Dragon & Ivankov & Kuma

The leader and the officers of the Revolutionary Army. Originally, the Freedom Fighters used their anger to protest against the government. After the arrival of the era of piracy and the tragic fall of Ohara, however, they decided to take up arms and become the Revolutionary Army.

Special

Signaling the Revolution

Reduces all enemies' DEF by 80% for 1 turn (ignoring immunity to DEF Down, immunity to all status effects, or immunity (excluding certain status effect)), and reduces all enemies' [Damage Cut] duration by 7 turns. If 6 Cerebral characters are on the crew, swaps middle-left character with the Captain for 1 turn (certain effects prevent Swap Captains), applies increase damage taken status to all enemies by 2.25x for 1 turn ignoring immunity to status effects (allows this effect to be further increased up to 2 times), then after that, applies increase damage taken status to all enemies by 2x for 1 turn, and if 3 or more Revolutionary Army characters are on the crew, allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 1 turn

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

The Revolutionaries

Reduces crew's Special charge time by 1 turn at start of quest, boosts Cerebral characters' ATK by 5.25x when slots match (5x otherwise), HP by 1.25x, and makes crew's DEXINTTND slots have matching slot effects [Applies following effect based on number of applicable Character Tags on crew] Boosts Revolutionary Army characters' ATK by 1.1x, and if 5 or more Revolutionary Army characters are on the crew, allows crew's normal attacks to ignore enemy's defensive effects but cancels all crew's defensive effects

Crewmate Ability

UNIQ

Makes character's type slots have matching slot effects

+STATS

If field has "Territory: Cerebral class" or "Territory: Free Spirit class", boosts crew's base stats by 200 (boosts crew's base HP by 200 otherwise)

Unlocks at Limit Break 25

Support Ability

Supported Characters

DEX-type characters with the following Character Tag

Level 5 (Max)

Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn, and applies increase damage taken status to all enemies by 1.3x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn, and applies increase damage taken status to all enemies by 1.1x for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn, and applies increase damage taken status to all enemies by 1.15x for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn, and applies increase damage taken status to all enemies by 1.2x for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn, and applies increase damage taken status to all enemies by 1.3x for 1 turn

Super Special

EX Super
Condition

When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sabo, Koala, Inazuma, Morley, Karasu, Lindbergh, Belo Betty, Ginny, Hack, Nico Robin, Monkey D. Luffy

Can choose to completely remove crew's Swap Captains effect, adds 100x character's ATK in non-type damage on top of tap-timing bonuses for 5 turns, boosts damage dealt to DEF Down enemies by 2.5x for 1 turn, changes DEX characters to Super DEX, and changes Cerebral characters to Super Cerebral

Stats

HPATKRCV
Lv 12,348893132
Lv 994,6961,786263
Lv 1507,0442,679394
Limit Break5,016+3202,076+290443+180
Limit Break+5,516+8202,276+490493+230

Limit Break

01

Boosts base ATK by 20

02

Boosts base RCV by 20

03

Boosts base HP by 20

04

Potential Ability 1: Pinch Healing

05

Boosts base HP by 20

Show all 40
06

Boosts base ATK by 20

07

Boosts base RCV by 20

08

Boosts base HP by 20

09

Boosts base HP by 20

10

Boosts base ATK by 20

11

Boosts base RCV by 20

12

Boosts base ATK by 20

13

Boosts base RCV by 20

14

Boosts base HP by 20

15

Potential Ability 2: Fear Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 20

18

Boosts base ATK by 40

19

Boosts base ATK by 50

20

Boosts base HP by 20

21

Boosts base ATK by 60

22

Boosts base HP by 30

23

Boosts base RCV by 50

24

Boosts base HP by 40

25

Add Crewmate Ability 2: If field has "Territory: Cerebral class" or "Territory: Free Spirit class", boosts crew's base stats by 200 (boosts crew's base HP by 200 otherwise)

26

Boosts base RCV by 50

27

Boosts base ATK by 60

28

Boosts base HP by 50

29

Boosts base HP by 60

30

Potential Ability 3: Super Tandem Boost

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base ATK by 50

34

Boosts base RCV by 50

35

Boosts base HP by 100

36

Boosts base ATK by 50

37

Boosts base HP by 150

38

Boosts base HP by 150

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 2 turns

  3. Level 3

    Reduces character's Fear duration by 3 turns

  4. Level 4

    Reduces character's Fear duration by 4 turns

  5. Level 5

    Reduces character's Fear duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1054,9721,891278
Lv 1105,2021,978291
Lv 1205,6622,153316
Lv 1306,1232,328342
Lv 1507,0442,679394
New Pirate Rumble skills

Pirate Rumble

Style
Supporter
DEF
163
SPD
164
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Signaling the Revolution
Level 10 (Max)

Targets enemies within large range (horizontal) for ATK x 1.5 damage; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, targets teammates (not including self) for Special CT 20% reduction; targets all enemies for Special CT 20% delay ; targets Revolutionary Army teammates for 100% chance of Haste

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range (horizontal) for ATK x 1 damage; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, targets teammates (not including self) for Special CT 11% reduction; targets all enemies for Special CT 11% delay ; targets Revolutionary Army teammates for 50% chance of Haste

    Charge time: 28 s

  2. Level 2

    Targets enemies within large range (horizontal) for ATK x 1.05 damage; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, targets teammates (not including self) for Special CT 12% reduction; targets all enemies for Special CT 12% delay ; targets Revolutionary Army teammates for 55% chance of Haste

