
St. Marcus Mars
Godhead of Environment of the Five Elders, the Highest Authority of the World Government
Godhead of Environment of the Five Elders, the highest authority of the World Government. As if in response to St. Saturn's voice, he emerges from a magic circle alongside the other Five Elders, the highest authority of the World Government, to stop Vegapunk's broadcast.
Special
Reduces crew's lock chain multiplier/decrease chain multiplier growth duration by 10 turns. If Captain is a Driven or Shooter class, delays all enemies for 1 turn ignoring immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect), and changes crew's slots (including BLOCK slots) to TND. Boosts damage dealt to delayed enemies by up to 4x based on total Cost of crew at start of quest including Friend Captains and Support Characters (3x for less than 500 Cost, 3.25x for 500 or more Cost, 3.5x for 600 or more Cost, 3.75x for 700 or more Cost, and 4x for 750 or more Cost) for 1 turn. Further increases crew's type effect boost by up to 1.5x based on outcome of Action Special (1.1x for MISS, 1.2x for GOOD, 1.3x for GREAT, 1.4x for PERFECT, 1.5 for EXCELLENT; maximum value is 10x). If every type is on the crew, sets the chain multiplier's minimum value at 3.0 and maximum value at 30.0 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 37 turns | 35 turns |
| Level 2 | 36 turns | 34 turns |
| Level 3 | 35 turns | 33 turns |
| Level 4 | 34 turns | 32 turns |
| Level 5 | 33 turns | 31 turns |
| Max | 32 turns | 30 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts STR, Driven, and Shooter characters' ATK by 6x, and makes crew's STRTND slots have matching slot effects. If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, for 3 turns, "Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.1x" becomes "Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.3x". If crew has damage dealt to enemies with a specific status effect boost and crew uses Specials to boost damage dealt to enemies with a specific status, the effect of that damage boost instead further increases the effect of existing damage boost (Captain Ability effect does not stack. Further raising effects can only happen once per Special. Not stackable with other further raising effects) [Applies following effect based on number of applicable Character Tags on crew] Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.1x, HP by 2x, and reduces Five Elders Celestial Dragon characters' Special charge time by 15 turns at start of quest. If 5 or more Five Elders Celestial Dragon Navy characters are on the crew and every type is on the crew, allows damage to deal up to 1.3x of enemies' damage limit effect
Crewmate Ability
Makes Driven and Shooter characters' STRTND slots have matching slot effects
Tapping on this character with a TND slot will further increase crew's type effect boost by +0.25
Unlocks at Limit Break 25
Support Ability
Characters with a Cost of 99 or more
Changes Driven characters' BLOCK slots to TND and reduces crew's decrease chain multiplier growth duration by 3 turns at start of final battle
Show all 5 levels
- Level 1
Changes Driven characters' BLOCK slots to TND at start of final battle
- Level 2
Changes Driven characters' BLOCK slots to TND at start of final battle
- Level 3
Changes Driven characters' BLOCK slots to TND and reduces crew's decrease chain multiplier growth duration by 1 turn at start of final battle
- Level 4
Changes Driven characters' BLOCK slots to TND and reduces crew's decrease chain multiplier growth duration by 2 turns at start of final battle
- Level 5
Changes Driven characters' BLOCK slots to TND and reduces crew's decrease chain multiplier growth duration by 3 turns at start of final battle
Super Special

When crew has damage dealt to enemies with a specific status effect boost at 6x or more or receives [Over Heal] status (can be launched when character is a crewmate)
Reduces the duration of all enemy barriers by 1 turn, boosts the ATK of the next final tap performed by a Driven character by 25% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect), changes STR characters to Super STR, and changes Driven characters to Super Driven
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,724 | 1,209 | 143 |
| Lv 99 | 5,448 | 2,418 | 286 |
| Lv 150 | 8,172 | 3,627 | 429 |
| Limit Break | 5,948+500 | 2,618+200 | 386+100 |
| Limit Break+ | 6,448+1,000 | 2,818+400 | 436+150 |
Limit Break
Boosts base HP by 20
Boosts base HP by 20
Boosts base ATK by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 10
