St. Marcus Mars

Godhead of Environment of the Five Elders, the Highest Authority of the World Government

Godhead of Environment of the Five Elders, the highest authority of the World Government. As if in response to St. Saturn's voice, he emerges from a magic circle alongside the other Five Elders, the highest authority of the World Government, to stop Vegapunk's broadcast.

Special

Overwhelming Roar of the War God

Reduces crew's lock chain multiplier/decrease chain multiplier growth duration by 10 turns. If Captain is a Driven or Shooter class, delays all enemies for 1 turn ignoring immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect), and changes crew's slots (including BLOCK slots) to TND. Boosts damage dealt to delayed enemies by up to 4x based on total Cost of crew at start of quest including Friend Captains and Support Characters (3x for less than 500 Cost, 3.25x for 500 or more Cost, 3.5x for 600 or more Cost, 3.75x for 700 or more Cost, and 4x for 750 or more Cost) for 1 turn. Further increases crew's type effect boost by up to 1.5x based on outcome of Action Special (1.1x for MISS, 1.2x for GOOD, 1.3x for GREAT, 1.4x for PERFECT, 1.5 for EXCELLENT; maximum value is 10x). If every type is on the crew, sets the chain multiplier's minimum value at 3.0 and maximum value at 30.0 for 1 turn

BaseLimit Break
Level 137 turns35 turns
Level 236 turns34 turns
Level 335 turns33 turns
Level 434 turns32 turns
Level 533 turns31 turns
Max32 turns30 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Emerging Itsumade

Boosts STR, Driven, and Shooter characters' ATK by 6x, and makes crew's STRTND slots have matching slot effects. If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, for 3 turns, "Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.1x" becomes "Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.3x". If crew has damage dealt to enemies with a specific status effect boost and crew uses Specials to boost damage dealt to enemies with a specific status, the effect of that damage boost instead further increases the effect of existing damage boost (Captain Ability effect does not stack. Further raising effects can only happen once per Special. Not stackable with other further raising effects) [Applies following effect based on number of applicable Character Tags on crew] Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.1x, HP by 2x, and reduces Five Elders Celestial Dragon characters' Special charge time by 15 turns at start of quest. If 5 or more Five Elders Celestial Dragon Navy characters are on the crew and every type is on the crew, allows damage to deal up to 1.3x of enemies' damage limit effect

Crewmate Ability

UNIQ

Makes Driven and Shooter characters' STRTND slots have matching slot effects

UNIQ

Tapping on this character with a TND slot will further increase crew's type effect boost by +0.25

Unlocks at Limit Break 25

Support Ability

Supported Characters

Characters with a Cost of 99 or more

Level 5 (Max)

Changes Driven characters' BLOCK slots to TND and reduces crew's decrease chain multiplier growth duration by 3 turns at start of final battle

Show all 5 levels
  1. Level 1

    Changes Driven characters' BLOCK slots to TND at start of final battle

  2. Level 2

    Changes Driven characters' BLOCK slots to TND at start of final battle

  3. Level 3

    Changes Driven characters' BLOCK slots to TND and reduces crew's decrease chain multiplier growth duration by 1 turn at start of final battle

  4. Level 4

    Changes Driven characters' BLOCK slots to TND and reduces crew's decrease chain multiplier growth duration by 2 turns at start of final battle

  5. Level 5

    Changes Driven characters' BLOCK slots to TND and reduces crew's decrease chain multiplier growth duration by 3 turns at start of final battle

Super Special

EX Super
Condition

When crew has damage dealt to enemies with a specific status effect boost at 6x or more or receives [Over Heal] status (can be launched when character is a crewmate)

Reduces the duration of all enemy barriers by 1 turn, boosts the ATK of the next final tap performed by a Driven character by 25% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect), changes STR characters to Super STR, and changes Driven characters to Super Driven

Stats

HPATKRCV
Lv 12,7241,209143
Lv 995,4482,418286
Lv 1508,1723,627429
Limit Break5,948+5002,618+200386+100
Limit Break+6,448+1,0002,818+400436+150

Limit Break

01

Boosts base HP by 20

02

Boosts base HP by 20

03

Boosts base ATK by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base RCV by 10

Show all 40
06

Boosts base HP by 30

07

Boosts base ATK by 10

08

Boosts base HP by 30

09

Boosts base HP by 30

10

Boosts base ATK by 20

11

Boosts base RCV by 20

12

Boosts base ATK by 20

13

Boosts base HP by 30

14

Boosts base ATK by 30

15

Potential Ability 2: Barrier Pierce

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 40

18

Boosts base RCV by 20

19

Boosts base HP by 50

20

Boosts base RCV by 20

21

Boosts base ATK by 30

22

Boosts base RCV by 30

23

Boosts base ATK by 40

24

Boosts base ATK by 40

25

Add Crewmate Ability 2: Tapping on this character with a TND slot will further increase crew's type effect boost by +0.25

