
Dragon & Ivankov & Kuma
The leader and the officers of the Revolutionary Army. Originally, the Freedom Fighters used their anger to protest against the government. After the arrival of the era of piracy and the tragic fall of Ohara, however, they decided to take up arms and become the Revolutionary Army.
Special
Reduces all enemies' DEF by 80% for 1 turn (ignoring immunity to DEF Down, immunity to all status effects, or immunity (excluding certain status effect)), and reduces all enemies' [Damage Cut] duration by 7 turns. If 6 Cerebral characters are on the crew, swaps middle-left character with the Captain for 1 turn (certain effects prevent Swap Captains), applies increase damage taken status to all enemies by 2.25x for 1 turn ignoring immunity to status effects (allows this effect to be further increased up to 2 times), then after that, applies increase damage taken status to all enemies by 2x for 1 turn, and if 3 or more Revolutionary Army characters are on the crew, allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts Cerebral characters' ATK by 5.25x when slots match (5x otherwise), HP by 1.25x, and makes crew's DEXINTTND slots have matching slot effects [Applies following effect based on number of applicable Character Tags on crew] Boosts Revolutionary Army characters' ATK by 1.1x, and if 5 or more Revolutionary Army characters are on the crew, allows crew's normal attacks to ignore enemy's defensive effects but cancels all crew's defensive effects
Crewmate Ability
Makes character's type slots have matching slot effects
If field has "Territory: Cerebral class" or "Territory: Free Spirit class", boosts crew's base stats by 200 (boosts crew's base HP by 200 otherwise)
Unlocks at Limit Break 25
Support Ability
DEX-type characters with the following Character Tag
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn, and applies increase damage taken status to all enemies by 1.3x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn, and applies increase damage taken status to all enemies by 1.1x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn, and applies increase damage taken status to all enemies by 1.15x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn, and applies increase damage taken status to all enemies by 1.2x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn, and applies increase damage taken status to all enemies by 1.3x for 1 turn
Super Special

When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sabo, Koala, Inazuma, Morley, Karasu, Lindbergh, Belo Betty, Ginny, Hack, Nico Robin, Monkey D. Luffy
Can choose to completely remove crew's Swap Captains effect, adds 100x character's ATK in non-type damage on top of tap-timing bonuses for 5 turns, boosts damage dealt to DEF Down enemies by 2.5x for 1 turn, changes DEX characters to Super DEX, and changes Cerebral characters to Super Cerebral
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,348 | 893 | 132 |
| Lv 99 | 4,696 | 1,786 | 263 |
| Lv 150 | 7,044 | 2,679 | 394 |
| Limit Break | 5,016+320 | 2,076+290 | 443+180 |
| Limit Break+ | 5,516+820 | 2,276+490 | 493+230 |
Limit Break
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base HP by 20
Potential Ability 1: Pinch Healing
Boosts base HP by 20
Show all 40
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base HP by 20
Boosts base HP by 20
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base HP by 20
Potential Ability 2: Fear Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 20
Boosts base ATK by 40
Boosts base ATK by 50
Boosts base HP by 20
Boosts base ATK by 60
Boosts base HP by 30
Boosts base RCV by 50
Boosts base HP by 40
Add Crewmate Ability 2: If field has "Territory: Cerebral class" or "Territory: Free Spirit class", boosts crew's base stats by 200 (boosts crew's base HP by 200 otherwise)
Boosts base RCV by 50
Boosts base ATK by 60
Boosts base HP by 50
Boosts base HP by 60
Potential Ability 3: Super Tandem Boost
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,972 | 1,891 | 278 |
| Lv 110 | 5,202 | 1,978 | 291 |
| Lv 120 | 5,662 | 2,153 | 316 |
| Lv 130 | 6,123 | 2,328 | 342 |
| Lv 150 | 7,044 | 2,679 | 394 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Supporter- DEF
- 163
- SPD
- 164
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets enemies within large range (horizontal) for ATK x 1.5 damage; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, targets teammates (not including self) for Special CT 20% reduction; targets all enemies for Special CT 20% delay ; targets Revolutionary Army teammates for 100% chance of Haste
Charge time: 28 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for ATK x 1 damage; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, targets teammates (not including self) for Special CT 11% reduction; targets all enemies for Special CT 11% delay ; targets Revolutionary Army teammates for 50% chance of Haste
Charge time: 28 s
- Level 2
Targets enemies within large range (horizontal) for ATK x 1.05 damage; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, targets teammates (not including self) for Special CT 12% reduction; targets all enemies for Special CT 12% delay ; targets Revolutionary Army teammates for 55% chance of Haste
Charge time: 28 s
- Level 3
