St. Topman Warcury

Godhead of Justice of the Five Elders, the Highest Authority of the World Government

Godhead of Justice of the Five Elders, the highest authority of the World Government. As if in response to St. Saturn's voice, he emerges from a magic circle alongside the other Five Elders, the highest authority of the World Government, to stop Vegapunk's broadcast.

Special

Shredding Rampage of the War God

Deals 250x character's ATK in non-type damage to one enemy (ignoring all defensive effects and DEF), and reduces crew's Bind duration by 20 turns. Boosts Driven and Powerhouse characters' type effects up to 5x based on total Cost of crew at start of quest including Friend Captains and Support Characters (4x for less than 500 Cost, 4.25x for 500 or more Cost, 4.5x for 600 or more Cost, 4.75x for 700 or more Cost, and 5x for 750 or more Cost) for 1 turn. Further increases crew's damage dealt to delayed enemies boost by up to 1.5x based on outcome of Action Special (1.1x for MISS, 1.2x for GOOD, 1.3x for GREAT, 1.4x for PERFECT, 1.5 for EXCELLENT; maximum value is 10x). If every type is on the crew, increases all enemies' damage taken by 1.75x for 2 turns ignoring immunity to status effects

BaseLimit Break
Level 137 turns35 turns
Level 236 turns34 turns
Level 335 turns33 turns
Level 434 turns32 turns
Level 533 turns31 turns
Max32 turns30 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Emerging Fengxi

Boosts QCK, Driven, and Powerhouse characters' ATK by 6x, and makes crew's QCKRCV slots have matching slot effects. If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, for 3 turns, "Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.1x" becomes "Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.3x". If crew has type effect boost and crew uses Specials to boost type effects, the effect of that type effect boost instead further increases the effect of existing type effect boost (Captain Ability effect does not stack. Further raising effects can only happen once per Special. Not stackable with other further raising effects) [Applies following effect based on number of applicable Character Tags on crew] Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.1x, HP by 2x, and reduces Five Elders Celestial Dragon characters' Special charge time by 15 turns at start of quest. If 5 or more Five Elders Celestial Dragon Navy characters are on the crew and every type is on the crew, allows damage to deal up to 1.3x of enemies' damage limit effect

Crewmate Ability

UNIQ

Boosts Driven and Powerhouse characters' base stats by 150, and makes their QCK slots have matching slot effects

UNIQ

Tapping on this character with a TND slot will further increase crew's damage dealt to delayed enemies boost by +0.2

Unlocks at Limit Break 25

Support Ability

Supported Characters

Characters with a Cost of 99 or more

Level 5 (Max)

Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 3 turns at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 2 turns at start of crew's next turn

  4. Level 4

    Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 2 turns at start of crew's next turn

  5. Level 5

    Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 3 turns at start of crew's next turn

Super Special

EX Super
Condition

When crew has [Slot Relations] at 8x or more or receives [Over Heal] status (can be launched when character is a crewmate)

Reduces crew's Burn duration by 6 turns, reduces damage taken by 70% for 1 turn, changes QCK characters to Super QCK, and changes Driven characters to Super Driven

Stats

HPATKRCV
Lv 12,8511,224117
Lv 995,7022,447234
Lv 1508,5533,670351
Limit Break6,202+5002,647+200334+100
Limit Break+6,702+1,0002,847+400384+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 10

03

Boosts base HP by 20

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 30

Show all 40
06

Boosts base RCV by 10

07

Boosts base ATK by 10

08

Boosts base HP by 30

09

Boosts base ATK by 10

10

Boosts base ATK by 20

11

Boosts base RCV by 20

12

Boosts base HP by 40

13

Boosts base HP by 40

14

Boosts base ATK by 20

15

Potential Ability 2: Super Tandem Boost

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 40

18

Boosts base RCV by 20

19

Boosts base ATK by 30

20

Boosts base RCV by 20

21

Boosts base HP by 50

22

Boosts base RCV by 30

23

Boosts base HP by 50

24

Boosts base HP by 60

25

Add Crewmate Ability 2: Tapping on this character with a TND slot will further increase crew's damage dealt to delayed enemies boost by +0.2

26

Boosts base HP by 60

27

Boosts base HP by 80

28

Boosts base ATK by 40

29

Boosts base ATK by 50

30

Potential Ability 3: Damage Limit Break: Class

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base ATK by 50

34

Boosts base HP by 150

35

Boosts base RCV by 50

36

Boosts base ATK by 50

37

Boosts base HP by 150

38

Boosts base HP by 200

39

Boosts base ATK by 50

40

Reduces Special charge time by 1 turn

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  3. Level 3

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

  4. Level 4

    Boosts character's base ATK by 400 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns

  5. Level 5

    Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Damage Limit Break: Class
Level 5 (Max)

Boosts Damage Limit Break effect based on number of Driven characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Show all 5 levels
  1. Level 1

    Boosts Damage Limit Break effect based on number of Driven characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6

  2. Level 2

    Boosts Damage Limit Break effect based on number of Driven characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6

  3. Level 3

    Boosts Damage Limit Break effect based on number of Driven characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6

  4. Level 4

    Boosts Damage Limit Break effect based on number of Driven characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6

  5. Level 5

    Boosts Damage Limit Break effect based on number of Driven characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Level Limit Break

HPATKRCV
Lv 1056,0372,590247
Lv 1106,3162,710259
Lv 1206,8752,950282
Lv 1307,4343,190305
Lv 1508,5533,670351

Evolution

St. Topman Warcury
Sea StallionBlue Pirate PenguinBlue Plated LobsterBlue Striped DragonRainbow Striped Dragon
75,000 Beli
St. Topman Warcury

Pirate Rumble

Style
Defender
DEF
274
SPD
111
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2

Targets closest enemies

Shredding Rampage of the War God
Level 10 (Max)

Targets enemies within large range ignoring DEF for ATK x 1.2 damage; if 5 or more Driven characters or 5 or more Five Elders characters are on the team, targets self for 100% chance to evade fixed damage (20 s), 100% chance to evade damage ignoring DEF (20 s), 100% chance to evade percent damage (20 s), Special CT Speed Down Lv.5 (50 s); targets Navy World Government teammates for Shield Lv.3 (20 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range ignoring DEF for ATK x 0.7 damage; if 5 or more Driven characters or 5 or more Five Elders characters are on the team, targets self for 70% chance to evade fixed damage (11 s), 70% chance to evade damage ignoring DEF (11 s), 70% chance to evade percent damage (11 s), Special CT Speed Down Lv.5 (50 s); targets Navy World Government teammates for Shield Lv.1 (11 s)

    Charge time: 25 s

  2. Level 2

    Targets enemies within large range ignoring DEF for ATK x 0.75 damage; if 5 or more Driven characters or 5 or more Five Elders characters are on the team, targets self for 73% chance to evade fixed damage (12 s), 73% chance to evade damage ignoring DEF (12 s), 73% chance to evade percent damage (12 s), Special CT Speed Down Lv.5 (50 s); targets Navy World Government teammates for Shield Lv.1 (12 s)

    Charge time: 25 s

  3. Level 3

    Targets enemies within large range ignoring DEF for ATK x 0.8 damage; if 5 or more Driven characters or 5 or more Five Elders characters are on the team, targets self for 76% chance to evade fixed damage (13 s), 76% chance to evade damage ignoring DEF (13 s), 76% chance to evade percent damage (13 s), Special CT Speed Down Lv.5 (50 s); targets Navy World Government teammates for Shield Lv.1 (13 s)

    Charge time: 25 s

  4. Level 4

    Targets enemies within large range ignoring DEF for ATK x 0.85 damage; if 5 or more Driven characters or 5 or more Five Elders characters are on the team, targets self for 79% chance to evade fixed damage (14 s), 79% chance to evade damage ignoring DEF (14 s), 79% chance to evade percent damage (14 s), Special CT Speed Down Lv.5 (50 s); targets Navy World Government teammates for Shield Lv.1 (14 s)

    Charge time: 25 s

  5. Level 5

    Targets enemies within large range ignoring DEF for ATK x 0.9 damage; if 5 or more Driven characters or 5 or more Five Elders characters are on the team, targets self for 82% chance to evade fixed damage (15 s), 82% chance to evade damage ignoring DEF (15 s), 82% chance to evade percent damage (15 s), Special CT Speed Down Lv.5 (50 s); targets Navy World Government teammates for Shield Lv.1 (15 s)

    Charge time: 25 s

  6. Level 6

    Targets enemies within large range ignoring DEF for ATK x 0.95 damage; if 5 or more Driven characters or 5 or more Five Elders characters are on the team, targets self for 85% chance to evade fixed damage (16 s), 85% chance to evade damage ignoring DEF (16 s), 85% chance to evade percent damage (16 s), Special CT Speed Down Lv.5 (50 s); targets Navy World Government teammates for Shield Lv.2 (16 s)

    Charge time: 25 s

  7. Level 7

    Targets enemies within large range ignoring DEF for ATK x 1 damage; if 5 or more Driven characters or 5 or more Five Elders characters are on the team, targets self for 88% chance to evade fixed damage (17 s), 88% chance to evade damage ignoring DEF (17 s), 88% chance to evade percent damage (17 s), Special CT Speed Down Lv.5 (50 s); targets Navy World Government teammates for Shield Lv.2 (17 s)