26

Boosts base HP by 50

27

Boosts base HP by 60

28

Boosts base HP by 60

29

Boosts base HP by 80

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base HP by 150

33

Boosts base ATK by 50

34

Boosts base RCV by 20

35

Boosts base ATK by 50

36

Boosts base HP by 150

37

Boosts base RCV by 30

38

Boosts base HP by 200

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  3. Level 3

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

  4. Level 4

    Boosts character's base ATK by 400 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns

  5. Level 5

    Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 75% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1055,7682,560302
Lv 1106,0352,678316
Lv 1206,5692,915344
Lv 1307,1033,152372
Lv 1508,1723,627429

Evolution

St. Marcus Mars
Sea StallionRed Pirate PenguinRed Plated LobsterRed Striped DragonRainbow Striped Dragon
75,000 Beli
St. Marcus Mars

Pirate Rumble

Style
Supporter
DEF
198
SPD
144
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Overwhelming Roar of the War God
Level 10 (Max)

Targets all enemies for 3000 damage; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, targets team for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), Special CT Speed Up Lv.5 (20 s); targets all enemies for Special CT Speed Down Lv.5 (20 s); targets Navy World Government teammates (not including self) for Special CT 20% reduction; when remaining HP is 1% or below, targets ATK Style teammates with low current Special CT for Special CT 100% reduction; targets 1 ATK Style teammate with high current Special CT for 100% chance of Haste

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets all enemies for 1650 damage; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, targets team for ATK Up Lv.1 (11 s), SPD Up Lv.1 (11 s), Special CT Speed Up Lv.1 (11 s); targets all enemies for Special CT Speed Down Lv.1 (11 s); targets Navy World Government teammates (not including self) for Special CT 10% reduction; when remaining HP is 1% or below, targets ATK Style teammates with low current Special CT for Special CT 70% reduction; targets 1 ATK Style teammate with high current Special CT for 55% chance of Haste

    Charge time: 28 s

  2. Level 2

    Targets all enemies for 1800 damage; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, targets team for ATK Up Lv.1 (12 s), SPD Up Lv.1 (12 s), Special CT Speed Up Lv.1 (12 s); targets all enemies for Special CT Speed Down Lv.1 (12 s); targets Navy World Government teammates (not including self) for Special CT 11% reduction; when remaining HP is 1% or below, targets ATK Style teammates with low current Special CT for Special CT 73% reduction; targets 1 ATK Style teammate with high current Special CT for 60% chance of Haste

    Charge time: 28 s

  3. Level 3

    Targets all enemies for 1950 damage; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, targets team for ATK Up Lv.2 (13 s), SPD Up Lv.2 (13 s), Special CT Speed Up Lv.1 (13 s); targets all enemies for Special CT Speed Down Lv.1 (13 s); targets Navy World Government teammates (not including self) for Special CT 12% reduction; when remaining HP is 1% or below, targets ATK Style teammates with low current Special CT for Special CT 76% reduction; targets 1 ATK Style teammate with high current Special CT for 65% chance of Haste

    Charge time: 28 s

  4. Level 4

    Targets all enemies for 2100 damage; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, targets team for ATK Up Lv.2 (14 s), SPD Up Lv.2 (14 s), Special CT Speed Up Lv.2 (14 s); targets all enemies for Special CT Speed Down Lv.2 (14 s); targets Navy World Government teammates (not including self) for Special CT 13% reduction; when remaining HP is 1% or below, targets ATK Style teammates with low current Special CT for Special CT 79% reduction; targets 1 ATK Style teammate with high current Special CT for 70% chance of Haste

    Charge time: 28 s

  5. Level 5

    Targets all enemies for 2250 damage; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, targets team for ATK Up Lv.3 (15 s), SPD Up Lv.3 (15 s), Special CT Speed Up Lv.2 (15 s); targets all enemies for Special CT Speed Down Lv.2 (15 s); targets Navy World Government teammates (not including self) for Special CT 14% reduction; when remaining HP is 1% or below, targets ATK Style teammates with low current Special CT for Special CT 82% reduction; targets 1 ATK Style teammate with high current Special CT for 75% chance of Haste

    Charge time: 28 s

  6. Level 6

    Targets all enemies for 2400 damage; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, targets team for ATK Up Lv.3 (16 s), SPD Up Lv.3 (16 s), Special CT Speed Up Lv.3 (16 s); targets all enemies for Special CT Speed Down Lv.3 (16 s); targets Navy World Government teammates (not including self) for Special CT 15% reduction; when remaining HP is 1% or below, targets ATK Style teammates with low current Special CT for Special CT 85% reduction; targets 1 ATK Style teammate with high current Special CT for 80% chance of Haste