Show all 40
Boosts base HP by 30
Boosts base ATK by 10
Boosts base HP by 30
Boosts base HP by 30
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 30
Boosts base ATK by 30
Potential Ability 2: Barrier Pierce
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base RCV by 20
Boosts base HP by 50
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base ATK by 40
Boosts base ATK by 40
Add Crewmate Ability 2: Tapping on this character with a TND slot will further increase crew's type effect boost by +0.25
Boosts base HP by 50
Boosts base HP by 60
Boosts base HP by 60
Boosts base HP by 80
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base ATK by 50
Boosts base HP by 150
Boosts base RCV by 30
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 400 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 75% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 5,768 | 2,560 | 302 |
| Lv 110 | 6,035 | 2,678 | 316 |
| Lv 120 | 6,569 | 2,915 | 344 |
| Lv 130 | 7,103 | 3,152 | 372 |
| Lv 150 | 8,172 | 3,627 | 429 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 198
- SPD
- 144
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets all enemies for 3000 damage; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, targets team for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), Special CT Speed Up Lv.5 (20 s); targets all enemies for Special CT Speed Down Lv.5 (20 s); targets Navy World Government teammates (not including self) for Special CT 20% reduction; when remaining HP is 1% or below, targets ATK Style teammates with low current Special CT for Special CT 100% reduction; targets 1 ATK Style teammate with high current Special CT for 100% chance of Haste
Charge time: 28 s
Show all 10 levels
- Level 1
Targets all enemies for 1650 damage; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, targets team for ATK Up Lv.1 (11 s), SPD Up Lv.1 (11 s), Special CT Speed Up Lv.1 (11 s); targets all enemies for Special CT Speed Down Lv.1 (11 s); targets Navy World Government teammates (not including self) for Special CT 10% reduction; when remaining HP is 1% or below, targets ATK Style teammates with low current Special CT for Special CT 70% reduction; targets 1 ATK Style teammate with high current Special CT for 55% chance of Haste
Charge time: 28 s
- Level 2
Targets all enemies for 1800 damage; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, targets team for ATK Up Lv.1 (12 s), SPD Up Lv.1 (12 s), Special CT Speed Up Lv.1 (12 s); targets all enemies for Special CT Speed Down Lv.1 (12 s); targets Navy World Government teammates (not including self) for Special CT 11% reduction; when remaining HP is 1% or below, targets ATK Style teammates with low current Special CT for Special CT 73% reduction; targets 1 ATK Style teammate with high current Special CT for 60% chance of Haste
Charge time: 28 s
- Level 3
Targets all enemies for 1950 damage; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, targets team for ATK Up Lv.2 (13 s), SPD Up Lv.2 (13 s), Special CT Speed Up Lv.1 (13 s); targets all enemies for Special CT Speed Down Lv.1 (13 s); targets Navy World Government teammates (not including self) for Special CT 12% reduction; when remaining HP is 1% or below, targets ATK Style teammates with low current Special CT for Special CT 76% reduction; targets 1 ATK Style teammate with high current Special CT for 65% chance of Haste
Charge time: 28 s
- Level 4
Targets all enemies for 2100 damage; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, targets team for ATK Up Lv.2 (14 s), SPD Up Lv.2 (14 s), Special CT Speed Up Lv.2 (14 s); targets all enemies for Special CT Speed Down Lv.2 (14 s); targets Navy World Government teammates (not including self) for Special CT 13% reduction; when remaining HP is 1% or below, targets ATK Style teammates with low current Special CT for Special CT 79% reduction; targets 1 ATK Style teammate with high current Special CT for 70% chance of Haste
Charge time: 28 s
- Level 5
Targets all enemies for 2250 damage; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, targets team for ATK Up Lv.3 (15 s), SPD Up Lv.3 (15 s), Special CT Speed Up Lv.2 (15 s); targets all enemies for Special CT Speed Down Lv.2 (15 s); targets Navy World Government teammates (not including self) for Special CT 14% reduction; when remaining HP is 1% or below, targets ATK Style teammates with low current Special CT for Special CT 82% reduction; targets 1 ATK Style teammate with high current Special CT for 75% chance of Haste