Targets enemies within large range (horizontal) for ATK x 1.1 damage; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, targets teammates (not including self) for Special CT 13% reduction; targets all enemies for Special CT 13% delay ; targets Revolutionary Army teammates for 60% chance of Haste
Charge time: 28 s
- Level 4
Targets enemies within large range (horizontal) for ATK x 1.15 damage; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, targets teammates (not including self) for Special CT 14% reduction; targets all enemies for Special CT 14% delay ; targets Revolutionary Army teammates for 65% chance of Haste
Charge time: 28 s
- Level 5
Targets enemies within large range (horizontal) for ATK x 1.2 damage; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, targets teammates (not including self) for Special CT 15% reduction; targets all enemies for Special CT 15% delay ; targets Revolutionary Army teammates for 70% chance of Haste
Charge time: 28 s
- Level 6
Targets enemies within large range (horizontal) for ATK x 1.25 damage; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, targets teammates (not including self) for Special CT 16% reduction; targets all enemies for Special CT 16% delay ; targets Revolutionary Army teammates for 75% chance of Haste
Charge time: 28 s
- Level 7
Targets enemies within large range (horizontal) for ATK x 1.3 damage; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, targets teammates (not including self) for Special CT 17% reduction; targets all enemies for Special CT 17% delay ; targets Revolutionary Army teammates for 80% chance of Haste
Charge time: 28 s
- Level 8
Targets enemies within large range (horizontal) for ATK x 1.35 damage; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, targets teammates (not including self) for Special CT 18% reduction; targets all enemies for Special CT 18% delay ; targets Revolutionary Army teammates for 85% chance of Haste
Charge time: 28 s
- Level 9
Targets enemies within large range (horizontal) for ATK x 1.4 damage; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, targets teammates (not including self) for Special CT 19% reduction; targets all enemies for Special CT 19% delay ; targets Revolutionary Army teammates for 90% chance of Haste
Charge time: 28 s
- Level 10
Targets enemies within large range (horizontal) for ATK x 1.5 damage; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, targets teammates (not including self) for Special CT 20% reduction; targets all enemies for Special CT 20% delay ; targets Revolutionary Army teammates for 100% chance of Haste
Charge time: 28 s
Free Spirit/Cerebral class and Revolutionary Army characters ATK Up Lv.6, HP Up Lv.6, SPD Up Lv.6; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, all enemies DEF Down Lv.6
Show all 5 levels
- Level 1
Free Spirit/Cerebral class and Revolutionary Army characters ATK Up Lv.2, HP Up Lv.2, SPD Up Lv.2; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, all enemies DEF Down Lv.2
- Level 2
Free Spirit/Cerebral class and Revolutionary Army characters ATK Up Lv.3, HP Up Lv.3, SPD Up Lv.3; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, all enemies DEF Down Lv.3
- Level 3
Free Spirit/Cerebral class and Revolutionary Army characters ATK Up Lv.4, HP Up Lv.4, SPD Up Lv.4; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, all enemies DEF Down Lv.4
- Level 4
Free Spirit/Cerebral class and Revolutionary Army characters ATK Up Lv.5, HP Up Lv.5, SPD Up Lv.5; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, all enemies DEF Down Lv.5
- Level 5
Free Spirit/Cerebral class and Revolutionary Army characters ATK Up Lv.6, HP Up Lv.6, SPD Up Lv.6; if 8 or more Cerebral/Free Spirit class characters or 4 or more Revolutionary Army characters are on the team, all enemies DEF Down Lv.6
Completely evades Forced Out/Action Bind, reduce damage taken from QCK by 30%
Targets all enemies for ATK x 2.2 damage; targets teammates (not including self) for Special CT 30% reduction; targets all enemies for Special CT 30% delay; targets Revolutionary Army teammates for 100% chance of Haste
After character receives enemy's Rumble Special 3 times
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
Super Tandem
Raises Boost Level of Egghead characters by 4 and raises Boost Level of Revolutionary Army characters by 7 for 1 turn
When a Revolutionary Army character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Egghead characters by 1 and raises Boost Level of Revolutionary Army characters by 1 for 1 turn
ConditionWhen a Revolutionary Army character performs Super Tandem
- Level 2
Raises Boost Level of Egghead characters by 1 and raises Boost Level of Revolutionary Army characters by 2 for 1 turn
ConditionWhen a Revolutionary Army character performs Super Tandem
- Level 3
Raises Boost Level of Egghead characters by 2 and raises Boost Level of Revolutionary Army characters by 3 for 1 turn
ConditionWhen a Revolutionary Army character performs Super Tandem
- Level 4
Raises Boost Level of Egghead characters by 3 and raises Boost Level of Revolutionary Army characters by 5 for 1 turn
ConditionWhen a Revolutionary Army character performs Super Tandem
- Level 5
Raises Boost Level of Egghead characters by 4 and raises Boost Level of Revolutionary Army characters by 7 for 1 turn
ConditionWhen a Revolutionary Army character performs Super Tandem
How to get
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