Pomsky

Navy HQ Vice Admiral. One of the Vice Admirals who gathered at Egghead after receiving orders from the Five Elders. He was on a call with Tosa, until the communication was suddenly severed. Worried that something might have happened, he announced that he would head to the island.

Special

Plotting the Course

Reduces crew's Special charge time by 1 turn, and reduces crew's Bind/Despair duration by 6 turns. If 4 or more Navy World Government characters are on the crew, completely removes crew's Stun, heals crew by 10x character's RCV at end of turn for 6 turns, and reduces character's Special charge time by 7 turns (Special charge time reduction effect of "Plotting the Course" can be activated up to 1 time including any Specials with similar effect)

Level 119 turns
Level 218 turns
Level 317 turns
Level 416 turns
Level 515 turns
Level 614 turns
Max13 turns

Captain Ability

Vice Admirals Receiving Orders

Boosts Striker and Driven characters' ATK by 4x, HP by 1.2x, reduces damage taken by 10%, and makes Striker and Driven characters' INTRCV slots have matching slot effects

Crewmate Ability

RES

Reduces character's Special Reverse by 2 turns

UNIQ

Reduces character's Special charge time by 2 turns every time another Navy Vice Admiral character uses a Special

Unlocks at Limit Break 12

Support Ability

Supported Characters

Characters with the following Character Tag

Level 5 (Max)

Once per quest, if supported character uses a Special, reduces crew's Bind duration by 2 turns

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, reduces crew's Bind duration by 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, reduces crew's Bind duration by 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, reduces crew's Bind duration by 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, reduces crew's Bind duration by 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, reduces crew's Bind duration by 2 turns

Stats

HPATKRCV
Lv 11,840804101
Lv 993,6801,607201
Lv 1505,5202,410301
Limit Break3,880+2001,747+140251+50

Limit Break

01

Boosts base HP by 40

02

Boosts base ATK by 20

03

Boosts base HP by 50

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 20

Show all 15
06

Boosts base RCV by 20

07

Boosts base ATK by 30

08

Add 1 Power Slot

09

Boosts base RCV by 30

10

Boosts base HP by 50

11

Boosts base ATK by 30

12

Add Crewmate Ability 2: Reduces character's Special charge time by 2 turns every time another Navy Vice Admiral character uses a Special

13

Boosts base HP by 60

14

Boosts base ATK by 40

15

Potential Ability 2: Slot Bind Resistance

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 175 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,8961,701212
Lv 1104,0761,780222
Lv 1204,4371,937242
Lv 1304,7982,095261
Lv 1505,5202,410301

Pirate Rumble

Style
Defender
DEF
291
SPD
113
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2

Targets closest enemies

Plotting the Course
Level 10 (Max)

Targets 3 enemies for ATK Down Lv.8 (20 s); targets INT-type teammates for Shield Lv.3 (15 s); targets Navy World Government teammates for ATK x 4 Counter stance (20 s); during Assault Rumble, targets 3 Slasher class enemies for DEF Down Lv.8 (20 s); targets Navy World Government teammates for ATK Up Lv.8 (20 s)

Charge time: 31 s

Show all 10 levels
  1. Level 1

    Targets 3 enemies for ATK Down Lv.3 (11 s); targets INT-type teammates for Shield Lv.1 (15 s); targets Navy World Government teammates for ATK x 3.1 Counter stance (11 s); during Assault Rumble, targets 3 Slasher class enemies for DEF Down Lv.4 (11 s); targets Navy World Government teammates for ATK Up Lv.4 (11 s)

    Charge time: 31 s

  2. Level 2

    Targets 3 enemies for ATK Down Lv.3 (12 s); targets INT-type teammates for Shield Lv.1 (15 s); targets Navy World Government teammates for ATK x 3.2 Counter stance (12 s); during Assault Rumble, targets 3 Slasher class enemies for DEF Down Lv.4 (12 s); targets Navy World Government teammates for ATK Up Lv.4 (12 s)

    Charge time: 31 s

  3. Level 3

    Targets 3 enemies for ATK Down Lv.3 (13 s); targets INT-type teammates for Shield Lv.1 (15 s); targets Navy World Government teammates for ATK x 3.3 Counter stance (13 s); during Assault Rumble, targets 3 Slasher class enemies for DEF Down Lv.4 (13 s); targets Navy World Government teammates for ATK Up Lv.4 (13 s)

