
Newgate & Shiki & Linlin
Invading God Valley
Crewmates of the Rocks Pirates. They purposefully invade God Valley but are uncoordinated and argue, competing with each other as they charge in.
Special
Applies "Territory: Striker class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns, reduces crew's ATK Down when above certain chain multiplier effect duration by 6 turns, reduces all enemies' [Skill] duration by 3 turns, changes right column slots (including BLOCK slots) to TND, and changes left column slots (including BLOCK slots) to SEMLA. If crew has [Slot] status when Special is launched, applies Set Target status (Set Target ignores status effect immunities, doubles damage received from Striker and Powerhouse characters, and reduces the Special charge time of Striker or Powerhouse character that defeated the enemy with Set Target status with normal attacks or Specials (except when defeating with status effects or certain end of turn damage effects) by 2 turns) to all enemies for 1 turn, then after that, boosts STR, Striker, and Powerhouse characters' [Slot] up to 4.5x based on outcome of Action Special (3.7x for MISS, 3.9x for GOOD, 4.1x for GREAT, 4.3x for PERFECT, 4.5x for EXCELLENT) for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 21 turns |
| Level 2 | 22 turns | 20 turns |
| Level 3 | 21 turns | 19 turns |
| Level 4 | 20 turns | 18 turns |
| Level 5 | 19 turns | 17 turns |
| Max | 18 turns | 16 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts STR, Striker, and Powerhouse characters' ATK by 6x and HP by 1.5x. If enemy is inflicted with [Damage Cut] status (does not apply to statuses inflicted by Captain Ability or Crewmate Ability), reduces the effect by 100% (the effect increase/decrease only occurs 1 time; effect cannot go below 0%). Boosts crew's chance of landing on RCV slots, and makes crew's RCVSEMLA slots have matching slot effects. If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, for 3 turns, boosts Striker characters' ATK by a further 1.3x. If 6 Striker characters are on the crew, adds the following effect based on crew's HP when crew uses a Special (refers to HP after the Special is launched): If HP is 20% or below, reduces damage taken by 80% for 1 turn, and activates HP Guard of 100% effect for 3 turns (this effect can be activated up to 1 time) [Applies following effect based on number of applicable Character Tags on crew] Boosts Rocks Pirates Paramythia-type Big Mom Pirates Whitebeard Pirates Golden Lion Pirates characters' ATK by 1.1x
Crewmate Ability
Character cannot be blown away by attack, and makes crew's STRRCVSEMLA slots have matching slot effects
Boosts STR, Striker, and Powerhouse characters' base ATK by 200
Unlocks at Limit Break 25
Support Ability
STR-type Striker characters
Adds 15% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 7% of character's base stats to supported character's base stats
- Level 2
Adds 9% of character's base stats to supported character's base stats
- Level 3
Adds 11% of character's base stats to supported character's base stats
- Level 4
Adds 13% of character's base stats to supported character's base stats
- Level 5
Adds 15% of character's base stats to supported character's base stats
Super Special

When crew has ability to heal ignoring max HP limit or any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Gol D. Roger, Kaido, Miss Buckingham Stussy, Marco, Jozu, Vista, Portgas D. Ace, Charlotte Katakuri, Charlotte Smoothie, Charlotte Cracker, Streusen, Dr. Indigo, Commander Scarlet
Reduces crew's Slot Bind duration by 10 turns, allows crew to perform Super Tandem with RCVSEMLA slots for 3 turns, applies -50% Striker Resistance to all enemies for 1 turn, changes STR characters to Super STR, and changes Striker characters to Super Striker
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,430 | 909 | 117 |
| Lv 99 | 4,860 | 1,818 | 234 |
| Lv 150 | 7,290 | 2,727 | 351 |
| Limit Break | 5,360+500 | 2,018+200 | 334+100 |
| Limit Break+ | 5,860+1,000 | 2,218+400 | 384+150 |
Limit Break
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base HP by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 20
Boosts base RCV by 20
Boosts base HP by 20
Boosts base HP by 30
Boosts base ATK by 10
Boosts base HP by 30
Boosts base ATK by 20
Potential Ability 2: Slot Bind Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 30
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 60
Boosts base HP by 60
Boosts base ATK by 30
