Hound

Navy HQ Vice Admiral. One of the Vice Admirals who gathered at Egghead after receiving orders from the Five Elders. He heads towards the island from the coast of Egghead.

Special

Tactical Thinking

Reduces all enemies' damage reduction (except [Damage Cut]) duration by 6 turns, boosts the type effects of normal attack for crew by 2.25x for 1 turn, and changes adjacent slots (including BLOCK slots) to RCV. If 4 or more Navy World Government characters are on the crew, further increases crew's type effect boost by +0.5, and extends the duration of crew's ATK and type effect boosts by 2 turns (increase and duration extension also applies to type effect boost from this Special)

BaseLimit Break
Level 120 turns19 turns
Level 219 turns18 turns
Level 318 turns17 turns
Level 417 turns16 turns
Level 516 turns15 turns
Level 615 turns14 turns
Max14 turns13 turns

−1 turn at Limit Break 14

Captain Ability

Gathered Vice Admirals

Boosts Fighter and Driven characters' HP by 1.2x, ATK by 4x, boosts their ATK further for every PERFECT strike in a row (up to approximately 4.5x), and makes crew's PSY slots have matching slot effects

Crewmate Ability

UNIQ

Makes crew's PSY slots have matching slot effects

UNIQ

Reduces character's Special charge time by 2 turns every time another Navy Vice Admiral character uses a Special

Unlocks at Limit Break 12

Support Ability

Supported Characters

Characters with the following Character Tag

Level 5 (Max)

Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 2 turns

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 2 turns

Stats

HPATKRCV
Lv 11,97683169
Lv 993,9521,661138
Lv 1505,9282,491207
Limit Break4,152+2001,761+100188+50

Limit Break

01

Boosts base RCV by 10

02

Boosts base HP by 60

03

Boosts base RCV by 10

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base ATK by 30

Show all 15
06

Boosts base HP by 60

07

Boosts base ATK by 30

08

Add 1 Power Slot

09

Boosts base RCV by 10

10

Boosts base ATK by 40

11

Boosts base RCV by 20

12

Add Crewmate Ability 2: Reduces character's Special charge time by 2 turns every time another Navy Vice Admiral character uses a Special

13

Boosts base HP by 80

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Limit Special Uses Resistance

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Limit Special Uses Resistance
Level 5 (Max)

Reduces Limit Special Uses duration by 3 turns

Show all 5 levels
  1. Level 1

    Reduces Limit Special Uses duration by 1 turn

  2. Level 2

    Reduces Limit Special Uses duration by 1 turn

  3. Level 3

    Reduces Limit Special Uses duration by 2 turns

  4. Level 4

    Reduces Limit Special Uses duration by 2 turns

  5. Level 5

    Reduces Limit Special Uses duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1054,1841,758146
Lv 1104,3781,840152
Lv 1204,7652,002166
Lv 1305,1532,165179
Lv 1505,9282,491207

Pirate Rumble

Style
Supporter
DEF
162
SPD
164
Cost
20
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Tactical Thinking
Level 10 (Max)

Targets 3 enemies for ATK x 3.5 damage; targets PSY-type/Slasher class teammates for DEF Up Lv.8 (20 s); targets Navy World Government teammates for ATK Up Lv.8 (20 s); during Assault Rumble, targets Fighter class enemies for DEF Down Lv.8 (20 s)

Charge time: 29 s

Show all 10 levels
  1. Level 1

    Targets 3 enemies for ATK x 2.6 damage; targets PSY-type/Slasher class teammates for DEF Up Lv.3 (11 s); targets Navy World Government teammates for ATK Up Lv.3 (11 s); during Assault Rumble, targets Fighter class enemies for DEF Down Lv.4 (11 s)

    Charge time: 29 s

  2. Level 2

    Targets 3 enemies for ATK x 2.7 damage; targets PSY-type/Slasher class teammates for DEF Up Lv.3 (12 s); targets Navy World Government teammates for ATK Up Lv.3 (12 s); during Assault Rumble, targets Fighter class enemies for DEF Down Lv.4 (12 s)