Charge time: 28 s
- Level 6
Targets all enemies for 2400 damage; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, targets team for ATK Up Lv.3 (16 s), SPD Up Lv.3 (16 s), Special CT Speed Up Lv.3 (16 s); targets all enemies for Special CT Speed Down Lv.3 (16 s); targets Navy World Government teammates (not including self) for Special CT 15% reduction; when remaining HP is 1% or below, targets ATK Style teammates with low current Special CT for Special CT 85% reduction; targets 1 ATK Style teammate with high current Special CT for 80% chance of Haste
Charge time: 28 s
- Level 7
Targets all enemies for 2550 damage; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, targets team for ATK Up Lv.4 (17 s), SPD Up Lv.4 (17 s), Special CT Speed Up Lv.3 (17 s); targets all enemies for Special CT Speed Down Lv.3 (17 s); targets Navy World Government teammates (not including self) for Special CT 16% reduction; when remaining HP is 1% or below, targets ATK Style teammates with low current Special CT for Special CT 88% reduction; targets 1 ATK Style teammate with high current Special CT for 85% chance of Haste
Charge time: 28 s
- Level 8
Targets all enemies for 2700 damage; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, targets team for ATK Up Lv.4 (18 s), SPD Up Lv.4 (18 s), Special CT Speed Up Lv.3 (18 s); targets all enemies for Special CT Speed Down Lv.3 (18 s); targets Navy World Government teammates (not including self) for Special CT 17% reduction; when remaining HP is 1% or below, targets ATK Style teammates with low current Special CT for Special CT 91% reduction; targets 1 ATK Style teammate with high current Special CT for 90% chance of Haste
Charge time: 28 s
- Level 9
Targets all enemies for 2850 damage; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, targets team for ATK Up Lv.5 (19 s), SPD Up Lv.5 (19 s), Special CT Speed Up Lv.4 (19 s); targets all enemies for Special CT Speed Down Lv.4 (19 s); targets Navy World Government teammates (not including self) for Special CT 18% reduction; when remaining HP is 1% or below, targets ATK Style teammates with low current Special CT for Special CT 94% reduction; targets 1 ATK Style teammate with high current Special CT for 95% chance of Haste
Charge time: 28 s
- Level 10
Targets all enemies for 3000 damage; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, targets team for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), Special CT Speed Up Lv.5 (20 s); targets all enemies for Special CT Speed Down Lv.5 (20 s); targets Navy World Government teammates (not including self) for Special CT 20% reduction; when remaining HP is 1% or below, targets ATK Style teammates with low current Special CT for Special CT 100% reduction; targets 1 ATK Style teammate with high current Special CT for 100% chance of Haste
Charge time: 28 s
STR-type/Shooter class/Five Elders teammates HP Up Lv.7; SPD Up Lv.7; DEF Up Lv.5; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, all enemies for DEF Down Lv.3, Special CT Speed Down Lv.3; Navy World Government teammates Special CT Speed Up Lv.3; if self is KO'd, launches Rumble Special 1 time
Show all 5 levels
- Level 1
STR-type/Shooter class/Five Elders teammates HP Up Lv.2; SPD Up Lv.2; DEF Up Lv.1; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, all enemies for DEF Down Lv.1, Special CT Speed Down Lv.1; Navy World Government teammates Special CT Speed Up Lv.1; if self is KO'd, launches Rumble Special 1 time
- Level 2
STR-type/Shooter class/Five Elders teammates HP Up Lv.3; SPD Up Lv.3; DEF Up Lv.2; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, all enemies for DEF Down Lv.1, Special CT Speed Down Lv.1; Navy World Government teammates Special CT Speed Up Lv.1; if self is KO'd, launches Rumble Special 1 time
- Level 3
STR-type/Shooter class/Five Elders teammates HP Up Lv.4; SPD Up Lv.4; DEF Up Lv.3; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, all enemies for DEF Down Lv.2, Special CT Speed Down Lv.2; Navy World Government teammates Special CT Speed Up Lv.2; if self is KO'd, launches Rumble Special 1 time
- Level 4
STR-type/Shooter class/Five Elders teammates HP Up Lv.5; SPD Up Lv.5; DEF Up Lv.4; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, all enemies for DEF Down Lv.2, Special CT Speed Down Lv.2; Navy World Government teammates Special CT Speed Up Lv.2; if self is KO'd, launches Rumble Special 1 time
- Level 5
