
Ginny
Captain of the Revolutionary Army Eastern Forces. In a certain kingdom, her happy expression attracts the attention of those around her as she anxiously awaits the meeting with Kuma on the following day. An evil fate, however, lies ahead of her...
Special
Reduces crew's Bind duration by 6 turns, reduces all enemies' damage reduction (except [Damage Cut]) duration by 6 turns, and boosts Shooter and Cerebral characters' slot effects by 3x for 2 turns (allows this effect to be further increased up to 2 times). If number of RCV slots used in normal attacks is 10 or more or if crew's [Continuous Restore] status has 8 or more turns remaining when Special is launched, further increases crew's slot effect boost by +0.5 and extends its duration by 1 turn (effect applies to slot effect boost from this Special). If 3 or more Revolutionary Army characters are on the crew, can choose to completely remove crew's Swap Captains effect, and applies Set Target status (Set Target ignores status effect immunities, doubles damage received from Shooter and Cerebral characters, and reduces the Special charge time of Shooter or Cerebral character that defeated the enemy with Set Target status with normal attacks or Specials (except when defeating with status effects or certain end of turn damage effects) by 2 turns) to all enemies for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 2 turns at start of quest, boosts DEX, Shooter, and Cerebral characters' ATK by 5.25x, boosts their ATK by approximately 5.75x when they have RCVTND slots, boosts their RCV by 1.3x, makes their DEXRCVTND slots have matching slot effects, and if a DEX, Shooter, or Cerebral character's normal attack is effective against the enemy's type, changes that character's slot to RCV the next turn
Crewmate Ability
Sets all slots to RCV slots at start of quest (no stacking identical abilities)
Makes crew's RCV slots have matching slot effects, and if field has "Territory: Shooter class" or "Territory: Cerebral class", boosts crew's base stats by 200 (boosts crew's base HP by 200 otherwise)
Unlocks at Limit Break 25
Support Ability
DEX-type characters with the following Character Tag
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and further increases crew's slot effect boost by +0.25
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and further increases crew's slot effect boost by +0.1
- Level 3
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and further increases crew's slot effect boost by +0.15
- Level 4
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and further increases crew's slot effect boost by +0.2
- Level 5
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and further increases crew's slot effect boost by +0.25
Super Special

When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Sabo, Koala, Monkey D. Dragon, Bartholomew Kuma, Emporio Ivankov, Inazuma, Morley, Karasu, Lindbergh, Belo Betty, Hack, Nico Robin
Changes crew's slots (including BLOCK slots) to RCV, allows crew to perform Super Tandem with RCV slots for 1 turn, reduces damage taken by 70% for 1 turn, further increases all enemies' increase damage taken effect by +0.5, and changes Shooter characters to Super Shooter
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,178 | 868 | 127 |
| Lv 99 | 4,355 | 1,736 | 254 |
| Lv 150 | 6,532 | 2,604 | 381 |
| Limit Break | 4,675+320 | 2,026+290 | 434+180 |
| Limit Break+ | 5,175+820 | 2,226+490 | 484+230 |
Limit Break
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base HP by 20
Potential Ability 1: Barrier Pierce
Boosts base HP by 20
Show all 40
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base HP by 20
Boosts base HP by 20
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base HP by 20
Potential Ability 2: Fear Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 20
