD Up Lv.2, RCV Up Lv.2; if 5 or more Driven characters are on the team, Donquixote Pirates Paramythia-type Logia-type World Government teammates Special CT Speed Up Lv.1, SPD Up Lv.1

  2. Level 2

    QCK-type/Driven class teammates ATK Up Lv.3, SPD Up Lv.3, RCV Up Lv.3; if 5 or more Driven characters are on the team, Donquixote Pirates Paramythia-type Logia-type World Government teammates Special CT Speed Up Lv.1, SPD Up Lv.1

  3. Level 3

    QCK-type/Driven class teammates ATK Up Lv.4, SPD Up Lv.4, RCV Up Lv.4; if 5 or more Driven characters are on the team, Donquixote Pirates Paramythia-type Logia-type World Government teammates Special CT Speed Up Lv.2, SPD Up Lv.2

  4. Level 4

    QCK-type/Driven class teammates ATK Up Lv.5, SPD Up Lv.5, RCV Up Lv.5; if 5 or more Driven characters are on the team, Donquixote Pirates Paramythia-type Logia-type World Government teammates Special CT Speed Up Lv.2, SPD Up Lv.3

  5. Level 5

    QCK-type/Driven class teammates ATK Up Lv.6, SPD Up Lv.6, RCV Up Lv.6; if 5 or more Driven characters are on the team, Donquixote Pirates Paramythia-type Logia-type World Government teammates Special CT Speed Up Lv.3, SPD Up Lv.4

Resilience

Completely evades Special Bind, reduce damage taken from STR by 30%

How to get

Sugo-Fest

Featured · Jul 21, 2026 – Sep 6, 2026

Sugo-Fest

Featured · Jun 21, 2026 – Jun 28, 2026

Sugo-Fest

Featured · May 23, 2026 – Jun 13, 2026

Sugo-Fest

Featured · Feb 1, 2026 – Mar 1, 2026

Sugo-Fest

Featured · Nov 16, 2025 – Nov 23, 2025

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Sugo-Fest

Featured · Nov 15, 2025 – Nov 23, 2025

Family

Donquixote Pirates
Linked families
DiamanteDoflamingo & Crocodile (Mr. 0)Doflamingo & SugarDoflamingo & TrebolDonquixote DoflamingoPicaTrebol