    Charge time: 25 s

  8. Level 8

    Targets enemies within large range ignoring DEF for ATK x 1.05 damage; if 5 or more Driven characters or 5 or more Five Elders characters are on the team, targets self for 91% chance to evade fixed damage (18 s), 91% chance to evade damage ignoring DEF (18 s), 91% chance to evade percent damage (18 s), Special CT Speed Down Lv.5 (50 s); targets Navy World Government teammates for Shield Lv.2 (18 s)

    Charge time: 25 s

  9. Level 9

    Targets enemies within large range ignoring DEF for ATK x 1.1 damage; if 5 or more Driven characters or 5 or more Five Elders characters are on the team, targets self for 94% chance to evade fixed damage (19 s), 94% chance to evade damage ignoring DEF (19 s), 94% chance to evade percent damage (19 s), Special CT Speed Down Lv.5 (50 s); targets Navy World Government teammates for Shield Lv.2 (19 s)

    Charge time: 25 s

  10. Level 10

    Targets enemies within large range ignoring DEF for ATK x 1.2 damage; if 5 or more Driven characters or 5 or more Five Elders characters are on the team, targets self for 100% chance to evade fixed damage (20 s), 100% chance to evade damage ignoring DEF (20 s), 100% chance to evade percent damage (20 s), Special CT Speed Down Lv.5 (50 s); targets Navy World Government teammates for Shield Lv.3 (20 s)

    Charge time: 25 s

Ability
Level 5 (Max)

QCK-type/Driven class/Five Elders teammates ATK Up Lv.7; DEF Up Lv.5; when remaining HP is 50% or below, self Special CT Speed Up Lv.5; if 5 or more Driven characters or 5 or more Five Elders characters are on the team, self for Shield Lv.5; revives self up to 2 times at 50% HP; Navy World Government teammates DEF Up Lv.3; Blow Away % Up Lv.5

Show all 5 levels
  1. Level 1

    QCK-type/Driven class/Five Elders teammates ATK Up Lv.2; DEF Up Lv.1; when remaining HP is 50% or below, self Special CT Speed Up Lv.1; if 5 or more Driven characters or 5 or more Five Elders characters are on the team, self for Shield Lv.1; revives self up to 1 time at 30% HP; Navy World Government teammates DEF Up Lv.1; Blow Away % Up Lv.1

  2. Level 2

    QCK-type/Driven class/Five Elders teammates ATK Up Lv.3; DEF Up Lv.2; when remaining HP is 50% or below, self Special CT Speed Up Lv.2; if 5 or more Driven characters or 5 or more Five Elders characters are on the team, self for Shield Lv.2; revives self up to 1 time at 35% HP; Navy World Government teammates DEF Up Lv.1; Blow Away % Up Lv.2

  3. Level 3

    QCK-type/Driven class/Five Elders teammates ATK Up Lv.4; DEF Up Lv.3; when remaining HP is 50% or below, self Special CT Speed Up Lv.3; if 5 or more Driven characters or 5 or more Five Elders characters are on the team, self for Shield Lv.3; revives self up to 1 time at 40% HP; Navy World Government teammates DEF Up Lv.2; Blow Away % Up Lv.3

  4. Level 4

    QCK-type/Driven class/Five Elders teammates ATK Up Lv.5; DEF Up Lv.4; when remaining HP is 50% or below, self Special CT Speed Up Lv.4; if 5 or more Driven characters or 5 or more Five Elders characters are on the team, self for Shield Lv.4; revives self up to 1 time at 45% HP; Navy World Government teammates DEF Up Lv.2; Blow Away % Up Lv.4

  5. Level 5

    QCK-type/Driven class/Five Elders teammates ATK Up Lv.7; DEF Up Lv.5; when remaining HP is 50% or below, self Special CT Speed Up Lv.5; if 5 or more Driven characters or 5 or more Five Elders characters are on the team, self for Shield Lv.5; revives self up to 2 times at 50% HP; Navy World Government teammates DEF Up Lv.3; Blow Away % Up Lv.5

Resilience

Completely evades Damage Over Time, heal 400 HP at an interval, reduce damage taken from STR by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

QCK-type/Five Elders teammates HP Up Lv.6, DEF Up Lv.4, Special CT Speed Up Lv.3; Driven/Powerhouse class teammates ATK, SPD Up Lv.6, Blow Away % Up Lv.3; Navy World Government teammates HP Up Lv.4, DEF Up Lv.2, Blow Away % Up Lv.3