    Charge time: 28 s

  7. Level 7

    Targets all enemies for 2550 damage; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, targets team for ATK Up Lv.4 (17 s), SPD Up Lv.4 (17 s), Special CT Speed Up Lv.3 (17 s); targets all enemies for Special CT Speed Down Lv.3 (17 s); targets Navy World Government teammates (not including self) for Special CT 16% reduction; when remaining HP is 1% or below, targets ATK Style teammates with low current Special CT for Special CT 88% reduction; targets 1 ATK Style teammate with high current Special CT for 85% chance of Haste

    Charge time: 28 s

  8. Level 8

    Targets all enemies for 2700 damage; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, targets team for ATK Up Lv.4 (18 s), SPD Up Lv.4 (18 s), Special CT Speed Up Lv.3 (18 s); targets all enemies for Special CT Speed Down Lv.3 (18 s); targets Navy World Government teammates (not including self) for Special CT 17% reduction; when remaining HP is 1% or below, targets ATK Style teammates with low current Special CT for Special CT 91% reduction; targets 1 ATK Style teammate with high current Special CT for 90% chance of Haste

    Charge time: 28 s

  9. Level 9

    Targets all enemies for 2850 damage; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, targets team for ATK Up Lv.5 (19 s), SPD Up Lv.5 (19 s), Special CT Speed Up Lv.4 (19 s); targets all enemies for Special CT Speed Down Lv.4 (19 s); targets Navy World Government teammates (not including self) for Special CT 18% reduction; when remaining HP is 1% or below, targets ATK Style teammates with low current Special CT for Special CT 94% reduction; targets 1 ATK Style teammate with high current Special CT for 95% chance of Haste

    Charge time: 28 s

  10. Level 10

    Targets all enemies for 3000 damage; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, targets team for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), Special CT Speed Up Lv.5 (20 s); targets all enemies for Special CT Speed Down Lv.5 (20 s); targets Navy World Government teammates (not including self) for Special CT 20% reduction; when remaining HP is 1% or below, targets ATK Style teammates with low current Special CT for Special CT 100% reduction; targets 1 ATK Style teammate with high current Special CT for 100% chance of Haste

    Charge time: 28 s

Ability
Level 5 (Max)

STR-type/Shooter class/Five Elders teammates HP Up Lv.7; SPD Up Lv.7; DEF Up Lv.5; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, all enemies for DEF Down Lv.3, Special CT Speed Down Lv.3; Navy World Government teammates Special CT Speed Up Lv.3; if self is KO'd, launches Rumble Special 1 time

Show all 5 levels
  1. Level 1

    STR-type/Shooter class/Five Elders teammates HP Up Lv.2; SPD Up Lv.2; DEF Up Lv.1; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, all enemies for DEF Down Lv.1, Special CT Speed Down Lv.1; Navy World Government teammates Special CT Speed Up Lv.1; if self is KO'd, launches Rumble Special 1 time

  2. Level 2

    STR-type/Shooter class/Five Elders teammates HP Up Lv.3; SPD Up Lv.3; DEF Up Lv.2; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, all enemies for DEF Down Lv.1, Special CT Speed Down Lv.1; Navy World Government teammates Special CT Speed Up Lv.1; if self is KO'd, launches Rumble Special 1 time

  3. Level 3

    STR-type/Shooter class/Five Elders teammates HP Up Lv.4; SPD Up Lv.4; DEF Up Lv.3; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, all enemies for DEF Down Lv.2, Special CT Speed Down Lv.2; Navy World Government teammates Special CT Speed Up Lv.2; if self is KO'd, launches Rumble Special 1 time

  4. Level 4

    STR-type/Shooter class/Five Elders teammates HP Up Lv.5; SPD Up Lv.5; DEF Up Lv.4; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, all enemies for DEF Down Lv.2, Special CT Speed Down Lv.2; Navy World Government teammates Special CT Speed Up Lv.2; if self is KO'd, launches Rumble Special 1 time

  5. Level 5

    STR-type/Shooter class/Five Elders teammates HP Up Lv.7; SPD Up Lv.7; DEF Up Lv.5; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, all enemies for DEF Down Lv.3, Special CT Speed Down Lv.3; Navy World Government teammates Special CT Speed Up Lv.3; if self is KO'd, launches Rumble Special 1 time

Resilience

Completely evades Halve Stats/Action Bind, reduce damage taken from DEX by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

STR-type/Five Elders teammates RCV Up Lv.6, DEF Up Lv.4, Special CT Speed Up Lv.3; Shooter/Driven class teammates ATK, SPD Up Lv.6, ATK Up Lv.4; Navy World Government teammates HP, RCV Up Lv.4, DEF Up Lv.2

Show all 5 levels
  1. Level 1

    STR-type/Five Elders teammates RCV Up Lv.2, DEF Up Lv.1, Special CT Speed Up Lv.1; Shooter/Driven class teammates ATK, SPD Up Lv.2, ATK Up Lv.1; Navy World Government teammates HP, RCV Up Lv.1, DEF Up Lv.1

  2. Level 2

    STR-type/Five Elders teammates RCV Up Lv.3, DEF Up Lv.2, Special CT Speed Up Lv.2; Shooter/Driven class teammates ATK, SPD Up Lv.3, ATK Up Lv.2; Navy World Government teammates HP, RCV Up Lv.2, DEF Up Lv.1

  3. Level 3

    STR-type/Five Elders teammates RCV Up Lv.4, DEF Up Lv.3, Special CT Speed Up Lv.2; Shooter/Driven class teammates ATK, SPD Up Lv.4, ATK Up Lv.3; Navy World Government teammates HP, RCV Up Lv.3, DEF Up Lv.2

  4. Level 4

    STR-type/Five Elders teammates RCV Up Lv.5, DEF Up Lv.3, Special CT Speed Up Lv.3; Shooter/Driven class teammates ATK, SPD Up Lv.5, ATK Up Lv.3; Navy World Government teammates HP, RCV Up Lv.3, DEF Up Lv.2

  5. Level 5

    STR-type/Five Elders teammates RCV Up Lv.6, DEF Up Lv.4, Special CT Speed Up Lv.3; Shooter/Driven class teammates ATK, SPD Up Lv.6, ATK Up Lv.4; Navy World Government teammates HP, RCV Up Lv.4, DEF Up Lv.2

Overwhelming Roar of the War God
Level 5 (Max)

Targets all enemies for 6000 damage; targets Striker/Powerhouse class enemeis ignoring DEF for Leader base ATK x 2 damage; targets STR-type/Shooter/Driven class teammates for Special CT 40% reduction

Condition

After dealing damage 16 times

Can be used 3 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 4000 damage; targets Striker/Powerhouse class enemeis ignoring DEF for Leader base ATK x 1 damage; targets STR-type/Shooter/Driven class teammates for Special CT 20% reduction

  2. Level 2

    Targets all enemies for 4500 damage; targets Striker/Powerhouse class enemeis ignoring DEF for Leader base ATK x 1.25 damage; targets STR-type/Shooter/Driven class teammates for Special CT 25% reduction

  3. Level 3

    Targets all enemies for 5000 damage; targets Striker/Powerhouse class enemeis ignoring DEF for Leader base ATK x 1.5 damage; targets STR-type/Shooter/Driven class teammates for Special CT 30% reduction

  4. Level 4

    Targets all enemies for 5500 damage; targets Striker/Powerhouse class enemeis ignoring DEF for Leader base ATK x 1.75 damage; targets STR-type/Shooter/Driven class teammates for Special CT 35% reduction

  5. Level 5

    Targets all enemies for 6000 damage; targets Striker/Powerhouse class enemeis ignoring DEF for Leader base ATK x 2 damage; targets STR-type/Shooter/Driven class teammates for Special CT 40% reduction

Super Tandem

Super Tandem
Level 5 (Max)

Applies ATK Boost (Tandem) of 3x to Driven characters for 1 turn, and changes the ATK multiplier of STRPSY slots to 2.75x when slots match (normally 2.0x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn

Condition

At final battle and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 2x to Driven characters for 1 turn

    Condition

    At final battle and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard

  2. Level 2

    Applies ATK Boost (Tandem) of 2.25x to Driven characters for 1 turn

    Condition

    At final battle and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard

  3. Level 3

    Applies ATK Boost (Tandem) of 2.5x to Driven characters for 1 turn

    Condition

    At final battle and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard

  4. Level 4

    Applies ATK Boost (Tandem) of 2.75x to Driven characters for 1 turn

    Condition

    At final battle and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard

  5. Level 5

    Applies ATK Boost (Tandem) of 3x to Driven characters for 1 turn, and changes the ATK multiplier of STRPSY slots to 2.75x when slots match (normally 2.0x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn

    Condition

    At final battle and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard

How to get

Sugo-Fest

Featured · Jun 13, 2026 – Jun 20, 2026

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Featured · May 10, 2026 – Jul 5, 2026

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Featured · Feb 21, 2026 – Feb 24, 2026

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Featured · Dec 29, 2025 – Feb 22, 2026

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Featured · Oct 12, 2025 – Nov 9, 2025

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Sugo-Fest

Featured · Oct 11, 2025 – Nov 9, 2025

Sugo-Fest

Featured · Oct 11, 2025 – Nov 9, 2025

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Family

St. Marcus Mars
St. Marcus Mars
Linked families
St. Mars & St. Saturn