
Catarina Devon
Crescent Moon Hunter Appearing Before the Five Elders
Sixth Ship Captain of the Blackbeard Pirates. User of the Dog-Dog Fruit, Mythical Type, Nine-Tailed Fox Model. She appears before the Five Elders at Egghead and carries out a mission alongside Van Ogre.
Special
Reduces crew's Despair duration by 7 turns, and boosts the ATK of the next final tap performed by an INT, Powerhouse, or Driven character by 30% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect). If crew's HP is 50% or below when Special is launched, further boosts crew's damage dealt to enemies with a specific status effect boost by +0.5. If 3 or more Blackbeard Pirates characters are on the crew, applies "Territory: INT-type" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 1 turn, and applies increase damage taken status to all enemies by 2.25x for 1 turn ignoring immunity to all status effects (applies increase damage taken status to all enemies by 2x for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts INT, Powerhouse, and Driven characters' ATK by 5.25x, HP by 1.5x, makes crew's INT slots have matching slot effects, and makes character's type slots have matching slot effects [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Blackbeard Pirates characters are on the crew, boosts Blackbeard Pirates characters' ATK by 1.1x. If crew is afflicted with Paralysis status from a Special launched by the crew (including Support Effects) or by an enemy action, converts that effect to "boosts INT, Powerhouse, and Driven characters' ATK by 2.75x for 2 turns" regardless of the effective turns of the converted effect (effect can be overwritten with other ATK boost effects; if crew is afflicted with Paralysis by an enemy action, depending on if the enemy action was a preemptive action or end of turn action, the effect duration will be 1 turn at start of crew's next turn)
Crewmate Ability
Makes character's type slots have matching slot effects
Makes character immune to Stun
Unlocks at Limit Break 25
Support Ability
Characters with the following Character Tag
Once per quest, if supported character uses a Special, applies increase damage taken status to all enemies by 1.3x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, applies increase damage taken status to all enemies by 1.1x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, applies increase damage taken status to all enemies by 1.15x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, applies increase damage taken status to all enemies by 1.2x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, applies increase damage taken status to all enemies by 1.25x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, applies increase damage taken status to all enemies by 1.3x for 1 turn
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Marshall D. Teach (Blackbeard), Jesus Burgess (Mr. Store), Shiryu, Van Ogre, Avalo Pizarro, Lafitte, San Juan Wolf, Vasco Shot, Doc Q, Kuzan (Aokiji)
Cuts crew's HP by 50%, but reduces crew's Special Bind duration by 6 turns, doubles damage dealt to enemies affected by DEF Down and increase damage taken status for 1 turn, makes INT characters' type slots and TND slots have matching slot effects for 1 turn, and changes INT characters to Super INT
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,018 | 871 | 149 |
| Lv 99 | 4,036 | 1,742 | 297 |
| Lv 150 | 6,054 | 2,613 | 445 |
| Limit Break | 4,536+500 | 1,942+200 | 397+100 |
| Limit Break+ | 5,036+1,000 | 2,142+400 | 447+150 |
Limit Break
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 30
Boosts base ATK by 10
Boosts base RCV by 20
Boosts base HP by 40
Boosts base ATK by 20
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 20
Potential Ability 2: Fear Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 30
