Ginny

Captain of the Revolutionary Army Eastern Forces. In a certain kingdom, her happy expression attracts the attention of those around her as she anxiously awaits the meeting with Kuma on the following day. An evil fate, however, lies ahead of her...

Special

Awaited Reunion

Reduces crew's Bind duration by 6 turns, reduces all enemies' damage reduction (except [Damage Cut]) duration by 6 turns, and boosts Shooter and Cerebral characters' slot effects by 3x for 2 turns (allows this effect to be further increased up to 2 times). If number of RCV slots used in normal attacks is 10 or more or if crew's [Continuous Restore] status has 8 or more turns remaining when Special is launched, further increases crew's slot effect boost by +0.5 and extends its duration by 1 turn (effect applies to slot effect boost from this Special). If 3 or more Revolutionary Army characters are on the crew, can choose to completely remove crew's Swap Captains effect, and applies Set Target status (Set Target ignores status effect immunities, doubles damage received from Shooter and Cerebral characters, and reduces the Special charge time of Shooter or Cerebral character that defeated the enemy with Set Target status with normal attacks or Specials (except when defeating with status effects or certain end of turn damage effects) by 2 turns) to all enemies for 3 turns

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Thinking of a Loved One

Reduces crew's Special charge time by 2 turns at start of quest, boosts DEX, Shooter, and Cerebral characters' ATK by 5.25x, boosts their ATK by approximately 5.75x when they have RCVTND slots, boosts their RCV by 1.3x, makes their DEXRCVTND slots have matching slot effects, and if a DEX, Shooter, or Cerebral character's normal attack is effective against the enemy's type, changes that character's slot to RCV the next turn

Crewmate Ability

UNIQ

Sets all slots to RCV slots at start of quest (no stacking identical abilities)

UNIQ

Makes crew's RCV slots have matching slot effects, and if field has "Territory: Shooter class" or "Territory: Cerebral class", boosts crew's base stats by 200 (boosts crew's base HP by 200 otherwise)

Unlocks at Limit Break 25

Support Ability

Supported Characters

DEX-type characters with the following Character Tag

Level 5 (Max)

Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and further increases crew's slot effect boost by +0.25

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and further increases crew's slot effect boost by +0.1

  3. Level 3

    Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and further increases crew's slot effect boost by +0.15

  4. Level 4

    Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and further increases crew's slot effect boost by +0.2

  5. Level 5

    Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and further increases crew's slot effect boost by +0.25

Super Special

Super Class
Condition

When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Sabo, Koala, Monkey D. Dragon, Bartholomew Kuma, Emporio Ivankov, Inazuma, Morley, Karasu, Lindbergh, Belo Betty, Hack, Nico Robin

Changes crew's slots (including BLOCK slots) to RCV, allows crew to perform Super Tandem with RCV slots for 1 turn, reduces damage taken by 70% for 1 turn, further increases all enemies' increase damage taken effect by +0.5, and changes Shooter characters to Super Shooter

Stats

HPATKRCV
Lv 12,178868127
Lv 994,3551,736254
Lv 1506,5322,604381
Limit Break4,675+3202,026+290434+180
Limit Break+5,175+8202,226+490484+230

Limit Break

01

Boosts base ATK by 20

02

Boosts base RCV by 20

03

Boosts base HP by 20

04

Potential Ability 1: Barrier Pierce

05

Boosts base HP by 20

Show all 40
06

Boosts base ATK by 20

07

Boosts base RCV by 20

08

Boosts base HP by 20

09

Boosts base HP by 20

10

Boosts base ATK by 20

11

Boosts base RCV by 20

12

Boosts base ATK by 20

13

Boosts base RCV by 20

14

Boosts base HP by 20

15

Potential Ability 2: Fear Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 20

18

Boosts base ATK by 40

19

Boosts base ATK by 50

20

Boosts base HP by 20

21

Boosts base ATK by 60

22

Boosts base HP by 30

23

Boosts base RCV by 50

24

Boosts base HP by 40

25

Add Crewmate Ability 2: Makes crew's RCV slots have matching slot effects, and if field has "Territory: Shooter class" or "Territory: Cerebral class", boosts crew's base stats by 200 (boosts crew's base HP by 200 otherwise)

26

Boosts base RCV by 50

27

Boosts base ATK by 60

28

Boosts base HP by 50

29

Boosts base HP by 60

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base ATK by 50

34

Boosts base RCV by 50

35

Boosts base HP by 100

36

Boosts base ATK by 50

37

Boosts base HP by 150

38

Boosts base HP by 150

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 2 turns

  3. Level 3

    Reduces character's Fear duration by 3 turns

  4. Level 4

    Reduces character's Fear duration by 4 turns

  5. Level 5

    Reduces character's Fear duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1054,6111,838268
Lv 1104,8241,923281
Lv 1205,2512,093306
Lv 1305,6782,263331
Lv 1506,5322,604381

