
Hound
Navy HQ Vice Admiral. One of the Vice Admirals who gathered at Egghead after receiving orders from the Five Elders. He heads towards the island from the coast of Egghead.
Special
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 6 turns, boosts the type effects of normal attack for crew by 2.25x for 1 turn, and changes adjacent slots (including BLOCK slots) to RCV. If 4 or more Navy World Government characters are on the crew, further increases crew's type effect boost by +0.5, and extends the duration of crew's ATK and type effect boosts by 2 turns (increase and duration extension also applies to type effect boost from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Fighter and Driven characters' HP by 1.2x, ATK by 4x, boosts their ATK further for every PERFECT strike in a row (up to approximately 4.5x), and makes crew's PSY slots have matching slot effects
Crewmate Ability
Makes crew's PSY slots have matching slot effects
Reduces character's Special charge time by 2 turns every time another Navy Vice Admiral character uses a Special
Unlocks at Limit Break 12
Support Ability
Characters with the following Character Tag
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,976 | 831 | 69 |
| Lv 99 | 3,952 | 1,661 | 138 |
| Lv 150 | 5,928 | 2,491 | 207 |
| Limit Break | 4,152+200 | 1,761+100 | 188+50 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 60
Boosts base RCV by 10
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 30
Show all 15
Boosts base HP by 60
Boosts base ATK by 30
Add 1 Power Slot
Boosts base RCV by 10
Boosts base ATK by 40
Boosts base RCV by 20
Add Crewmate Ability 2: Reduces character's Special charge time by 2 turns every time another Navy Vice Admiral character uses a Special
Boosts base HP by 80
Reduces Special charge time by 1 turn
Potential Ability 2: Limit Special Uses Resistance
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Reduces Limit Special Uses duration by 3 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 2 turns
- Level 4
Reduces Limit Special Uses duration by 2 turns
- Level 5
Reduces Limit Special Uses duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,184 | 1,758 | 146 |
| Lv 110 | 4,378 | 1,840 | 152 |
| Lv 120 | 4,765 | 2,002 | 166 |
| Lv 130 | 5,153 | 2,165 | 179 |
| Lv 150 | 5,928 | 2,491 | 207 |
Pirate Rumble
- Style
Supporter- DEF
- 162
- SPD
- 164
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets 3 enemies for ATK x 3.5 damage; targets PSY-type/Slasher class teammates for DEF Up Lv.8 (20 s); targets Navy World Government teammates for ATK Up Lv.8 (20 s); during Assault Rumble, targets Fighter class enemies for DEF Down Lv.8 (20 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets 3 enemies for ATK x 2.6 damage; targets PSY-type/Slasher class teammates for DEF Up Lv.3 (11 s); targets Navy World Government teammates for ATK Up Lv.3 (11 s); during Assault Rumble, targets Fighter class enemies for DEF Down Lv.4 (11 s)
Charge time: 29 s
- Level 2
Targets 3 enemies for ATK x 2.7 damage; targets PSY-type/Slasher class teammates for DEF Up Lv.3 (12 s); targets Navy World Government teammates for ATK Up Lv.3 (12 s); during Assault Rumble, targets Fighter class enemies for DEF Down Lv.4 (12 s)
Charge time: 29 s
- Level 3
Targets 3 enemies for ATK x 2.8 damage; targets PSY-type/Slasher class teammates for DEF Up Lv.3 (13 s); targets Navy World Government teammates for ATK Up Lv.3 (13 s); during Assault Rumble, targets Fighter class enemies for DEF Down Lv.4 (13 s)
Charge time: 29 s
- Level 4
Targets 3 enemies for ATK x 2.9 damage; targets PSY-type/Slasher class teammates for DEF Up Lv.4 (14 s); targets Navy World Government teammates for ATK Up Lv.4 (14 s); during Assault Rumble, targets Fighter class enemies for DEF Down Lv.5 (14 s)
Charge time: 29 s
- Level 5
Targets 3 enemies for ATK x 3 damage; targets PSY-type/Slasher class teammates for DEF Up Lv.4 (15 s); targets Navy World Government teammates for ATK Up Lv.4 (15 s); during Assault Rumble, targets Fighter class enemies for DEF Down Lv.5 (15 s)
Charge time: 29 s
- Level 6
Targets 3 enemies for ATK x 3.1 damage; targets PSY-type/Slasher class teammates for DEF Up Lv.5 (16 s); targets Navy World Government teammates for ATK Up Lv.5 (16 s); during Assault Rumble, targets Fighter class enemies for DEF Down Lv.6 (16 s)
Charge time: 29 s
- Level 7
Targets 3 enemies for ATK x 3.2 damage; targets PSY-type/Slasher class teammates for DEF Up Lv.5 (17 s); targets Navy World Government teammates for ATK Up Lv.5 (17 s); during Assault Rumble, targets Fighter class enemies for DEF Down Lv.6 (17 s)
Charge time: 29 s
- Level 8
Targets 3 enemies for ATK x 3.3 damage; targets PSY-type/Slasher class teammates for DEF Up Lv.5 (18 s); targets Navy World Government teammates for ATK Up Lv.5 (18 s); during Assault Rumble, targets Fighter class enemies for DEF Down Lv.7 (18 s)
Charge time: 29 s
- Level 9
Targets 3 enemies for ATK x 3.4 damage; targets PSY-type/Slasher class teammates for DEF Up Lv.6 (19 s); targets Navy World Government teammates for ATK Up Lv.6 (19 s); during Assault Rumble, targets Fighter class enemies for DEF Down Lv.7 (19 s)
Charge time: 29 s
- Level 10
Targets 3 enemies for ATK x 3.5 damage; targets PSY-type/Slasher class teammates for DEF Up Lv.8 (20 s); targets Navy World Government teammates for ATK Up Lv.8 (20 s); during Assault Rumble, targets Fighter class enemies for DEF Down Lv.8 (20 s)
Charge time: 29 s
PSY-type/Slasher class teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.3; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6
Show all 5 levels
- Level 1
PSY-type/Slasher class teammates HP Up Lv.2, ATK Up Lv.2, DEF Up Lv.1; during Assault Rumble, self HP Up Lv.5, Special CT Speed Up Lv.2
- Level 2
PSY-type/Slasher class teammates HP Up Lv.3, ATK Up Lv.3, DEF Up Lv.1; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.3
- Level 3
PSY-type/Slasher class teammates HP Up Lv.4, ATK Up Lv.4, DEF Up Lv.2; during Assault Rumble, self HP Up Lv.7, Special CT Speed Up Lv.4
- Level 4
PSY-type/Slasher class teammates HP Up Lv.5, ATK Up Lv.5, DEF Up Lv.2; during Assault Rumble, self HP Up Lv.8, Special CT Speed Up Lv.5
- Level 5
PSY-type/Slasher class teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.3; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6
Completely evades Damage Over Time, reduce damage taken from INT by 20%
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