Boosts base HP by 50
Boosts base HP by 60
Add Crewmate Ability 2: Makes character immune to Stun
Boosts base HP by 60
Boosts base ATK by 40
Boosts base HP by 80
Boosts base ATK by 40
Potential Ability 3: Super Tandem Boost
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base HP by 200
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,273 | 1,844 | 314 |
| Lv 110 | 4,471 | 1,929 | 328 |
| Lv 120 | 4,866 | 2,100 | 357 |
| Lv 130 | 5,262 | 2,271 | 386 |
| Lv 150 | 6,054 | 2,613 | 445 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Supporter- DEF
- 168
- SPD
- 188
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets 3 enemies for 5000 damage; targets Powerhouse/Driven class teammates for ATK Up Lv.5 (30 s); if 4 or more Blackbeard Pirates characters are on the team, targets 1 enemy for 100% chance of Confusion (10 s); targets (not including self) Blackbeard Pirates teammates for Special CT 15% reduction; targets 1 teammate for Special CT 30% reduction
Charge time: 25 s
Show all 10 levels
- Level 1
Targets 3 enemies for 3000 damage; targets Powerhouse/Driven class teammates for ATK Up Lv.1 (21 s); if 4 or more Blackbeard Pirates characters are on the team, targets 1 enemy for 73% chance of Confusion (10 s); targets (not including self) Blackbeard Pirates teammates for Special CT 11% reduction; targets 1 teammate for Special CT 21% reduction
Charge time: 25 s
- Level 2
Targets 3 enemies for 3200 damage; targets Powerhouse/Driven class teammates for ATK Up Lv.1 (22 s); if 4 or more Blackbeard Pirates characters are on the team, targets 1 enemy for 76% chance of Confusion (10 s); targets (not including self) Blackbeard Pirates teammates for Special CT 11% reduction; targets 1 teammate for Special CT 22% reduction
Charge time: 25 s
- Level 3
Targets 3 enemies for 3400 damage; targets Powerhouse/Driven class teammates for ATK Up Lv.2 (23 s); if 4 or more Blackbeard Pirates characters are on the team, targets 1 enemy for 79% chance of Confusion (10 s); targets (not including self) Blackbeard Pirates teammates for Special CT 12% reduction; targets 1 teammate for Special CT 23% reduction
Charge time: 25 s
- Level 4
Targets 3 enemies for 3600 damage; targets Powerhouse/Driven class teammates for ATK Up Lv.2 (24 s); if 4 or more Blackbeard Pirates characters are on the team, targets 1 enemy for 82% chance of Confusion (10 s); targets (not including self) Blackbeard Pirates teammates for Special CT 12% reduction; targets 1 teammate for Special CT 24% reduction
Charge time: 25 s
- Level 5
Targets 3 enemies for 3800 damage; targets Powerhouse/Driven class teammates for ATK Up Lv.3 (25 s); if 4 or more Blackbeard Pirates characters are on the team, targets 1 enemy for 85% chance of Confusion (10 s); targets (not including self) Blackbeard Pirates teammates for Special CT 13% reduction; targets 1 teammate for Special CT 25% reduction
Charge time: 25 s
- Level 6
Targets 3 enemies for 4000 damage; targets Powerhouse/Driven class teammates for ATK Up Lv.3 (26 s); if 4 or more Blackbeard Pirates characters are on the team, targets 1 enemy for 88% chance of Confusion (10 s); targets (not including self) Blackbeard Pirates teammates for Special CT 13% reduction; targets 1 teammate for Special CT 26% reduction
Charge time: 25 s
- Level 7
Targets 3 enemies for 4200 damage; targets Powerhouse/Driven class teammates for ATK Up Lv.4 (27 s); if 4 or more Blackbeard Pirates characters are on the team, targets 1 enemy for 91% chance of Confusion (10 s); targets (not including self) Blackbeard Pirates teammates for Special CT 14% reduction; targets 1 teammate for Special CT 27% reduction
Charge time: 25 s
- Level 8