Pirate Rumble

Style
Supporter
DEF
208
SPD
153
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Awaited Reunion
Level 10 (Max)

Targets DEX-type/Cerebral class teammates for DEF Up Lv.7 (20 s), SPD Up Lv.7 (20 s); targets Revolutionary Army teammates for 600 HP per interval healing (30 s); if 5 or more Cerebral characters are on the team, targets ATK Style teammates for ATK Up Lv.10 (30 s), Special CT Speed Up Lv.5 (30 s)

Charge time: 32 s

Show all 10 levels
  1. Level 1

    Targets DEX-type/Cerebral class teammates for DEF Up Lv.2 (11 s), SPD Up Lv.2 (11 s); targets Revolutionary Army teammates for 300 HP per interval healing (21 s); if 5 or more Cerebral characters are on the team, targets ATK Style teammates for ATK Up Lv.1 (21 s), Special CT Speed Up Lv.1 (21 s)

    Charge time: 32 s

  2. Level 2

    Targets DEX-type/Cerebral class teammates for DEF Up Lv.2 (12 s), SPD Up Lv.2 (12 s); targets Revolutionary Army teammates for 330 HP per interval healing (22 s); if 5 or more Cerebral characters are on the team, targets ATK Style teammates for ATK Up Lv.2 (22 s), Special CT Speed Up Lv.1 (22 s)

    Charge time: 32 s

  3. Level 3

    Targets DEX-type/Cerebral class teammates for DEF Up Lv.3 (13 s), SPD Up Lv.3 (13 s); targets Revolutionary Army teammates for 360 HP per interval healing (23 s); if 5 or more Cerebral characters are on the team, targets ATK Style teammates for ATK Up Lv.3 (23 s), Special CT Speed Up Lv.1 (23 s)

    Charge time: 32 s

  4. Level 4

    Targets DEX-type/Cerebral class teammates for DEF Up Lv.3 (14 s), SPD Up Lv.3 (14 s); targets Revolutionary Army teammates for 390 HP per interval healing (24 s); if 5 or more Cerebral characters are on the team, targets ATK Style teammates for ATK Up Lv.4 (24 s), Special CT Speed Up Lv.2 (24 s)

    Charge time: 32 s

  5. Level 5

    Targets DEX-type/Cerebral class teammates for DEF Up Lv.4 (15 s), SPD Up Lv.4 (15 s); targets Revolutionary Army teammates for 420 HP per interval healing (25 s); if 5 or more Cerebral characters are on the team, targets ATK Style teammates for ATK Up Lv.5 (25 s), Special CT Speed Up Lv.2 (25 s)

    Charge time: 32 s

  6. Level 6

    Targets DEX-type/Cerebral class teammates for DEF Up Lv.4 (16 s), SPD Up Lv.4 (16 s); targets Revolutionary Army teammates for 450 HP per interval healing (26 s); if 5 or more Cerebral characters are on the team, targets ATK Style teammates for ATK Up Lv.6 (26 s), Special CT Speed Up Lv.2 (26 s)

    Charge time: 32 s

  7. Level 7

    Targets DEX-type/Cerebral class teammates for DEF Up Lv.5 (17 s), SPD Up Lv.5 (17 s); targets Revolutionary Army teammates for 480 HP per interval healing (27 s); if 5 or more Cerebral characters are on the team, targets ATK Style teammates for ATK Up Lv.7 (27 s), Special CT Speed Up Lv.3 (27 s)

    Charge time: 32 s

  8. Level 8

    Targets DEX-type/Cerebral class teammates for DEF Up Lv.5 (18 s), SPD Up Lv.5 (18 s); targets Revolutionary Army teammates for 510 HP per interval healing (28 s); if 5 or more Cerebral characters are on the team, targets ATK Style teammates for ATK Up Lv.8 (28 s), Special CT Speed Up Lv.3 (28 s)

    Charge time: 32 s

  9. Level 9

    Targets DEX-type/Cerebral class teammates for DEF Up Lv.6 (19 s), SPD Up Lv.6 (19 s); targets Revolutionary Army teammates for 540 HP per interval healing (29 s); if 5 or more Cerebral characters are on the team, targets ATK Style teammates for ATK Up Lv.9 (29 s), Special CT Speed Up Lv.4 (29 s)