Boosts base ATK by 40
Boosts base ATK by 50
Boosts base HP by 20
Boosts base ATK by 60
Boosts base HP by 30
Boosts base RCV by 50
Boosts base HP by 40
Add Crewmate Ability 2: Makes crew's RCV slots have matching slot effects, and if field has "Territory: Shooter class" or "Territory: Cerebral class", boosts crew's base stats by 200 (boosts crew's base HP by 200 otherwise)
Boosts base RCV by 50
Boosts base ATK by 60
Boosts base HP by 50
Boosts base HP by 60
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,611 | 1,838 | 268 |
| Lv 110 | 4,824 | 1,923 | 281 |
| Lv 120 | 5,251 | 2,093 | 306 |
| Lv 130 | 5,678 | 2,263 | 331 |
| Lv 150 | 6,532 | 2,604 | 381 |
Pirate Rumble
- Style
Supporter- DEF
- 208
- SPD
- 153
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets DEX-type/Cerebral class teammates for DEF Up Lv.7 (20 s), SPD Up Lv.7 (20 s); targets Revolutionary Army teammates for 600 HP per interval healing (30 s); if 5 or more Cerebral characters are on the team, targets ATK Style teammates for ATK Up Lv.10 (30 s), Special CT Speed Up Lv.5 (30 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets DEX-type/Cerebral class teammates for DEF Up Lv.2 (11 s), SPD Up Lv.2 (11 s); targets Revolutionary Army teammates for 300 HP per interval healing (21 s); if 5 or more Cerebral characters are on the team, targets ATK Style teammates for ATK Up Lv.1 (21 s), Special CT Speed Up Lv.1 (21 s)
Charge time: 32 s
- Level 2
Targets DEX-type/Cerebral class teammates for DEF Up Lv.2 (12 s), SPD Up Lv.2 (12 s); targets Revolutionary Army teammates for 330 HP per interval healing (22 s); if 5 or more Cerebral characters are on the team, targets ATK Style teammates for ATK Up Lv.2 (22 s), Special CT Speed Up Lv.1 (22 s)
Charge time: 32 s
- Level 3
Targets DEX-type/Cerebral class teammates for DEF Up Lv.3 (13 s), SPD Up Lv.3 (13 s); targets Revolutionary Army teammates for 360 HP per interval healing (23 s); if 5 or more Cerebral characters are on the team, targets ATK Style teammates for ATK Up Lv.3 (23 s), Special CT Speed Up Lv.1 (23 s)
Charge time: 32 s
- Level 4
Targets DEX-type/Cerebral class teammates for DEF Up Lv.3 (14 s), SPD Up Lv.3 (14 s); targets Revolutionary Army teammates for 390 HP per interval healing (24 s); if 5 or more Cerebral characters are on the team, targets ATK Style teammates for ATK Up Lv.4 (24 s), Special CT Speed Up Lv.2 (24 s)
Charge time: 32 s
- Level 5
Targets DEX-type/Cerebral class teammates for DEF Up Lv.4 (15 s), SPD Up Lv.4 (15 s); targets Revolutionary Army teammates for 420 HP per interval healing (25 s); if 5 or more Cerebral characters are on the team, targets ATK Style teammates for ATK Up Lv.5 (25 s), Special CT Speed Up Lv.2 (25 s)
Charge time: 32 s
- Level 6
Targets DEX-type/Cerebral class teammates for DEF Up Lv.4 (16 s), SPD Up Lv.4 (16 s); targets Revolutionary Army teammates for 450 HP per interval healing (26 s); if 5 or more Cerebral characters are on the team, targets ATK Style teammates for ATK Up Lv.6 (26 s), Special CT Speed Up Lv.2 (26 s)
Charge time: 32 s
- Level 7
Targets DEX-type/Cerebral class teammates for DEF Up Lv.5 (17 s), SPD Up Lv.5 (17 s); targets Revolutionary Army teammates for 480 HP per interval healing (27 s); if 5 or more Cerebral characters are on the team, targets ATK Style teammates for ATK Up Lv.7 (27 s), Special CT Speed Up Lv.3 (27 s)
Charge time: 32 s
- Level 8
Targets DEX-type/Cerebral class teammates for DEF Up Lv.5 (18 s), SPD Up Lv.5 (18 s); targets Revolutionary Army teammates for 510 HP per interval healing (28 s); if 5 or more Cerebral characters are on the team, targets ATK Style teammates for ATK Up Lv.8 (28 s), Special CT Speed Up Lv.3 (28 s)
Charge time: 32 s
- Level 9