Add Crewmate Ability 2: Boosts STR, Striker, and Powerhouse characters' base ATK by 200
Boosts base HP by 80
Boosts base RCV by 40
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Super Tandem Boost
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 30
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 400 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 5,145 | 1,924 | 247 |
| Lv 110 | 5,384 | 2,014 | 259 |
| Lv 120 | 5,860 | 2,192 | 282 |
| Lv 130 | 6,337 | 2,370 | 305 |
| Lv 150 | 7,290 | 2,727 | 351 |
Pirate Rumble
- Style
Attacker- DEF
- 164
- SPD
- 185
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets Striker class teammates for ATK Up Lv.6 (20 s); targets all enemies for 5000 damage; if 6 or more Striker characters are on the team, targets 2 enemies for 100% chance of Halve DEF (20 s); targets 2 low DEF enemies for ATK x 5 damage; targets Egghead teammates for ATK x 3 Counter stance (20 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets Striker class teammates for ATK Up Lv.2 (11 s); targets all enemies for 2300 damage; if 6 or more Striker characters are on the team, targets 2 enemies for 70% chance of Halve DEF (11 s); targets 2 low DEF enemies for ATK x 2.3 damage; targets Egghead teammates for ATK x 1 Counter stance (11 s)
Charge time: 32 s
- Level 2
Targets Striker class teammates for ATK Up Lv.2 (12 s); targets all enemies for 2600 damage; if 6 or more Striker characters are on the team, targets 2 enemies for 73% chance of Halve DEF (12 s); targets 2 low DEF enemies for ATK x 2.6 damage; targets Egghead teammates for ATK x 1.2 Counter stance (12 s)
Charge time: 32 s
- Level 3
Targets Striker class teammates for ATK Up Lv.3 (13 s); targets all enemies for 2900 damage; if 6 or more Striker characters are on the team, targets 2 enemies for 76% chance of Halve DEF (13 s); targets 2 low DEF enemies for ATK x 2.9 damage; targets Egghead teammates for ATK x 1.4 Counter stance (13 s)
Charge time: 32 s
- Level 4
Targets Striker class teammates for ATK Up Lv.3 (14 s); targets all enemies for 3200 damage; if 6 or more Striker characters are on the team, targets 2 enemies for 79% chance of Halve DEF (14 s); targets 2 low DEF enemies for ATK x 3.2 damage; targets Egghead teammates for ATK x 1.6 Counter stance (14 s)
Charge time: 32 s
- Level 5
Targets Striker class teammates for ATK Up Lv.4 (15 s); targets all enemies for 3500 damage; if 6 or more Striker characters are on the team, targets 2 enemies for 82% chance of Halve DEF (15 s); targets 2 low DEF enemies for ATK x 3.5 damage; targets Egghead teammates for ATK x 1.8 Counter stance (15 s)
Charge time: 32 s
- Level 6
Targets Striker class teammates for ATK Up Lv.4 (16 s); targets all enemies for 3800 damage; if 6 or more Striker characters are on the team, targets 2 enemies for 85% chance of Halve DEF (16 s); targets 2 low DEF enemies for ATK x 3.8 damage; targets Egghead teammates for ATK x 2 Counter stance (16 s)
Charge time: 32 s
- Level 7
Targets Striker class teammates for ATK Up Lv.5 (17 s); targets all enemies for 4100 damage; if 6 or more Striker characters are on the team, targets 2 enemies for 88% chance of Halve DEF (17 s); targets 2 low DEF enemies for ATK x 4.1 damage; targets Egghead teammates for ATK x 2.2 Counter stance (17 s)
Charge time: 32 s
- Level 8
Targets Striker class teammates for ATK Up Lv.5 (18 s); targets all enemies for 4400 damage; if 6 or more Striker characters are on the team, targets 2 enemies for 91% chance of Halve DEF (18 s); targets 2 low DEF enemies for ATK x 4.4 damage; targets Egghead teammates for ATK x 2.4 Counter stance (18 s)
Charge time: 32 s
- Level 9
Targets Striker class teammates for ATK Up Lv.6 (19 s); targets all enemies for 4700 damage; if 6 or more Striker characters are on the team, targets 2 enemies for 94% chance of Halve DEF (19 s); targets 2 low DEF enemies for ATK x 4.7 damage; targets Egghead teammates for ATK x 2.6 Counter stance (19 s)
Charge time: 32 s
- Level 10
Targets Striker class teammates for ATK Up Lv.6 (20 s); targets all enemies for 5000 damage; if 6 or more Striker characters are on the team, targets 2 enemies for 100% chance of Halve DEF (20 s); targets 2 low DEF enemies for ATK x 5 damage; targets Egghead teammates for ATK x 3 Counter stance (20 s)
Charge time: 32 s
Striker class teammates HP Up Lv.7, DEF Up Lv.7, SPD Up Lv.7; if 6 or more Striker characters are on the team, all enemies ATK Down Lv.5; Egghead teammates Critical % Up Lv.5, Guard % Up Lv.5
Show all 5 levels
- Level 1
Striker class teammates HP Up Lv.3, DEF Up Lv.3, SPD Up Lv.3; if 6 or more Striker characters are on the team, all enemies ATK Down Lv.1; Egghead teammates Critical % Up Lv.1, Guard % Up Lv.1
- Level 2
Striker class teammates HP Up Lv.4, DEF Up Lv.4, SPD Up Lv.4; if 6 or more Striker characters are on the team, all enemies ATK Down Lv.2; Egghead teammates Critical % Up Lv.2, Guard % Up Lv.2
- Level 3
Striker class teammates HP Up Lv.5, DEF Up Lv.5, SPD Up Lv.5; if 6 or more Striker characters are on the team, all enemies ATK Down Lv.3; Egghead teammates Critical % Up Lv.3, Guard % Up Lv.3
- Level 4
Striker class teammates HP Up Lv.6, DEF Up Lv.6, SPD Up Lv.6; if 6 or more Striker characters are on the team, all enemies ATK Down Lv.4; Egghead teammates Critical % Up Lv.4, Guard % Up Lv.4
- Level 5
Striker class teammates HP Up Lv.7, DEF Up Lv.7, SPD Up Lv.7; if 6 or more Striker characters are on the team, all enemies ATK Down Lv.5; Egghead teammates Critical % Up Lv.5, Guard % Up Lv.5
Completely evades Damage Over Time/Special Bind, reduce damage taken from DEX by 30%
Grand Party
STR-type teammates ATK, SPD Up Lv.6, Special CT Speed Up Lv.3; Striker/Powerhouse class teammates HP, ATK Up Lv.6, DEF Up Lv.4; Egghead teammates ATK, RCV, Critical % Up Lv.4
Show all 5 levels
- Level 1
STR-type teammates ATK, SPD Up Lv.2, Special CT Speed Up Lv.1; Striker/Powerhouse class teammates HP, ATK Up Lv.2, DEF Up Lv.2; Egghead teammates ATK, RCV, Critical % Up Lv.2
- Level 2
STR-type teammates ATK, SPD Up Lv.3, Special CT Speed Up Lv.2; Striker/Powerhouse class teammates HP, ATK Up Lv.3, DEF Up Lv.3; Egghead teammates ATK, RCV, Critical % Up Lv.3
- Level 3
STR-type teammates ATK, SPD Up Lv.4, Special CT Speed Up Lv.2; Striker/Powerhouse class teammates HP, ATK Up Lv.4, DEF Up Lv.3; Egghead teammates ATK, RCV, Critical % Up Lv.3
- Level 4
STR-type teammates ATK, SPD Up Lv.5, Special CT Speed Up Lv.3; Striker/Powerhouse class teammates HP, ATK Up Lv.5, DEF Up Lv.4; Egghead teammates ATK, RCV, Critical % Up Lv.4
- Level 5
STR-type teammates ATK, SPD Up Lv.6, Special CT Speed Up Lv.3; Striker/Powerhouse class teammates HP, ATK Up Lv.6, DEF Up Lv.4; Egghead teammates ATK, RCV, Critical % Up Lv.4
Targets all enemies for HP 35% reduction, 100% chance of Halve DEF (15 s), Leader base ATK x 5 damage
After receiving damage 12 times
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for HP 27% reduction, 100% chance of Halve DEF (11 s), Leader base ATK x 1 damage
- Level 2
Targets all enemies for HP 29% reduction, 100% chance of Halve DEF (12 s), Leader base ATK x 2 damage
- Level 3
Targets all enemies for HP 31% reduction, 100% chance of Halve DEF (13 s), Leader base ATK x 3 damage
- Level 4
Targets all enemies for HP 33% reduction, 100% chance of Halve DEF (14 s), Leader base ATK x 4 damage
- Level 5
Targets all enemies for HP 35% reduction, 100% chance of Halve DEF (15 s), Leader base ATK x 5 damage
Super Tandem
Raises Boost Level of Paramythia-type Big Mom Pirates Whitebeard Pirates Golden Lion Pirates characters by 5 and raises Boost Level of Rocks Pirates characters by 7 for 1 turn
When a Striker character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Paramythia-type Big Mom Pirates Whitebeard Pirates Golden Lion Pirates characters by 1 and raises Boost Level of Rocks Pirates characters by 3 for 1 turn
ConditionWhen a Striker character performs Super Tandem
- Level 2
Raises Boost Level of Paramythia-type Big Mom Pirates Whitebeard Pirates Golden Lion Pirates characters by 2 and raises Boost Level of Rocks Pirates characters by 4 for 1 turn
ConditionWhen a Striker character performs Super Tandem
- Level 3
Raises Boost Level of Paramythia-type Big Mom Pirates Whitebeard Pirates Golden Lion Pirates characters by 3 and raises Boost Level of Rocks Pirates characters by 5 for 1 turn
ConditionWhen a Striker character performs Super Tandem
- Level 4
Raises Boost Level of Paramythia-type Big Mom Pirates Whitebeard Pirates Golden Lion Pirates characters by 4 and raises Boost Level of Rocks Pirates characters by 6 for 1 turn
ConditionWhen a Striker character performs Super Tandem
- Level 5
Raises Boost Level of Paramythia-type Big Mom Pirates Whitebeard Pirates Golden Lion Pirates characters by 5 and raises Boost Level of Rocks Pirates characters by 7 for 1 turn
ConditionWhen a Striker character performs Super Tandem
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