
St. Figarland Garling
One of the Holy Knights. He shows composure when he receives the penalty of negative 10,000 points for making a head start in the native-hunting competition. Later, in the future, he is known as the champion of God Valley.
Special
[If total Cost of crew including Friend Captains and Support Characters is 750 or more, Specials that are applied to certain types/classes will apply to the whole crew, and further increases slot effect boosts that are launched by crew by +0.25] Deals 2,000,000 damage to one enemy (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect), reduces crew's Special Bind duration by 10 turns, and boosts INT and DEX characters' slot effects by 3.75x for 1 turn. If 3 or more Five Elders Celestial Dragon Navy characters are on the crew or 5 or more Egghead characters are on the crew, allows crew's slot effect boosts to be further increased up to 2 times (effect applies to slot effect boost from this Special), and boosts INT and DEX characters' damage dealt when landing a Critical hit by 40% (effect applies only to characters with Critical ATK Potential Ability) for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 29 turns | 27 turns |
| Level 2 | 28 turns | 26 turns |
| Level 3 | 27 turns | 25 turns |
| Level 4 | 26 turns | 24 turns |
| Level 5 | 25 turns | 23 turns |
| Max | 24 turns | 22 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts INT, DEX, Slasher, and Driven characters' ATK by 5.25x, boosts character's ATK by approximately 6x, and makes crew's INTRCVTND slots have matching slot effects. If a character with Critical ATK Potential Ability performs a Critical attack, applies -6% INT Resistance to all enemies for 1 turn [Applies following effect based on number of applicable Character Tags on crew] Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.1x, reduces Five Elders Celestial Dragon Egghead characters' Special charge time by 4 turns at start of quest, reduces Five Elders Celestial Dragon characters' Paralysis/Special Bind duration by 10 turns, and if 5 or more Five Elders Celestial Dragon Egghead characters are on the crew, further increases slot effect boosts that are launched by crew Specials by +0.5 (stackable with other further raising effects)
Crewmate Ability
Reduces character's Paralysis/Special Bind duration by 10 turns, and makes RCVTND slots have matching slot effects
Tapping on this character with an INT slot will apply -5% INT Resistance to all enemies for 1 turn
Unlocks at Limit Break 25
Support Ability
Characters with a Cost of 99 or more
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 6 turns, and boosts the ATK of the next final tap performed by crew by 15% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect) at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 2 turns at start of crew's next turn
- Level 2
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 3 turns at start of crew's next turn
- Level 3
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 4 turns at start of crew's next turn
- Level 4
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 5 turns at start of crew's next turn
- Level 5
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 6 turns, and boosts the ATK of the next final tap performed by crew by 15% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect) at start of crew's next turn
Super Special

When crew has ATK boost or slot effect boost at 6x or more (can be launched when character is a crewmate)
Changes character's slot (including BLOCK slot) to INT, boosts Five EldersCelestial Dragon characters' base ATK by +1500 for 1 turn, boosts INT and DEX characters' Critical rate by 20% for 1 turn (effect applies only to characters with Critical ATK Potential Ability; highest possible chance is 100%), and changes INT characters to Super INT
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,129 | 929 | 111 |
| Lv 99 | 4,257 | 1,857 | 222 |
| Lv 150 | 6,385 | 2,785 | 333 |