    Charge time: 28 s

  3. Level 3

    Targets enemies within large range (horizontal) for ATK x 1.1 damage; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, targets teammates (not including self) for Special CT 13% reduction; targets all enemies for Special CT 13% delay ; targets Revolutionary Army teammates for 60% chance of Haste

    Charge time: 28 s

  4. Level 4

    Targets enemies within large range (horizontal) for ATK x 1.15 damage; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, targets teammates (not including self) for Special CT 14% reduction; targets all enemies for Special CT 14% delay ; targets Revolutionary Army teammates for 65% chance of Haste

    Charge time: 28 s

  5. Level 5

    Targets enemies within large range (horizontal) for ATK x 1.2 damage; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, targets teammates (not including self) for Special CT 15% reduction; targets all enemies for Special CT 15% delay ; targets Revolutionary Army teammates for 70% chance of Haste

    Charge time: 28 s

  6. Level 6

    Targets enemies within large range (horizontal) for ATK x 1.25 damage; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, targets teammates (not including self) for Special CT 16% reduction; targets all enemies for Special CT 16% delay ; targets Revolutionary Army teammates for 75% chance of Haste

    Charge time: 28 s

  7. Level 7

    Targets enemies within large range (horizontal) for ATK x 1.3 damage; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, targets teammates (not including self) for Special CT 17% reduction; targets all enemies for Special CT 17% delay ; targets Revolutionary Army teammates for 80% chance of Haste

    Charge time: 28 s

  8. Level 8

    Targets enemies within large range (horizontal) for ATK x 1.35 damage; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, targets teammates (not including self) for Special CT 18% reduction; targets all enemies for Special CT 18% delay ; targets Revolutionary Army teammates for 85% chance of Haste

    Charge time: 28 s

  9. Level 9

    Targets enemies within large range (horizontal) for ATK x 1.4 damage; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, targets teammates (not including self) for Special CT 19% reduction; targets all enemies for Special CT 19% delay ; targets Revolutionary Army teammates for 90% chance of Haste

    Charge time: 28 s

  10. Level 10

    Targets enemies within large range (horizontal) for ATK x 1.5 damage; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, targets teammates (not including self) for Special CT 20% reduction; targets all enemies for Special CT 20% delay ; targets Revolutionary Army teammates for 100% chance of Haste

    Charge time: 28 s

Ability
Level 5 (Max)

Free Spirit/Cerebral class and Revolutionary Army characters ATK Up Lv.6, HP Up Lv.6, SPD Up Lv.6; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, all enemies DEF Down Lv.6

Show all 5 levels
  1. Level 1

    Free Spirit/Cerebral class and Revolutionary Army characters ATK Up Lv.2, HP Up Lv.2, SPD Up Lv.2; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, all enemies DEF Down Lv.2

  2. Level 2

    Free Spirit/Cerebral class and Revolutionary Army characters ATK Up Lv.3, HP Up Lv.3, SPD Up Lv.3; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, all enemies DEF Down Lv.3

  3. Level 3

    Free Spirit/Cerebral class and Revolutionary Army characters ATK Up Lv.4, HP Up Lv.4, SPD Up Lv.4; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, all enemies DEF Down Lv.4

  4. Level 4

    Free Spirit/Cerebral class and Revolutionary Army characters ATK Up Lv.5, HP Up Lv.5, SPD Up Lv.5; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, all enemies DEF Down Lv.5

  5. Level 5

    Free Spirit/Cerebral class and Revolutionary Army characters ATK Up Lv.6, HP Up Lv.6, SPD Up Lv.6; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, all enemies DEF Down Lv.6

Resilience

Completely evades Forced Out/Action Bind, reduce damage taken from QCK by 30%

Super Special

Targets all enemies for ATK x 2.2 damage; targets teammates (not including self) for Special CT 30% reduction; targets all enemies for Special CT 30% delay; targets Revolutionary Army teammates for 100% chance of Haste

Condition

After character receives enemy's Rumble Special 3 times

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Super Tandem

Super Tandem Boost
Level 5 (Max)

Raises Boost Level of Egghead characters by 4 and raises Boost Level of Revolutionary Army characters by 7 for 1 turn

Condition

When a Revolutionary Army character performs Super Tandem

Show all 5 levels
  1. Level 1

    Raises Boost Level of Egghead characters by 1 and raises Boost Level of Revolutionary Army characters by 1 for 1 turn

    Condition

    When a Revolutionary Army character performs Super Tandem

  2. Level 2

    Raises Boost Level of Egghead characters by 1 and raises Boost Level of Revolutionary Army characters by 2 for 1 turn

    Condition

    When a Revolutionary Army character performs Super Tandem

  3. Level 3

    Raises Boost Level of Egghead characters by 2 and raises Boost Level of Revolutionary Army characters by 3 for 1 turn

    Condition

    When a Revolutionary Army character performs Super Tandem

  4. Level 4

    Raises Boost Level of Egghead characters by 3 and raises Boost Level of Revolutionary Army characters by 5 for 1 turn

    Condition

    When a Revolutionary Army character performs Super Tandem

  5. Level 5

    Raises Boost Level of Egghead characters by 4 and raises Boost Level of Revolutionary Army characters by 7 for 1 turn

    Condition

    When a Revolutionary Army character performs Super Tandem

How to get

Sugo-Fest

Featured · Nov 9, 2025 – Dec 27, 2025

Sugo-Fest

Featured · Jun 21, 2025 – Jul 12, 2025

Family

Dragon & Ivankov & Kuma
Linked families
Bartholomew KumaEmporio IvankovIvankov & Bon ClayIvankov & KumaKuma & GinnyMonkey D. Dragon