STR-type/Shooter class/Five Elders teammates HP Up Lv.7; SPD Up Lv.7; DEF Up Lv.5; if 5 or more Shooter characters or 5 or more Five Elders characters are on the team, all enemies for DEF Down Lv.3, Special CT Speed Down Lv.3; Navy World Government teammates Special CT Speed Up Lv.3; if self is KO'd, launches Rumble Special 1 time
Completely evades Halve Stats/Action Bind, reduce damage taken from DEX by 30%
Grand Party
STR-type/Five Elders teammates RCV Up Lv.6, DEF Up Lv.4, Special CT Speed Up Lv.3; Shooter/Driven class teammates ATK, SPD Up Lv.6, ATK Up Lv.4; Navy World Government teammates HP, RCV Up Lv.4, DEF Up Lv.2
Show all 5 levels
- Level 1
STR-type/Five Elders teammates RCV Up Lv.2, DEF Up Lv.1, Special CT Speed Up Lv.1; Shooter/Driven class teammates ATK, SPD Up Lv.2, ATK Up Lv.1; Navy World Government teammates HP, RCV Up Lv.1, DEF Up Lv.1
- Level 2
STR-type/Five Elders teammates RCV Up Lv.3, DEF Up Lv.2, Special CT Speed Up Lv.2; Shooter/Driven class teammates ATK, SPD Up Lv.3, ATK Up Lv.2; Navy World Government teammates HP, RCV Up Lv.2, DEF Up Lv.1
- Level 3
STR-type/Five Elders teammates RCV Up Lv.4, DEF Up Lv.3, Special CT Speed Up Lv.2; Shooter/Driven class teammates ATK, SPD Up Lv.4, ATK Up Lv.3; Navy World Government teammates HP, RCV Up Lv.3, DEF Up Lv.2
- Level 4
STR-type/Five Elders teammates RCV Up Lv.5, DEF Up Lv.3, Special CT Speed Up Lv.3; Shooter/Driven class teammates ATK, SPD Up Lv.5, ATK Up Lv.3; Navy World Government teammates HP, RCV Up Lv.3, DEF Up Lv.2
- Level 5
STR-type/Five Elders teammates RCV Up Lv.6, DEF Up Lv.4, Special CT Speed Up Lv.3; Shooter/Driven class teammates ATK, SPD Up Lv.6, ATK Up Lv.4; Navy World Government teammates HP, RCV Up Lv.4, DEF Up Lv.2
Targets all enemies for 6000 damage; targets Striker/Powerhouse class enemeis ignoring DEF for Leader base ATK x 2 damage; targets STR-type/Shooter/Driven class teammates for Special CT 40% reduction
After dealing damage 16 times
Can be used 3 times
Show all 5 levels
- Level 1
Targets all enemies for 4000 damage; targets Striker/Powerhouse class enemeis ignoring DEF for Leader base ATK x 1 damage; targets STR-type/Shooter/Driven class teammates for Special CT 20% reduction
- Level 2
Targets all enemies for 4500 damage; targets Striker/Powerhouse class enemeis ignoring DEF for Leader base ATK x 1.25 damage; targets STR-type/Shooter/Driven class teammates for Special CT 25% reduction
- Level 3
Targets all enemies for 5000 damage; targets Striker/Powerhouse class enemeis ignoring DEF for Leader base ATK x 1.5 damage; targets STR-type/Shooter/Driven class teammates for Special CT 30% reduction
- Level 4
Targets all enemies for 5500 damage; targets Striker/Powerhouse class enemeis ignoring DEF for Leader base ATK x 1.75 damage; targets STR-type/Shooter/Driven class teammates for Special CT 35% reduction
- Level 5
Targets all enemies for 6000 damage; targets Striker/Powerhouse class enemeis ignoring DEF for Leader base ATK x 2 damage; targets STR-type/Shooter/Driven class teammates for Special CT 40% reduction
Super Tandem
Applies ATK Boost (Tandem) of 3x to Driven characters for 1 turn, and changes the ATK multiplier of STRPSY slots to 2.75x when slots match (normally 2.0x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn
At final battle and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 2x to Driven characters for 1 turn
ConditionAt final battle and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard
- Level 2
Applies ATK Boost (Tandem) of 2.25x to Driven characters for 1 turn
ConditionAt final battle and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard
- Level 3
Applies ATK Boost (Tandem) of 2.5x to Driven characters for 1 turn
ConditionAt final battle and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard
- Level 4
Applies ATK Boost (Tandem) of 2.75x to Driven characters for 1 turn
ConditionAt final battle and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard
- Level 5
Applies ATK Boost (Tandem) of 3x to Driven characters for 1 turn, and changes the ATK multiplier of STRPSY slots to 2.75x when slots match (normally 2.0x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn
ConditionAt final battle and any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): St. Topman Warcury, St. Ethanbaron V. Nusjuro, St. Jaygarcia Saturn, St. Shepherd Ju Peter, St. Figarland Garling, Saint Roswald, Saint Charlos, Saint Shalria, Saint Donquixote Myosgard
How to get
Featured · Jun 13, 2026 – Jun 20, 2026
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Featured · Oct 11, 2025 – Nov 9, 2025
Featured · Oct 11, 2025 – Nov 9, 2025
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