| Limit Break | 4,757+500 | 2,057+200 | 322+100 |
| Limit Break+ | 5,257+1,000 | 2,257+400 | 372+150 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Boosts base RCV by 20
Boosts base HP by 30
Boosts base ATK by 10
Boosts base ATK by 20
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 30
Boosts base HP by 60
Boosts base ATK by 30
Add Crewmate Ability 2: Tapping on this character with an INT slot will apply -5% INT Resistance to all enemies for 1 turn
Boosts base RCV by 40
Boosts base HP by 80
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 30
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 400 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
If character lands a PERFECT strike, 80% chance of a 15% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 15% damage boost on the last strike
Boosts character's base ATK by +2000 (stacks with effects from Special) for 1 turn, and changes the ATK multiplier of INT slots to 2.5x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn
When crew has Critical rate boost
Show all 5 levels
- Level 1
Boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn
ConditionWhen crew has Critical rate boost
- Level 2
Boosts character's base ATK by +1250 (stacks with effects from Special) for 1 turn
ConditionWhen crew has Critical rate boost
- Level 3
Boosts character's base ATK by +1500 (stacks with effects from Special) for 1 turn
ConditionWhen crew has Critical rate boost
- Level 4
Boosts character's base ATK by +1750 (stacks with effects from Special) for 1 turn
ConditionWhen crew has Critical rate boost
- Level 5
Boosts character's base ATK by +2000 (stacks with effects from Special) for 1 turn, and changes the ATK multiplier of INT slots to 2.5x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn
ConditionWhen crew has Critical rate boost
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,507 | 1,966 | 235 |
| Lv 110 | 4,715 | 2,057 | 245 |
| Lv 120 | 5,133 | 2,239 | 267 |
| Lv 130 | 5,550 | 2,421 | 289 |
| Lv 150 | 6,385 | 2,785 | 333 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Attacker- DEF
- 128
- SPD
- 182
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 1 high ATK enemy for 100% chance of Halve DEF (15 s), DEF Down Lv.8 (30 s), ATK x 5 damage; if 5 or more Driven class characters are on the team, targets 1 low DEF enemy for ATK x 5 damage; targets Holy Knights Celestial Dragon World Government teammates for Shield Lv.5 (20 s)
Charge time: 40 s
Show all 10 levels
- Level 1
Targets 1 high ATK enemy for 70% chance of Halve DEF (11 s), DEF Down Lv.1 (21 s), ATK x 1 damage; if 5 or more Driven class characters are on the team, targets 1 low DEF enemy for ATK x 1 damage; targets Holy Knights Celestial Dragon World Government teammates for Shield Lv.1 (11 s)
Charge time: 40 s
- Level 2
Targets 1 high ATK enemy for 73% chance of Halve DEF (11 s), DEF Down Lv.1 (22 s), ATK x 1.4 damage; if 5 or more Driven class characters are on the team, targets 1 low DEF enemy for ATK x 1.4 damage; targets Holy Knights Celestial Dragon World Government teammates for Shield Lv.1 (12 s)
Charge time: 40 s
- Level 3
Targets 1 high ATK enemy for 76% chance of Halve DEF (12 s), DEF Down Lv.2 (23 s), ATK x 1.8 damage; if 5 or more Driven class characters are on the team, targets 1 low DEF enemy for ATK x 1.8 damage; targets Holy Knights Celestial Dragon World Government teammates for Shield Lv.2 (13 s)
Charge time: 40 s
- Level 4
Targets 1 high ATK enemy for 79% chance of Halve DEF (12 s), DEF Down Lv.3 (24 s), ATK x 2.2 damage; if 5 or more Driven class characters are on the team, targets 1 low DEF enemy for ATK x 2.2 damage; targets Holy Knights Celestial Dragon World Government teammates for Shield Lv.2 (14 s)
Charge time: 40 s
- Level 5
Targets 1 high ATK enemy for 82% chance of Halve DEF (13 s), DEF Down Lv.4 (25 s), ATK x 2.6 damage; if 5 or more Driven class characters are on the team, targets 1 low DEF enemy for ATK x 2.6 damage; targets Holy Knights Celestial Dragon World Government teammates for Shield Lv.3 (15 s)
Charge time: 40 s
- Level 6
Targets 1 high ATK enemy for 85% chance of Halve DEF (13 s), DEF Down Lv.5 (26 s), ATK x 3 damage; if 5 or more Driven class characters are on the team, targets 1 low DEF enemy for ATK x 3 damage; targets Holy Knights Celestial Dragon World Government teammates for Shield Lv.3 (16 s)
Charge time: 40 s
- Level 7
Targets 1 high ATK enemy for 88% chance of Halve DEF (14 s), DEF Down Lv.5 (27 s), ATK x 3.4 damage; if 5 or more Driven class characters are on the team, targets 1 low DEF enemy for ATK x 3.4 damage; targets Holy Knights Celestial Dragon World Government teammates for Shield Lv.4 (17 s)
Charge time: 40 s
- Level 8
Targets 1 high ATK enemy for 91% chance of Halve DEF (14 s), DEF Down Lv.6 (28 s), ATK x 3.8 damage; if 5 or more Driven class characters are on the team, targets 1 low DEF enemy for ATK x 3.8 damage; targets Holy Knights Celestial Dragon World Government teammates for Shield Lv.4 (18 s)
Charge time: 40 s
- Level 9
Targets 1 high ATK enemy for 94% chance of Halve DEF (15 s), DEF Down Lv.7 (29 s), ATK x 4.2 damage; if 5 or more Driven class characters are on the team, targets 1 low DEF enemy for ATK x 4.2 damage; targets Holy Knights Celestial Dragon World Government teammates for Shield Lv.5 (19 s)
Charge time: 40 s
- Level 10
Targets 1 high ATK enemy for 100% chance of Halve DEF (15 s), DEF Down Lv.8 (30 s), ATK x 5 damage; if 5 or more Driven class characters are on the team, targets 1 low DEF enemy for ATK x 5 damage; targets Holy Knights Celestial Dragon World Government teammates for Shield Lv.5 (20 s)
Charge time: 40 s
INT-type/Driven class teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.6; if 5 or more Driven characters are on the team, self HP Up Lv.4, Special CT Speed Up Lv.3; first 15 s of battle, Holy Knights Celestial Dragon World Government teammates Special CT Speed Up Lv.5
Show all 5 levels
- Level 1
INT-type/Driven class teammates HP Up Lv.1, ATK Up Lv.1, DEF Up Lv.1; if 5 or more Driven characters are on the team, self HP Up Lv.1, Special CT Speed Up Lv.1; first 15 s of battle, Holy Knights Celestial Dragon World Government teammates Special CT Speed Up Lv.1
- Level 2
INT-type/Driven class teammates HP Up Lv.2, ATK Up Lv.2, DEF Up Lv.2; if 5 or more Driven characters are on the team, self HP Up Lv.2, Special CT Speed Up Lv.1; first 15 s of battle, Holy Knights Celestial Dragon World Government teammates Special CT Speed Up Lv.2
- Level 3
INT-type/Driven class teammates HP Up Lv.3, ATK Up Lv.3, DEF Up Lv.3; if 5 or more Driven characters are on the team, self HP Up Lv.3, Special CT Speed Up Lv.2; first 15 s of battle, Holy Knights Celestial Dragon World Government teammates Special CT Speed Up Lv.3
- Level 4
INT-type/Driven class teammates HP Up Lv.4, ATK Up Lv.4, DEF Up Lv.4; if 5 or more Driven characters are on the team, self HP Up Lv.4, Special CT Speed Up Lv.2; first 15 s of battle, Holy Knights Celestial Dragon World Government teammates Special CT Speed Up Lv.4
- Level 5
INT-type/Driven class teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.6; if 5 or more Driven characters are on the team, self HP Up Lv.4, Special CT Speed Up Lv.3; first 15 s of battle, Holy Knights Celestial Dragon World Government teammates Special CT Speed Up Lv.5
Completely evades Special Bind, reduce damage taken from PSY by 30%
Targets 1 high ATK enemy for 100% chance of Halve DEF (20 s), DEF Down Lv.9 (30 s), ATK x 6 damage; if 5 or more Driven class characters are on the team, targets 1 low DEF enemy for ATK x 6 damage; targets Holy Knights Celestial Dragon World Government teammates for Shield Lv.6 (30 s)
After character receives enemy's Rumble Special 2 times
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
600 medals · Upcoming
Featured · Feb 25, 2026 – Feb 26, 2026
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