St. Figarland Garling

One of the Holy Knights. He shows composure when he receives the penalty of negative 10,000 points for making a head start in the native-hunting competition. Later, in the future, he is known as the champion of God Valley.

Special

Rabbit-Hunting Sword

[If total Cost of crew including Friend Captains and Support Characters is 750 or more, Specials that are applied to certain types/classes will apply to the whole crew, and further increases slot effect boosts that are launched by crew by +0.25] Deals 2,000,000 damage to one enemy (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect), reduces crew's Special Bind duration by 10 turns, and boosts INT and DEX characters' slot effects by 3.75x for 1 turn. If 3 or more Five Elders Celestial Dragon Navy characters are on the crew or 5 or more Egghead characters are on the crew, allows crew's slot effect boosts to be further increased up to 2 times (effect applies to slot effect boost from this Special), and boosts INT and DEX characters' damage dealt when landing a Critical hit by 40% (effect applies only to characters with Critical ATK Potential Ability) for 1 turn

BaseLimit Break
Level 129 turns27 turns
Level 228 turns26 turns
Level 327 turns25 turns
Level 426 turns24 turns
Level 525 turns23 turns
Max24 turns22 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Participating in the Manhunt Game

Boosts INT, DEX, Slasher, and Driven characters' ATK by 5.25x, boosts character's ATK by approximately 6x, and makes crew's INTRCVTND slots have matching slot effects. If a character with Critical ATK Potential Ability performs a Critical attack, applies -6% INT Resistance to all enemies for 1 turn [Applies following effect based on number of applicable Character Tags on crew] Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.1x, reduces Five Elders Celestial Dragon Egghead characters' Special charge time by 4 turns at start of quest, reduces Five Elders Celestial Dragon characters' Paralysis/Special Bind duration by 10 turns, and if 5 or more Five Elders Celestial Dragon Egghead characters are on the crew, further increases slot effect boosts that are launched by crew Specials by +0.5 (stackable with other further raising effects)

Crewmate Ability

UNIQ

Reduces character's Paralysis/Special Bind duration by 10 turns, and makes RCVTND slots have matching slot effects

UNIQ

Tapping on this character with an INT slot will apply -5% INT Resistance to all enemies for 1 turn

Unlocks at Limit Break 25

Support Ability

Supported Characters

Characters with a Cost of 99 or more

Level 5 (Max)

Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 6 turns, and boosts the ATK of the next final tap performed by crew by 15% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect) at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 2 turns at start of crew's next turn

  2. Level 2

    Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 3 turns at start of crew's next turn

  3. Level 3

    Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 4 turns at start of crew's next turn

  4. Level 4

    Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 5 turns at start of crew's next turn

  5. Level 5

    Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 6 turns, and boosts the ATK of the next final tap performed by crew by 15% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect) at start of crew's next turn

Super Special

Super Type
Condition

When crew has ATK boost or slot effect boost at 6x or more (can be launched when character is a crewmate)

Changes character's slot (including BLOCK slot) to INT, boosts Five EldersCelestial Dragon characters' base ATK by +1500 for 1 turn, boosts INT and DEX characters' Critical rate by 20% for 1 turn (effect applies only to characters with Critical ATK Potential Ability; highest possible chance is 100%), and changes INT characters to Super INT

Stats

HPATKRCV
Lv 12,129929111
Lv 994,2571,857222
Lv 1506,3852,785333
Limit Break4,757+5002,057+200322+100
Limit Break+5,257+1,0002,257+400372+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base ATK by 10

03

Boosts base HP by 20

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 20

08

Boosts base ATK by 10

09

Boosts base HP by 20

10

Boosts base HP by 30

11

Boosts base RCV by 20

12

Boosts base HP by 30

13

Boosts base ATK by 10

14

Boosts base ATK by 20

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 50

18

Boosts base ATK by 30

19

Boosts base RCV by 30

20

Boosts base HP by 50

21

Boosts base HP by 60

22

Boosts base ATK by 30

23

Boosts base HP by 60

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Tapping on this character with an INT slot will apply -5% INT Resistance to all enemies for 1 turn

26

Boosts base RCV by 40

27

Boosts base HP by 80

28

Boosts base ATK by 40

29

Boosts base HP by 80

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base HP by 150

33

Boosts base ATK by 50

34

Boosts base RCV by 20

35

Boosts base HP by 150

36

Boosts base ATK by 50

37

Boosts base RCV by 30

38

Boosts base HP by 200

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  3. Level 3

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

  4. Level 4

    Boosts character's base ATK by 400 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns

  5. Level 5

    Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 15% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 15% damage boost on the last strike

Final Tap Sugo Special
Level 5 (Max)

Boosts character's base ATK by +2000 (stacks with effects from Special) for 1 turn, and changes the ATK multiplier of INT slots to 2.5x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn

Condition

When crew has Critical rate boost

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn

    Condition

    When crew has Critical rate boost

  2. Level 2

    Boosts character's base ATK by +1250 (stacks with effects from Special) for 1 turn

    Condition

    When crew has Critical rate boost

  3. Level 3

    Boosts character's base ATK by +1500 (stacks with effects from Special) for 1 turn

    Condition

    When crew has Critical rate boost

  4. Level 4

    Boosts character's base ATK by +1750 (stacks with effects from Special) for 1 turn

    Condition

    When crew has Critical rate boost

  5. Level 5

    Boosts character's base ATK by +2000 (stacks with effects from Special) for 1 turn, and changes the ATK multiplier of INT slots to 2.5x when slots match (normally 2x when matching), 0.5x when unfavorable, 1.0x otherwise for 1 turn

    Condition

    When crew has Critical rate boost

Level Limit Break

HPATKRCV
Lv 1054,5071,966235
Lv 1104,7152,057245
Lv 1205,1332,239267
Lv 1305,5502,421289
Lv 1506,3852,785333
New Pirate Rumble skills

Pirate Rumble

Style
Attacker
DEF
128
SPD
182
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Rabbit-Hunting Sword
Level 10 (Max)

Targets 1 high ATK enemy for 100% chance of Halve DEF (15 s), DEF Down Lv.8 (30 s), ATK x 5 damage; if 5 or more Driven class characters are on the team, targets 1 low DEF enemy for ATK x 5 damage; targets Holy Knights Celestial Dragon World Government teammates for Shield Lv.5 (20 s)

Charge time: 40 s

Show all 10 levels
  1. Level 1

    Targets 1 high ATK enemy for 70% chance of Halve DEF (11 s), DEF Down Lv.1 (21 s), ATK x 1 damage; if 5 or more Driven class characters are on the team, targets 1 low DEF enemy for ATK x 1 damage; targets Holy Knights Celestial Dragon World Government teammates for Shield Lv.1 (11 s)

    Charge time: 40 s

  2. Level 2

    Targets 1 high ATK enemy for 73% chance of Halve DEF (11 s), DEF Down Lv.1 (22 s), ATK x 1.4 damage; if 5 or more Driven class characters are on the team, targets 1 low DEF enemy for ATK x 1.4 damage; targets Holy Knights Celestial Dragon World Government teammates for Shield Lv.1 (12 s)

    Charge time: 40 s

  3. Level 3

    Targets 1 high ATK enemy for 76% chance of Halve DEF (12 s), DEF Down Lv.2 (23 s), ATK x 1.8 damage; if 5 or more Driven class characters are on the team, targets 1 low DEF enemy for ATK x 1.8 damage; targets Holy Knights Celestial Dragon World Government teammates for Shield Lv.2 (13 s)

    Charge time: 40 s

  4. Level 4

    Targets 1 high ATK enemy for 79% chance of Halve DEF (12 s), DEF Down Lv.3 (24 s), ATK x 2.2 damage; if 5 or more Driven class characters are on the team, targets 1 low DEF enemy for ATK x 2.2 damage; targets Holy Knights Celestial Dragon World Government teammates for Shield Lv.2 (14 s)

    Charge time: 40 s

  5. Level 5

    Targets 1 high ATK enemy for 82% chance of Halve DEF (13 s), DEF Down Lv.4 (25 s), ATK x 2.6 damage; if 5 or more Driven class characters are on the team, targets 1 low DEF enemy for ATK x 2.6 damage; targets Holy Knights Celestial Dragon World Government teammates for Shield Lv.3 (15 s)

    Charge time: 40 s

  6. Level 6

    Targets 1 high ATK enemy for 85% chance of Halve DEF (13 s), DEF Down Lv.5 (26 s), ATK x 3 damage; if 5 or more Driven class characters are on the team, targets 1 low DEF enemy for ATK x 3 damage; targets Holy Knights Celestial Dragon World Government teammates for Shield Lv.3 (16 s)