Targets 3 enemies for 4400 damage; targets Powerhouse/Driven class teammates for ATK Up Lv.4 (28 s); if 4 or more Blackbeard Pirates characters are on the team, targets 1 enemy for 94% chance of Confusion (10 s); targets (not including self) Blackbeard Pirates teammates for Special CT 14% reduction; targets 1 teammate for Special CT 28% reduction
Charge time: 25 s
- Level 9
Targets 3 enemies for 4600 damage; targets Powerhouse/Driven class teammates for ATK Up Lv.5 (29 s); if 4 or more Blackbeard Pirates characters are on the team, targets 1 enemy for 97% chance of Confusion (10 s); targets (not including self) Blackbeard Pirates teammates for Special CT 15% reduction; targets 1 teammate for Special CT 29% reduction
Charge time: 25 s
- Level 10
Targets 3 enemies for 5000 damage; targets Powerhouse/Driven class teammates for ATK Up Lv.5 (30 s); if 4 or more Blackbeard Pirates characters are on the team, targets 1 enemy for 100% chance of Confusion (10 s); targets (not including self) Blackbeard Pirates teammates for Special CT 15% reduction; targets 1 teammate for Special CT 30% reduction
Charge time: 25 s
Powerhouse/Driven class teammates HP Up Lv.6, ATK Up Lv.6, Guard % Up Lv.6; Blackbeard Pirates teammates DEF Up Lv.6, Special CT Speed Up Lv.3
Show all 5 levels
- Level 1
Powerhouse/Driven class teammates HP Up Lv.2, ATK Up Lv.2, Guard % Up Lv.2; Blackbeard Pirates teammates DEF Up Lv.2, Special CT Speed Up Lv.1
- Level 2
Powerhouse/Driven class teammates HP Up Lv.3, ATK Up Lv.3, Guard % Up Lv.3; Blackbeard Pirates teammates DEF Up Lv.3, Special CT Speed Up Lv.1
- Level 3
Powerhouse/Driven class teammates HP Up Lv.4, ATK Up Lv.4, Guard % Up Lv.4; Blackbeard Pirates teammates DEF Up Lv.4, Special CT Speed Up Lv.2
- Level 4
Powerhouse/Driven class teammates HP Up Lv.5, ATK Up Lv.5, Guard % Up Lv.5; Blackbeard Pirates teammates DEF Up Lv.5, Special CT Speed Up Lv.2
- Level 5
Powerhouse/Driven class teammates HP Up Lv.6, ATK Up Lv.6, Guard % Up Lv.6; Blackbeard Pirates teammates DEF Up Lv.6, Special CT Speed Up Lv.3
Completely evades Special Bind, reduce damage taken from PSY by 30%
Targets 3 enemies for 6000 damage; targets Powerhouse/Driven class teammates for ATK Up Lv.6 (40 s), DEF Up Lv.6 (40 s); if 4 or more Blackbeard Pirates characters are on the team, targets 1 enemy for 100% chance of Confusion (10 s); targets (not including self) Blackbeard Pirates teammates for Special CT 20% reduction; targets 1 teammate for Special CT 70% reduction
When remaining time is 50s or less
Super Tandem
Raises Boost Level of Mythical Zoan-type Egghead Arc characters by 3 and raises Boost Level of Blackbeard Pirates characters by 6 for 1 turn
When a Blackbeard Pirates Mythical Zoan-type Egghead Arc character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Blackbeard Pirates Mythical Zoan-type Egghead Arc characters by 1 for 1 turn
ConditionWhen a Blackbeard Pirates Mythical Zoan-type Egghead Arc character performs Super Tandem
- Level 2
Raises Boost Level of Blackbeard Pirates Mythical Zoan-type Egghead Arc characters by 2 for 1 turn
ConditionWhen a Blackbeard Pirates Mythical Zoan-type Egghead Arc character performs Super Tandem
- Level 3
Raises Boost Level of Blackbeard Pirates Mythical Zoan-type Egghead Arc characters by 3 for 1 turn
ConditionWhen a Blackbeard Pirates Mythical Zoan-type Egghead Arc character performs Super Tandem
- Level 4
Raises Boost Level of Mythical Zoan-type Egghead Arc characters by 3 and raises Boost Level of Blackbeard Pirates characters by 4 for 1 turn
ConditionWhen a Blackbeard Pirates Mythical Zoan-type Egghead Arc character performs Super Tandem
- Level 5
Raises Boost Level of Mythical Zoan-type Egghead Arc characters by 3 and raises Boost Level of Blackbeard Pirates characters by 6 for 1 turn
ConditionWhen a Blackbeard Pirates Mythical Zoan-type Egghead Arc character performs Super Tandem
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