Targets DEX-type/Cerebral class teammates for DEF Up Lv.6 (19 s), SPD Up Lv.6 (19 s); targets Revolutionary Army teammates for 540 HP per interval healing (29 s); if 5 or more Cerebral characters are on the team, targets ATK Style teammates for ATK Up Lv.9 (29 s), Special CT Speed Up Lv.4 (29 s)
Charge time: 32 s
- Level 10
Targets DEX-type/Cerebral class teammates for DEF Up Lv.7 (20 s), SPD Up Lv.7 (20 s); targets Revolutionary Army teammates for 600 HP per interval healing (30 s); if 5 or more Cerebral characters are on the team, targets ATK Style teammates for ATK Up Lv.10 (30 s), Special CT Speed Up Lv.5 (30 s)
Charge time: 32 s
DEX-type/Cerebral class teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5, Revolutionary Army teammates Special CT Speed Up Lv.3; first 30 s of battle, self Special CT Speed Up Lv.8
Show all 5 levels
- Level 1
DEX-type/Cerebral class teammates HP Up Lv.1, ATK Up Lv.1, SPD Up Lv.1, Revolutionary Army teammates Special CT Speed Up Lv.1; first 30 s of battle, self Special CT Speed Up Lv.4
- Level 2
DEX-type/Cerebral class teammates HP Up Lv.2, ATK Up Lv.2, SPD Up Lv.2, Revolutionary Army teammates Special CT Speed Up Lv.1; first 30 s of battle, self Special CT Speed Up Lv.5
- Level 3
DEX-type/Cerebral class teammates HP Up Lv.3, ATK Up Lv.3, SPD Up Lv.3, Revolutionary Army teammates Special CT Speed Up Lv.2; first 30 s of battle, self Special CT Speed Up Lv.6
- Level 4
DEX-type/Cerebral class teammates HP Up Lv.4, ATK Up Lv.4, SPD Up Lv.4, Revolutionary Army teammates Special CT Speed Up Lv.2; first 30 s of battle, self Special CT Speed Up Lv.7
- Level 5
DEX-type/Cerebral class teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5, Revolutionary Army teammates Special CT Speed Up Lv.3; first 30 s of battle, self Special CT Speed Up Lv.8
Completely evades Special Bind, reduce damage taken from QCK by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
Super Tandem
Boosts base ATK by +1500 for user of Final Tap Sugo Special (stacks with effects from Special) for 1 turn and further boosts the chain multiplier by 1.5x when activated
When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sabo, Koala, Monkey D. Dragon, Bartholomew Kuma, Emporio Ivankov, Inazuma, Morley, Karasu, Lindbergh, Belo Betty, Hack, Nico Robin
Show all 5 levels
- Level 1
Boosts base ATK by +750 for user of Final Tap Sugo Special (stacks with effects from Special) for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sabo, Koala, Monkey D. Dragon, Bartholomew Kuma, Emporio Ivankov, Inazuma, Morley, Karasu, Lindbergh, Belo Betty, Hack, Nico Robin
- Level 2
Boosts base ATK by +1000 for user of Final Tap Sugo Special (stacks with effects from Special) for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sabo, Koala, Monkey D. Dragon, Bartholomew Kuma, Emporio Ivankov, Inazuma, Morley, Karasu, Lindbergh, Belo Betty, Hack, Nico Robin
- Level 3
Boosts base ATK by +1500 for user of Final Tap Sugo Special (stacks with effects from Special) for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sabo, Koala, Monkey D. Dragon, Bartholomew Kuma, Emporio Ivankov, Inazuma, Morley, Karasu, Lindbergh, Belo Betty, Hack, Nico Robin
- Level 4
Boosts base ATK by +1500 for user of Final Tap Sugo Special (stacks with effects from Special) for 1 turn and further boosts the chain multiplier by 1.25x when activated
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sabo, Koala, Monkey D. Dragon, Bartholomew Kuma, Emporio Ivankov, Inazuma, Morley, Karasu, Lindbergh, Belo Betty, Hack, Nico Robin
- Level 5
Boosts base ATK by +1500 for user of Final Tap Sugo Special (stacks with effects from Special) for 1 turn and further boosts the chain multiplier by 1.5x when activated
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sabo, Koala, Monkey D. Dragon, Bartholomew Kuma, Emporio Ivankov, Inazuma, Morley, Karasu, Lindbergh, Belo Betty, Hack, Nico Robin
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