Show all 5 levels
  1. Level 1

    QCK-type/Five Elders teammates HP Up Lv.2, DEF Up Lv.1, Special CT Speed Up Lv.1; Driven/Powerhouse class teammates ATK, SPD Up Lv.2, Blow Away % Up Lv.1; Navy World Government teammates HP Up Lv.1, DEF Up Lv.1, Blow Away % Up Lv.1

  2. Level 2

    QCK-type/Five Elders teammates HP Up Lv.3, DEF Up Lv.2, Special CT Speed Up Lv.2; Driven/Powerhouse class teammates ATK, SPD Up Lv.3, Blow Away % Up Lv.2; Navy World Government teammates HP Up Lv.2, DEF Up Lv.1, Blow Away % Up Lv.2

  3. Level 3

    QCK-type/Five Elders teammates HP Up Lv.4, DEF Up Lv.3, Special CT Speed Up Lv.2; Driven/Powerhouse class teammates ATK, SPD Up Lv.4, Blow Away % Up Lv.2; Navy World Government teammates HP Up Lv.3, DEF Up Lv.1, Blow Away % Up Lv.2

  4. Level 4

    QCK-type/Five Elders teammates HP Up Lv.5, DEF Up Lv.3, Special CT Speed Up Lv.3; Driven/Powerhouse class teammates ATK, SPD Up Lv.5, Blow Away % Up Lv.3; Navy World Government teammates HP Up Lv.3, DEF Up Lv.2, Blow Away % Up Lv.2

  5. Level 5

    QCK-type/Five Elders teammates HP Up Lv.6, DEF Up Lv.4, Special CT Speed Up Lv.3; Driven/Powerhouse class teammates ATK, SPD Up Lv.6, Blow Away % Up Lv.3; Navy World Government teammates HP Up Lv.4, DEF Up Lv.2, Blow Away % Up Lv.3

Shredding Rampage of the War God
Level 5 (Max)

Targets DEX/QCK-type/Driven/Powerhouse class teammates for 100% chance to evade percent damage (20 s), Shield Lv.5 (20 s); targets all enemies for 6000 damage

Condition

After dealing Blow Away 6 times

Can be used 3 times

Show all 5 levels
  1. Level 1

    Targets DEX/QCK-type/Driven/Powerhouse class teammates for 80% chance to evade percent damage (16 s), Shield Lv.1 (20 s); targets all enemies for 4000 damage

  2. Level 2

    Targets DEX/QCK-type/Driven/Powerhouse class teammates for 85% chance to evade percent damage (17 s), Shield Lv.2 (20 s); targets all enemies for 4500 damage

  3. Level 3

    Targets DEX/QCK-type/Driven/Powerhouse class teammates for 90% chance to evade percent damage (18 s), Shield Lv.3 (20 s); targets all enemies for 5000 damage

  4. Level 4

    Targets DEX/QCK-type/Driven/Powerhouse class teammates for 95% chance to evade percent damage (19 s), Shield Lv.4 (20 s); targets all enemies for 5500 damage

  5. Level 5

    Targets DEX/QCK-type/Driven/Powerhouse class teammates for 100% chance to evade percent damage (20 s), Shield Lv.5 (20 s); targets all enemies for 6000 damage

Super Tandem

Super Tandem Boost
Level 5 (Max)

Raises Boost Level of Celestial Dragon World Government Navy characters by 5 and raises Boost Level of Five Elders characters by 7 for 1 turn

Condition

When a Five Elders Celestial Dragon World Government Navy character performs Super Tandem

Show all 5 levels
  1. Level 1

    Raises Boost Level of Five Elders Celestial Dragon World Government Navy characters by 1 for 1 turn

    Condition

    When a Five Elders Celestial Dragon World Government Navy character performs Super Tandem

  2. Level 2

    Raises Boost Level of Five Elders Celestial Dragon World Government Navy characters by 2 for 1 turn

    Condition

    When a Five Elders Celestial Dragon World Government Navy character performs Super Tandem

  3. Level 3

    Raises Boost Level of Five Elders Celestial Dragon World Government Navy characters by 3 for 1 turn

    Condition

    When a Five Elders Celestial Dragon World Government Navy character performs Super Tandem

  4. Level 4

    Raises Boost Level of Celestial Dragon World Government Navy characters by 4 and raises Boost Level of Five Elders characters by 5 for 1 turn

    Condition

    When a Five Elders Celestial Dragon World Government Navy character performs Super Tandem

  5. Level 5

    Raises Boost Level of Celestial Dragon World Government Navy characters by 5 and raises Boost Level of Five Elders characters by 7 for 1 turn

    Condition

    When a Five Elders Celestial Dragon World Government Navy character performs Super Tandem

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Family

St. Topman Warcury
St. Topman Warcury
Linked families
St. Peter & St. Warcury