    Charge time: 31 s

  4. Level 4

    Targets 3 enemies for ATK Down Lv.4 (14 s); targets INT-type teammates for Shield Lv.1 (15 s); targets Navy World Government teammates for ATK x 3.4 Counter stance (14 s); during Assault Rumble, targets 3 Slasher class enemies for DEF Down Lv.5 (14 s); targets Navy World Government teammates for ATK Up Lv.5 (14 s)

    Charge time: 31 s

  5. Level 5

    Targets 3 enemies for ATK Down Lv.4 (15 s); targets INT-type teammates for Shield Lv.1 (15 s); targets Navy World Government teammates for ATK x 3.5 Counter stance (15 s); during Assault Rumble, targets 3 Slasher class enemies for DEF Down Lv.5 (15 s); targets Navy World Government teammates for ATK Up Lv.5 (15 s)

    Charge time: 31 s

  6. Level 6

    Targets 3 enemies for ATK Down Lv.5 (16 s); targets INT-type teammates for Shield Lv.2 (15 s); targets Navy World Government teammates for ATK x 3.6 Counter stance (16 s); during Assault Rumble, targets 3 Slasher class enemies for DEF Down Lv.6 (16 s); targets Navy World Government teammates for ATK Up Lv.6 (16 s)

    Charge time: 31 s

  7. Level 7

    Targets 3 enemies for ATK Down Lv.5 (17 s); targets INT-type teammates for Shield Lv.2 (15 s); targets Navy World Government teammates for ATK x 3.7 Counter stance (17 s); during Assault Rumble, targets 3 Slasher class enemies for DEF Down Lv.6 (17 s); targets Navy World Government teammates for ATK Up Lv.6 (17 s)

    Charge time: 31 s

  8. Level 8

    Targets 3 enemies for ATK Down Lv.5 (18 s); targets INT-type teammates for Shield Lv.2 (15 s); targets Navy World Government teammates for ATK x 3.8 Counter stance (18 s); during Assault Rumble, targets 3 Slasher class enemies for DEF Down Lv.6 (18 s); targets Navy World Government teammates for ATK Up Lv.6 (18 s)

    Charge time: 31 s

  9. Level 9

    Targets 3 enemies for ATK Down Lv.6 (19 s); targets INT-type teammates for Shield Lv.2 (15 s); targets Navy World Government teammates for ATK x 3.9 Counter stance (19 s); during Assault Rumble, targets 3 Slasher class enemies for DEF Down Lv.7 (19 s); targets Navy World Government teammates for ATK Up Lv.7 (19 s)

    Charge time: 31 s

  10. Level 10

    Targets 3 enemies for ATK Down Lv.8 (20 s); targets INT-type teammates for Shield Lv.3 (15 s); targets Navy World Government teammates for ATK x 4 Counter stance (20 s); during Assault Rumble, targets 3 Slasher class enemies for DEF Down Lv.8 (20 s); targets Navy World Government teammates for ATK Up Lv.8 (20 s)

    Charge time: 31 s

Ability
Level 5 (Max)

INT-type/Striker class teammates HP Up Lv.4, ATK Up Lv.4, SPD Up Lv.4, DEF Up Lv.3; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6

Show all 5 levels
  1. Level 1

    INT-type/Striker class teammates HP Up Lv.1, ATK Up Lv.1, SPD Up Lv.1, DEF Up Lv.1; during Assault Rumble, self HP Up Lv.5, Special CT Speed Up Lv.2

  2. Level 2

    INT-type/Striker class teammates HP Up Lv.1, ATK Up Lv.1, SPD Up Lv.1, DEF Up Lv.1; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.3

  3. Level 3

    INT-type/Striker class teammates HP Up Lv.2, ATK Up Lv.2, SPD Up Lv.2, DEF Up Lv.2; during Assault Rumble, self HP Up Lv.7, Special CT Speed Up Lv.4

  4. Level 4

    INT-type/Striker class teammates HP Up Lv.3, ATK Up Lv.3, SPD Up Lv.3, DEF Up Lv.2; during Assault Rumble, self HP Up Lv.8, Special CT Speed Up Lv.5

  5. Level 5

    INT-type/Striker class teammates HP Up Lv.4, ATK Up Lv.4, SPD Up Lv.4, DEF Up Lv.3; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6

Resilience

Heal 200 HP at an interval, reduce damage taken from PSY by 20%

How to get

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Family

Pomsky