    Charge time: 32 s

  10. Level 10

    Targets DEX-type/Cerebral class teammates for DEF Up Lv.7 (20 s), SPD Up Lv.7 (20 s); targets Revolutionary Army teammates for 600 HP per interval healing (30 s); if 5 or more Cerebral characters are on the team, targets ATK Style teammates for ATK Up Lv.10 (30 s), Special CT Speed Up Lv.5 (30 s)

    Charge time: 32 s

Ability
Level 5 (Max)

DEX-type/Cerebral class teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5, Revolutionary Army teammates Special CT Speed Up Lv.3; first 30 s of battle, self Special CT Speed Up Lv.8

Show all 5 levels
  1. Level 1

    DEX-type/Cerebral class teammates HP Up Lv.1, ATK Up Lv.1, SPD Up Lv.1, Revolutionary Army teammates Special CT Speed Up Lv.1; first 30 s of battle, self Special CT Speed Up Lv.4

  2. Level 2

    DEX-type/Cerebral class teammates HP Up Lv.2, ATK Up Lv.2, SPD Up Lv.2, Revolutionary Army teammates Special CT Speed Up Lv.1; first 30 s of battle, self Special CT Speed Up Lv.5

  3. Level 3

    DEX-type/Cerebral class teammates HP Up Lv.3, ATK Up Lv.3, SPD Up Lv.3, Revolutionary Army teammates Special CT Speed Up Lv.2; first 30 s of battle, self Special CT Speed Up Lv.6

  4. Level 4

    DEX-type/Cerebral class teammates HP Up Lv.4, ATK Up Lv.4, SPD Up Lv.4, Revolutionary Army teammates Special CT Speed Up Lv.2; first 30 s of battle, self Special CT Speed Up Lv.7

  5. Level 5

    DEX-type/Cerebral class teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5, Revolutionary Army teammates Special CT Speed Up Lv.3; first 30 s of battle, self Special CT Speed Up Lv.8

Resilience

Completely evades Special Bind, reduce damage taken from QCK by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Super Tandem

Super Tandem
Level 5 (Max)

Boosts base ATK by +1500 for user of Final Tap Sugo Special (stacks with effects from Special) for 1 turn and further boosts the chain multiplier by 1.5x when activated

Condition

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sabo, Koala, Monkey D. Dragon, Bartholomew Kuma, Emporio Ivankov, Inazuma, Morley, Karasu, Lindbergh, Belo Betty, Hack, Nico Robin

Show all 5 levels
  1. Level 1

    Boosts base ATK by +750 for user of Final Tap Sugo Special (stacks with effects from Special) for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sabo, Koala, Monkey D. Dragon, Bartholomew Kuma, Emporio Ivankov, Inazuma, Morley, Karasu, Lindbergh, Belo Betty, Hack, Nico Robin

  2. Level 2

    Boosts base ATK by +1000 for user of Final Tap Sugo Special (stacks with effects from Special) for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sabo, Koala, Monkey D. Dragon, Bartholomew Kuma, Emporio Ivankov, Inazuma, Morley, Karasu, Lindbergh, Belo Betty, Hack, Nico Robin

  3. Level 3

    Boosts base ATK by +1500 for user of Final Tap Sugo Special (stacks with effects from Special) for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sabo, Koala, Monkey D. Dragon, Bartholomew Kuma, Emporio Ivankov, Inazuma, Morley, Karasu, Lindbergh, Belo Betty, Hack, Nico Robin

  4. Level 4

    Boosts base ATK by +1500 for user of Final Tap Sugo Special (stacks with effects from Special) for 1 turn and further boosts the chain multiplier by 1.25x when activated

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sabo, Koala, Monkey D. Dragon, Bartholomew Kuma, Emporio Ivankov, Inazuma, Morley, Karasu, Lindbergh, Belo Betty, Hack, Nico Robin

  5. Level 5

    Boosts base ATK by +1500 for user of Final Tap Sugo Special (stacks with effects from Special) for 1 turn and further boosts the chain multiplier by 1.5x when activated

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sabo, Koala, Monkey D. Dragon, Bartholomew Kuma, Emporio Ivankov, Inazuma, Morley, Karasu, Lindbergh, Belo Betty, Hack, Nico Robin

How to get

Sugo-Fest

Featured · Oct 17, 2026 – Oct 25, 2026

Sugo-Fest

Featured · Jan 18, 2026 – Jan 25, 2026

Sugo-Fest

Featured · Dec 22, 2025 – Dec 27, 2025

Sugo-Fest

Featured · Dec 13, 2025 – Dec 21, 2025

Sugo-Fest

Featured · Jun 22, 2025 – Jul 12, 2025

Family

Ginny
Linked families
Kuma & Ginny