
Mihawk & Perona
Luck-Formed Mysterious Relationship
One of the Seven Warlords of the Sea, lauded as the greatest swordsman in the world, and one of the former Mysterious Four of Thriller Bark. Roronoa Zoro is also thrown into the ruins by Bartholomew Kuma's powers, forcing the three of them to live together.
Special
Reduces all enemies' HP by 20%, reduces crew's Special Bind duration by 6 turns, changes BLOCK slots to character's own type, boosts damage dealt to enemies with Negative status and damage taken increased enemies by 2.5x for 1 turn, and becomes "Mihawk & Perona" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 16
Reduces all enemies' HP by 20%, reduces crew's Special Bind duration by 6 turns, changes BLOCK slots to character's own type, and becomes "Mihawk & Perona" for 3 turns. If 3 or more Thriller Bark Pirates Marineford Paramount War Seven Warlords of the Sea characters are on the crew, reduces all enemies' damage reduction from certain slots effect duration by 6 turns, and boosts damage dealt to enemies with Negative status and damage taken increased enemies by 3.25x for 1 turn (boosts damage dealt to enemies with Negative status and damage taken increased enemies by 3x for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 16
Captain Ability
Reduces character's Switch Effect by 3 at start of quest, boosts STR and PSY characters' ATK by 5x, HP by 1.3x, boosts their ATK by 5.25x when they have type slots, makes their type slots have matching slot effects, and reduces crew's chance of landing on RCVTND slots
Reduces character's Switch Effect by 3 at start of quest, boosts STR and PSY characters' ATK by 5x, HP by 1.3x, boosts their ATK by 5.5x when they have type slots, makes their type slots have matching slot effects, and reduces crew's chance of landing on RCVTND slots
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces character's Switch Effect by 3 at start of quest, boosts STR and PSY characters' ATK by 4.5x, HP by 1.3x, boosts their ATK by approximately 5x when they have type slots, makes PSY characters' STR slots have matching slot effects, and reduces crew's chance of landing on RCVTND slots
Launches following effect at start of quest: "Boosts STR and PSY characters' ATK by 2.75x for 5 turns and reduces character's Switch Effect by 3", boosts STR and PSY characters' ATK by 4.5x, HP by 1.3x, boosts their ATK by approximately 5x when they have type slots, makes PSY characters' STR slots have matching slot effects, and reduces crew's chance of landing on RCVTND slots
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces character's Switch Effect by 3 at start of quest, boosts STR and PSY characters' ATK by 4.75x, HP by 1.3x, makes STR characters' PSY slots have matching slot effects, and reduces crew's chance of landing on RCVTND slots
Launches following effect at start of quest: "Boosts STR and PSY characters' slot effects by 2.75x for 5 turns and reduces character's Switch Effect by 3", boosts STR and PSY characters' ATK by 4.75x, HP by 1.3x, makes STR characters' PSY slots have matching slot effects, and reduces crew's chance of landing on RCVTND slots
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts STR and PSY characters' base stats by 100
Makes STR and PSY characters' STRPSY slots have matching slot effects
Unlocks at Limit Break 25
Boosts STR and PSY characters' base ATK and HP by 75
Boosts STR and PSY characters' base ATK and RCV by 75
Switch Effect
Changes character's slot to character's own type, heals crew by 1,500 HP, completely removes character's Special Bind, gives all enemies Negative status (reduces their ATK and DEF by 20%) for 1 turn, and if 2 or more enemies are present, gives all enemies Negative status for 1 turn ignoring immunity to status effects
Changes character's slot to character's own type, heals crew by 20,000 HP, completely removes character's Special Bind, reduces middle-left character's Special charge time by 3 turns, extends the duration of crew's ATK and slot effect boosts by 1 turn, and gives all enemies Negative status (reduces their ATK and DEF by 20%) for 1 turn ignoring immunity to status effects
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,872 | 1,132 | 230 |
| Lv 99 | 3,744 | 1,698 | 460 |
| Lv 150 | 5,616 | 2,547 | 690 |
| Limit Break | 4,244+500 | 1,898+200 | 560+100 |
| Limit Break+ | 4,594+850 | 2,098+400 | 635+175 |
Limit Break
Boosts base HP by 10
Boosts base HP by 10
Boosts base HP by 10
Potential Ability 1: RCV Bind Resistance