    Charge time: 29 s

  3. Level 3

    Targets 3 enemies for ATK x 2.8 damage; targets PSY-type/Slasher class teammates for DEF Up Lv.3 (13 s); targets Navy World Government teammates for ATK Up Lv.3 (13 s); during Assault Rumble, targets Fighter class enemies for DEF Down Lv.4 (13 s)

    Charge time: 29 s

  4. Level 4

    Targets 3 enemies for ATK x 2.9 damage; targets PSY-type/Slasher class teammates for DEF Up Lv.4 (14 s); targets Navy World Government teammates for ATK Up Lv.4 (14 s); during Assault Rumble, targets Fighter class enemies for DEF Down Lv.5 (14 s)

    Charge time: 29 s

  5. Level 5

    Targets 3 enemies for ATK x 3 damage; targets PSY-type/Slasher class teammates for DEF Up Lv.4 (15 s); targets Navy World Government teammates for ATK Up Lv.4 (15 s); during Assault Rumble, targets Fighter class enemies for DEF Down Lv.5 (15 s)

    Charge time: 29 s

  6. Level 6

    Targets 3 enemies for ATK x 3.1 damage; targets PSY-type/Slasher class teammates for DEF Up Lv.5 (16 s); targets Navy World Government teammates for ATK Up Lv.5 (16 s); during Assault Rumble, targets Fighter class enemies for DEF Down Lv.6 (16 s)

    Charge time: 29 s

  7. Level 7

    Targets 3 enemies for ATK x 3.2 damage; targets PSY-type/Slasher class teammates for DEF Up Lv.5 (17 s); targets Navy World Government teammates for ATK Up Lv.5 (17 s); during Assault Rumble, targets Fighter class enemies for DEF Down Lv.6 (17 s)

    Charge time: 29 s

  8. Level 8

    Targets 3 enemies for ATK x 3.3 damage; targets PSY-type/Slasher class teammates for DEF Up Lv.5 (18 s); targets Navy World Government teammates for ATK Up Lv.5 (18 s); during Assault Rumble, targets Fighter class enemies for DEF Down Lv.7 (18 s)

    Charge time: 29 s

  9. Level 9

    Targets 3 enemies for ATK x 3.4 damage; targets PSY-type/Slasher class teammates for DEF Up Lv.6 (19 s); targets Navy World Government teammates for ATK Up Lv.6 (19 s); during Assault Rumble, targets Fighter class enemies for DEF Down Lv.7 (19 s)

    Charge time: 29 s

  10. Level 10

    Targets 3 enemies for ATK x 3.5 damage; targets PSY-type/Slasher class teammates for DEF Up Lv.8 (20 s); targets Navy World Government teammates for ATK Up Lv.8 (20 s); during Assault Rumble, targets Fighter class enemies for DEF Down Lv.8 (20 s)

    Charge time: 29 s

Ability
Level 5 (Max)

PSY-type/Slasher class teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.3; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6

Show all 5 levels
  1. Level 1

    PSY-type/Slasher class teammates HP Up Lv.2, ATK Up Lv.2, DEF Up Lv.1; during Assault Rumble, self HP Up Lv.5, Special CT Speed Up Lv.2

  2. Level 2

    PSY-type/Slasher class teammates HP Up Lv.3, ATK Up Lv.3, DEF Up Lv.1; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.3

  3. Level 3

    PSY-type/Slasher class teammates HP Up Lv.4, ATK Up Lv.4, DEF Up Lv.2; during Assault Rumble, self HP Up Lv.7, Special CT Speed Up Lv.4

  4. Level 4

    PSY-type/Slasher class teammates HP Up Lv.5, ATK Up Lv.5, DEF Up Lv.2; during Assault Rumble, self HP Up Lv.8, Special CT Speed Up Lv.5

  5. Level 5

    PSY-type/Slasher class teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.3; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6

Resilience

Completely evades Damage Over Time, reduce damage taken from INT by 20%

How to get

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Family

Hound