    Charge time: 40 s

  7. Level 7

    Targets 1 high ATK enemy for 88% chance of Halve DEF (14 s), DEF Down Lv.5 (27 s), ATK x 3.4 damage; if 5 or more Driven class characters are on the team, targets 1 low DEF enemy for ATK x 3.4 damage; targets Holy Knights Celestial Dragon World Government teammates for Shield Lv.4 (17 s)

    Charge time: 40 s

  8. Level 8

    Targets 1 high ATK enemy for 91% chance of Halve DEF (14 s), DEF Down Lv.6 (28 s), ATK x 3.8 damage; if 5 or more Driven class characters are on the team, targets 1 low DEF enemy for ATK x 3.8 damage; targets Holy Knights Celestial Dragon World Government teammates for Shield Lv.4 (18 s)

    Charge time: 40 s

  9. Level 9

    Targets 1 high ATK enemy for 94% chance of Halve DEF (15 s), DEF Down Lv.7 (29 s), ATK x 4.2 damage; if 5 or more Driven class characters are on the team, targets 1 low DEF enemy for ATK x 4.2 damage; targets Holy Knights Celestial Dragon World Government teammates for Shield Lv.5 (19 s)

    Charge time: 40 s

  10. Level 10

    Targets 1 high ATK enemy for 100% chance of Halve DEF (15 s), DEF Down Lv.8 (30 s), ATK x 5 damage; if 5 or more Driven class characters are on the team, targets 1 low DEF enemy for ATK x 5 damage; targets Holy Knights Celestial Dragon World Government teammates for Shield Lv.5 (20 s)

    Charge time: 40 s

Ability
Level 5 (Max)

INT-type/Driven class teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.6; if 5 or more Driven characters are on the team, self HP Up Lv.4, Special CT Speed Up Lv.3; first 15 s of battle, Holy Knights Celestial Dragon World Government teammates Special CT Speed Up Lv.5

Show all 5 levels
  1. Level 1

    INT-type/Driven class teammates HP Up Lv.1, ATK Up Lv.1, DEF Up Lv.1; if 5 or more Driven characters are on the team, self HP Up Lv.1, Special CT Speed Up Lv.1; first 15 s of battle, Holy Knights Celestial Dragon World Government teammates Special CT Speed Up Lv.1

  2. Level 2

    INT-type/Driven class teammates HP Up Lv.2, ATK Up Lv.2, DEF Up Lv.2; if 5 or more Driven characters are on the team, self HP Up Lv.2, Special CT Speed Up Lv.1; first 15 s of battle, Holy Knights Celestial Dragon World Government teammates Special CT Speed Up Lv.2

  3. Level 3

    INT-type/Driven class teammates HP Up Lv.3, ATK Up Lv.3, DEF Up Lv.3; if 5 or more Driven characters are on the team, self HP Up Lv.3, Special CT Speed Up Lv.2; first 15 s of battle, Holy Knights Celestial Dragon World Government teammates Special CT Speed Up Lv.3

  4. Level 4

    INT-type/Driven class teammates HP Up Lv.4, ATK Up Lv.4, DEF Up Lv.4; if 5 or more Driven characters are on the team, self HP Up Lv.4, Special CT Speed Up Lv.2; first 15 s of battle, Holy Knights Celestial Dragon World Government teammates Special CT Speed Up Lv.4

  5. Level 5

    INT-type/Driven class teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.6; if 5 or more Driven characters are on the team, self HP Up Lv.4, Special CT Speed Up Lv.3; first 15 s of battle, Holy Knights Celestial Dragon World Government teammates Special CT Speed Up Lv.5

Resilience

Completely evades Special Bind, reduce damage taken from PSY by 30%

Super Special

Targets 1 high ATK enemy for 100% chance of Halve DEF (20 s), DEF Down Lv.9 (30 s), ATK x 6 damage; if 5 or more Driven class characters are on the team, targets 1 low DEF enemy for ATK x 6 damage; targets Holy Knights Celestial Dragon World Government teammates for Shield Lv.6 (30 s)

Condition

After character receives enemy's Rumble Special 2 times

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Medal Exchange

600 medals · Upcoming

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Family

St. Figarland Garling
St. Figarland Garling