Boosts base RCV by 5
Show all 40
Boosts base RCV by 5
Boosts base HP by 25
Boosts base HP by 25
Boosts base ATK by 10
Boosts base ATK by 15
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base ATK by 15
Boosts base ATK by 15
Potential Ability 2: Slot Bind Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base HP by 70
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base RCV by 40
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 100
Add Crewmate Ability 2: Makes STR and PSY characters' STRPSY slots have matching slot effects
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 35
Boosts base ATK by 50
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base RCV by 25
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 100
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 4 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 90% chance of a 9% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,964 | 1,797 | 487 |
| Lv 110 | 4,147 | 1,881 | 509 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,514 | 2,047 | 554 |
| New Captain Ability | |||
| Lv 130 | 4,881 | 2,214 | 599 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,616 | 2,547 | 690 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 184
- SPD
- 187
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets closest enemies
Targets enemies within large range (frontal) for ATK Down Lv.6 (25 s), DEF Down Lv.4 (25 s), HP 30% reduction; targets 3 Free Spirit/Cerebral class enemies for 75% chance of Action Bind (10 s)
Charge time: 35 s
Show all 10 levels
- Level 1
Targets enemies within large range (frontal) for ATK Down Lv.3 (16 s), DEF Down Lv.2 (16 s), HP 30% reduction; targets 3 Free Spirit/Cerebral class enemies for 55% chance of Action Bind (6 s)
Charge time: 35 s
- Level 2
Targets enemies within large range (frontal) for ATK Down Lv.3 (17 s), DEF Down Lv.2 (17 s), HP 30% reduction; targets 3 Free Spirit/Cerebral class enemies for 57% chance of Action Bind (6 s)
Charge time: 35 s
- Level 3
Targets enemies within large range (frontal) for ATK Down Lv.3 (18 s), DEF Down Lv.2 (18 s), HP 30% reduction; targets 3 Free Spirit/Cerebral class enemies for 59% chance of Action Bind (7 s)
Charge time: 35 s
- Level 4
Targets enemies within large range (frontal) for ATK Down Lv.4 (19 s), DEF Down Lv.2 (19 s), HP 30% reduction; targets 3 Free Spirit/Cerebral class enemies for 61% chance of Action Bind (7 s)
Charge time: 35 s
- Level 5
Targets enemies within large range (frontal) for ATK Down Lv.4 (20 s), DEF Down Lv.2 (20 s), HP 30% reduction; targets 3 Free Spirit/Cerebral class enemies for 63% chance of Action Bind (8 s)
Charge time: 35 s
- Level 6
Targets enemies within large range (frontal) for ATK Down Lv.4 (21 s), DEF Down Lv.3 (21 s), HP 30% reduction; targets 3 Free Spirit/Cerebral class enemies for 65% chance of Action Bind (8 s)
Charge time: 35 s
- Level 7
Targets enemies within large range (frontal) for ATK Down Lv.5 (22 s), DEF Down Lv.3 (22 s), HP 30% reduction; targets 3 Free Spirit/Cerebral class enemies for 67% chance of Action Bind (9 s)
Charge time: 35 s
- Level 8
Targets enemies within large range (frontal) for ATK Down Lv.5 (23 s), DEF Down Lv.3 (23 s), HP 30% reduction; targets 3 Free Spirit/Cerebral class enemies for 69% chance of Action Bind (9 s)
Charge time: 35 s
- Level 9
Targets enemies within large range (frontal) for ATK Down Lv.6 (24 s), DEF Down Lv.3 (24 s), HP 30% reduction; targets 3 Free Spirit/Cerebral class enemies for 71% chance of Action Bind (10 s)
Charge time: 35 s
- Level 10
Targets enemies within large range (frontal) for ATK Down Lv.6 (25 s), DEF Down Lv.4 (25 s), HP 30% reduction; targets 3 Free Spirit/Cerebral class enemies for 75% chance of Action Bind (10 s)
Charge time: 35 s
Cerebral/Driven class teammates ATK Up Lv.5, DEF Up Lv.5; team SPD Up Lv.5, HP Up Lv.5
Show all 5 levels
- Level 1
Cerebral/Driven class teammates ATK Up Lv.1, DEF Up Lv.1; team SPD Up Lv.1, HP Up Lv.1
- Level 2
Cerebral/Driven class teammates ATK Up Lv.2, DEF Up Lv.2; team SPD Up Lv.2, HP Up Lv.2
- Level 3
Cerebral/Driven class teammates ATK Up Lv.3, DEF Up Lv.3; team SPD Up Lv.3, HP Up Lv.3
- Level 4
Cerebral/Driven class teammates ATK Up Lv.4, DEF Up Lv.4; team SPD Up Lv.4, HP Up Lv.4
- Level 5
Cerebral/Driven class teammates ATK Up Lv.5, DEF Up Lv.5; team SPD Up Lv.5, HP Up Lv.5
Completely evades Action Bind, reduce damage taken from Free Spirit and Cerebral by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage

