
Tosa
Navy HQ Vice Admiral. One of the Vice Admirals who gathered at Egghead after receiving orders from the Five Elders. Receiving an order to eliminate Bonney, he heads behind his target's back and uses both hands to attack with Finger Pistols.
Special
Reduces crew's Special charge time by 2 turns, boosts INT, Powerhouse, and Driven characters' base ATK by +1250 for 1 turn, reduces crew's matching/unfavorable slot effect duration by 5 turns, and massively reduces a portion of each enemies' dealt damage that exceeds 5,000 for 1 turn. If 4 or more Navy World Government characters are on the crew, further increases crew's base ATK boost by +300, extends the duration of crew's base ATK boost and lock chain multiplier effect by 2 turns (further raising and boosting effect applies to base ATK boost from this Special), then after 1 turn, delays all enemies by 1 turn ignoring immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 21 turns |
| Level 2 | 21 turns | 20 turns |
| Level 3 | 20 turns | 19 turns |
| Level 4 | 19 turns | 18 turns |
| Level 5 | 18 turns | 17 turns |
| Level 6 | 17 turns | 16 turns |
| Max | 16 turns | 15 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Powerhouse and Driven characters' ATK by 4x, HP by 1.25x, and reduces damage taken by 15%
Crewmate Ability
Reduces character's Special Reverse by 2 turns
Makes Powerhouse and Driven characters' INT slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Characters with the following Character Tag
Once per quest, if supported character uses a Special, further increases crew's base ATK boost by +300
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, further increases crew's base ATK boost by +100
- Level 2
Once per quest, if supported character uses a Special, further increases crew's base ATK boost by +150
- Level 3
Once per quest, if supported character uses a Special, further increases crew's base ATK boost by +200
- Level 4
Once per quest, if supported character uses a Special, further increases crew's base ATK boost by +250
- Level 5
Once per quest, if supported character uses a Special, further increases crew's base ATK boost by +300
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,918 | 787 | 93 |
| Lv 99 | 3,836 | 1,574 | 186 |
| Lv 150 | 5,754 | 2,361 | 279 |
| Limit Break | 4,036+200 | 1,674+100 | 236+50 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 60
Boosts base ATK by 10
Potential Ability 1: Limit Special Uses Resistance
Boosts base ATK by 20
Show all 15
Boosts base HP by 60
Boosts base ATK by 30
Add 1 Power Slot
Boosts base RCV by 20
Boosts base ATK by 40
Boosts base RCV by 20
Add Crewmate Ability 2: Makes Powerhouse and Driven characters' INT slots have matching slot effects
Boosts base HP by 80
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces Limit Special Uses duration by 3 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 2 turns
- Level 4
Reduces Limit Special Uses duration by 2 turns
- Level 5
Reduces Limit Special Uses duration by 3 turns
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,061 | 1,666 | 196 |
| Lv 110 | 4,249 | 1,743 | 206 |
| Lv 120 | 4,625 | 1,898 | 224 |
| Lv 130 | 5,001 | 2,052 | 242 |
| Lv 150 | 5,754 | 2,361 | 279 |
How to get
Featured · Oct 13, 2025 – Nov 9, 2025
Featured · Oct 12, 2025 – Nov 9, 2025
Featured · Oct 11, 2025 – Nov 9, 2025
Featured · Oct 11, 2025 – Nov 9, 2025